View Full Version : Ranger Spells
Harmonicdeth
03-03-2014, 09:26 AM
Ranger spells Firefist and Panic animal are restricted to lvl 255 for us :( Its what we were hoping for! ALL IS LOST! Just kidding, but that was a bummer seeing that.
Daldaen
03-03-2014, 10:05 AM
http://www.tski.co.jp/baldio/patch/20010221a.html
Velious Release December 2000
Linked Patch February 2001
This is classic. Rangers cannot use those spells until 2 months into Velious.
Harmonicdeth
03-03-2014, 10:20 AM
Well I stand corrected then, thanks for that clarification.
Spells being restricted to lvl 255 is a bug, regardless of their release date.
Daldaen
03-03-2014, 11:16 AM
Sort of...
That's how they display when the spell is set to a certain class but is beyond era/patch for that class to have the spell.
If you want to get really specific... Spells should only read the level YOUR class can use it. IE Superior Healing would read:
Level: 53
For a Druid
Level: 34
For a Cleric
CANNOT USE
For a Wizard
That is a longstanding bug and I'd imagine difficult to change in coding. If you wish to bug report it though, that belongs in normal bugs not Beta.
Again, if a spell is level restricted to 255 for a specific class, just like Spell: Invisibility to Undead (http://www.project1999.com/forums/showthread.php?t=141659), then it's something to be fixed. In this case to level 39, according to the wiki (http://wiki.project1999.com/Invisibility_to_Undead). There's no coding needed for this, it's a single spell property edit in the spell file.
Now if the spell is supposed to be in-game or not is another story.
Darkyle
03-04-2014, 07:03 PM
Ranger spell Strength of Nature also listed as 255
Daldaen
03-04-2014, 07:27 PM
http://www.tski.co.jp/baldio/patch/20010109.html
The spell 'Strength of Nature' is now available to Rangers.
1 Month into velious patch.
Darkyle
03-04-2014, 07:55 PM
Just posted in case it's not intended
jaybone
03-09-2014, 08:28 PM
Why force us to wait for these spells? 3 years of kunark not classic.
Daldaen
03-09-2014, 09:34 PM
Solid argument IMO.
The 3-4 months that followed Velious that added hybrid spells, as well as the spells added to casters sold in EC, should be put in at launch.
But thats up to Nilbog to decide if she wants to do that.
jainiseq
03-13-2014, 06:56 PM
oh the topic of ranger spells, there are a few that should be added to the vendors in Nro, since we cant go pick up spells from Gfay and EC.. Cinder Jolt and Str of Nature.
kylok
03-13-2014, 10:33 PM
Solid argument IMO.
The 3-4 months that followed Velious that added hybrid spells, as well as the spells added to casters sold in EC, should be put in at launch.
But thats up to Nilbog to decide if she wants to do that.
:eek:
Storman
03-19-2014, 09:24 PM
i AGREE WITH jAYBONE Why wait for the spells for the ranger or any other class that had spells 60 days in. They should be tested This Is Beta Right. I also think that they should be in when Velious goes live
Daldaen
03-19-2014, 09:28 PM
If thats the case, you can make that argument for any patch that fixed/changed Classic/Kunark contact that happened to be released in Velious.
Stuff like:
Snare/Root stacking
Epic Revamps
Druid Track skill change
etc. I am ALL for these being changed on Day 1 of Velious, 3-years of Kunark isn't classic indeed and waiting even more for those is sad. But I understand why they probably won't do that.
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