View Full Version : Game Mechanics: When looting another player's corpse, you can't look though their items
Faerie Blossom
04-19-2013, 02:59 PM
On live I liked to take pictures of my looting their corpses as my killshots, and if they had a really uber item or two I'd right click them to show that I was cool enough to kill someone with a manastone or whatever. But here we can't even look at the gear on the corpse; what's up with that?
Bamzal Sherbet
04-19-2013, 03:57 PM
yep shits not classic and sux asss
Gel Mibson
04-19-2013, 04:00 PM
This would be cool if implemented.
Reddi
04-19-2013, 04:14 PM
This is a custom project. Working as intended.
Captivate
04-20-2013, 05:22 AM
On live I liked to take pictures of my looting their corpses as my killshots, and if they had a really uber item or two I'd right click them to show that I was cool enough to kill someone with a manastone or whatever.
damn son, big dreams
Id imagine it can be done, just a lot of work. Hopefully bog can force classic UI one day
Faerie Blossom
04-20-2013, 09:10 AM
Id imagine it can be done, just a lot of work. Hopefully bog can force classic UI one day
We don't need classic UI to do this; it should just bring up the items on their corpse like it does for any NPC. Worked in classic, worked in PoP, and probably works now on live Zek server.
No no, I know it's not needed to bring up the items, just saying in general I hope they can force classic UI heh
Sorry to derail
Alecta
04-21-2013, 09:13 PM
I am guessing they have a customized (or out of date) PlayerCorpse.cpp.
With the latest version of source, I was able to get loot window to appear by adding one line to Corpse::MakeLootRequestPackets()
else if(GetPKItem() == -1 && CanMobLoot(client->CharacterID())) { tCanLoot = 3; } //pvp loot all items, variable cash
else if(GetPKItem() == 1 && CanMobLoot(client->CharacterID())) { tCanLoot = 4; } //pvp loot 1 item, variable cash
else if(GetPKItem() > 1 && CanMobLoot(client->CharacterID())) { tCanLoot = 5; } //pvp loot 1 set item, variable cash
else if (lootcoin) { tCanLoot = 6; } // Added by Alecta, just cash, no items.
Adding that bottom line will let the code fall through the checks to generate the ItemPacketLoot but since GetPKItem()==0 you can't actually loot anything in Corpse::LootItem().
If a developer wouldnt mind providing me with the P1999 PlayerCorpse.cpp, I could diff it up and see what's going on.
Bamzal Sherbet
04-26-2013, 03:44 PM
With the latest version of source, I was able to get loot window to appear by adding one line to Corpse::MakeLootRequestPackets()
I agree, not hard
If a developer wouldnt mind providing me with the P1999 PlayerCorpse.cpp, I could diff it up and see what's going on.
Goodluck with that
Reddi
04-29-2013, 05:40 PM
Gj Alecta hopefully u can be sourced for some nice code updates
tarran
05-03-2013, 03:48 PM
alecta confirmed eQ baws cleric
Captivate
05-03-2013, 04:24 PM
wtb this
Pudge
05-21-2013, 10:24 AM
bump, Alecta was pro GM/coder on vztz, Nilbog you should pm him and make him the new sundawg of pvp
Nirgon
05-21-2013, 12:17 PM
http://trolledbot.net/pix/4593.jpg
Alecta
05-21-2013, 05:25 PM
Haha, what Nirgon said.
I wouldnt consider myself 'pro', but the staff is aware of my offer to help, and whelp, there hasn't been a ton of movement on that front. I don't blame 'em though, only Sirken knows me, and they are probably aren't interested in dealing with another dev.
It's OK, I've been killing time and getting my nostalgia kick on Live.
Nirgon
05-22-2013, 12:23 PM
For fuxsake just let the guy do it
Edit: Going to play the "this shit is classic" card again
Faerie
08-03-2013, 04:43 PM
Bump while nilbog is looking into pvp fixes :)
Rexxin
08-09-2013, 10:01 AM
was better than yellow text imo, linking gear was good luls
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