#31
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The default one would be fine. I wish I had something from the original EQ though. I just want to confirm that the female plate helm does not use transparency.
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#32
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Ok, I reverted my file (from your patch) to using the original global_chr s3d file. That should render things back to as-installed, unless your patch changed more than just the noted file. The human male was back to his broken, "Robocop" form though! All three of the following pictures were taken on the same PC within the span of a few minutes.
Human male (shown as indication that "visor bug" is in effect: [You must be logged in to view images. Log in or Register.] Human female front: [You must be logged in to view images. Log in or Register.] Human female back: [You must be logged in to view images. Log in or Register.] Hope this helps. Based on the designs, the back of the female helm appears to be using texture space from what appears on the front of the male helm. Danth | ||
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#33
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I've reuploaded the patch and added some additional information from my research. There is also an added fix for the eye of zomm.
See my updated post here: http://www.project1999.org/forums/sh...1&postcount=22 If you installed the previous patch you must either restore your original global_chr.s3d from a backup or reinstall the Titanium client. Sorry for this but I did not have the foresight to add a backup routine to the previous patch. This new patch and all future patches will preserve the original for you. Thanks to Danth for his pictures of the female plate helm. If any of you appreciate this fix and are feeling really generous, my character Thimbledorn would love to own a manastone. [You must be logged in to view images. Log in or Register.] | ||
Last edited by Ropethunder; 06-13-2010 at 12:47 AM..
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#34
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A+++ work, adding this to the F.A.Q.
is there any chance something similar can be done for wolf/skeleton models?
__________________
Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | ||
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#35
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Quote:
The issue with skeletons is indeed based off of these files. The reason they have a black face/pelvis is that the client attempts to map the Luclin textures onto the classic model. We actually discovered a full fix at one point (fixing skeletons and wolves) but a texture/object in one of the files disabled caused it to be completely impossible to zone into Feerrott (caused your client to crash). So that is where we stand with restoring skeletons and wolves. Wolves can honestly be fixed now (and have been fixable) but one of the problems is that it causes the wolves to animate somewhat slowly and they appear to "glide" along the ground. Their battle animation works great though. Pyro if you are interested in trying out wolves for yourself (local fix) I can give you the instructions to do it. Although your wolves will appear extremely small until/if a fix server-side is added to change the size of wolves. | |||
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#36
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I will look into this but considering the current research mentioned by Wenai, it may not be possible.
I have a few theories I want to try so we'll see. | ||
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#37
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And Wenai, that is awesome news about the wolf (and eventually skeleton) models. | |||
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#38
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Quote:
__________________
Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | |||
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#39
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Quote:
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