![]() |
#1
|
|||
|
![]() sim repops just create more gear on the server and less pvp. guilds spread out to take what they can uncontested as fast as possible then log out after.
variance would cause constant pvp battles with less loots giving the server more integrity less pixels more pvp and a healthier longer lasting server. sim repops make the strongest guild even stronger, and the weaker get a few scraps or nothing. its similar to capitalism, the more money you have the more money you make. Variance is more like communism, it keeps an equal playing field regardless how many players you have and regardless of their gear. | ||
|
#3
|
|||
|
![]() exactly communism, more equal playing field
| ||
|
#4
|
|||
|
![]() Am I being reverse psychologied?
| ||
|
#5
|
|||
|
![]() would love to stroll into hate looking for maestro and end up finding inny up
| ||
|
#6
|
||||
|
![]() Quote:
__________________
Elderan - The Count
First level 60 in Everquest Live | |||
|
#7
|
|||
|
![]() windows overlap, so thats actually impossible
would also be cool to be just running to seb for a group and see sev running around like woah hes up? shit lets mobilize! | ||
|
#8
|
||||
|
![]() Quote:
Its soo cute.
__________________
Elderan - The Count
First level 60 in Everquest Live | |||
|
#9
|
|||
|
![]() variance = +/- spawn timers
more equal playing field +pop +pvp +guilds | ||
|
#10
|
||||
|
![]() Quote:
-pvp I can confirm this 100%. Know why? Because we have variance already in the form of sim repops and server resets.
__________________
Elderan - The Count
First level 60 in Everquest Live | |||
|
![]() |
|
|