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  #31  
Old 11-01-2009, 12:33 PM
Dandolar Dandolar is offline
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Yeah, no doubt there's a melee problem.

I just fought an even con lvl 5 gnoll with full health and he boned me 3 times in a row. I don't mean I retrieved my corpse 3 times and attempted to kill him again. Here's the breakdown:

Gnoll brings me down to 10%. I use lay on hands. Gnoll brings me back down to 10%. A friendly druid luckily walks by and, feeling sorry for me, decides to buff me and heal me and then leaves with confidence that I can now handle the situation. Gnoll kills me.

My weapon was maxed in skill. I died with gnoll having 60% health remaining. I mean, it's awful. Just awful.
  #32  
Old 11-01-2009, 01:50 PM
Wenai Wenai is offline
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Just for comparison sake ... when I was leveling in BB I remember the "a_gnoll" that level 5-7 range or whatever ... hitting way harder than I think he should. I forgot to look into it.. but maybe his HP and DMG settings are wrong... I remember those things being death.
  #33  
Old 11-01-2009, 02:25 PM
Dandolar Dandolar is offline
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These were the gnolls outside of BB
  #34  
Old 11-01-2009, 03:04 PM
girth girth is offline
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I like how the GMs seem to want to ignore this issue. Are they all casters?
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  #35  
Old 11-01-2009, 04:34 PM
President President is offline
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Now that I am 17, have dual wield, double attack, higher dodge/parry, i seem to be doing better, but I still get owned pretty bad in certain cases. Still having fun, thanks for the hard work GM's.
  #36  
Old 11-01-2009, 04:51 PM
nilbog nilbog is offline
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Quote:
I like how the GMs seem to want to ignore this issue. Are they all casters?
I like how people think all the "developers" do the same work. If you think all of us, even the ones who actually do the source work, missed this huge thread, you're wrong. [You must be logged in to view images. Log in or Register.]

If it helps this situation to say, "we're working on it", or "thinking of solutions", pick whichever sounds better to you. Melee and caster mechanics are important issues.

Personally, I do mostly database work, world building, and scripting. Nothing having to do with this particular problem.

Melee is high priority. Hope that helps.
  #37  
Old 11-01-2009, 10:57 PM
girth girth is offline
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Thank you nilbog - that does help. sorry for my asshole post
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  #38  
Old 11-02-2009, 10:30 AM
Villert Villert is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I like how people think all the "developers" do the same work. If you think all of us, even the ones who actually do the source work, missed this huge thread, you're wrong. [You must be logged in to view images. Log in or Register.]

If it helps this situation to say, "we're working on it", or "thinking of solutions", pick whichever sounds better to you. Melee and caster mechanics are important issues.

Personally, I do mostly database work, world building, and scripting. Nothing having to do with this particular problem.

Melee is high priority. Hope that helps.
This is all we've wanted. It really doesn't mean much, but it's something. We haven't heard anything except, "Melee is working as intended" or, "Maybe the mob you were fighting is underconned" or, "we're on the same code as eqemu"... Thank you Nilbog, we all have faith that you'll be able to make it work, we just need to hear that you're working on it sometimes :-p
  #39  
Old 11-02-2009, 10:54 AM
Wildir Wildir is offline
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thanks for update Nilbog
  #40  
Old 11-05-2009, 12:52 PM
Shin Noir Shin Noir is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
Thanks for the condescending remarks, they are appreciated. Now, blow it out your ass.
[You must be logged in to view images. Log in or Register.] Sorry Aeolwind. It's ok though, I tried all I could, but it seems I'm more a problem than helpful.
Last edited by Shin Noir; 11-05-2009 at 12:55 PM..
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