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View Poll Results: Classic resist system or Null's non-classic system? | |||
Keep the resist system as classic as possible | 67 | 60.91% | |
Add Null's VZ/TZ bastardization that isn't classic | 43 | 39.09% | |
Voters: 110. You may not vote on this poll |
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#21
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I'd like to see disabling spells follow the classic resist system with DoTs and damage spells under a modified system. What falls into disabling spells is up for debate though. Obviously, root and snare are a given, but I'm not sure what to make of stuns, spin stuns (with current p99 code), mez, etc.
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#22
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stop qqing god. you're getting all these blues hyped up over nothing. there are like 5 ppl from vztz who think like you do. the rest know that resists will be done very well
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#23
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Quote:
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#24
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Quote:
__________________
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#25
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biased poll is biased
__________________
Mitic<Transatlantic Nihilum> | ||
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#26
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Quote:
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#28
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Quote:
Quote:
As a beta tester, it's your (voluntary) job to test the changes and report how they affect the game. After testing, answer: Which of the changes specifically bring the server further from classic PvP? Which ones seem to be a move in the right direction? What other approaches might be useful to consider in the task of bringing the server closer to a recreation of EQ classic? We should all be here to engage in reasonably polite, logical, constructive discussions so that we can all benefit from a high-quality end product. We should all feel free to voice our concerns, but keep them in check, given that we're discussing proposed changes to be tested in a beta version. I think people in general can sometimes forget that beta does work toward a release date, but not in a completely linear sense. There is not a measurable amount of progress that can necessarily be completed within a set time frame. The time required to test and review the effects of a particular change can be estimated pretty accurately, but the time required to actually identify the "correct" change for something cannot be known. Sometimes, the most progress you can get out of a week is finding out that another option doesn't work. Not every change is put in because it is known to be desired in the end product. We're baking a delicious cake from scratch, and adjusting the recipe. Some iterations of the cake are better than others, but on the whole, it's improving. The cake isn't perfect yet, but the good news is that we get to taste-test a lot of cake in the meantime. Quote:
TL;DR? Another helpful link for you: https://www.ncjrs.gov/ondcppubs/publ...yths_facts.pdf | |||||
Last edited by MilkyMilkyCamel; 10-15-2011 at 04:44 PM..
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#29
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I have an idea, bring up beta so we can test this and then we can talk shit about this new system.
I'd like to stay classic but I'm willing to test this new implementation. | ||
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#30
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Milky, what is the point in testing a system that is not even close to the classic resist system? What do the developers gain by knowing that their custom system works like it is supposed to or doesn't. Does this help them get closer to implementing the classic resists? I don't think it does. I think they are trying to implement their own custom rules into a server that has promised to be classic and people are VERY upset over that.
We have been looking forward to this for years and to have them decide they are making a custom pvp server is really disheartening. A lot of people feel this way about the dynamic pvp system as well. Classic is the RZ/TZ/VZ or SZ rules not some new fangled cool idea. We would play on one of the many other emu's if we wanted custom. [You must be logged in to view images. Log in or Register.] edit: At the end of the day, yes I'll test and post feedback when the servers come up. Just explaining why people are not happy with this idea. | ||
Last edited by lindz; 10-15-2011 at 04:55 PM..
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