View Full Version : Spells: Cancel magic aggro
kaos057
06-29-2013, 01:59 PM
Cancel magic should not build up aggro. Currently if I pull with it, it takes a bit for my pet to get aggro off me. On live my pet took aggro instantly.
SamwiseRed
06-29-2013, 02:13 PM
pets dont take agro like they did on live today (no idea how it was in classic, didnt play pet class.) if you send a pet to attack a mob and sit, you'll notice the mob will come charging you when the pet first engages mob. it takes a round or 2 of hits for the mob to stay on pet and let you sit so ofc cancel magic gonna make it even worse.
SamwiseRed
06-29-2013, 02:23 PM
btw when you report bugs you typically post evidence to support your claim.
kaos057
06-29-2013, 07:48 PM
evidence? what do you want me to do? get fraps and make a video?
kaos057
06-29-2013, 07:49 PM
And its not about pet taking aggro. There should be no aggro to start with. The cancel magic line of spells are not supposed to generate aggro at all. Same with malosini line of spells (other than malo and mala).
kaos057
06-29-2013, 07:56 PM
Idk if this counts as proof of how it was in classic but:
http://www.magecompendium.com/pet-behavior-library.html
The primary determinant of the Hate Value of an attack is the potential damage that attack could have normally done. Thus Hate ignores both resists and criticals. All attacks with the same weapon or spell generate the same amount of Hate regardless of how much damage they actually dealt, even if they miss or are fully resisted. Spells that do not do damage have a Hate value assigned to them. Some, like Tash and Slow spells, have a high Hate values. Others, like Cancel Magic or Malosini, have a low Hate value. Healing and buffing an NPC's enemies also generates Hate.
SamwiseRed
06-29-2013, 09:23 PM
And its not about pet taking aggro. There should be no aggro to start with. The cancel magic line of spells are not supposed to generate aggro at all. Same with malosini line of spells (other than malo and mala).
dispels have always caused agro, if they didnt you could dispel a mob completely while it just stood there like a moran then pull. it was used for pulling because it is low agro but because it caused zero (wouldnt be able to pull if it didnt agro mob which would defeat the purpose)
SamwiseRed
06-29-2013, 09:24 PM
Idk if this counts as proof of how it was in classic but:
http://www.magecompendium.com/pet-behavior-library.html
blah blah blah Others, like Cancel Magic or Malosini, have a low Hate value. Healing and buffing an NPC's enemies also generates Hate.
not none :)
kaos057
06-29-2013, 09:38 PM
Ok well obviously I know it creates enough to pull a mob. But if you pull a mob with it, anyone else pc or pet could easily take aggro by doing anything at all. Even swinging and missing would steal aggro. On this server I can cast darkness and my pet takes aggro pretty fast. Using cancel magic it takes my pet quite a while to take aggro from me. Cancel magic could also pull light blue mobs on live and other light blue mobs would not socially aggro. On here it doesn't work like that at all.
kaos057
06-29-2013, 09:43 PM
http://everquest.allakhazam.com/db/rawspell.html?spell=48
hateamount 0
So I was right ;)
SamwiseRed
06-30-2013, 10:59 AM
maybe the problem isnt cancel magic but pets taking agro. like i said if you send your pet at a mob while sitting down, the mob darts after you until a round of melee or 2 from your pet is done. not sure how it was in classic but how live is now, pets hold agro p good.
also what triggers cancel magic to agro something if there is no hate value.
and lastly is that spell data classic or current? i think there is a classic spell database floating around.
Splorf22
06-30-2013, 11:51 AM
maybe the problem isnt cancel magic but pets taking agro
Cancel magic is almost no aggro. But neither are pets :(
kaos057
06-30-2013, 01:42 PM
on classic mobs always attacked if you sat down. It was actually a common strat to sit then stand right before it got to you then sit again when it got back to pet.
As far as initial aggro, if you pull with a damageless, hateless spell, the mob of course will start coming at you but anything at all could take aggro from you as long as it was something that did damage or had hate. Even if it was a resist or a miss it would still grab aggro. Spells that do damage dont generate hate because the damage itself generates the hate. But spells that do no damage have a hate modifier. Dispell and malosini spells have 0 hate. Tash does 350 hate i believe. Darkness doesnt have a hate modifier but it does damage so it builds more and more hate as it ticks. My pet has no problem taking the mob off me when I cast darkness on it. With cancel magic it has a hell of a time taking aggro off me. It should be the other way around.
SamwiseRed
06-30-2013, 01:54 PM
weird that malo would have 0 and tash 350.
enr4ged
07-05-2013, 07:05 PM
dispels have always caused agro, if they didnt you could dispel a mob completely while it just stood there like a moran then pull. it was used for pulling because it is low agro but because it caused zero (wouldnt be able to pull if it didnt agro mob which would defeat the purpose)
You can still generate 0 hate and pull a mob so his claim is completely legitimate...
It's like walking into aggro range of a mob but not doing anything else to it... you get on the hate list but at a 0 value... basically, the mob just knows you exist.
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