#1
|
|||
|
What class to go with Magex2 and Enchanter?
My friends play two magicians and an enchanter. What class do you think would be the best fit that I could create as the 4th character in the group? I was thinking Magician, Necromancer, Shaman or Druid. Thoughts?
| ||
|
#2
|
|||
|
Cleric.
| ||
|
#3
|
|||
|
Cleric for sure. You won't even need the mages around...Enc / Cleric is the best duo.
| ||
|
#4
|
|||
|
Any non-melee class would work fine, though I would lean towards Druid for ports/heals or necro for massive versatility (heals, back-up cc, pulls, charm, snare, mana, etc.)
__________________
<Millenial Snowfkake Utopia>
| ||
|
#5
|
|||
|
another magician
One of my favorite pick up groups from back in the Kunark era on Live was my enchanter grouping with 5 rangers in Lake of Ill Omen. I just kept all 5 of them hasted and we just had to rotate two different rangers pulling mobs in because they were dropping so fast. Super lopsided groups like that can be some of the most fun.
__________________
You've ruined your own lands, you'll not ruin mine!
| ||
|
#6
|
|||
|
Necro is the boss choice. They can add to the pet spam, pull with FD, ghetto heal, ST the enchanter pet, and rez if things really go south.
Any priest is the safe choice. Heals will keep everyone alive when you are in a dungeon and there are 5 mobs fighting pets in different places. | ||
|
#7
|
|||
|
I really enjoy Necromancer, but Cleric would be way more effective in the long run with this group comp
| ||
|
#8
|
|||
|
Druid easily. Druid pulls, chanter chases the moon and mages send in the troops. Throw in charmed pets for redline pulling.
__________________
| ||
|
#9
|
||||
|
Quote:
Bard might be good for this group also | |||
|
#10
|
|||
|
Druid brings:
- Ports - Heals - Snare - Animal charm - HP buffs that stack with shielding (and PoTG at 60) Shaman brings: - Stat buffs (mostly useless in this grp) - HP buffs that do not stack with shielding - Heals - Extra DPS, though mana-limited until 50+ w/ epic/JBB or 60 w/Torp Necro brings: - Patch heals - Good DPS - Snare - Undead charm - Another summoned pet when charms aren't available - FD splitting if needed - Backup mez for when Enc's charm breaks For this group I'd want Druid, Necro, or a Cleric. Shaman isn't bringing much; their biggest party trick (slows) can be done by the Enchanter. Cleric + Enchanter is a hilariously good duo and 2 mages are just going to be icing on the cake. | ||
|
|
|