#1
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All Devs would need to do is implement a trial Variance.
Would answer all speculation.
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#2
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If population/competition/competing guilds taking mobs happens - can we agree it's a success?
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#3
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Quote:
__________________
Holey 57 Cleric -STRIPPED/RETIRED Gream Cheese the King of Thieves 60 Rogue RIP Rygrim | |||
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#4
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http://whokilledit.com/
Neck beards get to neckbeard, and other guilds have a chance to compete and have fun also - this is called bringing balance to red99. | ||
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#5
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Quote:
__________________
Holey 57 Cleric -STRIPPED/RETIRED Gream Cheese the King of Thieves 60 Rogue RIP Rygrim | |||
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#6
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not classic
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#7
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Quote:
How can it be worse than no one even trying to compete? Play better won't create players to recruit. And most of the new players on the server with a Nihilum mentality will just go there as it's open recruitment. If there's only one option for end-game, people will either join it or quit, and the box will remain the same. | |||
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#8
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Quote:
You stated many times the only reason you want variance is to "fuck nihilum over". Start a guild of your own Stasis! Oh wait, you're only in it for yourself. | |||
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#9
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Take Gream for example, a player from blue who came specifically for uncontested no variance pixels - was apped to Nihilum at level 45 in scraps.
The people with the mentality to control content will just join them. The problem is people that have the mentality to shake things up, and compete against the #1 have no avenue to do it - hence stagnant, boring, low pop. | ||
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#10
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Where did I state that I want to fuck Nihilum over? I like most of Nihilum on a personal level, this is purely from a project point of view.
And like blue - I do expect you to get most raid mobs Nizz, I just wish people would have a chance to compete - hope is a powerful thing, and a few successful raid targets and people may just have fun playing here. | ||
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