#1
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Red melee discussion
With all of the boring blue talk going on about the green server I wanted to ask about some melee stuff with red in mind.
In a recent thread there was discussion about rangers with a nice bow being part of running people down. Are decent rangers pretty effective these days? In velious how are warriors stacking up in pvp compared to other Melee? I remember the nerf a while back about making non channeling classes way more likely to be interrupted with their clickies (like guaranteed to be interrupted) has this had a negative impact on non hybrids in melee or not so much? I have zero experience at level 60 pvp so just kinda curious how things play out for people that have the time to enjoy the game at that level. | ||
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#2
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The windstriker because of the weapon effectiveness or just the proc? Is that proc something that is gunna get nerfed?
What about for all of the other weapon using classes? How does warrior play out, in pvp is it wishing it had some utility like an sk or what? What spells actually land on people that have half decent gear? I agree that archery here felt really limp and weird. | ||
Last edited by Gustoo; 10-24-2019 at 03:04 PM..
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#3
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red melee overpowered partly because mousewheel makes them trivial to play.
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#5
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Fun facts about Archery
1) Its really good on Warriors, Rangers, Rogues (Paladins and Sk's cap it out at 75 skill) 2) Mighty Strike when below 40% life with a bow causes each arrow to stun. 3) Precision causes each arrow to jab shitters in the throat and makes kick stunning really easy just follow the arrow to a pesky caster 4) any cloth wearing lunatic will retreat from you 5) CYA
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https://wiki.project1999.com/Magelo_Red:Strut--> Leader of Tempest
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#6
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Thanks fro the facts about archery. Paladin and SK's are just supposed to use it to pull.
I get that Melee is OP when people start getting legit gear. But casters are still in the game. Does warrior do well at max level despite inability to channel on their clickies? Or do SK's do better? How do non clerics play? Classes that get lures will use those, right? Basically as an SK what spellz or caster class besides dispell am I going to be most worried about? | ||
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#7
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List of Scary spells
1) Rapture 2)Tash 3) Malo 4) Bane of nife 5) Trucidation 6) If ice/fire lower then 120 any wizard or druid casting a nuke 7) Lures and life taps 8) other dots, pyro, splurt, envenomed bolt, winged death, breath of ro, pox of bertoxxulous 10) Annoying other dots EG bard dots, ranger dots SK dots
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https://wiki.project1999.com/Magelo_Red:Strut--> Leader of Tempest
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#8
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Thanks for the good response Totmanc really appreciate.
Is Rapture unresistable? Do youz guyzes not use poison and disease cure pots for the poison dots Does Pyro get cured with cancel magic type of spell? Do most of these dots land pretty reliably despite good resists? Really appreciate the talks. | ||
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#9
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Quote:
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#10
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Quote:
2. cured with a fast cast cure poison or potion 3. only scare when combined with tash, but see above 4. 2 or 3 swigs of counteract potion the rest is just resists, heals, potion cures, dispels. Some classes will drive you from the field especially if you are just a warrior. like a pet class or a bard. They will just kite you. generally once geared, the melee have all the advantages, which is why I think disabled mousewheel is critical to classic red | |||
Last edited by Palemoon; 10-24-2019 at 06:41 PM..
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