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#1
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![]() Clearly variance isn't classic. But it was added in an attempt to sort out problems in the raid scene. General consensus is that it is more of a pain in the ass than it's worth, but I guess there's still debate there.
Why not retain but change how variance is implemented so its original intention is fulfilled? Some examples: -Create a check that determines when all variance flagged raid mobs are dead. Set a condition that once the last one is dead, to start a repop timer that all mobs sharing the same spawn time (say the 1 week ones) will share. Use variance to randomly pick when the mobs will repop and have them all repop at once (you could add a check that all the mobs need to be dead within x hours for this to actually occur, in the extremely unlikely case that mobs stay alive for an extended period of time). -Shorten variance so mob spawns are more likely to overlap while still being random. There's tons more ways this could be addressed, but there are some basic ideas to start. | ||
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#2
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![]() Simulated. Patch. Days.
Preferably that aren't ninjad onto the server after an unannounced, 2-pm-on-a-wednesday downtime. | ||
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#3
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I guess its better than not, if the server knew when trak was going to spawn instead of 2 guilds sitting at location for 2 days wed have 6 or 7 guilds flood the zone 1 hour before pop and it would be a worse shit show. But at least guilds outside of the top 2 would have some sort of chane to fte | |||
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#4
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![]() [QUOTE=But at least guilds outside of the top 2 would have some sort of chane to fte[/QUOTE]
Yeah, with 12 people showing up. And half of them level 46. Sounds like a plan. [You must be logged in to view images. Log in or Register.] I guess what I am saying if there was a better solution it would probably be in place by now. Lots of talk about the problem on the forums. But most want great loot with hardly any effort or work involved. That ain't happening. Go play WoW if you want that. | ||
Last edited by webrunner5; 06-09-2013 at 11:07 AM..
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#5
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no idea what your talking about..12 half naked level 46's, who said anything about being handed loot and not wanting to work for it? Variance isn't classic and should never have even existed. | |||
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#6
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![]() Variance is the lesser evil. I still can't figure out why this is so hard to understand. I guess if you intentionally grow a beard out of your neck fat then you probably aren't great at seeing things from other perspectives.
OP is right that any solution would have to be a partial one that includes variance, but the real answer is the addition of Velious raid targets. | ||
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#7
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#8
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#9
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Quote:
__________________
[5x Monk] Kobrakai (Dark Elf) <Flames of Reverence> (Agnarr) [60 Monk] Kobrakai (Iksar) <Transcendence> (P99 - Retired) [48 Monk] Kobrakaii (Iksar) <Transcendence> (P99 - Retired) [78 Monk] Kobrakai (Iksar) <The Chosen Few> (EZ Server) - See you soon, Space Cowboy. | ||||
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#10
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Something definitely needed to be done with the raid scene, and variance helped a little. At this point, without the addition of velius, tecmos idea of simulated patch day repops is probably the best short term solution. I have no idea why the variance, completely unclassic, is in place yet simulated path day respawns, closest thing to classic, is barely even considered... | |||
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