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#1
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Goblins in Lake Rathe(2798, 162, -370), deepwater goblins, were able to attack me underwater and out of water while rooted from about 150-200 range, while they are supposed to be melee. Is that normal?
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#2
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#3
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not sure if it was just bow, but i was being pushed too far away to the point of not being able to cast, and the mob was pretty far away, super magic bow with knockbacks?
ps: but well if its normal, ok nevermind then. | ||
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Last edited by Brocode; 05-08-2017 at 03:40 PM..
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#4
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__________________
~Urrsa -60 Ogre Shaman- ~Gream -60 Dark Elf Cleric- ~Greame -60 Halfling Druid- ~Oppa -41 Dark Elf Enchanter- | |||
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#5
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It makes the Tainted Aquagoblin an absolute pain in the ass to farm because they can melee you from an absurd distance pushing you all around in the water. This comes off very bugged to me, it looks more like the game is saying "Hey this guy has a weapon, it says it's range is like 100, so that's what he attacks at." Not to mention, they don't drop bows, is this a unique case in which a monster has a weapon it does not drop? Having a ranged weapon shouldn't just mean they get to auto-attack at that distance, it should be separate from their auto-attack just like all of their other abilities. | |||
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#6
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It's always been like that down there. I've farmed it a couple of times now. I've been caught off guard and had to nimble and hammer with my Rog because they got the better of me. Granted I was half health and took an HT but they still got me pretty close to dead.
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#7
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or you could pull it out of the water so it can't push you so much
its #classic
__________________
You only lose when you stop having fun. Work on it.
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#8
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"It is easiest to snare the mob and run back up to the island (above water) to fight. You can hide behind trees to keep his arrows from interrupting your casts." ~ http://elvencrusade.yuku.com/reply/6901#.WRHpM1PyvfY That same post also suggests using Harmony to single pull them, which currently on P99 is impossible. Depending on which one you hit you will either pull 2 or all 3. It also has been noted more than once that using Wolf Form will make you non-aggro to the goblins allowing easy solo pulls and this also doesn't seem to be the case. That however may be a faction issue? Or is Wolf Form supposed to remove those faction issues? | |||
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Last edited by Kich867; 05-09-2017 at 12:54 PM..
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#9
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Alright, so update on this--I was definitely wrong, they don't double attack or bash/kick at range. However, they also aren't impeded by things that would normally stop arrows as there is no projectile.
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#10
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