View Full Version : Custom Content
mnemonikos82
02-10-2014, 07:26 PM
If, after Velious, you continue to play P99 and the devs decide to do custom content, what would like to see feature-wise and content-wise?
Kasyra
02-10-2014, 07:29 PM
Doesnt sound very classic to me.
radditsu
02-10-2014, 07:29 PM
Scaled mobs. Basically double hp/increase damage merbs to test our might.
Oh and luclin
A new server that follows the specific timeline of classic EverQuest
mnemonikos82
02-10-2014, 07:35 PM
Doesnt sound very classic to me.
Of course it's not classic, hence the "After Velious" and the "If". I've read several times that the devs have at least considered custom content after Velious is played out. I'm just curious how different people envision that. Not saying it would or should happen.
Kasyra
02-10-2014, 07:39 PM
Ok fine, i guess if i had to pick something custom without ruining the 'classic' element, id have to say new skins for pets. I played Rift for a while and one thing i thought was cool was that as you leveled up, there were different models for pets, especially necro pets.
Oh and maybe mounts.
odiecat99
02-10-2014, 07:42 PM
Leave it alone, then release a new server that sticks to timeline now that they got it down.
id play on it.
Blancy
02-10-2014, 07:43 PM
Honestly the best thing is probably to do the following, since after velious the server is no longer "classic" and we wont be limited to the heinous "classic" ruleset:
-Boost Experience rate by maybe 5X at least. There is no reason it should EVER take longer then maybe two weeks to max a character if you are playing every day. The exp rate on this server is horrendous and is certainly not "classic" by any means. This needs to be addressed immediately or I see a mass amount of players leaving the server VERY soon.
-Starter gear: Some of the best eqemu servers out there offer starting gear on venders for free. Nobody in their right mind wants to spend HOURS at camps. The best set of gear is probably something custom made with a decent click buffs on most (if not all) pieces of the gear.
-Mercenaries: Probably the greatest thing everquest ever invented. This is almost a necessity on this server now the way I see it. I've spent upwards of an hour in the past just trying to get a damn group. Mercenaries solve this problem as well as adding a whole new level of complexity to soloing.
-PoK books: Travel in this game is tedious and everyone knows it. PoK books were added to solve this problem. Just because something is "classic" doesnt necessarily mean we need to take it at face value.
-Boxing: So many people want to box and you are driving droves of players away from the server with this rediculous rule. Everquest has always been about boxing and that is how sony was able to keep so many subscriptions for so long. Taking away boxing is pretty much limiting your servers lifespan. Imagine if sony outlawed boxing how many people would quit?
mnemonikos82
02-10-2014, 07:46 PM
Honestly the best thing is probably to do the following, since after velious the server is no longer "classic" and we wont be limited to the heinous "classic" ruleset:
-Boost Experience rate by maybe 5X at least. There is no reason it should EVER take longer then maybe two weeks to max a character if you are playing every day. The exp rate on this server is horrendous and is certainly not "classic" by any means. This needs to be addressed immediately or I see a mass amount of players leaving the server VERY soon.
-Starter gear: Some of the best eqemu servers out there offer starting gear on venders for free. Nobody in their right mind wants to spend HOURS at camps. The best set of gear is probably something custom made with a decent click buffs on most (if not all) pieces of the gear.
-Mercenaries: Probably the greatest thing everquest ever invented. This is almost a necessity on this server now the way I see it. I've spent upwards of an hour in the past just trying to get a damn group. Mercenaries solve this problem as well as adding a whole new level of complexity to soloing.
-PoK books: Travel in this game is tedious and everyone knows it. PoK books were added to solve this problem. Just because something is "classic" doesnt necessarily mean we need to take it at face value.
-Boxing: So many people want to box and you are driving droves of players away from the server with this rediculous rule. Everquest has always been about boxing and that is how sony was able to keep so many subscriptions for so long. Taking away boxing is pretty much limiting your servers lifespan. Imagine if sony outlawed boxing how many people would quit?
Troll, this is a legitimate thread. Why the fuck did you have to go and make a NEW account just to respond with some jacked up shit trying to start a fight. I truly wish the forum had an ignore feature.
Rararboker
02-10-2014, 07:47 PM
Not sure if serious or troll. But if any of those are implemented, the server would tank.
Edit: The forums do have an ignore feature. It is quite handy.
Blancy
02-10-2014, 07:47 PM
ummmm.... what??
odiecat99
02-10-2014, 08:04 PM
Blancy no thanks on all accounts.
Skittlez
02-10-2014, 08:08 PM
If anything, I would like 'über' bosses like Diablo II and Diablo III. Fun.
Portasaurus
02-10-2014, 08:34 PM
If, after Velious, you continue to play P99 and the devs decide to do custom content, what would like to see feature-wise and content-wise?
http://s21.postimg.org/hijitnwl3/Lobster_Tail.jpg
idontbuff
02-10-2014, 08:44 PM
-Mercenaries: Probably the greatest thing everquest ever invented. This is almost a necessity on this server now the way I see it. I've spent upwards of an hour in the past just trying to get a damn group. Mercenaries solve this problem as well as adding a whole new level of complexity to soloing.
Who is this loser?
Calabee
02-10-2014, 08:48 PM
i disagree on all besides boxing, two boxing was the shit... miss it
My two favorite custom servers used to be Shards of dalaya and Stormhammer; i would check them out if youve have not already, if you are looking for custom content boxes
Clark
02-11-2014, 02:18 AM
Once Velious is expended; Luclin will be released. Anything else would just be plain stupid.
Only other option would be a wipe and redo of progression.
i disagree on all besides boxing, two boxing was the shit... miss it
Haha not me! 6 boxing PEQ, and 2 boxing vztz emulated wore me out!
Yumyums Inmahtumtums
02-11-2014, 02:30 AM
Honestly the best thing is probably to do the following, since after velious the server is no longer "classic" and we wont be limited to the heinous "classic" ruleset:
-Boost Experience rate by maybe 5X at least. There is no reason it should EVER take longer then maybe two weeks to max a character if you are playing every day. The exp rate on this server is horrendous and is certainly not "classic" by any means. This needs to be addressed immediately or I see a mass amount of players leaving the server VERY soon.
-Starter gear: Some of the best eqemu servers out there offer starting gear on venders for free. Nobody in their right mind wants to spend HOURS at camps. The best set of gear is probably something custom made with a decent click buffs on most (if not all) pieces of the gear.
-Mercenaries: Probably the greatest thing everquest ever invented. This is almost a necessity on this server now the way I see it. I've spent upwards of an hour in the past just trying to get a damn group. Mercenaries solve this problem as well as adding a whole new level of complexity to soloing.
-PoK books: Travel in this game is tedious and everyone knows it. PoK books were added to solve this problem. Just because something is "classic" doesnt necessarily mean we need to take it at face value.
-Boxing: So many people want to box and you are driving droves of players away from the server with this rediculous rule. Everquest has always been about boxing and that is how sony was able to keep so many subscriptions for so long. Taking away boxing is pretty much limiting your servers lifespan. Imagine if sony outlawed boxing how many people would quit?
Wtf
khanable
02-11-2014, 02:32 AM
luclin minus cats, the bazaar, and the nexus
only way to get to the moon is to take a rocket from steamfont (wait like a raft) until you get port spells
was required/recommend level shit in that expansion? remove that lame crap too
oh and no stupid mounts
oh and no stupid AA's, tune the content appropriately
Clark
02-11-2014, 02:48 AM
Hahaha. "take a rocket from steamfont"
Pheer
02-11-2014, 02:49 AM
king's court casino with a customized prize list for p99 placed in EC next to shady, shady selling the tokens
some kind of difficult/time consuming quest lines for a few key AA abilities for each class
basically what im saying is "PLZ GIVE ME FEARLESS/2 HAND BASH/IMPROVED HT OR LEECH HT OR SOUL ABRASION"
Psychok
02-11-2014, 03:50 AM
If boxing we're allowed OR if experience were sped up I'd quit. If I wanted to play an easy fast game I would not be playing p99 EQ.
I am interested to hear what this custom content would be but that seems like a long shot. Developing custom content to add onto the current Titanium EQ programming we play on now seems difficult (from programing perspective and from a legal standpoint).
bartly
02-11-2014, 03:59 AM
Build a giant wall in a zone just beyond Halas, and have it full of wights and super tough undead and chit.
Winter is coming...
Not srs.
Razdeline
02-11-2014, 04:01 AM
luclin minus cats, the bazaar, and the nexus
only way to get to the moon is to take a rocket from steamfont (wait like a raft) until you get port spells
was required/recommend level shit in that expansion? remove that lame crap too
oh and no stupid mounts
oh and no stupid AA's, tune the content appropriately
Pheer
02-11-2014, 04:01 AM
Build a giant wall in a zone just beyond Halas, and have it full of wights and super tough undead and chit.
Winter is coming...
Not srs.
frozen undead army invasion in everfrost actually sounds like a really cool velious release gm event
also snow in north ro the day of velious release imo
myriverse
02-11-2014, 07:53 AM
Cats! On the moon!
Quineloe
02-11-2014, 08:08 AM
My two favorite custom servers used to be Shards of dalaya and Stormhammer; i would check them out if youve have not already, if you are looking for custom content boxes
replacing crushbone orcs with CT lizards didn't feel that "custom" to me.
falkun
02-11-2014, 08:32 AM
I'll just leave this right here...
http://www.project1999.com/forums/showthread.php?t=11879
Rogean liked the idea, and realized everything would need to be retuned for Velious -> PoP.
Also, Rogean commenting on allowing key class AAs through epic-like quests is cool. I can't find the link, but basically allow EQ/AM3 rangers, FM bards, and other class-defining (early) AA through long quests that requires entire guilds to complete.
Wudan
02-11-2014, 09:38 AM
skip Luclin and add PoP zones (no PoK) with custom content and custom 1.5 epics
loved the PoP zones.
Daldaen
02-11-2014, 09:56 AM
Luclin.
Focus Effects - Gear gets a whole new depth to it. Collecting one of each useful focus was a fun challenge.
Tradeskills - TSes were finally useful, people actually bought stuff from all TSes. Earring of the Solstice used baking, smithing, fishing, brewing, pottery. All that stuff sold well. Also other excellent TS things were added in Luclin. Cultural armor 2.0, spiritstones and faithstones were totally boss additions to the game.
Flowing Thought - finally made a stackable stat and something attainable in several areas of the game. Not just endgame raiding
AAs - I have a reason to EXP on my Druid??? Awesome. Innate Camo is all I really care about. Other stuff like FT3, HA/HG/SCF/SCM/SCR/QD3 were all sweet additions too.
I don't really care about the bazaar, I'll take it or leave it. Nexus I really fail to understand the hate on. You can find a Druid/wizard port faster on this server than waiting for those stupid ports to send you to GFay, NK, DL, Tox or GD. Again take or leave. But having a hub where people hang out that is devoid of any threatening NPCs is cool. Vah Shirs, sure burn the town. Beastlords acceptable. Remove all rec/req from gear.
SamwiseRed
02-11-2014, 10:12 AM
soulbinders, maps, compass, spell slot saves would be nice custom features :)
Coridan
02-11-2014, 10:19 AM
Playable Kerra (not vah shir)
Fill in some of the gaps in the world map using later zones (like Scarlet Desert for Rujarkian Hills between Oasis and SKarana)
More quests for all level ranges
mgellan
02-11-2014, 10:26 AM
Build some new expansions that extend the existing world but retain the classic progression feel. Like:
Vengeance of the Vah Shir
For example, use Kerra Isle as a staging point for a kickass warrior clan of Kerrans (the Vah Shir, which enslave the traditional Kerrans) that are player playable, bent on the complete destruction of both good/bad Erudites and domination of all Norrath. Hated by all, lots of possibilities for GM events and scripted invasions like the Ring War. Use existing zones and link to Kerra and places in Odus to expand the map there and get more people into the W part of the world!
Rise of the Frogloks
Again, player playable race kicks the Trolls out of Grobb and takes over CT as a citadel for a Boss, turning it into a high end zone ala revamped CT except with frogs versus lizards. Lizards are exterminated. Alliances are made with good races against the evils, driving the Trolls into RM and LR. Again, re-vitalizes the S part of Antonica.
Plane of Knowledge
Turn the Plane into a high end raid zone reachable by spell, retain the books but need to fight to the stones and kill a boss level mob that guards them. Make a loot table thats pretty decent in and of itself. Enables access to Planes etc. via stones, would be cool multi-part raid that obviates the need to flagging as a barrier to entry - if you can kill the guard you get to zone into the plane. Guard difficulty increases with attractiveness of the destination.
A little imagination combined with creative linking of Luclin+ zones would make for some super cool Classic feel play!
Regards,
Mg
Darkyle
02-11-2014, 10:28 AM
Playable Kerra (not vah shir)
More quests for all level ranges
These :) great idea with the Kerra lol!
Archestratie
02-11-2014, 10:42 AM
I'll just leave this right here...
http://www.project1999.com/forums/showthread.php?t=11879
Rogean liked the idea, and realized everything would need to be retuned for Velious -> PoP.
I would like that too. +1 to that idea.
But some things that are after Velious buy still pre-Luclin classic include:
Runnyeye Revamp
Befallen Revamp
The Warrens
Stonebrunt Mountains
I'd like to see that make it in all together at some point. Maybe 9 months after Velious? As for a server that follows the original progression exactly, I'm not interested. I'm fine playing the content as it has been rolled out, and starting a new server that will have the same content will only split the community without giving any real benefit. If they're going to start a second server, it should be very different from the two they already have.
Still new to the server, but I'd really like to see Luclin on P99. I think the "classic" feel of EQ is tied to the fact that it is tiresome and can be a pain in the butt to get from one place to another or hunt down your spells. Adding Luclin only makes that travel aspect a slight bit easier, plus as mentioned makes TS actually useful. PoP is the next step, but I think once EQ reached the Planes it got a bit too munchkin-like and prescribed.
That said, I don't get the hate for the Vah Shir, but it would be hilarious to offer Kerra models as "classic skins" for them, I think! (Clearly I'm not thinking of the sanity of the developers who would have to actually put the work in to make that happen). Also, the idea of adding Planes tied to old-world cities is absolute genius and I would LOVE to see it happen! Perhaps bringing them in one plane at a time in some kind of event storyline like "The borders between Planes have grown thin with the waking of the Sleeper. Norrathian priests find themselves now as gateways between realms, able to meet the gods they revere... but at what cost to themselves or the very world they live on?"
Sarajo
02-11-2014, 11:08 AM
Same as I always wanted: Twice as many races and the freedom to choose any class, even if it meant your own town would hate you and your starting stats were ass.
Nuggie
02-11-2014, 11:09 AM
Honestly the best thing is probably to do the following, since after velious the server is no longer "classic" and we wont be limited to the heinous "classic" ruleset:
-Boost Experience rate by maybe 5X at least. There is no reason it should EVER take longer then maybe two weeks to max a character if you are playing every day. The exp rate on this server is horrendous and is certainly not "classic" by any means. This needs to be addressed immediately or I see a mass amount of players leaving the server VERY soon.
-Starter gear: Some of the best eqemu servers out there offer starting gear on venders for free. Nobody in their right mind wants to spend HOURS at camps. The best set of gear is probably something custom made with a decent click buffs on most (if not all) pieces of the gear.
-Mercenaries: Probably the greatest thing everquest ever invented. This is almost a necessity on this server now the way I see it. I've spent upwards of an hour in the past just trying to get a damn group. Mercenaries solve this problem as well as adding a whole new level of complexity to soloing.
-PoK books: Travel in this game is tedious and everyone knows it. PoK books were added to solve this problem. Just because something is "classic" doesnt necessarily mean we need to take it at face value.
-Boxing: So many people want to box and you are driving droves of players away from the server with this rediculous rule. Everquest has always been about boxing and that is how sony was able to keep so many subscriptions for so long. Taking away boxing is pretty much limiting your servers lifespan. Imagine if sony outlawed boxing how many people would quit?
Kind of sounds like P99 isn't the place for you, newfish.
In response to the OP: I would like to see some of the luclin in zones implemented in a way other than "cats on the moon." maybe add a new continent or something. I really enjoyed ssra temple. Also enjoyed other people playing beastlords. I would also like to see the LOY expac. Frogs were fun to play. Amphibians are very under represented on this server. ;)
Archestratie
02-11-2014, 11:17 AM
Oh. One other thing. If they do decide to do a custom content server in the future, I'd like items that have been removed like the Manastone or Rubicite BP to continue dropping but at a vastly diminished rate. I would love the chance to some day camp those things.
sox7d
02-11-2014, 11:19 AM
Honestly the best thing is probably to do the following, since after velious the server is no longer "classic" and we wont be limited to the heinous "classic" ruleset:
-Boost Experience rate by maybe 5X at least. There is no reason it should EVER take longer then maybe two weeks to max a character if you are playing every day. The exp rate on this server is horrendous and is certainly not "classic" by any means. This needs to be addressed immediately or I see a mass amount of players leaving the server VERY soon.
-Starter gear: Some of the best eqemu servers out there offer starting gear on venders for free. Nobody in their right mind wants to spend HOURS at camps. The best set of gear is probably something custom made with a decent click buffs on most (if not all) pieces of the gear.
-Mercenaries: Probably the greatest thing everquest ever invented. This is almost a necessity on this server now the way I see it. I've spent upwards of an hour in the past just trying to get a damn group. Mercenaries solve this problem as well as adding a whole new level of complexity to soloing.
-PoK books: Travel in this game is tedious and everyone knows it. PoK books were added to solve this problem. Just because something is "classic" doesnt necessarily mean we need to take it at face value.
-Boxing: So many people want to box and you are driving droves of players away from the server with this rediculous rule. Everquest has always been about boxing and that is how sony was able to keep so many subscriptions for so long. Taking away boxing is pretty much limiting your servers lifespan. Imagine if sony outlawed boxing how many people would quit?
i love you.
IMO, I think there should be a lore option where you permanently devote yourself to the gods and your character is sent to the Plane of Tranquility to do PoP raids, but can never go back to norrath. The only way you could see your friends would be in PoH and PoS (and maybe other planes with custom portals), but all PoP items would be no-drop. Maybe after you finish the Plane of Time, you can choose to go back to norrath with all your PoP gear, but can't touch any mobs over level 50 and can never return to the planes permanently thereafter. Also, no AAs and level-cap stays at 60 (no item reqs)... just to be a dick.
It'd give high levels something to do but at a large price and doesn't affect the people that want to play classic.
Jimjam
02-11-2014, 11:33 AM
Halfling Rangers.
Aaron
02-11-2014, 12:22 PM
I'd like to see the Planes of Power added, as mentioned before: (http://www.project1999.com/forums/showthread.php?t=11879)
Lavastorm/SolC
* Doomfire, the Burning Lands
- Solusek Ro's Tower
Ogguk (possibly a port from Arena?)
* Drunder, Fortress of Zek (Plane of Tactics)
Qeynos Catacombs, A'Kanon or (Innhotule)
* Plane of Disease
- Ruins of Lxanvom (Crypt of Decay)
Steamfont
* Plane of Innovation
Halas
* Plane of Justice
Plane of Fear
* Plane of Nightmare
- Lair of Terris Thule
Plane of Air
* Plane of Sky
- Eryslai, the Kingdom of Wind
North or South Karana
* Plane of Storms (possible druid port?)
- Torden, the Bastion of Thunder
Plane of Hate
Plane of Torment (reason being that Saryrn is most closely tied to Innoruuk)
Lower Guk (live side)
* Plane of Valor
- Halls of Honor
-*- Temple of Marr
Kedge Keep
* Reef of Coirnav (yes, I know Prexus is not directly related to the plane of water.)
Lake Rathetier
* Vegarlson, the Earthen Badlands
- Ragrax, Stronghold of the Twelve
The Hole
* Plane of Time A
- Plane of Time B
on the fence:
Plane of Knowledge: would not be in the game unless it was somewhere real f'ing hard to get to like through the Tower of Frozen Shadow Mirror.
I think if it just had a single zone in zone out like that and no portals/books to anywhere else then it would be okay.
(In my original draft PoK wasn't even listed... I just added the idea based on posts below)
For the zones that are located in cities: The location of the zone in would always be the corresponding race's Cleric or Shaman guild hall. (Possibly an alter of some sort or what have you.)
This adds a little bit of challenge because obviously you will have members of the raid party that would be KoS in these cities which would further add to the importance of factions in the game. (Alternately you could just invis through the zone every time.)
Also, this creates new life for old cities.
Note that while Kunark and velious zones will be all the rage for the next couple of years, thereby lowering the classic zone populations, the introduction of this version of PoP will reignite the need for travel in the old world zones. There will be multiple options open for low level players and no matter where they go there will be some high level players hanging around as well. This is something that we never see in EQ now, except in PoK on live (or EC tunnel in the case of this server.) Instead of creating one main hub , many cities will have people in them and therefor resons for low and high level players alike to revisit.
I would go as far as to say that most of the things that were added to PoK should be added to the old world cities (and Cabalis) instead.
(Druid and Wizard ports should never be useless in my vision! )
For the Planes that are located within the older planes (Fear, Hate, Sky, Growth) zoning in to the next zone would be a one way ticket. This makes it not possible to use this zone line as an easy way to clear agro and jump right back in. Also the zone line to the second Plane would be somewhat deep in the zone, requiring you to clear your way to torment from Hate (unless the zone was already cleared). Whether or not you need to have killed Inny to be flagged for Torment remains in question (I could care less either way).
I’m on the fence about where to put Plane of Time so I just figured The Sleepers Tomb being the end game in Velious would be appropriate. ( EDIT: Someone suggested leaving out PoT all together... not a horrible idea. )
Level cap increased to 65 with PoP
AA's (if implemented) are capped per level and you can never get them all. You have to specialize.
Re-specialization is an option via a semi-complex quest.
Minimum level requirement (if the zone is even implemented) to enter PoK (somewhere between 46 and 60).
Give mages the ports to the elemental planes.
Disease = Innothule
War = Arena
Valor = Rathe Mtn
Justice = HHK
Innovation = Steamfont
Storms = EK
Underfoot = Hole
Lock the rest. No point in time, as the story will be DRASTICALLY changed here.
I'd prob add POK, Wiz port only, quest hub. Stones down to Norrath, but none up and the plane is unbindable.
Daldaen
02-11-2014, 12:39 PM
Meh while unique and all... PoTranquility was awesome.
If people are really so butthurt about PoK, just make PoTranquility be a zone Druids and wizards get a port to at level 60.
Having a hub to easily access the few high end zones allows PuGs actually form. Instead of it being just clique/guildquest. Where you never have PuGs forming cause you have to travel all over the Fing place to get a group. Now it's fine since there are only a few high end zones like Sebilis, Charasis and Chardok/Karnors. Add in 15 high end zones and that won't happen.
sox7d
02-11-2014, 01:18 PM
PoK should be a wizard self-only port. The class is gimp as fuck, but maybe they could be the class that excels in non-combat situations. Have quest items available or turn ins that would require a wizard to go to do them for you (some NPC needs research done/something learned and you have to get a wizard to do the turn in to get the research back from plane of knowledge.) Maybe they get access to cheaper tradeskill supplies or PoP crafting materials that they can sell to players on Norrath. Plus, you know, transportation.
SwordNboard
02-11-2014, 01:38 PM
Nvm.
Daldaen
02-11-2014, 01:40 PM
I think people would hate on PoK less if the port stones were a one way trip out of PoK like the Firepot room is.
No one is bitching that the Firepot room was allowed to be bound in for weeks here.
sox7d
02-11-2014, 01:41 PM
I think people would hate on PoK less if the port stones were a one way trip out of PoK like the Firepot room is.
No one is bitching that the Firepot room was allowed to be bound in for weeks here.
no one uses the firepot room
Daldaen
02-11-2014, 01:43 PM
no one uses the firepot room
Except no.
I'm bound there and I've never, ever, gated or died and seen the room totally empty. There almost always is atleast 1 or 2 people in that room.
sox7d
02-11-2014, 02:17 PM
There almost always is atleast 1 or 2 people in that room.
k
Coridan
02-11-2014, 02:25 PM
Wasn't there a big scary monster that went by there to kill everyone bold enough to bind there?
nilzark
02-11-2014, 02:32 PM
Very simply have MOBS pop in different places so you're never sure how that dungeon raid is going to turn out. What if the Frenzied Ghoul suddenly went roaming? Or other similar MOBS around the world/planes.
heartbrand
02-11-2014, 02:44 PM
You can't have PoP content without AA's.
Reguiy
02-11-2014, 03:01 PM
All planes from PoP on a scaled down level.
loramin
02-11-2014, 03:01 PM
Wasn't there a big scary monster that went by there to kill everyone bold enough to bind there?
A dragon (Faydedar I think) spawns near there, but he's usually killed very quickly by raid guilds so there's little risk to firepot users.
mgellan
02-11-2014, 03:06 PM
A dragon (Faydedar I think) spawns near there, but he's usually killed very quickly by raid guilds so there's little risk to firepot users.
It was a little scary to use the firepots when everyone was raid suspended and Fay survived more than a few minutes! If you sit in the room you'll see it's heavily used with ppl flitting in and out as well as a few nekkid ppl waiting for rezzes...
Regards,
Mg
Nydosa
02-11-2014, 03:22 PM
I would love to see some sort of passage discovered between Odus and Faydwer. It could possibly fit in with the introduction of Stonebrunt, but it's very difficult to make it all graphically fit together. The sea to the left of Odus on the map (Abysmal) exists, but all zones past Velious look horribly misplaced when near a pre-Velious zone.
Still, if it could be done, it'd be interesting to see Kerrans that settled the continent of 'Luclin' between Odus and Faydwer. The only dock on the right side of Faydwer is in Felwithe, which would also look fairly silly since they didn't build an exit from the water-ways into the ocean that it sits on. You could fix that by putting the Gulf of Gunthak on the right-hand side of Faydwer, but then you're really screwing with zones and diving into a highly customized dealie.
Things that I think could fit-in, and be done well.
1) Beastlord class balanced for classic-era
2) Luclin-era dungeons balanced and scattered around the classic map
3) Expand on Odus' outdoor zones - such an underutilized "continent".
Anything Luclin-era, in my eyes would:
1) Need horribly animated models replaced with old-world ones
2) Need loot re-balanced
3) Need any evidence of Vah Shir buried deeper than anyone wants to talk about.
sox7d
02-11-2014, 03:37 PM
i don't think people should be able to use the firepots room.
would it be bannable to wait and list all the names of people i see bound there, then lure them into towns and rebind them?
loramin
02-11-2014, 04:12 PM
i don't think people should be able to use the firepots room.
would it be bannable to wait and list all the names of people i see bound there, then lure them into towns and rebind them?
What?!? First of all, shits classic.; there was a period on live where you could bind at pots also. Second, even if you tried doing that it wouldn't work; they'd have to be in the same group as you for you to bind them. But ... why on earth would you do that?
Third, with Velious coming being bound at the fireports is going to be a much bigger disadvantage.
sox7d
02-11-2014, 05:01 PM
What?!? First of all, shits classic.; there was a period on live where you could bind at pots also. Second, even if you tried doing that it wouldn't work; they'd have to be in the same group as you for you to bind them. But ... why on earth would you do that?
Third, with Velious coming being bound at the fireports is going to be a much bigger disadvantage.
i dont care, i dont think they should be able to
mgellan
02-11-2014, 05:04 PM
Third, with Velious coming being bound at the fireports is going to be a much bigger disadvantage.
It'll be a sad sad day but yeah, at some point in Velious (probably early on) being bound at pots will be more trouble than it's worth. Goodbye quick trips between Halas and EC Tunnel to do Alchemy!
When was Surefall Glade port implemented? Luclin, POP? That'll suck.
Regards,
Mg
Elmarnieh
02-11-2014, 05:10 PM
I always liked Fabled Mobs.
loramin
02-11-2014, 05:23 PM
When was Surefall Glade port implemented? Luclin, POP? That'll suck.
Velious :)
http://wiki.project1999.com/Circle_of_Surefall_Glade
loramin
02-11-2014, 05:25 PM
i dont care, i dont think they should be able to
Well that's lovely; when you create your own emulated Everquest server I'll look forward to your no-bind fireports.
baalzy
02-11-2014, 05:25 PM
It'll be a sad sad day but yeah, at some point in Velious (probably early on) being bound at pots will be more trouble than it's worth. Goodbye quick trips between Halas and EC Tunnel to do Alchemy!
When was Surefall Glade port implemented? Luclin, POP? That'll suck.
Regards,
Mg
Do what I'm doing.
2 chars of the same class.
1 to bind wherever the hell it want. 1 still at the firepots so I can farm up old world like a boss.
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