#11
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Quote:
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#12
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Last edited by Truth; 12-19-2011 at 06:13 PM..
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#13
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What crack was smoked here
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#14
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Exp rate needs to go up bad. No one wants to grind 6 hours per level on a pvp server, especially one that causes exp loss.
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#15
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Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#16
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"omg guys the economy has ups and downs, lets create the federal reserve or else the great depression might happen"
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#17
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My char is only lvl 16 because I had 8 days off from work during the Thanksgiving break.. otherwise exp is ridiculous for a casual player who doesn't play a solo class.
I am basically forced to give up on my troll SK (mega xp penalty) and play some faggot caster because of XP rates.. In the next few weeks or months, any new untwinked melee is going to be totally fucked. This isn't blue where you can find friendly people to group with and grind for hours... /end of my QQ | ||
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#18
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To reiterate: I am not proposing an overall increased exp rate from 1 to 50 (although I'd love it personally). Total exp required would be the exact same.
My solution was to modify the curve so that the early levels are much faster, and compensate by making the later levels slower. This will keep players in a tighter level range and allow for most of the "grind" part to be spent during levels where the game is actually interesting and there is more active PvP (very important on a low-pop server, IMO).
__________________
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#19
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Also.. I've contemplated buying Skyrim because of my unwillingness to LFG for an hour or so with no luck and soloing .003% a blue every 15 min and then rage logging because I wasted the minimal play time I had..
Is Skyrim worth it? | ||
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#20
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I would be down for a SZ style 20% or so exp boost. I think it's enough to hrlp boost thr population without being detrimental to the server.
What say you | ||
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