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View Full Version : Game Mechanics: Not taking full damage when sitting from melee hits


Nirgon
02-25-2014, 03:40 PM
Noticed I was sitting and got hit for 83 instead of cap of 120.

Think a change to red at some point caused this? Not sure, but I am pretty sure it was working here at one point.

koros
02-25-2014, 03:43 PM
Don't ever recall it working. I think it's been posted about several times.

Nirgon
02-25-2014, 04:04 PM
Shit's p.classic atm. Gotta say.

Whenever this one can get nailed down is completely fine with me.

Daldaen
02-25-2014, 04:05 PM
Sitting doesn't properly put you at the top end of the DI, but it does certainly increase the accuracy of a mob attacking you.

I seem to recall sitting being a max hit also but meh. Not nearly as big an issue since people aren't staring at their book to med and can mouse wheel into 3rd person :P

Nirgon
02-25-2014, 04:09 PM
Getting hit for max sitting is something pvp players will remember all too well :P.

Almost lost a manna robe in PoM to duelist rogue cuz of it.

nilbog
02-25-2014, 04:19 PM
It was working at one point, then it wasn't. Not sure what happened, but it should be the npcs max possible hit if sitting.

Nirgon
02-25-2014, 04:23 PM
I think it was some fix to red for players at low lvls hitting too much in pvp? I remember an SS showing up of someone on red critting for like 300 at lvl 20 with a weighted axe in Unrest and lots of attention surrounding it.

At any rate I'm sure aside from being a simple fix, its an annoying code dig to find the right place to change it.

Mac Dretti
02-25-2014, 04:24 PM
Alecta made changes to how sit damage is computed for red because it was using the highest possible damage instead of being appropriate to the attacker/weapon/skills/str etc...

He doesn't read server bugs, only red AFAIK, so you should alert him of this since it may require his input.

Nirgon
02-25-2014, 04:32 PM
^ that about matches the memory of how this all went down. Lvl 30's hitting for max of a lvl 50 instead of a lvl 30 on sit.

So it's jumping the max logic to compute it as a regular swing... but not grab the max and ensure the hit.

Haynar
02-25-2014, 04:33 PM
Not sure, but I though when you sat, if whoever hit you had a double attack, both hits would be max damage? Or a triple would be three hits for max? Anyone remember this details?

H

Iumuno
02-25-2014, 04:33 PM
Not sure, but I though when you sat, if whoever hit you had a double attack, both hits would be max damage? Or a triple would be three hits for max? Anyone remember this details?

H

Yes they would all hit for max damage.

koros
02-25-2014, 04:41 PM
Agreed.

nilbog
02-25-2014, 04:42 PM
Yes they would all hit for max damage.

Daldaen
02-25-2014, 05:00 PM
The game would lag occasionally and if you were sitting and 3 mobs came up to you and swung all swings from all 3 mobs would be max hits. It was especially painful when DS PLing off a large train and a lag spike hit you, the mobs would all get a round or two of max hits with few misses.