View Full Version : Game Mechanics: Hybrid Damage Cap Formula
Allizia
11-26-2009, 04:55 PM
Seems to be a bit off:
A warrior at level 22 can hit for 80ish with 200 strength and a 25 damage weapon (this is how I remember it, but all classes could do this with the appropriate weapon/strength)
A Pal/SK at level 50 can hit for 90ish with 200 strength and a 25 damage weapon
I remember the damage cap being completely removed in the 20's, but it's still in force on hybrids (Touch is level 34 and cannot hit over 74 damage with 255 strength and a 21 damage weapon)
Dabamf
11-26-2009, 08:07 PM
I too recall level 10 being a huge increase in dmg cap (before that, 2h twink weapons were pointless) and level 20 the cap is ompletely removed, for any class.
Allizia
11-26-2009, 09:10 PM
I too recall level 10 being a huge increase in dmg cap (before that, 2h twink weapons were pointless) and level 20 the cap is ompletely removed, for any class.
This is still in, all classes are capped at 20 damage max until level 10, then 40 damage max until 20. After 20 though the damage cap should be lifted on everyone.
As it stands now even a 30+ shaman is damage capped using Naggy hammer, which makes the hammer trash
Dabamf
11-26-2009, 11:40 PM
Yea that's what I meant, my comma skills were lacking
Danth
11-27-2009, 09:51 AM
Damage caps existed after level 20, supposedly. Most players never had the gear/buffs to reach those caps, so I was told. A super-twink might conceivably reach that point. I'm afraid I cannot provide specifics, as none of MY characters ever had sufficient gear to reach said caps if they did in fact exist. Perhaps another poster can provide more information.
The lower-level damage caps aren't perfect, but they're close enough to be deemed satisfactory. Case in point, at level 5 on P1999 I could hit for a max of 12 with a 6-damage weapon. On live that would have provided a 13 damage max hit. I don't deem that a significant enough difference to matter. I also recollect that my wife's Cleric traditionally had a slightly reduced cap relative to my Paladin, but it's been so long that I can't remember the specifics with any clarity. Anyway, point being, if the lower level damage caps aren't quite 100% spot-on, it's fair to assume that additional damage caps may not be exactly correct either.
Now, you note that the cap on P1999 seems to affect hybrids much more heavily than it affects Warriors. This perhaps bears some looking in to, but on Live, certainly, hybrids did have a more strict damage formula than pure melees had (changing this was part of the later hybrid class rebalancing).
Danth
Zarniwooop
12-15-2009, 05:29 PM
Monks hit for less than my goldfish at level 40.
Allizia
12-16-2009, 08:15 AM
I've noticed that it is extremely strength dependent here, instead of only increasing your chance to get a max hit, it actually raises your max hit significantly.
On a 50 rogue with a 13 damage piercer and 255 strength (higher then classic cap, I gained like 3 extra damage/swing just going from 251-255 strength) I normal hit for 63 and backstab for 285
I've seen buffed monks quad punch for 61 and kick in the high 100's before level 50
Mirak
12-16-2009, 06:20 PM
Does their still seem to be a problem with hybrid/melee damage caps? Or has this issue been explained/resolved?
odizzido
12-17-2009, 03:52 AM
A few days ago it was still not working right.
Matrim
12-17-2009, 05:52 AM
Still not working right. At level 24 with a 9 damage weapon, my bard is still capped at 18 for a max hit - the same max value he had at level 1.
This is a major issue, worthy of a priority response.
vageta31
12-18-2009, 04:14 PM
I thought I remember that in classic after level 20 the damage formula for at least non-melee classes was weapon dmg x 2 +1. I had an Ogre War Maul on on my shaman which is 17/50 and it hits for 34 max damage even after 20. Normally it should be 35 and *should* increase a bit with ogre str + buffs.
NotInventedHere
12-18-2009, 04:42 PM
I may be off on this, but I didn't think any class got any bonus damage from mainhand weapons until level 28. As a monk at level 28, I'm just now hitting for 19 max with my main fist (9/35 weapon) and 10 max with my practice 4/27 2hb shovel. I don't have super high str, though.
Mirak
12-18-2009, 04:47 PM
18 and 19 damage with a 9 damage weapon seems pretty dang low for anyone in their 20's... I mean, a level 1 caster, who has like no strength, hits for that with a 9 damage weapon.
Witness
12-18-2009, 05:22 PM
My level 26 bard has an 11 dmg and 8 dmg weapons and their max hits are 22 and 16 respectively, and has been this way since I was level 9..17 levels and the only extra dps I am doing is from my duel wield. If I use only 1 weapon I'm doing the same dps at 26 that I was at level 9..this seems WAY off.
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