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#1
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Rogue Poisons Doing Same Damage Across Different Tiers of Same Poison Line
I believe rogue poisons are currently bugged. Higher tier poisons are currently doing the same amount of damage as lower tier poisons. I performed an experiment recently where I crafted the tier I contact poison (http://wiki.project1999.com/Asp_Poison) and the tier III contact poison (Visionistic Pain) and tested them against identical low level mobs. Both hit for the same amount of damage, 121, at level 30. According to the wiki http://wiki.project1999.com/Skill_Make_Poison the tier III poison should have significantly higher scaling per level.
For further verification, I crafted a tier IV muscle lock snare poison (Spirit of Sloth) and poisoned a mob, allowing the poison to run its course. When it wore off, I received the message "Your muscle lock I has worn off." It seems all higher level poisons are being treated as lowest level poisons.
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The Thread Necro has spoken.
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Last edited by The Thread Necromancer; 09-21-2014 at 06:33 AM..
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#2
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Further proof of rogue poisons on this server not working correctly:
http://kikyara.tripod.com/poisons/effects.html This page was last updated right after the release of Velious, and should be applicable to the rogue poison effects on this server.
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The Thread Necro has spoken.
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#3
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umm this or atleast part of it might be fixed:
http://www.project1999.com/forums/sh...d.php?t=164330
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-Core-Riot-
-The Untz Factory- -Awakened- -Taken-Taken II- "I may not agree with what you say, but to your death I will defend your right to say it." "If the freedom of speech is taken away then dumb and silent we may be led, like sheep to the slaughter." "To be able to think freely, a man must be certain that no consequence will follow whatever he writes." CromCruach on Blue - Aurgelmirx on Green | ||
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#4
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The only item that fixed was Spirit of Sloth. I don't know much about poisons but I'll explain how these can be changed.
The poisons have different proc effects. For Spirit of Sloth, it happened to be Muscle Lock I. The fix was to change I to IV. For the rest of these, I need someone familiar with them to help determine what might be broken. The following query shows what poisons might be in error, based on names from the link provided earlier in thread: http://kikyara.tripod.com/poisons/effects.html Code:
select i.id,i.name,i.proceffect,sn.name from items i left join spells_new sn on (sn.id = i.proceffect) where i.itemtype = '42' and sn.name regexp 'muscle lock.*|berserker madness.*|blinding poison.*|brittle haste.*|contact poison.*|dizzy.*|feeble mind.*|flesh rot.*|injected.*|liquid silver.*|lower resist.*|paralyzing root.*|poison animal.*|poison summoned.*|system shock.*|weaken.*' order by sn.name Code:
14056 Maddening Sap 1836 Berserker Madness I 14072 Zek Frost 1858 Berserker Madness II 14088 Essence of Rallos 1859 Berserker Madness III 14096 Warlords Rage 1879 Berserker Madness IV 14050 Retinal Deactivator 1832 Blinding Poison I 14059 Eyeburn Solution 1839 Blinding Poison II 14074 Shadowveil Hemlock 1840 Blinding Poison III 14053 Delusional Swiftness 1838 Brittle Haste I 14067 Xegony's Curse 1849 Brittle Haste II 14082 Paradoxical Peptide 1850 Brittle Haste III 14097 Rending Swiftness 1880 Brittle Haste IV 14095 Soul Burn 761 Contact Poison 14024 Giant Wasp Venom 761 Contact Poison 14033 Asp Poison 761 Contact Poison 14058 Aching Blood 761 Contact Poison 14076 Visionistic Pain 761 Contact Poison 14038 Sweet Lathyris 766 Dizzy 14066 Languid Lixt Wing 766 Dizzy 14083 Crippling Peptide 766 Dizzy 14099 Twisting Disorientation 766 Dizzy 14036 Cyclan Butil 764 Feeble Mind 14079 Cranial Cryofrost 764 Feeble Mind 14064 Powdered Banality 764 Feeble Mind 14092 Mages Bane 764 Feeble Mind 14309 Crookstinger Poison 764 Feeble Mind 14052 Solvent Gangrene 1837 Flesh Rot I 14063 Leprous Pus 1847 Flesh Rot II 14080 Visceral Rot 1848 Flesh Rot III 14037 Putrid Bane 765 Injected Poison 14016 Snake Venom 765 Injected Poison 14065 Choking Asmag 765 Injected Poison 14081 Amnesic Lolium 765 Injected Poison 14089 Smoldering Cyanide 1867 Injected Poison IV 14049 Inferno Blood 1883 Injected Poison V 14039 Lixt Wing Dust 767 Liquid Silver 14084 Temporal Rot 767 Liquid Silver 14068 Calcium Rot 767 Liquid Silver 14093 Susceptible Essence 768 Lower Resists 14071 Dilapidating Ash 768 Lower Resists 14040 Festering Nettle 768 Lower Resists 14085 Cyclic Vertigo 768 Lower Resists 14061 Lethargic Bliss 762 Muscle Lock 14078 Pacifying Whisper 762 Muscle Lock 14034 Basilisk Poison 762 Muscle Lock 14091 Spirit of Sloth 1875 Muscle Lock IV 14054 Rancid Wolfkiller 1834 Poison Animal I 14069 Beastchoker 1843 Poison Animal II 14086 Carnivore Mortis 1844 Poison Animal III 14055 Anti-Element 1835 Poison Summoned I 14070 Corrosive Solvent 1845 Poison Summoned II 14087 Acidic Dissolver 1846 Poison Summoned III 14035 Crystal Eritus 763 System Shock 14098 Mind Melt 763 System Shock 14301 Vial of Rabid Froth 763 System Shock 14077 Metallic Alkaloid 763 System Shock 14062 Brain Freeze 763 System Shock 14090 Iron Dimethyl 763 System Shock 14094 Horrendous Atrophy 760 Weakening Poison 14032 Regalis Poison 760 Weakening Poison 14057 Atrophic Sap 760 Weakening Poison 14015 Spider Venom 760 Weakening Poison 14073 Monk's Hood Aconite 760 Weakening Poison | ||
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#5
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A lot of them have the same spell number(?) I assume that's what the middle number is. But I can attempt to fix the numbering, some are out of order by strength and I started to just add numerals to the end of the names before realizing that.
I will have to assume the wiki is correct but the wiki looks based on Dald's link from the thread Crom linked to above. Paralyzing Root root is not on the printed list, even though it was in your export command. Code:
14056 Maddening Sap 1836 Berserker Madness I 14072 Zek Frost 1858 Berserker Madness II 14088 Essence of Rallos 1859 Berserker Madness III 14096 Warlords Rage 1879 Berserker Madness IV 14050 Retinal Deactivator 1832 Blinding Poison I 14059 Eyeburn Solution 1839 Blinding Poison II 14074 Shadowveil Hemlock 1840 Blinding Poison III 14053 Delusional Swiftness 1838 Brittle Haste I 14067 Xegony's Curse 1849 Brittle Haste II 14082 Paradoxical Peptide 1850 Brittle Haste III 14097 Rending Swiftness 1880 Brittle Haste IV 14095 Soul Burn 761 Contact Poison IV 14024 Giant Wasp Venom 761 Contact Poison I 14033 Asp Poison 761 Contact Poison I 14058 Aching Blood 761 Contact Poison II 14076 Visionistic Pain 761 Contact Poison III 14038 Sweet Lathyris 766 Dizzy I 14066 Languid Lixt Wing 766 Dizzy II 14083 Crippling Peptide 766 Dizzy III 14099 Twisting Disorientation 766 Dizzy IV 14036 Cyclan Butil 764 Feeble Mind I 14079 Cranial Cryofrost 764 Feeble Mind III 14064 Powdered Banality 764 Feeble Mind II 14092 Mages Bane 764 Feeble Mind IV 14309 Crookstinger Poison 764 Feeble Mind V 14052 Solvent Gangrene 1837 Flesh Rot I 14063 Leprous Pus 1847 Flesh Rot II 14080 Visceral Rot 1848 Flesh Rot III 14037 Putrid Bane 765 Injected Poison I 14016 Snake Venom 765 Injected Poison I 14065 Choking Asmag 765 Injected Poison II 14081 Amnesic Lolium 765 Injected Poison III 14089 Smoldering Cyanide 1867 Injected Poison IV 14049 Inferno Blood 1883 Injected Poison V 14039 Lixt Wing Dust 767 Liquid Silver I 14084 Temporal Rot 767 Liquid Silver III 14068 Calcium Rot 767 Liquid Silver II 14093 Susceptible Essence 768 Lower Resists IV 14071 Dilapidating Ash 768 Lower Resists II 14040 Festering Nettle 768 Lower Resists I 14085 Cyclic Vertigo 768 Lower Resists III 14061 Lethargic Bliss 762 Muscle Lock II 14078 Pacifying Whisper 762 Muscle Lock III 14034 Basilisk Poison 762 Muscle Lock I 14091 Spirit of Sloth 1875 Muscle Lock IV 14054 Rancid Wolfkiller 1834 Poison Animal I 14069 Beastchoker 1843 Poison Animal II 14086 Carnivore Mortis 1844 Poison Animal III 14055 Anti-Element 1835 Poison Summoned I 14070 Corrosive Solvent 1845 Poison Summoned II 14087 Acidic Dissolver 1846 Poison Summoned III 14035 Crystal Eritus 763 System Shock I 14098 Mind Melt 763 System Shock V 14301 Vial of Rabid Froth 763 System Shock IV 14077 Metallic Alkaloid 763 System Shock III 14062 Brain Freeze 763 System Shock II 14090 Iron Dimethyl 763 System Shock IV 14094 Horrendous Atrophy 760 Weakening Poison IV 14032 Regalis Poison 760 Weakening Poison I 14057 Atrophic Sap 760 Weakening Poison II 14015 Spider Venom 760 Weakening Poison I 14073 Monk's Hood Aconite 760 Weakening Poison III Spine Break Paralyze I Kinetic Suppressent Paralyze II Stiffening Ergot Paralyze III | ||
Last edited by evilkorn; 09-30-2014 at 02:25 PM..
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#6
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This is another source from Kiki's to show which tier each poison is on.
http://kikyara.tripod.com/poisons/poisontab.html Seems like a ton of work. Thank you for looking into it. | ||
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#7
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I checked the p1999 wiki page:
http://wiki.project1999.com/Poison_Making against Kiky's Poisonous Pages: http://kikyara.tripod.com/poisons/poisontab.html and evilkorn's corrected tier code in the above post. All three concur on tier info for each poison. There are only a few minor issues: It seems that "14079 Cranial Cryofrost 764 Feeble Mind III" should actually be titled "Cranial Cryofreeze" according to both the wiki and Kiky's. "14055 Anti-Element 1835 Poison Summoned I" is listed as "Anti-Elemental" in both the wiki and Kiky's. Lastly, I'm wondering if the root+slow effect isn't showing due to the search term? It could possibly be listed under "paralyze," instead of "paralyzing root." It seems to be listed somewhat interchangeably in both Kiky's and the wiki. Thank you very much for looking into this. Poisons mean a lot to my little rogue, and are a great way to put a rogue a notch above the rest, and at the very least makes for some memorable grouping.
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The Thread Necro has spoken.
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#8
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Right now as a main Rogue you get pretty bogged down with bags of gear, especially if I wanted to group for a week I would want to have a couple items to change out depending on the group. As non classic as it is some kind of stacking would go a long way to add a different edge to the class. Mortar and Pestle is a 6 slot bag so take a page out of alchemy and make them stack to 6.
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#9
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Ok great, this is on the road to recovery then.
Quote:
Running a new query for.. Code:
select i.id,i.name,i.proceffect,sn.name from items i left join spells_new sn on (sn.id = i.proceffect) where i.itemtype = '42' and sn.name like 'paralyz%' Code:
14051 Spine Break 1833 Paralyzing Poison I 14060 Kinetic Suppressant 1841 Paralyzing Poison II 14075 Stiffening Ergot 1842 Paralyzing Poison III Quote:
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#10
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This is shaping up to be a pretty baller patch: PoM for beta, poisons for rogues, items back from charmed pets for enchanters, plus a ton of Sky fixes
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