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View Poll Results: Should AAs be implemented in late Velious? | |||
Yes! | 105 | 47.30% | |
No, they should be implemented sooner | 13 | 5.86% | |
No, they should not be implemented | 79 | 35.59% | |
I love lamp | 25 | 11.26% | |
Voters: 222. You may not vote on this poll |
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#1
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Introduce AAs but with no Luclin?
Wondering what everyone's opinion is on this one. I think it would open up end-game playability, allow customization, retain players, and avoid the dreaded thing known as "Luclin".
What do you think about having AAs implemented in say.. late-Velious on this server? | ||
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#2
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the issue in my opinion is that velious content is not tuned for AA's, we would need more difficult content.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#3
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As a ranger I voted yes for for Endless Quiver alone...
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Harmon the Tunnels Ranger
Harmles the cute Gnomish Cleric Eviss the Ugly Iksar Warrior | ||
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#4
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PoP aa's plzkthx, wru faded memories (ultimate trainer's tool :O)
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#5
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AAs were great.
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#7
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if they could be tuned to velious content, i would love to see aa's in the game...
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#8
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Quote:
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[druid] briscoe (human) <rampage>
[Sun Jan 31 21:43:23 2016] Kerafyrm was hit by non-melee for 94 points of damage. | |||
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#9
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Quote:
Edit: on the Rogean note... there really is no telling. They may get around to dropping Velious, be bored, and go "Hey why not"... they did allude to adding "extras" in once Velious was out... | |||
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#10
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abilities like area taunt for warriors... not really overpowered, just a really nice ability to have on hand....
paladins ability to sacrifice their life for healing someone else.... | ||
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