Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 03-05-2019, 03:06 PM
Magerin Magerin is offline
Aviak


Join Date: Jul 2018
Posts: 83
Default Pets should poof after 2 mins of the master being FD

I did some light reading of a Jun 16th, 2004 post and I found something interesting in it.

" * Undead Pets ----------------------- Pets no longer go away after their master has feigned death for more than 2 minutes. "

Currently pets dont poof at all.

http://everquest.allakhazam.com/story.html?story=3678

Thoughts?
Reply With Quote
  #2  
Old 03-05-2019, 03:29 PM
feniin feniin is offline
Planar Protector

feniin's Avatar

Join Date: May 2017
Posts: 3,130
Default

Definitely remember that being the case on live. Always came back to no pet on my Necromancer after a FD AFK.
Reply With Quote
  #3  
Old 03-05-2019, 05:09 PM
Rygar Rygar is offline
Planar Protector

Rygar's Avatar

Join Date: Nov 2015
Location: Minnesota
Posts: 1,803
Default

OK, I looked into this a bit, some findings...

I should ask, do necros have 'unlimited' FD time? Or will the FD wear off after a certain period of time?

Just looking into FD in general, there a patch message that was not well archived on 1/20/00 implemented this change:
 

Quote:
*Feign Death and Pets*

After a serious discussion regarding the Necromancer's Feign Death tactic,
as well as reviewing public opinion on the matter, we have implemented a
change. As we would like everyone to understand why we feel this change was
necessary, here is a summary of the issue:

Problem:
Feign death allows you to become an invalid target in all circumstances,
providing offensive tactics that are abusive. For this ability to remain
balanced, the pet should follow the same rules as invisibility. Offensive
tactics used by other classes involve the creature getting a saving throw
verses the effect. Since creatures do NOT get a direct save verses feign
death (as you cast it on yourself), and since you can retry the combat once
you have feigned death, there is very little risk to necromancer himself.
As this tactic involves charming an NPC and turning it against another NPC,
which could be part of the same spawn, it allows for Necromancers to solo
MUCH bigger rooms than any other class could. This situation is well beyond
what would preserve game balance for any other class (soloing the
Bloodthirsty Ghoul room and Ghoul Lord room, for example).

Example:
While there are many examples of how the Necromancer Feign Death tactic is
abusive, one of the most egregious occurs in the Ghoul Lord room of Lower
Guk. The room consists of 2 Bok Ghoul Guards and the Ghoul Lord himself.
Using the current system, a level 50 Necro can easily solo the room at
virtually no risk to himself. The Necro can get into the room quite easily
with Invis To Undead. To clear the room he uses Screaming Terror on one Bok
and Charms the other. When the Ghoul Lord rushes him, he feigns. The Lord
then turns on the charmed Bok and kills it, taking considerable damage
during the fight. The Necromancer waits until the Ghoul Lord returns to its
spawn point. When the necromancer gets back up, he is in no danger of
being attacked due to the way Feign Death works now. He then charms the 2nd
Bok and Feigns again. The fight goes on and the 2nd Bok is killed. When
the Necromancer gets back up he has a VERY wounded Ghoul Lord AND nearly
full mana. The Lord is now an easy kill, and the Necro collects his special
items.

Solution:
Ideally, Feign Death should work like Invisibility, where summoned pets
suicide and the charmed ones break Charm. We do not want, however, to
adversely affect lower level Necromancers to such a large degree. What we
do recognize is the need to prevent higher level Necro's from exploiting key
spawn points. Hence, when you Feign Death, any charmed NPC will immediately
break Charm. However, summoned NPCs (pets) will NOT be affected. While
this still allows the use of the Feign Death tactic with your summoned pet,
it does not imbalance the game and many dungeon spawns to the degree that
charming an NPC does.


It looks like the 2/17/00 patch added this:
Quote:
*Spell Changes*

- The "Feign Death" spell, when cast by a Necromancer, will now have a fixed
duration. The Necromancer will receive several warnings prior to the spell
wearing off. This change was necessary because some Necromancers found a way
to gain experience through their pet while being AFK for an extended
duration, such as being in bed for the night. Note: This does not affect
Shadowknights or Monks.
I believe the timeout of the FD buff was 15 mins as I found a reference here:
Quote:
It is obvious to anyone with a brain in their head that it's unbalancing to
have persistent pet with fd. It allows you to kill a mob with zero risk to
yourself. This proposed change is in fact not a nerf but a real enhancement. In
fact, I'm pretty goddamn surprised they didn't just make pets poof when you fd
as if you had cast invisibility.

The previous change (15 minute timeout) *sucked* and made necro fd considerably
less valuable in every way than monk or shadowknight fd.
In that same thread they say they are thinking of removing the FD buff duration in exchange of giving pets a 2 minute suicide timer... I don't know what the 'unintended advantage' was to a 15 minute duration, but makes it seems like the impending change is coming no matter what. Much nerd rage ensues although this seems like a reasonable balance feature in the McQuaid era.

Mention from Abashi was mirrored from station boards here on 02/24/00:
Quote:
Abashi
"Well, it appears that the "wearing off" effect of Feign Death has had a few
unintended side-effects, by invading aspects of gameplay that the change
wasn't designed to affect. We're willing to remove the wearing-off, if we
kill your pet after a given amount of time (while feigned). We're thinking
of 2 minutes. Thoughts?"
I didn't look too much more into it after that, but seeing as how the patch notes show a removal of this feature, I would hypothesize proper mechanics as follows:
-Up until 1/20/00 FD had zero affect on pets, on that date charmed pets insta break but summoned pets do not die (can remain indefinite). Can also stay FD indefinite
-On 2/17/00 FD for necros only gets a 15 minute duration
-Some undetermned time between 2/18/00 - 6/6/04 FD duration for necros (possibly?) removed and pets are on a 2 min Suicide Timer during FD.

How is FD currently working for necros on P99, unlimited duration?

Edit: Found in era FD guide on Casters Realm mentioning the 2 minute suicide for Necros / SKs:
http://web.archive.org/web/200012180...eign_death.asp
Quote:
Application

The general application for all three classes with this skill is to avoid dying when in trouble. However the skill has to be used differently by each class, and can have further uses as one becomes a more experienced player. Keep in mind also that a Necromancer or Shadow Knight skeleton pet will suicide after two minutes of its master being feigned, a charmed pet will be instantly released.. Here is a summary below of some of the extra uses for feigning death:
__________________
Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole
The Hole wiki now fully updated and accurate: Hole Wiki Page
Last edited by Rygar; 03-05-2019 at 05:18 PM..
Reply With Quote
  #4  
Old 03-05-2019, 09:58 PM
Ankou Ankou is offline
Aviak


Join Date: Sep 2015
Posts: 89
Default

Right now pets con indif to everything while FD on P99 (making exping impossible while afk), not sure if that's classic or not, but kind of negates the original argument for the proposed change, doesn't it?
Reply With Quote
  #5  
Old 03-05-2019, 11:26 PM
Rygar Rygar is offline
Planar Protector

Rygar's Avatar

Join Date: Nov 2015
Location: Minnesota
Posts: 1,803
Default

There was some discussion on pet faction on P99 here:
https://www.project1999.com/forums/s...ead.php?t=1637

Apparently the AFK leveling was happening, I never found the dev comment with pets being changed to indifferent, but I suspect it was a matter of AFK leveling being a bad exploit and not enough CSR to police it.

Having pet poof after 2 mins will still help prevent any kind of AFK exping while FD. I imagine even with an indifferent pet, you can do some kind of guard command to get agro still or macroquest /pet attack target.
__________________
Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole
The Hole wiki now fully updated and accurate: Hole Wiki Page
Reply With Quote
  #6  
Old 03-06-2019, 12:28 PM
Ankou Ankou is offline
Aviak


Join Date: Sep 2015
Posts: 89
Default

Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
There was some discussion on pet faction on P99 here:
https://www.project1999.com/forums/s...ead.php?t=1637

Apparently the AFK leveling was happening, I never found the dev comment with pets being changed to indifferent, but I suspect it was a matter of AFK leveling being a bad exploit and not enough CSR to police it.

Having pet poof after 2 mins will still help prevent any kind of AFK exping while FD. I imagine even with an indifferent pet, you can do some kind of guard command to get agro still or macroquest /pet attack target.
Macroquest and other botting stuff is illegal on p99. Pet guard doesn't do anything but make a pet stand in place (it wont attack mobs that don't attack it first). I can't conceive of a way to exploit afk FD + pets without botting. As for what people can do IF they are willing to bot... well, you don't need a pet to do things afk if you are botting.
Last edited by Ankou; 03-06-2019 at 12:32 PM..
Reply With Quote
  #7  
Old 03-06-2019, 01:16 PM
Rygar Rygar is offline
Planar Protector

Rygar's Avatar

Join Date: Nov 2015
Location: Minnesota
Posts: 1,803
Default

I get that macroquest is illegal, was just saying indifferent pets + FD can still be exploited via macroquest, pet poofing would make it more difficult though.

Anywho, up to the dev team really. The purist in me hopes they do, kind of nice seeing all the checks and balances of the original game discovered, gives me greater appreciation for the care they took back in the day.
__________________
Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole
The Hole wiki now fully updated and accurate: Hole Wiki Page
Reply With Quote
  #8  
Old 03-06-2019, 01:47 PM
feniin feniin is offline
Planar Protector

feniin's Avatar

Join Date: May 2017
Posts: 3,130
Default

Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
I get that macroquest is illegal, was just saying indifferent pets + FD can still be exploited via macroquest, pet poofing would make it more difficult though.

Anywho, up to the dev team really. The purist in me hopes they do, kind of nice seeing all the checks and balances of the original game discovered, gives me greater appreciation for the care they took back in the day.
Necros dueling rogues in VP to drag pets to certain places for train ups is another unintended exploit.
Reply With Quote
  #9  
Old 03-06-2019, 02:04 PM
Rygar Rygar is offline
Planar Protector

Rygar's Avatar

Join Date: Nov 2015
Location: Minnesota
Posts: 1,803
Default

Not sure I'd be posting that here if it is an exploit (I suppose a gray area). Regardless, not sure if 2 min poofing would prevent that? Maybe just make it more time sensitive. Wouldn't know as I've never been involved in that type of pull mechanic.
__________________
Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole
The Hole wiki now fully updated and accurate: Hole Wiki Page
Reply With Quote
  #10  
Old 03-06-2019, 06:02 PM
dcrag dcrag is offline
Aviak


Join Date: Jul 2018
Posts: 73
Default

The entire idea behind most of what you listed (including the message) was to allow it to COMPLETELY wipe any trace of agro - including added safeguards like destroying the pet. It worked so miserably and broke so many mobs home 'spawn points' they eventually just made it so you got a message when agro was completely reset with no additional features.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:57 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.