#1
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Announcement of what levels you are pvpable by
The calculations when you heal/buff/level up are returning funky numbers from levels 1-11 (What I've seen so far myself...)
You are now able to be killed by players level 251-8 or some shit. It's not a big deal really but it's a bug nonetheless. | ||
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#2
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Can confirm, i've seen this randomly to, not sure what triggers the message to go crazy on the levels.
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Wipe it clean. | |||
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#3
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This is probably what is causing the issues with one-way attackable players. I thought I fixed this with the last patch... sigh. Will look into it more.
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#4
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Quote:
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#5
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But it is still happening since the patch?
I'm having a hard time finding the cause.. the code just doesn't support it. Code:
void Client::CheckDynamicPvP(int8 Level) { uint8 LowLevel = 0; uint8 HighLevel = 0; if (Level <= RuleI(PvP, NaturalPvPRange)) LowLevel = 1;
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#6
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Ok, I found a problem that would affect the variable on the high value... this may be causing chain reactions and who knows from there. Fixed for patch.
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#7
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Rogean, as I posted in my compilation thread, I think maybe the issue is with the number wrapping around to the high end as all players 2-7 seem 100% attackable at all times by all players over level 1.
Also something I noticed is that if I would attack my level 50 with my characters under level 8 I would be flagged for 1-42 rather than 1-50.
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~not hiding behind my forum account~
blue: zarina / gumby / park / lulls / kiss / pamela / barbarous / dolemite / patsy / tick / cupid / jilena / magine red: trolling / lust | ||
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