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  #1  
Old 08-07-2014, 09:00 AM
phacemeltar phacemeltar is offline
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Default S3D files

looking for help or insight in editing the s3d files in the EQ directory. i am looking to make some edits to my game, and am struggling to find the appropriate software.
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Old 08-08-2014, 07:27 PM
Nysus Nysus is offline
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  1. Extract using http://sourceforge.net/projects/eqem.../S3DSpy%201.2/
  2. Make edits, save as BMP
  3. Load back in using S3D Spy
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  #3  
Old 08-08-2014, 07:45 PM
Zaela Zaela is offline
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Alternatively, EQGExport.

If you just want to change images, you can save them as PNG to upload them and they'll work, although they'll still need to be named "whatever.bmp" or "whatever.dds" unless you change the data in the WLD file. May need to be flipped upside down, though, assuming the original is really a BMP and not a DDS just called BMP (they were lazy when they updated textures etc)
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Old 08-09-2014, 01:56 AM
phacemeltar phacemeltar is offline
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thanks guys, this is great software!
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  #5  
Old 08-09-2014, 09:54 AM
Nysus Nysus is offline
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Quote:
Originally Posted by Zaela [You must be logged in to view images. Log in or Register.]
Alternatively, EQGExport.

If you just want to change images, you can save them as PNG to upload them and they'll work, although they'll still need to be named "whatever.bmp" or "whatever.dds" unless you change the data in the WLD file. May need to be flipped upside down, though, assuming the original is really a BMP and not a DDS just called BMP (they were lazy when they updated textures etc)
Wait, so you can save the textures as .png files, rename them as .bmp files, load them up and EQ will recognize them?
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Old 08-09-2014, 10:38 AM
Zaela Zaela is offline
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Quote:
Originally Posted by Nysus [You must be logged in to view images. Log in or Register.]
Wait, so you can save the textures as .png files, rename them as .bmp files, load them up and EQ will recognize them?
Yeah, the client uses a generalized image loader. The first few bytes of the binary header (the "magic word/number") are what determine the actual type.
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  #7  
Old 08-09-2014, 11:00 AM
Nysus Nysus is offline
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Well dangit, that's good news and bad news. The bad news is that I have to go back and resave and import the ~20 zones I've already upressed. The good news though is that the files will be ~40% smaller.
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Last edited by Nysus; 08-09-2014 at 11:05 AM..
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  #8  
Old 08-09-2014, 11:09 AM
Derubael Derubael is offline
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Was just reading Zaela's Eqemu thread on his extraction/import tool. One of the coolest things I've ever seen. I can't wait to cook up something awesome and have Rogean slip it into the next patch =P
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  #9  
Old 08-09-2014, 02:27 PM
Nysus Nysus is offline
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Oh snap, even jpegs work. Now my files will be ~80% smaller.
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