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#1
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![]() In classic/Kunark EQ weapon swing timers reset after each spell cast.
For instance, the time would be (using Oggok Cleaver at 60 delay): 0: Swing Weapon 1: Cast lifetap for 3 seconds 4: Begin weapon swing timer 10: Swing weapon While the current p99 situation is as follows (tested on my 35 SHD with Oggok Cleaver): 0: Swing Weapon 1: Cast lifetap for 3 seconds 6: Swing weapon This appears to have been changed after Velious era in the patch that makes snare/root stack: http://www.tski.co.jp/baldio/patch/20010109.html
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#2
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![]() gr8 find
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
#3
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![]() Another similar issue that I think is a bug is that time spent casting with auto-attack on counts towards proccing. I used to tank mobs with BSH and chain cast JBB (allowing a single swing after each cast) and I still got as many BSH procs as I would had I not cast JBB at all. While it's possible this is classic, it seems like an oversight.
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Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
#4
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![]() Quote:
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#5
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![]() Hm, I definitely can confirm this is how it works. If I get one or more fizzles I still get an instant hit right after the spell lands on my troll shadowknight. Now I didn't play during classic so I don't know what's right or wrong, but definitely true.
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Kaathe - Troll Shadowknight
Wizeguy - Gnome Wizard Aenamas - Wood Elf Bard | ||
#6
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![]() Quote:
The mechanic as-is definitely isn't correct though. Sure is nice for hybrids (and RoA enchanters!) though [You must be logged in to view images. Log in or Register.] | |||
#7
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![]() Great find. I will check to make sure snare and root dont stack.
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#8
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![]() Internal report from this past September with some more details:
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#9
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![]() this guy.. root..snarree... verrious..
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