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  #61  
Old 08-14-2011, 04:35 PM
tkleinert tkleinert is offline
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Having same issues as Fonain. error box when clicking shortcut, if ignored game still opens and goes to char select. getting "missing client files" message errorcode dll-1. i am using XP service pack 3, gforce4 mx 440 with agp8x ... any info or ideas would be greatly appreciated!!
Last edited by tkleinert; 08-14-2011 at 08:05 PM..
  #62  
Old 08-14-2011, 06:28 PM
wert6 wert6 is offline
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I am having the same problem and am using xp as well.
  #63  
Old 08-14-2011, 07:12 PM
Spitty Spitty is offline
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Same problem, XP SP3, Radeon 9800 Pro, AMD. Posted in Technical.
  #64  
Old 08-15-2011, 12:42 AM
fonain fonain is offline
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Andvarion - not on a mac, just regular old windows xp.
  #65  
Old 08-15-2011, 02:49 AM
Pudge Pudge is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
  • Kanras: Two-handed weapons have had their damage-bonus modified. The damage-bonus for low-delay two-handed weapons (27 or below) created a problem similar to the weapons below and has been reduced. The damage-bonus has not changed for normal-delay (28-39) two-handed weapons. The damage bonus for high-delay two-handed weapons (40+) has been increased.
Hrm. I thought damage bonus on delay scaled smoothly? As in no tiers. This is just what i always thought i never did any research or anything.. but i do remember weapons with huge delay always hit hard because of the bonus. weapons like Weighted Axe, with a delay of 150, always hit real hard (could swing for something crazy like 250 with that thing, non crit). pretty sure a weapon with 150 delay is supposed to have a better damage bonus than one with 40 delay.

some quotes from the weighted axe thread at http://everquest.allakhazam.com/db/item.html?item=3579 (i didnt read through the whole thread it's kindof long):

"Oh yeah at 44 the damage bonus for me war was 48, which is nice." -2002

"When I first saw this weapon, my jaw dropped at the 45 damage...but I winced at the 150 delay. Then someone suggested that I use it for my first attack and switch back to my Dark Reaver. Damn, I'm glad I listened. My very first use of this thing did a double attack for 178 and 156 with a proc of Vampiric Embrace of 16. This was followed by Harm Touch for 301 dmg. The final total of this volley? 651 damage...and the goblin warlord at the Lake went running for the hills.

Russty Nailzz
32nd Level Troll Shadowknight
Bertoxxulous Server" --2001

this is a level 30 (by his harmtouch damage) or 32 (by his sig) SK, and hes hitting for 178 with it

a common tactic everyone talks about in their posts (and i remember using) was using the axe only for the first swing, then switching it out for a faster weapon. Delay back then worked just by checking the delay of the weapon you were currently holding against the time from your last swing. sometime later (post velious? not sure) it was patched so that the delay worked more like a "count down timer" till you were able to try and swing again, regardless of the delay of the weapon you were currently trying to swing (which effectively stopped ppl from switching out their weapon, because even with the new faster weapon in hand, they would still have to wait 15 seconds for their axe's delay to expire).
Last edited by Pudge; 08-19-2011 at 11:26 AM.. Reason: bolded statement about damage bonus at 44
  #66  
Old 08-15-2011, 09:21 PM
Bruman Bruman is offline
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I didn't see it in the notes, so can I get confirmation - monk bracer sky upgrade works properly now?
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  #67  
Old 08-15-2011, 11:08 PM
h0tr0d (shaere) h0tr0d (shaere) is offline
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Was it intended to up the Spiroc Lord's ae? doing 639 now... much more then before.
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All raid mobs provide an "FTE Shout" that show what guild has engaged. Kill stealing will be severely disciplined. But not really.
  #68  
Old 08-16-2011, 07:03 AM
Treats Treats is offline
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Posted these in another thread:
Code:
[DAMAGE BONUSES; Two Hand Blunt]

(FAST) IF WeaponDelay <= 27
1.) DamangeBonus = One Handed DamageBonus + 1
* Damage Bonuses are always rounded down (ie, 7.65 = 7).

(MEDIUM) IF WeaponDelay >= 28 AND <= 39 
1.) DamageBonus = One Handed DamageBonus + (Level - 27) / 4

(SLOW) IF WeaponDelay >= 40 AND <= 42
1.) DamageBonus = One Handed DamageBonus + ((Level - 27) / 4) + 1

(VERY SLOW) IF WeaponDelay > 42
1.) DamageBonus = One Handed DamageBonus + ((Level - 27) / 4) + (WeaponDelay - 34) / 3
WeaponDelay > 42 could have been added later, I'm not sure. But it is taken from this link on March 2, 2001:

http://web.archive.org/web/200103021...ls/damage1.php

Level 44 Warrior Damage bonus using Weighted Axe (45/150)

6 + ((44 - 27) / 4) + ((150 - 34) / 3) = 48
  #69  
Old 08-16-2011, 08:37 AM
Rogean Rogean is offline
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Many people are posting in the wrong forums.

If you are crashing trying to launch the game, please see the post already made in the tech forums with solutions.
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  #70  
Old 08-16-2011, 03:41 PM
h0tr0d (shaere) h0tr0d (shaere) is offline
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Kanras: Fix for mobs immediately pathing away after FD.

Doesn't look like it took.
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Quote:
Originally Posted by Rogean
All raid mobs provide an "FTE Shout" that show what guild has engaged. Kill stealing will be severely disciplined. But not really.
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