#1
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The custom code for spell interrupt.
On Red there is a custom code to add melee attacks the chance to interrupt casting.
I believe its 5% added per hit taken. I think it should be removed or lowered for balance because the melee push works in pvp. Most high level spells have around 5 sec casting time. A hasted dual wielding melee will easy get 2 combat rounds off during that time. 8 hits from dual wield, if all hit + kick or backstab or whatever. That's 40-50% chance to interrupt. Sounds good right? Yes but. The problem is that melee push also works so its the code plus the push you get from hitting the the target. So its really dam hard to get a spell of in pvp. Even 2h weapons fuck you up. Think maybe staff should take a look at this and could even help out testing if need be. Thank you very much! | ||
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