#41
|
|||||
|
Quote:
Quote:
| ||||
Last edited by Lune; 05-21-2017 at 03:51 PM..
|
|
#43
|
|||
|
i would put SK dead last
| ||
|
#44
|
|||
|
Shaman: solo what you want, never worry about heals. Gate is your friend.
| ||
|
#45
|
||||
|
Quote:
I leveled a Paladin 1-60 mostly in PuGs, and having snap aggro is not only incredibly useful but almost necessary for making these kinds of groups run efficiently. Yeah, Monks can mitigate incoming damage way better than me but for group content that gets steamrolled anyway, mitigation doesn't always matter as much as being able to quickly and reliably generate aggro does. Also, I would mention that monk tanking seb is going to be eating shitloads of ice comets that a paladin could effortlessly interrupt. | |||
|
#46
|
|||
|
Not the smart monks. They resist all spells 98% of the time completely. Don't even need to spend a ton to make that possible. People pulling should be able to resist spells. heh
| ||
|
#47
|
|||
|
Can't resist gate or CH so knights ability to spell stop still stands.
| ||
|
#49
|
|||
|
[QUOTE=KEWLGET;2526896]i would put SK dead
Sounds like you have no idea what you are talking about | ||
|
#50
|
|||
|
Of course warriors are the best extremely late game tanks, but for the other 98% of content hybrids are preferable. I always breathed a sigh of relief when a SK or Pally was the tank, leveling 2 chars to 60. Warrior Aggro is atrocious and the mob pummels the CC or Healer half to death before he gets it back.
| ||
|
|
|