#11
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Quote:
But yea I would praise you should you be able to fix this. Will make being a Druid less annoying for quadding and farming faction/TS stuff and just helping random noobs.
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#12
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If they were on same faction, they shouldnt have taken off. Weird.
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#13
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Were they ones that give no faction hits?
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#14
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The wolves I'm 99% sure give faction hits. Drakkel dire wolves in GD. I didn't kill them cause going from quadding to single nuking or DoTing down 4 is wildly inefficient and I was pretty annoyed at the perfect 4 split they did on me.
Other places where I've had this happen on non-beta... runnyeye, Mistmoore, Crushbone... I'm sure But all those places have mobs on the same faction.
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#15
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It ignored them if nearby were green. Thats not right. I used to ds pl all the time. The last one of a faction would run.
Nearby mobs should not need be engaged to stop them from fleeing. Fixing it in code. H | ||
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#16
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Quote:
Seriously, <3.
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#17
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Nice work, Dald and Haynar.
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Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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#18
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green mobs still run at 25% life not 20.
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#19
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green mobs still running at 25% life and not 20%.
also un-snared mobs out run pets? | ||
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#20
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mob run speed is a little higher than player/pet speed here. it sucks but you get used to it
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