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View Full Version : Miscellaneous: Sitting appearance of gargoyles


nilbog
05-11-2013, 02:59 PM
A while back we did upgrades involving the default appearance of npcs. Recently when passing through Lower Guk, I noticed the gargoyles there we default sitting instead of flying.

How should these appear in different areas? There's not many, so I'll name a few and what I believe they should be.

-Mistmoore - sitting appearance. By the base of the tower near the entrance as well as the interior of Mistmoore, I recall them default sitting.

-Lower Guk - flying appearance. I recall the ones near the door leading down to live side were default standing/flying.

-Ocean of Tears - flying appearance.

Anyone able to corroborate/verify these, and any others, this is a 5 second fix.

Num1RecommendedByDentists
05-11-2013, 04:10 PM
definitely remember sitting gargs in mistmoore and flying gargs in lguk

Handull
05-11-2013, 09:00 PM
just in case you didn't know, the gargs in MM currently spawn flying and then sit after a few minutes, tho i've never timed how long it takes them to sit.

maximum
05-12-2013, 01:58 PM
-Lower Guk - flying appearance. I recall the ones near the door leading down to live side were default standing/flying.

Lguk Gargs (the ones near the Supplier room) should all be default flying. Even the ones way up on the ledge.

nilbog
05-12-2013, 02:48 PM
just in case you didn't know, the gargs in MM currently spawn flying and then sit after a few minutes, tho i've never timed how long it takes them to sit.

I didn't experience this. It seems it takes them about 0.5 seconds from spawn time to sit.

Lguk Gargs (the ones near the Supplier room) should all be default flying. Even the ones way up on the ledge.

Fixed, pending update.

nilbog
05-12-2013, 06:18 PM
How about:

-abhorrents in hateplane
-gargoyles in oot.
-overthere gargoyles at outpost.
-velketor crystal statue gargoyles
-skyshrine gargoyles
-sleeper's tomb gargoyles

?

That should be all of them.

maximum
05-12-2013, 07:37 PM
-overthere gargoyles at outpost.


OT Gargs (like Tourmaline) should be flying idle.

Handull
05-12-2013, 08:09 PM
I didn't experience this. It seems it takes them about 0.5 seconds from spawn time to sit.


i kill them a lot on my ranger, i'll check it out next time i exp and fraps it if its more than a few seconds from spawn to sit.

nilbog
05-14-2013, 12:19 AM
OT Gargs (like Tourmaline) should be flying idle.

Fixed, pending update.

Handull
05-17-2013, 06:49 PM
okay, so i've been sitting here watching this garg flying in MM for a while now while the one next to him is sitting, and I've come to the conclusion that it is a graphical bug.

After I had killed both of these I had to zone out, but from my track window I know that I zoned in after the sitting garg spawned but before the flying one spawned.

So it seems that on my end they will never sit unless i zone out or camp

bulbousaur
05-21-2013, 01:00 PM
Sitting animation bug related to the one that happens when you zone in? For instance, when I port to WC, anyone that is already sitting by the druid rings appears to be standing, and immediately sits. Anyone FD there does the FD animation. Just a thought.