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View Full Version : Spells: Necro bug summary


Dabamf
11-28-2009, 11:43 PM
**Updated Feb 11** I'd really appreciate a dev response to this. It has been almost 2 1/2 months and no word at all on a fix for any of these problems, which quite significantly effect necro viability.


ALL necro lifetap DOT spells (Leach, Vampric Curse, and Bond of Death) should last for 9 ticks (54s). This is in the spell description. But in game they only last for 7 ticks (42s). This is absolutely crippling our ability to regen mana, as a lich+BoD combo is supposed to be nearly mana-neutral, but without those 2 extra ticks it is no where near.

Leach (lvl 12 lifetap dot): Worthless
Vampric Curse (level 29 lifetap dot): Worthless
Bond of Death (level 49 lifetap dot): Only 2% more efficient than lifetap DD.


No pet is duel wielding except the 49 pet, and even then it only duel wields when handed 2 weapons.

Asystole (44 DOT/debuff) does 113 a tick at level 44 and scales up to 119 a tick at 50. It should start at 79 and scale upwards just a little. The spell right now is by far better than any other DOT.

Root
11-29-2009, 12:33 AM
I hope they fix the DW / 29 heal bug soon...

Insidious
11-29-2009, 03:29 PM
Thanks for making this, also I believe the lv 12 lifetap dot has the same problem and possibly the 49 one. Could we get some clarification from some higher level necs?

Bones
11-29-2009, 05:44 PM
Confirmed : The 49 pet also does NOT dual wield.

Skeletonya
11-29-2009, 07:01 PM
Its also hard to confirm, because of the how the hitpoint / mana system works, but im pretty sure Call of Bones is dealing more damage than its supposed to.

Its supposed to do about 11 damage a tick, but now its doing like 15 or so.

Insidious
11-29-2009, 08:12 PM
I thought our mana regen conversion were:

lv 8 = 2m / 4hp (Dark Pact)
lv 20= 4m / 8hp (Allure of Death)
lv 34= 8m / 16hp (Call of Bones)
lv 49= 20m / 32hp (Lich)

Is this wrong?

Dabamf
11-30-2009, 12:22 AM
That's correct insidious, those should be the numbers. Also I edited OP to include extra information.

If you have more to add, please post.

haiku
12-01-2009, 06:18 PM
Interesting bit of information....

I was messing around in Paw last night using the level 39 (caster level) pet spell, gave my pet a gnoll whip in his primary slot and a dagger of dropping in his offhand slot.

I saw both stuns (from the whip) and weakness (from the dagger) being cast in the combat log. Stupidly I didn't log it or look for a "lobobtik pierces..." message so I can't confirm if dual wield is working, but I saw off hand procs.

I'll try to repeat again tonight and come back with more definitive infos.

Halladar
12-01-2009, 06:29 PM
It might have already crossed your mind, but procs are independent of the number of swings. Proc rate depends on which hand a weapon is in (secondary lower proc rate than primary), the proc rate of the weapon in question (some have different proc rates, and your dex (guess this applies to pets as well, but stats and pets are different from stats and pc's)

Basically even if for some reason swings are set to zero for the offhand or disabled, if there is a flag of some sort for that slot for a proc, it wouldn't be surprising to see it fire.

All in how it is coded.

Dabamf
12-02-2009, 02:58 AM
Correct. Offhand weapons can proc even though the offhand isn't swinging. For a pet, that is. I don't know how it works for players.

Dabamf
12-15-2009, 05:13 AM
update/bump. See OP

Dabamf
01-11-2010, 01:20 PM
update bump

Dabamf
02-11-2010, 12:45 AM
bump

Excision Rottun
02-15-2010, 06:08 AM
bump

lyyfeleech
02-15-2010, 05:10 PM
bump

Haynar
02-17-2010, 08:59 PM
A fix is pending for the duration of the lifetap dots. The other issues are on my "To Do" list.

Haynar

Haynar
02-25-2010, 10:13 PM
I thought our mana regen conversion were:

lv 8 = 2m / 4hp (Dark Pact)
lv 20= 4m / 8hp (Allure of Death)
lv 34= 8m / 16hp (Call of Bones)
lv 49= 20m / 32hp (Lich)

Is this wrong?
To save me time, what are these spells currently doing? I think I stumbled on the issue, but if someone can let me know what they are currently doing it will save me some time with getting a fix done.

Haynar

Xaquin
02-26-2010, 12:19 AM
I have another possible bug to report. I'm a level 2 Necro currently and every time I cast my pet and kill a mob, directly after I loot the corpse my pet disappears.

I'm not sure why exactly. It was working just fine one session. I logged out and came back on later and wasted 5 or 6 bone chips trying to figure out what was wrong.

Level 2 DE Necro
Zone was West Freeport

again, I'm not sure what was going on, but it happened enough times that I figured I'd report it