#11
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Isn't /face a macroquest command? I never remember that being a legitimate EQ Mechanic...
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#12
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No no hes talking about customizing his characters face in between jousts so his opponents forget who he is.
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#13
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either way this 360 shits gotta go
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#14
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Quote:
but yeah I'd like it if /face was implemented and we fixed 360 melee [You must be logged in to view images. Log in or Register.] | |||
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#15
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WTF is this shit. I just tested it myself. This definitely gotta get fixed asap. Ill provde a screenshot of it if someone doesn't understand how it works
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#16
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[You must be logged in to view images. Log in or Register.]
Both are hitting each other from this position. You can basically hit other players from any angles in a HUUUGE area. Man melee attacks should cost mana in a system like this, it's almost like nuking players.. | ||
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#17
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This was an intended change and it is in the patch notes from Oct 23rd.
Rogean: PvP Attacks no longer require the attacker to be facing their target. The reason this change was made was because it was classic. (corrected by Rogean below) It was also needed to resolve the hitbox issue on these servers. The client does not update the position fast enough and minor warping makes it practically impossible to hit moving targets. And /face was never a classic command. | ||
Last edited by DarthPeon; 11-17-2011 at 07:29 AM..
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#18
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Because i think this is bad, as a wiz i would walk around all the time to try to get behind melees, like run behind a tree, and walk 180 right by the guy, root him, shit like that. If this is really the best we can get then whatever ill settle for it, but if hitting moving people is only harder, not impossible, id choose that in a heartbeat over this 360 stuff. Im still testing, well at least it looks like Bigs cant slam like this Not trying to stir shit at the last minute, just noticed this | |||
Last edited by oldfish; 11-17-2011 at 07:23 AM..
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#19
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#20
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It was implemented because it is classic. It's how it worked on Live. It was tested on the mac server.
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