#1
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Lazy Mobs Kunark / Velious
Mobs in Velious and Kunark are using old world chase mechanics. They should be deaggroing after you move out of chase range.
Posts from 2001 or earlier: Guide on Pulling in Trakonons Teeth Quote:
Monk Pulling Guide Quote:
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Post On Sneak (Luclin era) Quote:
Post on Snaring Giants and Wolfs in Great Divide, Running to Thurg out of Aggro and sitting while you get faction from people killing your deagrroed previously snared mobs. Quote:
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I tested this on Beta today, snared a bunch of giants and wolves, ran to Thurg, about 2 to 3 mins later they arrived so not working as it should I don't think. | |||||||||
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#2
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Seems like I've seen this talked about a couple times before. Here's atleast one thread on it:
http://www.project1999.com/forums/sh...ad.php?t=44743 | ||
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#3
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I think given Velious is very faction oriented without chase working correctly its going to be trivial to raise faction (bard kiting entire zones) and trivial pulling named / bosses next to zone outs with friendly faction pullers. | |||
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#4
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Got some more info on it:
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#5
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Bumping because I remember this. I came back from a WoW hiatus to play on live again and ran from a mob to the zoneline. I sat, regenerated then was shocked when he came after me when I got closer.
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Butchh | Facetious | Knockers Jayce | Briefs | Squash | ||
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#6
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Wondering if this was ever addressed or do mobs still chase you forever in Kunark and Velious. Haven't had a chance to go there yet. It was a fundamental mechanic of Kunark and Velious and not having it in makes aggro management, swarming, kiting, raids and taking named mobs down very different from live.
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Last edited by Ikon; 12-02-2016 at 04:47 AM..
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#7
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Never got addressed.
A mob aggroed and rooted on Ogre/Spiroc island in TD will chase you 12000' down to the cleric epic cove 15 minutes later. This is of course incorrect but it will completely change up all ToV raid pulls so I wouldn't hold your breath on this change going in, as much as a good shake up would be nice (and classic).
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#8
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#9
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working as intended move to resolved please
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#10
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This should be a pretty easy fix from a coding standpoint (just filter the hatelist by distance when selecting targets).
There is no need to consider the feelings of the neckbeards here. We will all figure out how to train pull anyway. | ||
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