View Full Version : Some variance ideas
koros
06-09-2013, 07:27 AM
Clearly variance isn't classic. But it was added in an attempt to sort out problems in the raid scene. General consensus is that it is more of a pain in the ass than it's worth, but I guess there's still debate there.
Why not retain but change how variance is implemented so its original intention is fulfilled?
Some examples:
-Create a check that determines when all variance flagged raid mobs are dead. Set a condition that once the last one is dead, to start a repop timer that all mobs sharing the same spawn time (say the 1 week ones) will share. Use variance to randomly pick when the mobs will repop and have them all repop at once (you could add a check that all the mobs need to be dead within x hours for this to actually occur, in the extremely unlikely case that mobs stay alive for an extended period of time).
-Shorten variance so mob spawns are more likely to overlap while still being random.
There's tons more ways this could be addressed, but there are some basic ideas to start.
Tecmos Deception
06-09-2013, 08:17 AM
Simulated. Patch. Days.
Preferably that aren't ninjad onto the server after an unannounced, 2-pm-on-a-wednesday downtime.
Rhambuk
06-09-2013, 10:54 AM
General consensus is that it is more of a pain in the ass than it's worth, but I guess there's still debate there.
I don't think theres any debate, as far as the playerbase is concerned. I've never heard of anyone, even the top guilds, support variance. Though they may still get the majority of mobs it just makes them sit around for days waiting for it, it didnt really solve anything other than only allowing the hardest of the hardcore to compete.
I guess its better than not, if the server knew when trak was going to spawn instead of 2 guilds sitting at location for 2 days wed have 6 or 7 guilds flood the zone 1 hour before pop and it would be a worse shit show.
But at least guilds outside of the top 2 would have some sort of chane to fte
webrunner5
06-09-2013, 11:01 AM
[QUOTE=But at least guilds outside of the top 2 would have some sort of chane to fte[/QUOTE]
Yeah, with 12 people showing up. And half of them level 46. Sounds like a plan. :o I guess what I am saying if there was a better solution it would probably be in place by now. Lots of talk about the problem on the forums. But most want great loot with hardly any effort or work involved. That ain't happening. Go play WoW if you want that.
Rhambuk
06-09-2013, 11:11 AM
Yeah, with 12 people showing up. And half of them level 46. Sounds like a plan. :o I guess what I am saying if there was a better solution it would probably be in place by now. Lots of talk about the problem on the forums. But most want great loot with hardly any effort or work involved. That ain't happening. Go play WoW if you want that.
I've never heard any player in support of the variance, not even those it helps get targets over others.
no idea what your talking about..12 half naked level 46's, who said anything about being handed loot and not wanting to work for it?
Variance isn't classic and should never have even existed.
Variance is the lesser evil. I still can't figure out why this is so hard to understand. I guess if you intentionally grow a beard out of your neck fat then you probably aren't great at seeing things from other perspectives.
OP is right that any solution would have to be a partial one that includes variance, but the real answer is the addition of Velious raid targets.
Simulated. Patch. Days.
Preferably that aren't ninjad onto the server after an unannounced, 2-pm-on-a-wednesday downtime.
This is the best solution. Problem is it requires Rogean to do it, and I'm not sure hes available anymore. It seems he is very busy IRL (which is definitely not a bad thing) and doesn't have much time for P99 as much as he did in the past.
fullmetalcoxman
06-09-2013, 11:35 AM
Yeah, with 12 people showing up. And half of them level 46. Sounds like a plan. :o I guess what I am saying if there was a better solution it would probably be in place by now. Lots of talk about the problem on the forums. But most want great loot with hardly any effort or work involved. That ain't happening. Go play WoW if you want that.
Not sure where you're pulling that from, every time the server is repopped the smaller guilds get a few kills.
Lostprophets
06-09-2013, 11:43 AM
Simulated. Patch. Days.
Preferably that aren't ninjad onto the server after an unannounced, 2-pm-on-a-wednesday downtime.
Fridays at 6pm est!
This is the best solution. Problem is it requires Rogean to do it, and I'm not sure hes available anymore. It seems he is very busy IRL (which is definitely not a bad thing) and doesn't have much time for P99 as much as he did in the past.
its possible that you can make a script for the server to go down at a set time each week, and reboot itself in like 10-30 mins.
Rhambuk
06-09-2013, 12:10 PM
I guess if you intentionally grow a beard out of your neck fat then you probably aren't great at seeing things from other perspectives.
is it possible for people to post, even in the general section, of these forums without throwing in some generic internet insult?
Something definitely needed to be done with the raid scene, and variance helped a little. At this point, without the addition of velius, tecmos idea of simulated patch day repops is probably the best short term solution.
I have no idea why the variance, completely unclassic, is in place yet simulated path day respawns, closest thing to classic, is barely even considered...
Ruenaros
06-09-2013, 12:43 PM
Variance thread, so I'm here again...
Simulated maintenance days are the key. Vary them if you must, but repops need to be simultaneous to alleviate the spawn-mongering that we have going on.
Clark
06-09-2013, 02:02 PM
This is the best solution. Problem is it requires Rogean to do it, and I'm not sure hes available anymore. It seems he is very busy IRL (which is definitely not a bad thing) and doesn't have much time for P99 as much as he did in the past.
http://s22.postimg.org/5xolihzbl/funny_tennis_sport_09.jpg
Skope
06-09-2013, 02:05 PM
I have no idea why the variance, completely unclassic, is in place yet simulated path day respawns, closest thing to classic, is barely even considered...
Because they don't give a shit?
Rhambuk
06-09-2013, 02:27 PM
Because they don't give a shit?
Well after putting up with 5-6 petitions a day over raid disputes I don't blame them..but its been in place for a looooong time at least experiment with some new ideas.
Blasted
06-09-2013, 02:31 PM
I haven't read every single post on this topic but it seems an issue that a lot of players have is that there's no rotation in place for raid targets that would give everyone a "fair chance", one at a time.
Having played on Veeshan during live, I had never even heard of a raid target rotation until people started complaining about a lack of it here. If you wanted a mob, you did what people do here, you sat your ass in front of your computer in that mob's zone until it spawned. We'd be up until 5am trying to keep people from passing out at their keyboards by roll calling every so often.
Now, I'm not in any guild that raids anything on this server, but if I were, and it wasn't TMO, I would feel no ill-will towards them for getting there most quickly and efficiently the majority of the time. I might be pissed that *my guild* didn't get there, but that's another issue. If you're complaining about not getting a chance at the top raid targets, either get your guild mates to play more, or join the guild that does.
I play this game much less than the amount of time necessary to raid high-end targets. I'm perfectly fine with the fact that I am probably not even going to SEE trakanon until velious has been out for months. Things were different when I was 16 years old during live; now I have responsibilities outside of Norrath. Such is life.
My point is this:
EQ is a game that was designed in a way that requires you to put your life on hold to camp a fake dragon for fake loots. If that's what you are able to do with your time, more power to you. I'm envious. If it's not, you need to take a reality check and acknowledge that you don't have as much time in your life for fake dragons as you used to. Lower your expectations a little bit.
It's not a more dedicated guild's fault that they have more free time than you for said dedication.
Edit: and it is most DEFINITELY not the fault of the server staff, either.
Rhambuk
06-09-2013, 02:39 PM
My point is this:
EQ is a game that was designed in a way that requires you to put your life on hold to camp a fake dragon for fake loots. If that's what you are able to do with your time, more power to you. I'm envious. If it's not, you need to take a reality check and acknowledge that you don't have as much time in your life for fake dragons as you used to. Lower your expectations a little bit.
It's not a more dedicated guild's fault that they have more free time than you for said dedication.
In classic there really wasn't much of "putting life on hold to camp". Raid mobs spawned after a set amount of time, 1 week, 3 days, whatever, and you could plan your life around being there at that time.
The variance forces people to dedicate days of camping for these targets, which NEVER existed on live. Yes those that are able to put in more time and effort DESERVE the reward but the bar was raised unnecessarily out of reach of most of the players on p99.
With classic rules in place you would see more than TMO/FE (sometimes BDA these days from what i hear?) sitting at trak waiting for him to spawn because youd KNOW when hes going to pop, which would just cause tons of problems and petitions for the gm's (hence variance put in). Guilds don't want to mobilize/buff/sit in seb for hours hoping that he'll spawn when they should know for a fact when he is due.
It's just not classic, and makes it harder for guilds that don't have members capable of being logged in for 2-3days straight to get these targets when they should never have had to in the first place.
Splorf22
06-09-2013, 02:41 PM
I think simulated patch days would be a huge improvement over what we have now. That being said . . . have you checked the sky thread recently? There are NINE guilds on the rotation there: TMO, Taken, Divinity, Rapture, Bregan D'Aerth, The A-Team, Europa, Full Circle, and FE.
Now, let's count zones where stuff repops: Timorous (Fay), EJ (Sev), Skyfire (Talendor), Hate (Maestro/Inny), Fear (CT/Draco), Sky (Noble/Overseer), Karnors (VS), Sebilis (Trakanon). That's 8, unless we count Nagafen/Vox, Yael, or VP. In other words even if we get a full repop there isn't even one zone per guild!
This is why I would prefer to just see a token system. Letting each guild spawn 1-2 raid mobs a week lets every guild at least progress through the encounters.
Skope
06-09-2013, 02:43 PM
Well after putting up with 5-6 petitions a day over raid disputes I don't blame them..but its been in place for a looooong time at least experiment with some new ideas.
It's not that there haven't been changes - there have, in fact, been changes. The problem is that those changes have only added more variance and changed the mechanics of every single NPC in the game to twist the variance even more so it's still relevant. Mind you, it hasn't worked since it was implemented. Poopsockers poopsocked since early 2010 when we first got variance. Whether variance is here or not makes no difference with respect to poopsock.
"they don't give a shit?" is the better of the two responses. The other one would be that they actually favor massive variance and don't care what the rest of the community thinks. While that might sound like it's unlikely, a quick look at the patch notes shows otherwise.
Rhambuk
06-09-2013, 02:51 PM
1 month variance please.
dunno why i post and argue in threads like these, its not like they're going to change it based on this discussion...
Variance will probably never be removed. The only thing we can hope for, besides waiting for velious, is simulated repops.
Blasted
06-09-2013, 02:52 PM
In classic there really wasn't much of "putting life on hold to camp". Raid mobs spawned after a set amount of time, 1 week, 3 days, whatever, and you could plan your life around being there at that time.
Understood, but when everyone knew exactly what time the mob was to spawn, you still had to make sure you got there and sat your 40+ people down to wait for that time before the next guild did... Which resulted in having to put your life on hold to get there half a day early anyway.
Bottom line remains that the guild with more free time wins.
Rhambuk
06-09-2013, 02:54 PM
in a first to arrive situation yeah youd have to beat everyone else. I can't remember if a raid could claim the mob before it spawned by sitting at its spawn point or if it was fte.
but yeah, more time=more pixels. Variance just makes guild put in more time for the same amount of pixels
Sirken
06-09-2013, 02:57 PM
But at least guilds outside of the top 2 would have some sort of chane to fte
/sigh
the fact that you see it this way makes me want to tear out my eye balls and beat some sense into you with them (yes, i said i wanted to beat sense into you with my eyeballs). ANY guild has a shot at ANY mob with the current system. i'm not going to sit here and give out strats to people that arent clever enough to figure out what they need to do.
but i 100% guarantee you that if i led a guild of 20-30 total members (not total online), ANY GUILD, i would get a couple traks every month, a couple VS, a couple of anything we wanted. ONLY BECAUSE of the way the current system works.
but without variance and FTE, we'd be fucked. and we'd get nothing.
Skope
06-09-2013, 03:00 PM
It also requires exorbitant amounts of tracking and zerg recruiting, neither of which was required on live.
Sirken, you're out of your element. Again.
Nirgon
06-09-2013, 03:01 PM
i would get a couple traks every month, a couple VS, a couple of anything we wanted. ONLY BECAUSE of the way the current system works.
http://upload.wikimedia.org/wikipedia/commons/thumb/8/89/Duct-tape.jpg/300px-Duct-tape.jpg
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http://www.aisquared.com/images/uploads/WOB%20Keyboard.png
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pixels
Sirken
06-09-2013, 03:04 PM
It also requires exorbitant amounts of tracking and zerg recruiting, neither of which was required on live.
Sirken, you're out of your element. Again.
actually live did require exorbitant amounts of tracking, and any guild that planned on ever having a chance to down anything used trackers. both to know when mobs popped and also to see when/which other guilds were coming to try and take our mob.
sorry i didnt play on a lame ass rotation server.
that said, WTB simulated patch days bad.
Skope
06-09-2013, 03:09 PM
I <3 Sirken's 12-year-old nerdrage responses. It almost makes him feel human
artificial time sink =! classic
required zerg force =! classic
Let me know when nilbog gets back down to earth again. It'd be nice to have at least one reasonable person running this show.
Rhambuk
06-09-2013, 03:10 PM
:(
yes it would be TERRIBLE with no variance/fte.
I really don't see how it would be possible to get a couple traks/vs a month when theres 4 maybe 5 with variance luck total. My issue for not understanding I guess which is why i left the raid scene. I just don't see how casual guilds could get spawns when its 2 in the morning or 1 oclock in the afternoon, while theres a hardcore guild ready and waiting around the clock.
quido
06-09-2013, 03:10 PM
FTE shouts would be nice too.
Rhambuk
06-09-2013, 03:11 PM
WTB simulated patch days bad.
Use that green name influence on Rogaen!
Sirken
06-09-2013, 03:19 PM
I <3 Sirken's 12-year-old nerdrage responses. It almost makes him feel human
artificial time sink =! classic
required zerg force =! classic
Let me know when nilbog gets back down to earth again. It'd be nice to have at least one reasonable person running this show.
i love that you think youre a clever person.
u dont need a zerg to get mobs here. but if you dont think EQ is a timesink game, then you either havent played, or we arent talking about the same game.
Sirken
06-09-2013, 03:21 PM
FTE shouts would be nice too.
/agree
Use that green name influence on Rogaen!
Rogean sees right through my green name. influence denied :(
Rhuma7
06-09-2013, 03:25 PM
Variance was only useful on servers that were dominated by Euro guilds that locked every raid spawn down at 4-6am est. time.
Helping people get spawns on p99 isnt going to happen with variance.
The only way I see shit getting shared is by everything popping at once or guilds need to step the fuck up and stop being so casual.
Why is there 2 hardcore guilds and 50 casual plane trash clearing guilds?
I've always said, TMO needs to split and compete with itself. Would be a lot more fun for you guys.
Skope
06-09-2013, 03:25 PM
i love that you think youre a clever person.
u dont need a zerg to get mobs here. but if you dont think EQ is a timesink game, then you either havent played, or we arent talking about the same game.
I never said EQ wasn't a time sink, you're just making up arguments that you want me to say so you can argue against them. You're over your head here, buddy.
It boils down to how much of a time sink and why it's artificially inflated in the first place.
Why am I arguing with a 12-year-old? Why does a 12-year-old have a green name?
Alarti0001
06-09-2013, 03:26 PM
i love that you think youre a clever person.
u dont need a zerg to get mobs here. but if you dont think EQ is a timesink game, then you either havent played, or we arent talking about the same game.
qft
Rhambuk
06-09-2013, 03:26 PM
eq is definitely a time sink, but the raid scene is a p99 created timesink. no guilds sat at trak for 24+ hours on live waiting for it to spawn when they knew when it was due.
It's foolish to compare classic raiding to p99 raiding. The only similarity the 2 have is, they share the same mobs.
Sarius
06-09-2013, 03:27 PM
You don't need Zerg to get trak, it's really quite simple provided there is no FTE shouts. All you need is one person from your guild to get FTE and let TMO kill your mob. Petition and enjoy the loot!
Rhambuk
06-09-2013, 03:28 PM
Why is there 2 hardcore guilds and 50 casual plane trash clearing guilds?
Because the server pop is about 800-1k, all of the Hardcore players are in those 2 guilds. The rest of us simply CANT, CAN NOT, compete with that level of dedication and to be expected to is insanity....
khanable
06-09-2013, 03:34 PM
Simulated server repops would be awesome..
Has Rogaen more or less left this server? That's the impression that I've gotten from a few threads.. I don't really keep up with this sort of stuff.
Rhuma7
06-09-2013, 03:36 PM
Because the server pop is about 800-1k, all of the Hardcore players are in those 2 guilds. The rest of us simply CANT, CAN NOT, compete with that level of dedication and to be expected to is insanity....
If the players arent willing/able to do what is necessary, you are beating a dead horse.
Invent all the bullshit mechanics you want, nobody wants to hand raid bosses to people that dont want to work for it.
1-59 was all a timesink and suddenly people are 60 they want rotations so they can stroll into whatever zone they want, whenever they want and get raid bosses?
I dont agree with this at all. It is not TMO/FE/IB whoever the fuck is currently downing bosses fault that casuals cant get raid mobs. They are not special little snowflakes with GM's popping bosses for them.
They put in their time and effort and are reaping the benefits.
Anybody can do the same fucking thing. If you dont want to do this or cant do this, you dont get high end bosses. Simple as that.
Straying from this rule is bordering on WoWism.
Casual guilds need to step up and do something about it.
Just my opinion and im sure you have reasons why thats just not acceptable on an Emulated server.
Sirken
06-09-2013, 03:37 PM
I never said EQ wasn't a time sink, you're just making up arguments that you want me to say so you can argue against them. You're over your head here, buddy.
I <3 Sirken's 12-year-old nerdrage responses. It almost makes him feel human. artificial time sink =! classic
swing and a miss
Why am I arguing with a 12-year-old? Why does a 12-year-old have a green name? Let me know when nilbog gets back down to earth again. It'd be nice to have at least one reasonable person running this show.
thats strike 2 :)
Skope
06-09-2013, 03:40 PM
variance is P99-created and an artificial time sink - not to mention it hasn't worked once, but that's a story for another day.
And I'll be surprised as hell if you are a day over 12.
Rhambuk
06-09-2013, 03:41 PM
If the players arent willing/able to do what is necessary, you are beating a dead horse.
yes but....what is necessary isn't classic it isn't anything that ever existed on live it was created here so the gm's wouldn't have to deal with the constant disputes between guilds. Lets bump it to a 1month variance and see how dedicated players are to camp for 30 days straight, if they aren't willing then they don't deserve ANY loot imo...
Sirken
06-09-2013, 03:41 PM
Simulated server repops would be awesome..
Has Rogaen more or less left this server? That's the impression that I've gotten from a few threads.. I don't really keep up with this sort of stuff.
Rogean has not left the server at all. however his time his split up between both P99/R99, as well as big things for the EQEmulator (ie: password reset), as well as having a RL job that sends him all over the country, as well as obligations to spend time with friends and family, as well as any other hobbies he might partake in for a bit of enjoyment amongst all the busyness.
but i assure you Rogean has not gone anywhere. i speak to Rogean and nilbog both almost every day.
tldr = Rogean cares.
Thulack
06-09-2013, 03:43 PM
/sigh
the fact that you see it this way makes me want to tear out my eye balls and beat some sense into you with them (yes, i said i wanted to beat sense into you with my eyeballs). ANY guild has a shot at ANY mob with the current system. i'm not going to sit here and give out strats to people that arent clever enough to figure out what they need to do.
but i 100% guarantee you that if i led a guild of 20-30 total members (not total online), ANY GUILD, i would get a couple traks every month, a couple VS, a couple of anything we wanted. ONLY BECAUSE of the way the current system works.
but without variance and FTE, we'd be fucked. and we'd get nothing.
Almost fell out of my chair reading that. Your a god Sirken we get that but You would never get more then 1 trak a month if that with 20-30 Total members in your guild.
Splorf22
06-09-2013, 03:43 PM
but i 100% guarantee you that if i led a guild of 20-30 total members (not total online), ANY GUILD, i would get a couple traks every month, a couple VS, a couple of anything we wanted. ONLY BECAUSE of the way the current system works.
Sirken you know I <3 you but this is some serious bullshit.
First, if you want any chance VS/Trakanon you must have your raid force fully buffed out at VS pit/Poop Mountain. So your 20-30 players can go for exactly one target at a time, and they get to play alts in the meantime.
Second, not everyone is going to log on for every batphone. Even if we assume you only track during US primetime or whatnot you won't get better than 60% raid attendance if your players have any sort of life other than EQ. That means you'll be fielding 15-20 people. And lets not forget ifi you only track during US primetime there will only be maybe 3 Trakanons a month. You are saying you would score 100% on them, PLUS get VS, PLUS get other stuff. Not going to happen.
Third, in order to get FTE you must abandon all semblance of strategy. Your 15-20 people probably could kill Trakanon with no time pressure, but with TMO there you'll have to make all sorts of concessions. You can't kill the protector first; you have to train him away. Not only does this reduce your numbers, but it means you have to kill Trak real fast. Or what about CT? It takes like 40 to kill him here because if you clear the zone first the way Verant intended the other guild will leapfrog you 100%.
Now maybe you could pick up some of the less contested stuff like Fay or Sev but there is no way you would take even a single Trakanon from TMO.
sorry i didnt play on a lame ass rotation server.
Why must you insist on trying to turn P1999 into Lord of the Flies? Why can't we all just go back and relive a few memories? It's 15 years after the real EQ happened; whatever minimal bragging rights existed were handed out back then. No one is going to give a fuck who "dominated" P1999 in 10 years.
Alarti0001
06-09-2013, 03:45 PM
I never said EQ wasn't a time sink, you're just making up arguments that you want me to say so you can argue against them. You're over your head here, buddy.
It boils down to how much of a time sink and why it's artificially inflated in the first place.
Why am I arguing with a 12-year-old? Why does a 12-year-old have a green name?
Can't argue with ideas... switches to insults. GG divinity
Skope
06-09-2013, 03:47 PM
Can't argue with ideas... switches to insults. GG divinity
Only idiotic responses and rabid 12-year-old replies deserve insults.
Look at him, he started it. If he wants me to take his posts seriously then he should consider making serious posts. Instead it's just another dirtbag with a green name...
... how many is that? Sorry, I've lost count.
Thulack
06-09-2013, 03:47 PM
Sirken you know I <3 you but this is some serious bullshit.
First, if you want any chance VS/Trakanon you must have your raid force fully buffed out at VS pit/Poop Mountain. So your 20-30 players can go for exactly one target at a time, and they get to play alts in the meantime.
Second, not everyone is going to log on for every batphone. Even if we assume you only track during US primetime or whatnot you won't get better than 60% raid attendance if your players have any sort of life other than EQ. That means you'll be fielding 15-20 people.
Third, in order to get FTE you must abandon all semblance of strategy. Your 15-20 people probably could kill Trakanon with no time pressure, but with TMO there you'll have to make all sorts of concessions. You can't kill the protector first; you have to train him away. Not only does this reduce your numbers, but it means you have to kill Trak real fast. Or what about CT? It takes like 40 to kill him here because if you clear the zone first the way Verant intended the other guild will leapfrog you 100%.
Now maybe you could pick up some of the less contested stuff like Fay or Sev but there is no way you would take even a single Trakanon from TMO.
Why must you insist on trying to turn P1999 into Lord of the Flies? Why can't we all just go back and relive a few memories? It's 15 years after the real EQ happened; whatever minimal bragging rights existed were handed out back then. No one is going to give a fuck who "dominated" P1999 in 10 years.
Because Sirken was probably one of those hardcore's that dropped everything he was doing to be on EQ and raid and laugh at other guilds when they couldnt get any loot. That is my impression of Sirken from his constant snarky responses about any kind of Rotation. Sirken i'm sorry you played on a lame ass server where people couldnt get along and act as adults when it came to everyone having a chance at the pie. Much like it is here.
Sirken
06-09-2013, 03:48 PM
variance is P99-created and an artificial time sink - not to mention it hasn't worked once, but that's a story for another day.
And I'll be surprised as hell if you are a day over 12.
arguing with me doesn't make you cool bro. If i was 12, youd have been banned a long time ago. looks like your just trying to get your 15 minutes
http://1.bp.blogspot.com/_vBXe9er5iiw/TBA3uCeeS9I/AAAAAAAABj4/kGnCprAJd0o/s1600/crying.baby%5B1%5D.jpg
Rhuma7
06-09-2013, 03:49 PM
yes but....what is necessary isn't classic it isn't anything that ever existed on live it was created here so the gm's wouldn't have to deal with the constant disputes between guilds. Lets bump it to a 1month variance and see how dedicated players are to camp for 30 days straight, if they aren't willing then they don't deserve ANY loot imo...
Even if it WAS a month of variance, who do you think would still get those raid bosses?
I can guarantee you it wouldn't be casualguild02.
Even if there was NO variance and people knew EXACTLY when raid bosses spawned, those raid bosses will be pushed to as late as possible, as mentioned in my first post in this thread and I can guarantee you casualguild01/02/03/04 will NEVER get those raid bosses.
Seen it on live and I see it here.
Planned server restart pops would be something, definitely... but with kunark being out soooooooooooooooooo long, those artificial repops would really do some things to the economy to even destroy it worse than it is already. Don't forget, those dont just pop raid bosses. It pops EVERYTHING.
Skope
06-09-2013, 03:50 PM
Instead it's just another dirtbag with a green name...
... how many is that? Sorry, I've lost count.
Splorf22
06-09-2013, 03:52 PM
I will say Sirken's tolerance of your constant insults is bordering on saintly, Skope. I think we violently disagree with his vision of the server but that is no reason not to be polite.
Sarius
06-09-2013, 03:53 PM
You don't need Zerg to get trak, it's really quite simple provided there is no FTE shouts. All you need is one person from your guild to get FTE and let TMO kill your mob. Petition and enjoy the loot!
Would this actually work provided you were the only person from your guild in the zone at the time that you got FTE?
quido
06-09-2013, 03:55 PM
Skope, why don't you go start your own server if you don't like how this one is managed? I have a feeling you're going to be a whiny brat no matter the circumstances.
Sirken
06-09-2013, 03:55 PM
Because Sirken was probably one of those hardcore's that dropped everything he was doing to be on EQ and raid and laugh at other guilds when they couldnt get any loot. That is my impression of Sirken from his constant snarky responses about any kind of Rotation. Sirken i'm sorry you played on a lame ass server where people couldnt get along and act as adults when it came to everyone having a chance at the pie. Much like it is here.
i was not in my servers top guild. i accepted that some people would do somethings that i would not be able to do. im just not an entitled ass that feels he should automatically get something just because someone else has it
Rhambuk
06-09-2013, 03:56 PM
At least then they would have a reason to at least consider it, the possibility of beating them because you know when its due. There isnt even a possibility now, casual guilds are left just waiting for velious or simulated repop days.
FE has made the strongest attempt to compete with tmo, kudos and no hate if it comes off that way, and they still have problems getting targets.
Thats having mains camped out buffed ready at multiple raid locations, batphoning and logging in within minutes.
To claim that casual guilds don't want compete is just silly, the fact is competition is so off the charts (mainly due to variance, note mainly) and yeah we could quit our jobs, tell our friends and Families were to busy staring at the ground on a video game because a dragon can spawn between now and the next 30 hours but we shouldn't have to.
This server was advertised as supposedly being the closest thing to classic everquest and detrimental bugs/changes have been put in yet we still have this variance that has done nothing but create a HUGE gap between casuals and hardcores when its not that necessary. Still petitions and arguments over every raid mob but instead of 9 guilds petitioning there are only 2 becuase the other 7 have the sense to not waste the time.
Skope
06-09-2013, 03:57 PM
I will say Sirken's tolerance of your constant insults is bordering on saintly, Skope. I think we violently disagree with his vision of the server but that is no reason not to be polite.
Why are you ignoring his posts then? I don't find that to be polite either.
Take a gander at his idiocy in this very thread:
/sigh
the fact that you see it this way makes me want to tear out my eye balls and beat some sense into you with them (yes, i said i wanted to beat sense into you with my eyeballs). ANY guild has a shot at ANY mob with the current system. i'm not going to sit here and give out strats to people that arent clever enough to figure out what they need to do.
but i 100% guarantee you that if i led a guild of 20-30 total members (not total online), ANY GUILD, i would get a couple traks every month, a couple VS, a couple of anything we wanted. ONLY BECAUSE of the way the current system works.
but without variance and FTE, we'd be fucked. and we'd get nothing.
sorry i didnt play on a lame ass rotation server.
If he wants a serious response then he should consider making serious replies. Instead, you get condescending idiotic replies and red herrings.
Here's another one:
i was not in my servers top guild. i accepted that some people would do somethings that i would not be able to do. im just not an entitled ass that feels he should automatically get something just because someone else has it
Kudos. Good luck getting people to respect you ;)
Rhambuk
06-09-2013, 04:00 PM
im just not an entitled ass that feels he should automatically get something just because someone else has it
I have not seen one post hinting that people just want free stuff, all we want is a level playing field.
and to say if we really wanted it wed put the time in is nonsense, YOU(the devs/gm's/man in charge) increased the time required for these encounters. Almost all of us(I think) want is that you bring the bar back down to where it was so that we can at least try and compete.
It's to bad that p99 raiding REQUIRES that your face be able to log in at a moments notice regardless of day/time. 3am? sorry no sleep for you gotta do trak, you have a wedding tomorrow? I hope VS spawns before then or your going to be single on monday...
fullmetalcoxman
06-09-2013, 04:01 PM
Would this actually work provided you were the only person from your guild in the zone at the time that you got FTE?
Pretty sure in order to claim FTE you have to have a force there that can kill it.
Sirken
06-09-2013, 04:20 PM
Sirken leading a guild would get those mobs without question because
1: He is a GM (provides a lot of advantages buffs, mobilization, can DT other players etc.)
2: I'm sure he has access to timers
3: He is probably talking in terms of the red server
All sarcasm aside, i can't see how this past "mistake" as Rogean put it in regards to the current version of variance has yet to be remedied. Nilbog was highly active in terms of raid scene changes the last time a thread like this came up or who knows maybe 10 threads ago whenever February was on this variance timeline. It would appear it gets his attention every few months to where he feels the need to respond.
The problem is all of his promises and visions have been empty thus far and before anyone says velious is more important, the raid scene needs those fixes he talked about regardless. There is nothing wrong with him having not gotten to it yet as other more important issues have been handled such as the ban waves for cheating/RMT etc., but at some point we'd like to see some of the simpler ideas or more communication shine through it would appear with yet another thread delving into this topic.
Last i knew Nilbog was all about simulated patch days dating back to over a year or a year and a half now and it has yet to come to fruition, even if the coding aspect sucks why not just do it manually for the time being after so long?
count me in the "i want simulated patch days" camp.
in the last 30 days from today, there have been 11 trakanon kills. thats almost 3 a week. your little bit here:
1: He is a GM (provides a lot of advantages buffs, mobilization, can DT other players etc.)
2: I'm sure he has access to timers
3: He is probably talking in terms of the red server
was quite humorous.
from rereading this thread, im realizing the bigger issue is that most of you dont know how FTE rules work on this server.
fullmetalcoxman
06-09-2013, 04:25 PM
If that's the case would you mind clarifying them for us please?
Rhambuk
06-09-2013, 04:26 PM
in the last 30 days from today, there have been 11 trakanon kills. thats almost 3 a week. your little bit here:
from rereading this thread, im realizing the bigger issue is that most of you dont know how FTE rules work on this server.
3 traks a week is little to many, no?
if we don't understand how FTE works, then please explain it to us....
or put in more rules without explanation and complain when guilds train/ks/petition...
Thulack
06-09-2013, 04:40 PM
i was not in my servers top guild. i accepted that some people would do somethings that i would not be able to do. im just not an entitled ass that feels he should automatically get something just because someone else has it
Just because some people want 30 mins to an hour to actually get their raid organized to kill a mob? I dont see this as feeling entitled. You act like there are only 2 guilds that are capable of killing trak or VS on this server. If your counting within 5 mins of one of these mobs spawning sure but i would be willing to wager there are 6-8 guilds on this server that if they had alittle bit of time to actually get organized could take out the targets.
Rhambuk
06-09-2013, 04:49 PM
Just because some people want 30 mins to an hour to actually get their raid organized to kill a mob? I dont see this as feeling entitled. You act like there are only 2 guilds that are capable of killing trak or VS on this server. If your counting within 5 mins of one of these mobs spawning sure but i would be willing to wager there are 6-8 guilds on this server that if they had alittle bit of time to actually get organized could take out the targets.
and knowing when the mob is due, as they should per classic rules, they would have that chance.
but apparently anything under a 30 hour wait is just having it handed to them...
quido
06-09-2013, 04:52 PM
I don't know how people can realistically expect p99 to perfectly emulate the experience they had on live - as perfect as it could get now, it still wouldn't be the same. Tell Rogean and Nilbog to open another dozen servers, recruit about 100,000 more casual clueless players, DDoS Allakhazam and EQAtlas and take down the wiki, and brainwash every Everquest player ever, and then we might be a little closer to replicating the experience you remember.
As if the fact that this diverse collection of players is crammed into a single server isn't enough - add to that the extremely extended timeline and relative ease with which people can inform themselves of all content-related knowledge - and I think you have a recipe for drama. It's like you went to a Journey concert last night and decided to bitch about the fact that Steve Perry wasn't singing, knowing full-well the whole while what you were getting yourself into.
Rhambuk
06-09-2013, 04:55 PM
It's like you went to a Journey concert last night and decided to bitch about the fact that Steve Perry wasn't singing, knowing full-well the whole while what you were getting yourself into.
If the sign advertised Steve Perry will sing at this concert, though it may be +/-48 hours of when the concert takes place.
P99 was supposed to emulate classic eq, the variance is the complete opposite of that. I know something needed to be done, but why not limit the amount of guilds that can form on the server to 2. Its practically the same and its just as unclassic as variance
Thulack
06-09-2013, 04:58 PM
I don't know how people can realistically expect p99 to perfectly emulate the experience they had on live - as perfect as it could get now, it still wouldn't be the same. Tell Rogean and Nilbog to open another dozen servers, recruit about 100,000 more casual clueless players, DDoS Allakhazam and EQAtlas and take down the wiki, and brainwash every Everquest player ever, and then we might be a little closer to replicating the experience you remember.
As if the fact that this diverse collection of players is crammed into a single server isn't enough - add to that the extremely extended timeline and relative ease with which people can inform themselves of all content-related knowledge - and I think you have a recipe for drama. It's like you went to a Journey concert last night and decided to bitch about the fact that Steve Perry wasn't singing, knowing full-well the whole while what you were getting yourself into.
No one is asking for it to be perfect. People are asking for a chance to either relive raiding or experience it for the first time here without having the clusterfuck at the top we do now. Honestly you not having playing on live in classic really you have no reason to talk here Jeremy. What p99 raiding is is nothing like it was on live for me and many other people that play here. I'd think making a majority of the people on the server happy by using "classic" features would be something that would be at the top of the list for Dev's.
Rhambuk
06-09-2013, 05:00 PM
I'd think making a majority of the people on the server happy by using "classic" features would be something that would be at the top of the list for Dev's.
Player happiness not in the devs minds when working on the server
Recreating a classic experience is supposedly the #1 goal, yet they've gone completely off the deepend with variance its so far from classic its not even funny
fullmetalcoxman
06-09-2013, 05:01 PM
No one is expecting 1999 again, but the goal of this server is to get as close as possible isn't it?
They had a decent compromise that would make the server more classic and it was tossed out of bed like yesterday's one night stand. For no particular reason as far as I can see. Everyone seems to think repops are a good idea, but they were shelved after three or four of them.
Sarius
06-09-2013, 05:01 PM
I'm curious, Sirken, what would your method be for taking 3 Traks a month with your 20-30 people total guild? That's quite a boastful claim...
Rhambuk
06-09-2013, 05:03 PM
He doesn't want to hold our hand, we need to figure it out for ourselves....
Sarius
06-09-2013, 05:06 PM
I could solo Naggy as an epic Mage. How? Figure it out.
quido
06-09-2013, 05:07 PM
Not having played live myself doesn't exclude me from this conversation - I know all about what happened among the servers. I just think you people are retarded to not realistically look at what will be happening if you get what you want (straight up eliminating variance). I personally have always been behind adjusting the variance to be less brutal, but given the number and the sorts of people here, I think you would eventually see how fruitless, futile, and stupid it would be with static spawns if they ever did decide to change it. I think it will be different in Velious with tougher mobs - static spawns could be a good thing then - but at this point now with this ridiculously extended timeline, putting 200 people or whatever on a spawn every time would be fucking retarded. In short, barring a GM-imposed rotation, you're never going to get what you want in Kunark, no matter how hard they try to fix it.
Velious is everyone's salvation.
Sarius
06-09-2013, 05:09 PM
Everything will not be solved by eliminating variance, but smaller guilds would have a better chance to get the mobs they want.
Rhambuk
06-09-2013, 05:11 PM
Not having played live myself doesn't exclude me from this conversation - I know all about what happened among the servers. I just think you people are retarded to not realistically look at what will be happening if you get what you want (straight up eliminating variance). I personally have always been behind adjusting the variance to be less brutal, but given the number and the sorts of people here, I think you would eventually see how fruitless, futile, and stupid it would be with static spawns if they ever did decide to change it. I think it will be different in Velious with tougher mobs - static spawns could be a good thing then - but at this point now with this ridiculously extended timeline, putting 200 people or whatever on a spawn every time would be fucking retarded. In short, barring a GM-imposed rotation, you're never going to get what you want in Kunark, no matter how hard they try to fix it.
Velious is everyone's salvation.
For those of us outside tmo/fe the variance is stupid and makes even attempting targets a shot in the dark. Yeah it would be a shit show with no variance but hell at least guilds would get to try...
quido
06-09-2013, 05:11 PM
Except it wouldn't be as they remember. It would be 100-200 people killing the mob in about 5 seconds. You people are just going to have another basket of complaints if that bridge ever gets crossed.
Rhambuk
06-09-2013, 05:12 PM
Except it wouldn't be as they remember. It would be 100-200 people killing the mob in about 5 seconds.
as opposed to 70-80 killing it in 10-15 seconds now? waaaay better....
quido
06-09-2013, 05:13 PM
Furthermore, the prevalence of the malicious use of duck tape would increase 500-fold should they eliminate variance on kunark mobs.
Rhambuk
06-09-2013, 05:13 PM
Furthermore, the prevalence of the malicious use of duck tape would increase 500-fold should they eliminate variance on kunark mobs.
I'm going to buy stock in duck tape
quido
06-09-2013, 05:14 PM
as opposed to 70-80 killing it in 10-15 seconds now? waaaay better....
All spawn socks are stupid, especially without FTE shouts. However, despite the beliefs of you silly perma-complainers, it's not generally the norm here. It does happen though.
Rhambuk
06-09-2013, 05:15 PM
and variance simply promotes it, while keeping casuals out of the scene
quido
06-09-2013, 05:20 PM
Thanks to having some amount of variance, only like 1 out of 100 (down since window extensions) spawns are legit spawnsocks, while most spawns still present some semblance of a real race. Eliminate the variance altogether and you'd be batting 1000 on spawnsocks.
You idiots don't know what the fuck you want.
Sarius
06-09-2013, 05:21 PM
Something that prevents your guild from camping a raid force at every target would be nice start
quido
06-09-2013, 05:22 PM
It's called Velious. Blame the timeline for lots of people have multiple geared 60s, not the players.
Rhuma7
06-09-2013, 05:23 PM
and variance simply promotes it, while keeping casuals out of the scene
WoWism.
Take a hint bro, no matter what they do, casuals aren't getting shit.
Sarius
06-09-2013, 05:23 PM
I didn't say anything about gear, it's all about the players
Sarius
06-09-2013, 05:25 PM
TMO has a method that works for them, which is awesome, good for our guys. I just find it sad that Naggy and Vox aren't even on the table for other guilds save repop days.
Aeolwind
06-09-2013, 05:27 PM
In short, barring a GM-imposed rotation, you're never going to get what you want in Kunark, no matter how hard they try to fix it.
Bolded for emphasis. Regardless of what guild you are with, this above is the issue. No matter what the staff does, it will be wrong. And no matter what the players do there will be complaints.
"Rotations aren't 'classic' why are they being recognized here?"
What doesn't work is the staff 'forcing' anything because there isn't a monetary commitment to your account. You can just create a new one. Get PL'd up in a couple days. And resume. Blowing 70$ every time you smarted off to a GM could get painful in the wallet on live on the other hand.
Lastly, if you want a classic feature added that isn't here yet, like weekly resets, or anything else for that matter. Grab a copy of C++ and get to codin' =D. The source code is still readily available for download from EQEmu. Or if you can't code and have extra resources, hire a freelance from eLance. Pester coworkers is another potential source! Once you have the code, submit it for review and inclusion.
quido
06-09-2013, 05:29 PM
I think when you get down to it, if they could be honest with themselves, most people complaining just want some form of a rotation, even one that isn't completely fair to them as long as it grants them more than they have now. Whether you call it tokens or enforced cooperation or just a rotation (like we once had here), I think there's always going to be people disgruntled as long as they don't have everything they want / think they deserve. Even if you people got exactly what you wanted right here and now, it wouldn't be long until you moved on to complaining about that state of norrath and trying to enact changes that further your cause even more.
The staff here (and not just Sirken) have said they are against rotations. If you can't come to grips with that, you should probably find another box or start your own.
Rhuma7
06-09-2013, 05:29 PM
Any high end guild worth their salt would <3 repop days. On live my guild was pushing over 100 members mid PoP and when server crash/patch/maintenance we would split our guild up into 1/4's and hit different mobs all at the same time.
If I was TMO and they did intended repops id just create even more alts and park them at even more spawns.
We could have everything dead in less than 45 minutes save cazic thule and innoruuk.
quido
06-09-2013, 05:33 PM
I don't think a single person in this discussion would be against a greater frequency of full repops.
Sarius
06-09-2013, 05:36 PM
The repops have worked great so far. TMO gets 90% of mobs and BDA and FE each get 5%
quido
06-09-2013, 05:40 PM
Sarius you should be saying "the repops aren't classic enough."
If you were smart you'd say "we deserve 1-2 hours warning via server broadcast or something so that everyone can at least put forth their best preparation." This would at least somewhat emulate the actual downtime people experienced on live.
At the same time, though, it's hard to emulate an hour or two of server down without actually having an hour or two of server down.
Sarius
06-09-2013, 05:44 PM
Yeah the only way that the would work is with sufficient warning, or else TMO would just steamroll the competition. I am not a classic Nazi, but would love to see something change in the current raid scene, anything.
quido
06-09-2013, 05:45 PM
FTE shouts and a coupla repops a month would be a fucking beautiful start.
And it's so easy.
fullmetalcoxman
06-09-2013, 05:46 PM
Lastly, if you want a classic feature added that isn't here yet, like weekly resets, or anything else for that matter.
Unless I'm fucking nuts, this classic feature already exists. I'm pretty sure the last one was 6 or 7 weeks ago. It's closer to classic. It doesn't involve ridiculous tracking hours. Everyone is in favor of it. So what happened?
Rhuma7
06-09-2013, 05:48 PM
Yeah the only way that the would work is with sufficient warning, or else TMO would just steamroll the competition. I am not a classic Nazi, but would love to see something change in the current raid scene, anything.
To re-iterate what was said by others... Velious is your answer.
TMO cant lock down 3 expansions worth of mobs. The casuals can begin bottom-feeding while their doing NToV/dain/vindi/aow/yelinak/vulak/growth and the plethora of random zone dragons + maybe trak for some BP plat.
Sarius
06-09-2013, 05:49 PM
A think a little bit of flexibility from TMO on old world targets would be nice too. Not hating, just saying.
Sarius
06-09-2013, 05:50 PM
Velious will not magically make everything better, just you wait and see.
bluejam
06-09-2013, 06:06 PM
thread # ~100. ya'll wasting your time.
edit: also you could argue that simulated patch days would oversaturate the economy with items that shouldn't be available at this rate once velious hits. tho you could also say that it's ****** up as it is already, so who cares. current p99 is just a beta for the new server anyhow.
Splorf22
06-09-2013, 06:23 PM
I think when you get down to it, if they could be honest with themselves, most people complaining just want some form of a rotation, even one that isn't completely fair to them as long as it grants them more than they have now.
Look Jeremy. You and Sirken can wave the whiner flag all you want. The fact of the matter is that this server is supposed to be a recreation of classic. Currently it is not. Who benefits from reverting it to classic is not really the point.
Rhambuk
06-09-2013, 09:17 PM
thread # ~100. ya'll wasting your time.
edit: also you could argue that simulated patch days would oversaturate the economy with items that shouldn't be available at this rate once velious hits. tho you could also say that it's ****** up as it is already, so who cares. current p99 is just a beta for the new server anyhow.
I wouldn't think so since patch day repops were classic, simulating that shouldn't add anything that wasn't supposed to be in place in the first place
t0lkien
06-09-2013, 09:30 PM
Velious will not magically make everything better, just you wait and see.
Dear God but I'm looking forward to the AoW drama.
Sarius
06-09-2013, 09:33 PM
The real drama will revolve around lords/lady and Vulak I think
Alarti0001
06-09-2013, 10:45 PM
Only idiotic responses and rabid 12-year-old replies deserve insults.
Look at him, he started it. If he wants me to take his posts seriously then he should consider making serious posts. Instead it's just another dirtbag with a green name...
... how many is that? Sorry, I've lost count.
..... why should he take your posts seriously though?
Rhambuk
06-09-2013, 10:57 PM
..... why should he take your posts seriously though?
out of context...
I would hope that any "green name" would take any member's post seriously.
Sarius
06-09-2013, 11:00 PM
I think they tend to skip over Alarti's
quido
06-09-2013, 11:06 PM
Look Jeremy. You and Sirken can wave the whiner flag all you want. The fact of the matter is that this server is supposed to be a recreation of classic. Currently it is not. Who benefits from reverting it to classic is not really the point.
A proper recreation of classic would include other classic servers for people to choose from, so as to prevent hundreds of people from sitting on a spawn every time it's about to show up.
Rhambuk
06-09-2013, 11:10 PM
A proper recreation of classic would include other classic servers for people to choose from, so as to prevent hundreds of people from sitting on a spawn every time it's about to show up.
Very true, the server has too many players for 1 server but not enough for multiple. its a difficult situation no doubt, but does the variance really help other than limiting the amount of players/guilds...Willing, to commit to sort of dedication required here on p99.
quido
06-09-2013, 11:14 PM
I suspect a number of people who no longer play would play more if there were multiple servers to spread out the hardcore people. I'm not really advocating opening another server because I don't think they would want to, but I feel it is important to point out that other people are advocating "pure classic" without really considering the full scope of what it is that makes this classic.
fohkure
06-09-2013, 11:37 PM
do it.. remove the fucking variance, please. let them see that the top guilds will have the raid spawns staggered and timed to the fucking millisecond and they wont even have to track. sticky this thread and do it and when they come to complain about it and ask for a rotation or something, point them to this thread
To re-iterate what was said by others... Velious is your answer.
TMO cant lock down 3 expansions worth of mobs. The casuals can begin bottom-feeding while their doing NToV/dain/vindi/aow/yelinak/vulak/growth and the plethora of random zone dragons + maybe trak for some BP plat.
this made me laugh... how many players are you up to now
in TMO? how many of those only have 1 lvl 50 plus toon? 3 + years of nothing better to do than to roll a twink or quit and you guys really think the top guild wont be able to lock down everything of they so choose to? This same thing was said when kunark came out,, guess what?......... Jermey is right, if you wanna play and experience as close to a classic raid as we can get ,then this server is not for you.... or me for that matter. It has not nor will it ever change here.
Splorf22
06-10-2013, 12:33 AM
A proper recreation of classic would include other classic servers for people to choose from, so as to prevent hundreds of people from sitting on a spawn every time it's about to show up.
You aren't wrong. I think without variance the raid scene will suck as you say. However, the raid scene sucks NOW. 80% of high level players don't even want to show up. And if i have to choose between two bad choices I'm going to pick the one that's classic and fair over the one thats not classic and unfair.
Ultimately though I think we need some tokens just because we have 4x the high-level population any classic server would have seen.
Vexenu
06-10-2013, 12:33 AM
It would be possible to design a token system that allowed for competition, with the top guild receiving the most tokens as a reward for their effort.
At the same time, casual guilds could still spawn a limited number of mobs, which would at least allow them to make progress on epics. Hell, if you wanted to, you could make the lowest level tokens spawn mobs that ONLY dropped epic parts. The effect on the economy would therefore be nil, save for putting a dent in TMO's plat-for-epic trade, which if we're honest at this point is more like an extortion racket than a legitimate business.
And there really are a ton of very cool and non-obtrusive ways you could make a token system work. You could have the server randomly pop a raid mob every X days in a random zone that would drop tokens. The guild that mobilized the fastest and downed the mob would get the extra tokens. You could make certain tokens purchasable to act as a plat sink. You could implement a VP/epic style quest that guilds could do that would result in more tokens rewarded based on the number of people in the guild who completed it. You could have code in the server to randomly drop 1 token of each raid boss off any mob in the world once per week. Guilds would scramble to locate the tokens and players of any level would have a chance to strike it rich by selling tokens to high end guilds.
These are just ideas off the top of my head. With more serious thought and with collaboration from multiple experienced players, you could design a truly badass token system that would result in an improved gameplay experience for the vast majority of the server (including most of TMO) and that would still be closer to the spirit of classic than what exists now.
The result would be a server that operated in a fashion much closer to classic in terms of the raid scene than it does now, and certainly more than it would with no variance and 200 people sitting on spawns.
khanable
06-10-2013, 01:28 AM
Ick, tokens
Keep variance, add simulated server repops
I had seen a post stating we can download the eqemu code and implement some code for simulated server repops, but what are the actual chances any of it will ever been used?
I'd be willing to put in the time to give it a shot.
contemptor
06-10-2013, 01:38 AM
A proper recreation of classic would include other classic servers for people to choose from, so as to prevent hundreds of people from sitting on a spawn every time it's about to show up.
This is of course the only logical reasoning to the P99 socking/classic argument.
contemptor
06-10-2013, 01:40 AM
Ick, tokens
Keep variance, add simulated server repops
I had seen a post stating we can download the eqemu code and implement some code for simulated server repops, but what are the actual chances any of it will ever been used?
I'd be willing to put in the time to give it a shot.
I'm curious as well, considering the server management mentioned the possibility months ago before it faded into the wind. I could use a reason to legitimately learn perl.
Kagatob
06-10-2013, 01:43 AM
I suspect a number of people who no longer play would play more if there were multiple servers to spread out the hardcore people.
Also this wouldn't work unless there were cross-server IP checks in place because as everyone knows the fully immersed ones (most of which are in your guild, no offense to you personally) would simply multibox across every server and the number of actual humans added to the pool of people enjoying content would be lucky to increase by a third.
Khaleesi
06-10-2013, 08:52 AM
/sigh
the fact that you see it this way makes me want to tear out my eye balls and beat some sense into you with them (yes, i said i wanted to beat sense into you with my eyeballs). ANY guild has a shot at ANY mob with the current system. i'm not going to sit here and give out strats to people that arent clever enough to figure out what they need to do.
but i 100% guarantee you that if i led a guild of 20-30 total members (not total online), ANY GUILD, i would get a couple traks every month, a couple VS, a couple of anything we wanted. ONLY BECAUSE of the way the current system works.
but without variance and FTE, we'd be fucked. and we'd get nothing.
Defending variance by suggesting it evens the playing field?
Did you even play the original REAL EverQuest, or are you making this up as you go along?
I <3 Sirken's 12-year-old nerdrage responses. It almost makes him feel human
Mmm doesn't bode well for the only supposed 'fair' GM.
webrunner5
06-10-2013, 09:17 AM
There is not enough Hard Core players on this server high enough to have 7 or 8 guilds taking on high raid content. It ain't happening. So give it up. People that have real lives are not going to get up at 3:00 am in the f'ing morning to batphone and and kill a mob. Yeah, you will get killed all right, by your wife. :eek:
So most of you people are living in a dream world to think you are going to slay big, nasty Dragons day after day. :o
quido
06-10-2013, 09:48 AM
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Pulling with hide and invisibility is well understood now by most people on this server. Whether that was classic or not has been argued ad nauseum on these boards. Last i checked, changes will be made.
I wasn't around when Amelinda was here, but it seems that she did not fully understood what was actually preventing adds. After all this time, it seems that Harrison hasn't a clue either. Z axis exploiting is a pretty cool name, but I have no idea what you mean by it. Could you please explain how it works, and how TMO was using it to "exploit." I have seen you refer to this "documented" event hundreds of times.... Could you please explain what was going there?
Dolic
skipdog
06-10-2013, 11:36 AM
I don't think theres any debate, as far as the playerbase is concerned. I've never heard of anyone, even the top guilds, support variance. Though they may still get the majority of mobs it just makes them sit around for days waiting for it, it didnt really solve anything other than only allowing the hardest of the hardcore to compete.
I guess its better than not, if the server knew when trak was going to spawn instead of 2 guilds sitting at location for 2 days wed have 6 or 7 guilds flood the zone 1 hour before pop and it would be a worse shit show.
But at least guilds outside of the top 2 would have some sort of chane to fte
Not a single person supports variance?
Keep living in your fantasy world, man. Sirkin supports variance and I support his opinion on the matter 100%.
skipdog
06-10-2013, 11:43 AM
Ick, tokens
Keep variance, add simulated server repops
I had seen a post stating we can download the eqemu code and implement some code for simulated server repops, but what are the actual chances any of it will ever been used?
I'd be willing to put in the time to give it a shot.
Whoa whoa be careful there man. I got booted from BDA by Slydexx for literally voicing my support for variance in guild chat. No warning, no nothing. No personal attacks on anybody. Booted just for having an unpopular opinion. Better not let the other members see this post...
That Slydexx sure is a classy guy!
Rhambuk
06-10-2013, 11:57 AM
Not a single person supports variance?
haha okay okay, it has some support...
still the most unpopular thing since that dude claiming to be a combat medic washed out.
Variance, Velious, ninja resets(?). That is the future, no matter how much time you spend coming up with complex systems of *equally not classic* spawn randomization. And it is the best future you could hope for.
This thread and its ten thousand clones are a case study in why you don't build products based on what customers think they want. Sirken does a good job and half of you would have his head on a stake.
Do a thought experiment:
1.) Assume the management isn't retarded or actively trying to undermine their server
2.) Try to imagine why they leave variance the way it is
3.) Relax the muscles in your face and exhale your nerdrage as understanding dawns
Rhambuk
06-10-2013, 12:39 PM
VSirken does a good job and half of you would have his head on a stake.
Love sirken, the only issue I have after reading this is it looks like he thinks all casuals just want to be given loot and have their hand held...
fohkure
06-10-2013, 01:00 PM
the pve i did before going to sz was pretty tame and i dont recall there being a lot of drama, but on the servers that were similar to p99, ala rampant bitching, petitionquesting, screaming for GM rulings, FTE, poopsocking, etc., what did the GMs for the server do? surely they did something along the lines of either enforce a rotation or an ultimatum such as "if you cant fucking police yourselves im going to despawn every raid mob for a week until you learn" because i can only imagine the headache as a bunch of bluebies send you petition after petition day after fucking day screaming, in essence, "I NEED MY PIXEEEEEEEEEEEEEELS"
edit: i raided much more in-depth on sz and as such there was very little gm involvement. sony claimed that pvp held the resolution for most disputes.
Aeolwind
06-10-2013, 06:23 PM
the pve i did before going to sz was pretty tame and i dont recall there being a lot of drama, but on the servers that were similar to p99, ala rampant bitching, petitionquesting, screaming for GM rulings, FTE, poopsocking, etc., what did the GMs for the server do? surely they did something along the lines of either enforce a rotation or an ultimatum such as "if you cant fucking police yourselves im going to despawn every raid mob for a week until you learn" because i can only imagine the headache as a bunch of bluebies send you petition after petition day after fucking day screaming, in essence, "I NEED MY PIXEEEEEEEEEEEEEELS"
edit: i raided much more in-depth on sz and as such there was very little gm involvement. sony claimed that pvp held the resolution for most disputes.
Rumor had it that Tweety threatened to despawn every raid mob on the server and ban both guilds (DK and MS) till they decided to be reasonable.
Rule on emarr due to the above was 'race till you manage to sneak in a kill, then rotation after that.' Started in Kunark. VS & trak were still on rotation 2-3 years later. Epics were FFA, but they had the 'don't be a dick' policy in place. This rule was honored by the guilds knowing full well they'd get cockblocked out of everything if they broke it.
Much later in POP, GM's threatened to despawn Rallos Zek and all the Elemental Planes if the bitching/KSing/Training didn't stop and ban both guild leaders and disband both guilds.
Rhambuk
06-10-2013, 06:51 PM
Rumor had it that Tweety threatened to despawn every raid mob on the server and ban both guilds (DK and MS) till they decided to be reasonable.
Rule on emarr due to the above was 'race till you manage to sneak in a kill, then rotation after that.' Started in Kunark. VS & trak were still on rotation 2-3 years later. Epics were FFA, but they had the 'don't be a dick' policy in place. This rule was honored by the guilds knowing full well they'd get cockblocked out of everything if they broke it.
Much later in POP, GM's threatened to despawn Rallos Zek and all the Elemental Planes if the bitching/KSing/Training didn't stop and ban both guild leaders and disband both guilds.
Sounds like a great idea for p99
Stinkum
06-10-2013, 07:19 PM
Rumor had it that Tweety threatened to despawn every raid mob on the server and ban both guilds (DK and MS) till they decided to be reasonable.
Rule on emarr due to the above was 'race till you manage to sneak in a kill, then rotation after that.' Started in Kunark. VS & trak were still on rotation 2-3 years later. Epics were FFA, but they had the 'don't be a dick' policy in place. This rule was honored by the guilds knowing full well they'd get cockblocked out of everything if they broke it.
Much later in POP, GM's threatened to despawn Rallos Zek and all the Elemental Planes if the bitching/KSing/Training didn't stop and ban both guild leaders and disband both guilds.
Probably for the better..
There's way too much staff/developer time wasted on adjudicating the drama. Their time is valuable and better spent in other areas.
porigromus
06-10-2013, 07:21 PM
Get rid of any mechanic that isn't classic. The server is trying to be as classic as possible. Why not let the raid scene be classic as well for better or for worse? That is the objective isn't it?
Yes raiding wasn't perfect in classic, so was many other things but they are not customizing them? I thought classic was taking the good with the perceived bad. Taking it like it was then.
Skope
06-10-2013, 07:27 PM
Get rid of any mechanic that isn't classic. The server is trying to be as classic as possible. Why not let the raid scene be classic as well for better or for worse? That is the objective isn't it?
Yes raiding wasn't perfect in classic, so was many other things but they are not customizing them? I thought classic was taking the good with the perceived bad. Taking it like it was then.
You've got the wrong server in mind
Rhuma7
06-10-2013, 09:28 PM
FFA p99 with no GM intervention. Free to train and killsteal may the highest DPS/biggest asshole win.
We can all level up shadowknights and have a grand ol time.
t0lkien
06-10-2013, 09:39 PM
/dons FR gear.
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