Project 1999

Go Back   Project 1999 > Server Issues > PvP Bugs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 09-09-2014, 10:25 AM
AffEcT AffEcT is offline
Kobold

AffEcT's Avatar

Join Date: Sep 2010
Posts: 173
Default The custom code for spell interrupt.

On Red there is a custom code to add melee attacks the chance to interrupt casting.
I believe its 5% added per hit taken.
I think it should be removed or lowered for balance because the melee push works in pvp.

Most high level spells have around 5 sec casting time.
A hasted dual wielding melee will easy get 2 combat rounds off during that time.
8 hits from dual wield, if all hit + kick or backstab or whatever.
That's 40-50% chance to interrupt. Sounds good right? Yes but.
The problem is that melee push also works so its the code plus the push you get from hitting the the target. So its really dam hard to get a spell of in pvp.
Even 2h weapons fuck you up.

Think maybe staff should take a look at this and could even help out testing if need be.
Thank you very much!
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:32 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.