PDA

View Full Version : Game Mechanics: Necromancer Feign Death needs 15 min duration + 2 minute pet suicide


tristantio
04-16-2014, 03:04 PM
Necromancer Feign Death history:

Infinite duration (everlasting pet)
15 minute duration
Infinite duration (2 minute suicidal pet)
Infinite duration (everlasting pet)



The "Feign Death" spell, when cast by a Necromancer, will now have a fixed duration.
The Necromancer will receive several warnings prior to the spell wearing off.
This change was necessary because some Necromancers found a way to gain
experience through their pet while being AFK for an extended duration, such as
being in bed for the night. Note: This does not affect Shadowknights or Monks.


http://www.tski.co.jp/baldio/patch/20000217a.html

This is from a patch prior to this one (http://www.tski.co.jp/baldio/patch/20000428.html) which is a patch date we are past (being as we can no longer bind at TD firepots).


Found from http://web.archive.org/web/20010618043454/http://eq.castersrealm.com/spells/spelldescriptions.asp?Id=407&Page=2 goes with my previous findings on the issue:


This is one of those spells that I ALWAYS have memorized... I'll remove gate if I have to but I'll keep this spell memed as my last defense. I can't even begin to tell you how many times this spell has saved my life. After the recent patches you can play dead as long as you don't get up (used to be this way, then they switched it to 15 min max duration, now its back to unlimited) however, your pet WILL suicide after you play dead for 2 minutes. Eldanon Shadowwalker Necromancer of 34th Circle - The Nameless


Currently (and for as long as I can recall) on p99 we have infinite FD duration and everlasting pet.

You can also currently be FD and if the pet kills something worth XP (normally a very low light blue or high green for this to happen) you DO receive XP as a necromancer (and loot rights, yet get to avoid any faction hit), which is what I believe these old patches were meaning to address/fix.

tristantio
04-16-2014, 03:28 PM
http://web.archive.org/web/20000106220004/http://eq.castersrealm.com/

Check out the news items there:

01/04/2000

NECRO FEIGN DEATH BUG

Gordon has opened up the discussion over at the Everquest Gameplay Forum to assess player opinion on whether the bug allowing Necromancers to feign death without their pet dying should be fixed or left as is.


Seems necro pets used to die when the nec would FD? And was eventually changed as a result of a bug (also in this time frame, charmed pets would not break charm when the nec FD:

01/06/2000

TEST SERVER NEWS

Bukaru, one of our longest Test Server reporters, sent in the latest test news. The summary:

Druids are getting a tracking increase.
Charmed Necromancer pets will no longer remain loyal after casting Feign Death. Summoned pets are not being altered.


Was this ever in p99? (charmed pets staying charmed while a nec does FD)

tristantio
04-16-2014, 03:31 PM
http://web.archive.org/web/20000301131136/http://eq.castersrealm.com/

02/25/2000

TWO MINUTE PET DEATH CONFIRMED

Whilst addressing an issue in relation to Shadowknight pets, Abashi confirmed that the proposed Feign Death changes are going to be implemented with a pet duration of 2 minutes.

Scrubosaur
04-16-2014, 03:57 PM
Is it possible for a necro to FD and get experience via pet? If so, then is the exp penalty for letting a pet do 100% of the damage wrong? And if there is no way for a necro to get any exp from pet killing a mob then this is probably a null fix since that was the reason for its creation.

Haynar
04-16-2014, 03:58 PM
I thought live would drop summoned sk pets after 2 min at one point.

I cannot remember for sure.

But I remember something about hoping to clear aggro before lost pet.

H

tristantio
04-16-2014, 04:08 PM
Is it possible for a necro to FD and get experience via pet? If so, then is the exp penalty for letting a pet do 100% of the damage wrong? And if there is no way for a necro to get any exp from pet killing a mob then this is probably a null fix since that was the reason for its creation.

Hey Scrub, pet history on p99 has been (I believe this is 100% accurate):

No penalty if caster does a point of damage
If caster does 0% to 49% damage, split XP 50/50 with pet


We're at the second one (if your pet can solo something without you damaging it, you get full xp).

tristantio
04-16-2014, 04:09 PM
I thought live would drop summoned sk pets after 2 min at one point.

I cannot remember for sure.

But I remember something about hoping to clear aggro before lost pet.

H

I never had a sk high enough for FD back in the day, but notes seem to indicate it was targetted just at necs (unless shd's got scooped up in the same patch by mistake).

Scrubosaur
04-16-2014, 04:16 PM
But if you are FD pet does not get aggro from mobs. So how are you supposed to AFK feign death and have your pet attack mobs (let alone kill solo - my pet usually can't handle a green).

tristantio
04-16-2014, 04:18 PM
My guess is that is another thing that needs to be fixed (pets getting agro when master is FD).

Scrubosaur
04-16-2014, 04:35 PM
Ya I thought that was in game to prevent necros from FD farming trivial named.

Brocode
11-14-2014, 05:26 AM
so we are asking to add a fix to a problem that does not exist, or doesnt bother since pet already eat lots of your xp, that was later removed, non sense and i am not even a necro.

By the way pet Faction was adressed 5 years ago
Pet faction was classic and we implemented it as such. Whether or not it should be considered a legitimate way of leveling is a gray area. People on live did it all the time; members of the dev team did it on live

http://www.project1999.com/forums/showthread.php?t=1637

wycca
11-15-2014, 01:12 AM
As scrub said, the problem (back in 99) was the complaints about necro's fd afking with pets holding camps. They made it so pets suicided, but it didn't impact other pets (such as sk pets, or shm pets, since they were so weak). There was a ton of necro hate classically in these eras until all these nerfs hit.

hextasy
11-16-2014, 05:26 PM
yes, there was a lot of necro hate on live.

batmaus
12-04-2014, 12:32 PM
Damn Just Facts, did a necro pet kick your dog or something?

In all seriousness, bumping this won't do anything. The GMs/Devs/Whatever do not make change decisions depending on what is at the top of the forum list. Especially if it's only one or two people griping about it. <3

Uteunayr
12-04-2014, 08:27 PM
Damn Just Facts, did a necro pet kick your dog or something?

In all seriousness, bumping this won't do anything. The GMs/Devs/Whatever do not make change decisions depending on what is at the top of the forum list. Especially if it's only one or two people griping about it. <3

So what you're saying is... They are not going to fix the opt out of RnF? Lol.

Brocode
05-06-2015, 07:42 AM
btw, patch from 2000 03 21



March 21st, 11:00am
-------------------
.
.
.

*Feign Death and Pets*

The Feign Death spell will no longer wear off. This change had been made due to an issue that was discovered that allowed Necromancers to solo creatures while feigned and AFK. The change had some unintended effects, as we discovered that there are a few cases where someone could be legitimately feigned for a longer period. Instead of having the spell wear off, any summoned pet will automatically suicide 2 minutes after its owner feigns. This is the solution requested by most of the players who voiced an opinion, and should serve the same goal as the original change.


https://web.archive.org/web/*/http://www.everquest.com.tw/download/patch/*

ps: just bored at work and saw related-

Grimjaw
05-06-2015, 01:15 PM
But if you are FD pet does not get aggro from mobs. So how are you supposed to AFK feign death and have your pet attack mobs (let alone kill solo - my pet usually can't handle a green).

"/pet guard here" is suppose to make your pet actually GUARD the area, and attack anything on sight. Not just "Pet Stand here". /pet guard here needed to be used VERY carefully!!

Nirgon
05-06-2015, 01:21 PM
yeah iirc pet guard here would cause it to attack shit and not just sit there doing nothing

whether or not it was "smart" enough to only attack things that were threatening/scowl to master or otherwise not on a faction I don't know for sure didn't play a pet class

koros
05-06-2015, 03:06 PM
Pretty sure pet didn't attack things. It just had the same faction as you, so it would get attacked by things that would attack you. It was changed to beta neutral or just plain factionless down the road.

Kavious
08-11-2023, 07:04 PM
I had always wondered about the Feign Death duration timer and stumbled across this thread. I played a Shadow Knight during Velious and I had this FD timer bar as well (like a breathe meter)

One of the things I'll never forget was wondering what happens when the timer hits the end of its 15 minutes. No one I asked knew. So one day I tested it out, thinking maybe it will force me to stand up. Nope. It killed me. I took a real xp death and had to do a CR

This is something p99 should have?

mcoy
08-11-2023, 08:57 PM
So one day I tested it out, thinking maybe it will force me to stand up. Nope. It killed me. I took a real xp death and had to do a CR


Now that sounds classic!

-Mcoy

Jimjam
08-12-2023, 11:54 AM
"/pet guard here" is suppose to make your pet actually GUARD the area, and attack anything on sight. Not just "Pet Stand here". /pet guard here needed to be used VERY carefully!!

I played a couple of necromancers very early in my eq career. Not to particularly high level, but I did use pets. I remember reading about pet guard here in the kunark manual, but to my disappointment it didn't seem to do anything differently to /pet stand here ... I was hoping it would crump passing pathers.

Perhaps the command didn't kick in until higher levels, or the pet had a tiny aggro radius at low levels. To me it felt like either a command that had never worked, or a mechanic which had been removed before kunark dropped in UK.

Dolalin
08-12-2023, 02:41 PM
I played a couple of necromancers very early in my eq career. Not to particularly high level, but I did use pets. I remember reading about pet guard here in the kunark manual, but to my disappointment it didn't seem to do anything differently to /pet stand here ... I was hoping it would crump passing pathers.

Perhaps the command didn't kick in until higher levels, or the pet had a tiny aggro radius at low levels. To me it felt like either a command that had never worked, or a mechanic which had been removed before kunark dropped in UK.

Pet guard here having it attack mobs was changed either in beta or soon after release. It wasn't in the game very long.