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View Poll Results: Should the extra +50% experience bonus remain?
Leave the +50% active 155 86.59%
Remove the +50% 24 13.41%
Voters: 179. You may not vote on this poll

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  #41  
Old 08-29-2012, 07:51 PM
SearyxTZ SearyxTZ is offline
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Quote:
Originally Posted by Loli Pops [You must be logged in to view images. Log in or Register.]
leave it in for the butt hurts

perhaps they too can be try hards
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  #42  
Old 08-29-2012, 08:07 PM
Swampfeet Swampfeet is offline
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Raise it to 100%, I just want people to play with and 100% isnt too insane.

Still like 20 days /played for 60.
  #43  
Old 08-29-2012, 11:10 PM
Casey II Casey II is offline
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Last edited by Casey II; 08-29-2012 at 11:13 PM..
  #44  
Old 08-29-2012, 11:20 PM
Wamorn Wamorn is offline
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Keep it in. I am playing my SK and to be honest, if it was removed I would probably quit because hybrid penalty is already like pulling teeth with the bonus.

I finally got out of the level 40 hell level, no one will group with hybrids and doesn't seem like much pvp at 40 anymore and not willing to dedicate 100 hours to be able to pvp.
Last edited by Wamorn; 08-29-2012 at 11:23 PM..
  #45  
Old 08-30-2012, 02:36 AM
Dullah Dullah is offline
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Originally Posted by Swampfeet [You must be logged in to view images. Log in or Register.]
Raise it to 100%, I just want people to play with and 100% isnt too insane.

Still like 20 days /played for 60.
Considering people grouped to 51-60 in under two RL weeks, that would be a huge exaggeration.
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  #46  
Old 08-30-2012, 03:08 AM
heartbrand heartbrand is offline
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Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Considering people grouped to 51-60 in under two RL weeks, that would be a huge exaggeration.
Those same people didn't log for 2 weeks straight.
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  #47  
Old 08-30-2012, 03:50 AM
Smedy Smedy is offline
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Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Here's my biggest issue with Null's logic. He's saying he implemented a custom system because the classic one is "bad." however, we are forced here to endure plenty of bad things from classic such as xp penalties, op items, lack of post velious changes that were made to balance the game such as priest healing, and forced to endure the clumsy eq ui (no guild interface for example) because "that's classic." umm ok?
It's hard to emulate classic resists though cause everyones opinion is different and all spells seems to have had a custom code.

All i can remember from classic (started in kunark) was that at 120 mr i was pretty much immune to root but snare did land every once in a while.

Another issue is that once you hit 90% resist rate every % over that makes a huge difference, the last curve i saw from null did have around 93% resist rate at 140 mr, which i think is a little low.

I think if this curve was bumped to around 95% resist rate at 140 mr and cap at around 98% it should be fine.

In other words, the resist curve just needs to be bumped up a few % to make that huge difference in end results.
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  #48  
Old 08-30-2012, 03:52 AM
Smedy Smedy is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Considering people grouped to 51-60 in under two RL weeks, that would be a huge exaggeration.
Meanwhile a fifth chin appears @ supremes face.

People who can spend 24/7 like a korean kid plowing through to 60 in a week does not reflect your average red99 player.
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  #49  
Old 08-30-2012, 10:25 AM
bilbobaggins bilbobaggins is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Considering people grouped to 51-60 in under two RL weeks, that would be a huge exaggeration.
yeah lets all listen to what this guy has to say.

'300 level 50s sitting on the sidelines waiting for kunark'

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  #50  
Old 08-30-2012, 10:34 AM
CrystalBlue CrystalBlue is offline
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In my opinion the flat xp bonus needs to go. It took less then a week since kunark came out for soloers and duo'ers to hit 60. They were the ones who needed the xp bonus the least.

Instead of any flat xp bonus after 50, what is needed is grouping bonus. Give groups a 20 percent xp bonus for each member in the party, i.e. a full group would be getting that 100 percent xp bonus that currently everyone (even solo druids/enchanters) now have.

This is the way to do it, encourage grouping and put the xp bonus where it is needed most, with group dependent classes.

REMOVE all xp bonus from 51+. Put that bonus instead into grouping bonus.

That would serve the server and population way better. Soloers need zero help atm. We need something that encourages them to group.
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