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View Full Version : Game Mechanics: Trak Tooth


Kringe
03-09-2013, 06:24 PM
I think its about time we remove "Deadly Life tap" from Trak Tooth Nilbog...

This ofcourse would be a pvp only change request. 1k instant life taps are game changing in pvp. We quickly seen how recharging had a huge effect on the server, and we removed the possibilites of that happening. Trak tooth spam, coupled with experience loss on a pvp server says nothing good about this item, especially since 4-5 drop every 3 days.



Your thoughts?

No this isnt a QQ thread its just simply pointing out there is no need to dumb down pvp more with 1 shot items.

Dullah
03-09-2013, 07:41 PM
This should be moved up on the list right under nerfing/removing golem wands which completely trivialize pvp. Golem wands which instantly remove 1700hp worth of buffs, as well as stats, haste and movement enhancements are much more serious a threat to balance than a few 1 charge clickies that do 1000 damage and can only be farmed every 72 hours.

Until then... shits classic.

Jigga
03-09-2013, 09:19 PM
I am for both

Twain
03-09-2013, 10:09 PM
3-4 Teeth. Don't think I've ever seen 5 drop.

Jigga
03-09-2013, 10:29 PM
You know, I don't really recall. Starts with an S! Let's see. Swim? Swammi? Slippy? Slappy? Swenson? Swanson?

Samsonite! I was way off! I knew it started with an S, though.

4-5 teeth lol kringe, you could not of been more wrong, Thanks for correcting this and telling us it is 3-4 teeth

Num1RecommendedByDentists
03-09-2013, 11:10 PM
remove both

trak tooth even more dumb tho, allows bads to get guaranteed kills that they would never get otherwise

funny considering every time i get trak toothed nizzar or someone says "just got 5 last night so it's not a big deal"

Rettii
03-09-2013, 11:16 PM
fighting buffless vs buffless is different than 1k instant lifetap

egg shaped were removed, recharging nerfed.... teeth?

Snufz
03-10-2013, 01:30 AM
I want Nirgon to chime in on this, were trak teeth classic?

Kringe
03-10-2013, 02:24 AM
I want Nirgon to chime in on this, were trak teeth classic?

Trak Teeth were classic, so was Egg Shaped Pummice, Recharging etc.. So all those should definitely be put back in to keep everything in line with "classic"... The thing is there are certain things that should/could be adjusted and or removed/nerfed on pvp servers for the benefit of the server.. ITs obvious every single response so far has been a nihilum that has poopsocked uncontested for the last 9months and this in no way helps their cause for the back to 30pop server they so desire.


Plain and simple there are some items that shouldnt be left in on a pvp server. We stressed for months before launch how bad recharging would have an effect on the server and it wasnt until a month or 2 afterwords did it get addressed.
Trak Tooth is detrimental to pvp and with the amount that drops per week, we will say 7 to be on the safe side. thats 7 casters that can about be insta-gibbed.

Golem wands are available to everyone and anyone on the server. (Removes 1700hp? yes if you are raid buffed and or two-boxing) I'll take my chances there on something everyone can farm equally as opposed to a 25man raid geared toon that provides 1 shot abilities with little to no skill.

Nirgon
03-10-2013, 02:44 AM
I want Nirgon to chime in on this, were trak teeth classic?

They were nerfed sometime I believe in Luclin when players really didn't need them for vp keys and began abusing them :).

But they are classic for this era.

So is item loot.... =).

Nizzarr
03-10-2013, 02:49 AM
Trak Teeth were classic, so was Egg Shaped Pummice, Recharging etc.. So all those should definitely be put back in to keep everything in line with "classic"... The thing is there are certain things that should/could be adjusted and or removed/nerfed on pvp servers for the benefit of the server.. ITs obvious every single response so far has been a nihilum that has poopsocked uncontested for the last 9months and this in no way helps their cause for the back to 30pop server they so desire.


Plain and simple there are some items that shouldnt be left in on a pvp server. We stressed for months before launch how bad recharging would have an effect on the server and it wasnt until a month or 2 afterwords did it get addressed.
Trak Tooth is detrimental to pvp and with the amount that drops per week, we will say 7 to be on the safe side. thats 7 casters that can about be insta-gibbed.

Golem wands are available to everyone and anyone on the server. (Removes 1700hp? yes if you are raid buffed and or two-boxing) I'll take my chances there on something everyone can farm equally as opposed to a 25man raid geared toon that provides 1 shot abilities with little to no skill.

get 25man and kill the dragon.

Talking about instant-gib? how about a wanded caster?

What about conflag wands that does more damage than the trak tooth? Wand of swords? get 6 man, farm the hell out of them in hate and insta-gib nihilum up, no one cares.

So please, if you want to whine about one of these things, whine about all of them.

Lazortag
03-10-2013, 02:58 AM
Kind of agree with troriste. At least there's some parity with the trak teeth in that every class can use them (I think?). Maybe conflag wands should go too, but then where do you draw the line?

heartbrand
03-10-2013, 03:00 AM
So should t-staff be the next to go as well? Skean?

Nirgon
03-10-2013, 03:18 AM
:rolleyes:

Boy did I want to stay out of this one for a reason

Nirgon
03-10-2013, 03:30 AM
http://www.youtube.com/watch?v=TdNifZ_6DDg

Rettii
03-10-2013, 03:41 PM
So should egg shaped and item recharging be back in?

Elderan
03-10-2013, 05:01 PM
When they remove all instant click items listed above, need to fix druids as well. Druid nukes never stuck on live. Basically were doters and healers in pvp and thats it.

Lazortag
03-10-2013, 05:47 PM
So should egg shaped and item recharging be back in?

Item recharging was taken out to keep most of the aforementioned items in check. It also compounded many of the problems on this server, like root sticking too easily - when root nets were rechargeable, any idiot could just farm 8 root nets and spam them with no downside. Conflag wands would be stupid too if they were rechargeable since it would take all the effort out of farming them. And let's not forget that everyone would have a recharged WC cap before every encounter since it costs almost nothing to recharge those. Your problem is that you have no coherent standard for what makes an item so overpowered that it should have an effect removed from it - that's never happened before on this server (except arguably with pumices, but I don't think pumices should have been removed if item recharging wasn't allowed). At least I can say that recharging should be out of the game because it makes the power level of several items outrageous, and it was proven to have an unhealthy effect on the server.

Num1RecommendedByDentists
03-10-2013, 07:57 PM
get 25man and kill the dragon.

we saw clearly what happens when we fight on even numbers

half our force gets trak toothed within the first minute, and then the fight is over

Nizzarr
03-10-2013, 08:43 PM
we saw clearly what happens when we fight on even numbers

half our force gets golem wanded within the first minute, and then the fight is over

Rettii
03-11-2013, 01:30 AM
Lazortag writes an essay to effectively say nOthing and then Nizzar quotes and edits something that makes 0 sense.

Not sure if serious or dumb but this thread is about trak teeth and whether or not they are stupid and OP for a PvP server and should be removed just like other game breaking clickies that were alrdy removed.

Lazortag
03-11-2013, 01:46 AM
Lazortag writes an essay to effectively say nOthing and then Nizzar quotes and edits something that makes 0 sense.

Not sure if serious or dumb but this thread is about trak teeth and whether or not they are stupid and OP for a PvP server and should be removed just like other game breaking clickies that were alrdy removed.

One clicky was removed, and pumices aren't even a big deal without item recharging. They were removed only because, at the time, it was assumed items would be rechargeable and it would have been extremely unhealthy for the server.

Are trak teeth OP? Of course. But so is soulfire, conflag wands, etc. What's your standard for what gets removed and what doesn't?

Num1RecommendedByDentists
03-11-2013, 02:15 AM
egg shaped pumice and item recharging removed for good reason

3-6 conflag wands don't drop every 3 days

you can resist conflag wands with good fire resist, and they don't heal the user, and not every single class can use them

can only do soulfire every 12(?) hours, 5 soulfires don't instantly end a mass pvp fight, soulfires obtainable by basically anyone on server

Nirgon
03-11-2013, 02:54 AM
Conflag wands never had their charge removed. This is past the time line but so are other things. Stay outta here Lazor.

No opinion from me thx.

Lazortag
03-11-2013, 03:07 AM
Conflag wands never had their charge removed. This is past the time line but so are other things. Stay outta here Lazor.

I think what you're trying to say (it's unclear) is that trak teeth eventually have their charges removed at some later point in the timeline, but by your own admission, this occurs after Luclin so it's kind of irrelevant.
Why not just kill Trak yourselves? Admittedly I rarely log in these days, but is there some magical force field preventing you from entering Trak's lair?

edit: I don't think it's a big deal whether the charges are kept in the game or not, but so far no one has given a good argument for removing them. That's mostly what I'm saying.

Num1RecommendedByDentists
03-11-2013, 03:25 AM
they were removed once people began abusing them(relevant now)

Nirgon
03-11-2013, 04:12 AM
(it's unclear)

Someone's little brother must have spilled milk on your brain

Twain
03-11-2013, 07:26 AM
Shits CLASSIC dawg

Smedy
03-11-2013, 09:16 AM
shit might be classic but some shits just stupid

i am in favor to remove golem wand, trak tooth, and also get rid of that shitty instant gate potion, the game shouldn't be about who can sit and farm these items the most, ruins pvp and my immersion.

brad mquaid was an asshole

Nirgon
03-11-2013, 11:35 AM
Golem wand as far as I know was *never* changed, nor conflga wand nor wand of ice...

There's a difference between a wizard getting a rare drop in plane of hate, and a tstaff monk or bard getting something (along with at least 3-5 other pals) twice a week.

Again, I'm in favor of keeping them but who knows here.

Nizzarr
03-11-2013, 12:49 PM
Golem wand as far as I know was *never* changed, nor conflga wand nor wand of ice...

There's a difference between a wizard getting a rare drop in plane of hate, and a tstaff monk or bard getting something (along with at least 3-5 other pals) twice a week.

Again, I'm in favor of keeping them but who knows here.

we get like 3 conflag wand an hour.

Golem wand were made lore and 4.0 cast time in ~2003

wanna change stuff? change all of it

Nirgon
03-11-2013, 12:52 PM
Didn't know about the wand change, thx poppa Nizz. All this stuff is well past my time, I seemed to recall the tooth change later into the Sony era and looked it up fosho.

I posted more teeth should be dropping knowing full well man.

I think Trak Teeth gonna be trak teeth pal. Don't misread my intentions for helping the project by just throwing one bone into this argument.

T-staff proc needs to be fully tested on eqmac.

Skean will be tolerable/non-issue with DMF if resists are fixed.

Let's not all just jump on the ruin classic EQ train at once here.

3 conflag wands an hour, I dunno about that heh. If true, they weren't that common on live.

Kringe
03-16-2013, 05:44 AM
Nilbog, as you can see from the TNFs how utterly retarded Trak Teeth are on this server for pvp.


http://www.youtube.com/watch?v=6TSRCeIFTVE

Nizzarr
03-16-2013, 01:49 PM
why no mention about golem wands that your boys used every single fights?

Kringe
03-16-2013, 04:02 PM
Golem wands were classic and used in almost every ToT where as Kunark Manaburns (aka Trak Teeth) were never allowed, I cannot seem to find the patch notes were this was reverted to just Trak Tooth either. Its just stupid to have this item in-game. Anyone playing a caster is basically 1 shotted.

Yagebasto
03-16-2013, 04:39 PM
^so can we make melee/BS dmg nerfed too. I mean a double backstab sitting down can 1shot someone

Hughman
03-16-2013, 08:04 PM
why no mention about golem wands that your boys used every single fights?

I had people bring us golem wand just for the last fight because we saw you using them. Didn't need them for your other teams once we saw they blew their trak teeth.

Smedy
03-19-2013, 08:35 AM
Make golemwands lore, remove or make wizzie/mage wands more rare, remove or fix the trak tooth for pvp

Lets do some real pvp and skip this retarded clicky bullshit

Malevz
03-20-2013, 12:47 PM
Make golemwands lore, remove or make wizzie/mage wands more rare, remove or fix the trak tooth for pvp

Lets do some real pvp and skip this retarded clicky bullshit

I agree, fix the broken stuff. On live tstaff was fixed to be 4 seconds by this point, because the stun was lasting way too long on PCs

Elderan
03-20-2013, 01:09 PM
Remove golem wands, mage/wiz wands, ivandyr's hoop, dd from trak tooth, make tstaff 4 sec stun, make skean 4 sec stun.

Sign me up.

Kimm Barely
03-22-2013, 11:37 AM
Removing instant gate potions is unfair to melees.

SamwiseRed
03-22-2013, 11:45 AM
i think the best solution is to put a cast time on all those clickes.

well maybe not the best but perhaps the easiest besides out-right removing some and leaving others.

however i do beliebe trak tooth is more imba than pillage wand. its like the manaburn of kunark and we all know manaburn was fucking stupid in pvp.