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  #1  
Old 09-21-2014, 06:28 AM
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Default Rogue Poisons Doing Same Damage Across Different Tiers of Same Poison Line

I believe rogue poisons are currently bugged. Higher tier poisons are currently doing the same amount of damage as lower tier poisons. I performed an experiment recently where I crafted the tier I contact poison (http://wiki.project1999.com/Asp_Poison) and the tier III contact poison (Visionistic Pain) and tested them against identical low level mobs. Both hit for the same amount of damage, 121, at level 30. According to the wiki http://wiki.project1999.com/Skill_Make_Poison the tier III poison should have significantly higher scaling per level.

For further verification, I crafted a tier IV muscle lock snare poison (Spirit of Sloth) and poisoned a mob, allowing the poison to run its course. When it wore off, I received the message "Your muscle lock I has worn off."

It seems all higher level poisons are being treated as lowest level poisons.
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Last edited by The Thread Necromancer; 09-21-2014 at 06:33 AM..
  #2  
Old 09-30-2014, 12:35 AM
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Further proof of rogue poisons on this server not working correctly:

http://kikyara.tripod.com/poisons/effects.html

This page was last updated right after the release of Velious, and should be applicable to the rogue poison effects on this server.
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  #3  
Old 09-30-2014, 08:57 AM
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umm this or atleast part of it might be fixed:

http://www.project1999.com/forums/sh...d.php?t=164330
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  #4  
Old 09-30-2014, 09:47 AM
nilbog nilbog is offline
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The only item that fixed was Spirit of Sloth. I don't know much about poisons but I'll explain how these can be changed.

The poisons have different proc effects. For Spirit of Sloth, it happened to be Muscle Lock I. The fix was to change I to IV. For the rest of these, I need someone familiar with them to help determine what might be broken.

The following query shows what poisons might be in error, based on names from the link provided earlier in thread: http://kikyara.tripod.com/poisons/effects.html

Code:
select i.id,i.name,i.proceffect,sn.name from items i
left join spells_new sn on (sn.id = i.proceffect)
where i.itemtype = '42'
and
sn.name regexp 'muscle lock.*|berserker madness.*|blinding poison.*|brittle haste.*|contact poison.*|dizzy.*|feeble mind.*|flesh rot.*|injected.*|liquid silver.*|lower resist.*|paralyzing root.*|poison animal.*|poison summoned.*|system shock.*|weaken.*'
order by sn.name
Code:
14056        Maddening Sap        1836        Berserker Madness I
14072        Zek Frost        1858        Berserker Madness II
14088        Essence of Rallos        1859        Berserker Madness III
14096        Warlords Rage        1879        Berserker Madness IV
14050        Retinal Deactivator        1832        Blinding Poison I
14059        Eyeburn Solution        1839        Blinding Poison II
14074        Shadowveil Hemlock        1840        Blinding Poison III
14053        Delusional Swiftness        1838        Brittle Haste I
14067        Xegony's Curse        1849        Brittle Haste II
14082        Paradoxical Peptide        1850        Brittle Haste III
14097        Rending Swiftness        1880        Brittle Haste IV
14095        Soul Burn        761        Contact Poison
14024        Giant Wasp Venom        761        Contact Poison
14033        Asp Poison        761        Contact Poison
14058        Aching Blood        761        Contact Poison
14076        Visionistic Pain        761        Contact Poison
14038        Sweet Lathyris        766        Dizzy
14066        Languid Lixt Wing        766        Dizzy
14083        Crippling Peptide        766        Dizzy
14099        Twisting Disorientation        766        Dizzy
14036        Cyclan Butil        764        Feeble Mind
14079        Cranial Cryofrost        764        Feeble Mind
14064        Powdered Banality        764        Feeble Mind
14092        Mages Bane        764        Feeble Mind
14309        Crookstinger Poison        764        Feeble Mind
14052        Solvent Gangrene        1837        Flesh Rot I
14063        Leprous Pus        1847        Flesh Rot II
14080        Visceral Rot        1848        Flesh Rot III
14037        Putrid Bane        765        Injected Poison
14016        Snake Venom        765        Injected Poison
14065        Choking Asmag        765        Injected Poison
14081        Amnesic Lolium        765        Injected Poison
14089        Smoldering Cyanide        1867        Injected Poison IV
14049        Inferno Blood        1883        Injected Poison V
14039        Lixt Wing Dust        767        Liquid Silver
14084        Temporal Rot        767        Liquid Silver
14068        Calcium Rot        767        Liquid Silver
14093        Susceptible Essence        768        Lower Resists
14071        Dilapidating Ash        768        Lower Resists
14040        Festering Nettle        768        Lower Resists
14085        Cyclic Vertigo        768        Lower Resists
14061        Lethargic Bliss        762        Muscle Lock
14078        Pacifying Whisper        762        Muscle Lock
14034        Basilisk Poison        762        Muscle Lock
14091        Spirit of Sloth        1875        Muscle Lock IV
14054        Rancid Wolfkiller        1834        Poison Animal I
14069        Beastchoker        1843        Poison Animal II
14086        Carnivore Mortis        1844        Poison Animal III
14055        Anti-Element        1835        Poison Summoned I
14070        Corrosive Solvent        1845        Poison Summoned II
14087        Acidic Dissolver        1846        Poison Summoned III
14035        Crystal Eritus        763        System Shock
14098        Mind Melt        763        System Shock
14301        Vial of Rabid Froth        763        System Shock
14077        Metallic Alkaloid        763        System Shock
14062        Brain Freeze        763        System Shock
14090        Iron Dimethyl        763        System Shock
14094        Horrendous Atrophy        760        Weakening Poison
14032        Regalis Poison        760        Weakening Poison
14057        Atrophic Sap        760        Weakening Poison
14015        Spider Venom        760        Weakening Poison
14073        Monk's Hood Aconite        760        Weakening Poison
What should have IIs, IIIs, or IVs where there are only I?
  #5  
Old 09-30-2014, 01:49 PM
evilkorn evilkorn is offline
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A lot of them have the same spell number(?) I assume that's what the middle number is. But I can attempt to fix the numbering, some are out of order by strength and I started to just add numerals to the end of the names before realizing that.

I will have to assume the wiki is correct but the wiki looks based on Dald's link from the thread Crom linked to above.

Paralyzing Root root is not on the printed list, even though it was in your export command.

Code:
14056        Maddening Sap        1836        Berserker Madness I
14072        Zek Frost        1858        Berserker Madness II
14088        Essence of Rallos        1859        Berserker Madness III
14096        Warlords Rage        1879        Berserker Madness IV
14050        Retinal Deactivator        1832        Blinding Poison I
14059        Eyeburn Solution        1839        Blinding Poison II
14074        Shadowveil Hemlock        1840        Blinding Poison III
14053        Delusional Swiftness        1838        Brittle Haste I
14067        Xegony's Curse        1849        Brittle Haste II
14082        Paradoxical Peptide        1850        Brittle Haste III
14097        Rending Swiftness        1880        Brittle Haste IV
14095        Soul Burn        761        Contact Poison IV
14024        Giant Wasp Venom        761        Contact Poison I
14033        Asp Poison        761        Contact Poison I
14058        Aching Blood        761        Contact Poison II
14076        Visionistic Pain        761        Contact Poison III
14038        Sweet Lathyris        766        Dizzy I
14066        Languid Lixt Wing        766        Dizzy II
14083        Crippling Peptide        766        Dizzy III
14099        Twisting Disorientation        766        Dizzy IV
14036        Cyclan Butil        764        Feeble Mind I
14079        Cranial Cryofrost        764        Feeble Mind III
14064        Powdered Banality        764        Feeble Mind II
14092        Mages Bane        764        Feeble Mind IV
14309        Crookstinger Poison        764        Feeble Mind V
14052        Solvent Gangrene        1837        Flesh Rot I
14063        Leprous Pus        1847        Flesh Rot II
14080        Visceral Rot        1848        Flesh Rot III
14037        Putrid Bane        765        Injected Poison I
14016        Snake Venom        765        Injected Poison I 
14065        Choking Asmag        765        Injected Poison II
14081        Amnesic Lolium        765        Injected Poison III
14089        Smoldering Cyanide        1867        Injected Poison IV
14049        Inferno Blood        1883        Injected Poison V
14039        Lixt Wing Dust        767        Liquid Silver I
14084        Temporal Rot        767        Liquid Silver III
14068        Calcium Rot        767        Liquid Silver II
14093        Susceptible Essence        768        Lower Resists IV
14071        Dilapidating Ash        768        Lower Resists II
14040        Festering Nettle        768        Lower Resists I
14085        Cyclic Vertigo        768        Lower Resists III
14061        Lethargic Bliss        762        Muscle Lock II
14078        Pacifying Whisper        762        Muscle Lock III
14034        Basilisk Poison        762        Muscle Lock I
14091        Spirit of Sloth        1875        Muscle Lock IV
14054        Rancid Wolfkiller        1834        Poison Animal I
14069        Beastchoker        1843        Poison Animal II
14086        Carnivore Mortis        1844        Poison Animal III
14055        Anti-Element        1835        Poison Summoned I
14070        Corrosive Solvent        1845        Poison Summoned II
14087        Acidic Dissolver        1846        Poison Summoned III
14035        Crystal Eritus        763        System Shock I
14098        Mind Melt        763        System Shock V
14301        Vial of Rabid Froth        763        System Shock IV
14077        Metallic Alkaloid        763        System Shock III
14062        Brain Freeze        763        System Shock II
14090        Iron Dimethyl        763        System Shock IV
14094        Horrendous Atrophy        760        Weakening Poison IV
14032        Regalis Poison        760        Weakening Poison I
14057        Atrophic Sap        760        Weakening Poison II
14015        Spider Venom        760        Weakening Poison I
14073        Monk's Hood Aconite        760        Weakening Poison III
Paralyzing Earth from the wiki:

Spine Break Paralyze I
Kinetic Suppressent Paralyze II
Stiffening Ergot Paralyze III
Last edited by evilkorn; 09-30-2014 at 02:25 PM..
  #6  
Old 10-01-2014, 12:31 AM
Cecily Cecily is offline
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This is another source from Kiki's to show which tier each poison is on.

http://kikyara.tripod.com/poisons/poisontab.html

Seems like a ton of work. Thank you for looking into it.
  #7  
Old 10-01-2014, 02:10 AM
The Thread Necromancer The Thread Necromancer is offline
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I checked the p1999 wiki page:
http://wiki.project1999.com/Poison_Making
against Kiky's Poisonous Pages:
http://kikyara.tripod.com/poisons/poisontab.html
and evilkorn's corrected tier code in the above post.

All three concur on tier info for each poison. There are only a few minor issues:

It seems that "14079 Cranial Cryofrost 764 Feeble Mind III" should actually be titled "Cranial Cryofreeze" according to both the wiki and Kiky's.

"14055 Anti-Element 1835 Poison Summoned I" is listed as "Anti-Elemental" in both the wiki and Kiky's.

Lastly, I'm wondering if the root+slow effect isn't showing due to the search term? It could possibly be listed under "paralyze," instead of "paralyzing root." It seems to be listed somewhat interchangeably in both Kiky's and the wiki.

Thank you very much for looking into this. Poisons mean a lot to my little rogue, and are a great way to put a rogue a notch above the rest, and at the very least makes for some memorable grouping.
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Old 10-01-2014, 02:49 AM
evilkorn evilkorn is offline
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Right now as a main Rogue you get pretty bogged down with bags of gear, especially if I wanted to group for a week I would want to have a couple items to change out depending on the group. As non classic as it is some kind of stacking would go a long way to add a different edge to the class. Mortar and Pestle is a 6 slot bag so take a page out of alchemy and make them stack to 6.
  #9  
Old 10-01-2014, 10:33 AM
nilbog nilbog is offline
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Ok great, this is on the road to recovery then.

Quote:
Originally Posted by evilkorn [You must be logged in to view images. Log in or Register.]
Paralyzing Root root is not on the printed list, even though it was in your export command.

Spine Break Paralyze I
Kinetic Suppressent Paralyze II
Stiffening Ergot Paralyze III
This is where it gets complicated because the database wants specific information. If the page listed the name wrong, that's what I queried.

Running a new query for..
Code:
select i.id,i.name,i.proceffect,sn.name from items i
left join spells_new sn on (sn.id = i.proceffect)
where i.itemtype = '42'
and
sn.name like 'paralyz%'
Results:

Code:
14051    Spine Break    1833    Paralyzing Poison I
14060    Kinetic Suppressant    1841    Paralyzing Poison II
14075    Stiffening Ergot    1842    Paralyzing Poison III
Quote:
Originally Posted by The Thread Necromancer [You must be logged in to view images. Log in or Register.]
It seems that "14079 Cranial Cryofrost 764 Feeble Mind III" should actually be titled "Cranial Cryofreeze" according to both the wiki and Kiky's.
It's Cryofrost on allakhazam, 13th floor, magelo, and in my db currently. I would say that's a mistake on their side and it should be frost.

Quote:
"14055 Anti-Element 1835 Poison Summoned I" is listed as "Anti-Elemental" in both the wiki and Kiky's.
Same thing for this.

Quote:
Lastly, I'm wondering if the root+slow effect isn't showing due to the search term? It could possibly be listed under "paralyze," instead of "paralyzing root." It seems to be listed somewhat interchangeably in both Kiky's and the wiki.
Listed above in response to evilkorn.

Quote:
Thank you very much for looking into this. Poisons mean a lot to my little rogue, and are a great way to put a rogue a notch above the rest, and at the very least makes for some memorable grouping.
No problem. It's not that big of a deal to change, but not knowing anything about poisons makes it time consuming without help.
  #10  
Old 10-01-2014, 01:38 PM
Raev Raev is offline
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This is shaping up to be a pretty baller patch: PoM for beta, poisons for rogues, items back from charmed pets for enchanters, plus a ton of Sky fixes
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