View Full Version : Proof that Water Pets are supposed to have significantly increased health regen:
Theturtlehermit
05-10-2014, 03:49 AM
http://www.watson.org/~wander/eq/index2.html
There are other sites that prove what im saying. I know im not crazy. I played mage in classic EQ and the water pets HP regen was crazy. Also the water pet is supposed to have a HIGHER poison resist. I leveled from lvl 5 (rattlesnakes) to lvl 14(cistern asps) on NOTHING BUT FUCKING SNAKES because they were weaker and because the water pet NEVER GOT POISONED!!! NEVER!!! NOT EVEN ONCE THE WHOLE TIME!! NOTHING BUT SNAKES!! Im really serious here. But I understand this is only a personal anecdote.
There are many examples of what Im saying to be true. SOmeone has already in the past brought up the fact that the pets do not cast their elemental spells at the proper classic rates as well. Can anyone with some authority comment on this? Thanks.
Zuranthium
05-10-2014, 05:37 AM
You are correct. They still haven't fixed it on this server?
The Fire Pet is also not supposed to instantly have damage shield as soon as it is cast, although I'm quite fine with that not being fixed (or has it been)?
The link you showed doesn't talk about water pet immunity, though.
On Allakazam's Magical Realm I constantly posted Magician guides since early 2000 that talked about these things.
Here's one I found from 2001 where I specifically talked about the Water Pet's fast regen and poison immunity - http://everquest.allakhazam.com/db/classes.html?class=12&mid=100662102725701
Theturtlehermit
05-10-2014, 11:26 AM
yes it does show something.. you just have to click on "pet comparison"http://www.watson.org/~wander/eq/elementals.html
Theturtlehermit
05-10-2014, 11:30 AM
"The last place to hunt from level 8-12 is in the east commons. Here you will see darkweed snakes practically carpeting the ground. Use a water pet to kill them because they have a VERY nasty poison attack, and the water pet will totally negate the effects of it. You will be able to take them fairly easy even if you don't give your water pet a rusty two-hander. With a rusty two-hander you will beat them into oblivion.
Theturtlehermit
05-10-2014, 11:33 AM
WHy is this is the bugs forum ? lol
Theturtlehermit
05-10-2014, 12:18 PM
If I remember correctly, the water pet healed two or three times as fast as the other elementals. It was really really a noticeable difference.
Zuranthium
05-10-2014, 10:57 PM
The Water Pet's regen wasn't THAT much faster, but it was definitely significant. It was also comparatively faster at the lower levels than the higher levels, so I'm pretty sure Water pets at all levels had the same numeric bonus.
I remember the Water pet healing from nearly dead to full health 2x as fast as the Earth pet at lower levels, although the Water pet of course had less health. Given that the base regen is 6 health per trick for pets until level 39, I'd say the Water pet was healing 4 extra health per tick.
I've seen exact statistics at some point but I can't locate them now.
Nirgon
05-11-2014, 01:59 AM
Earth pet def had slow regen compared to others.
Fire pet def resistant to fire (I think it is here).
Theturtlehermit
05-11-2014, 02:17 AM
love that siggy nirgon lol
Zuranthium
05-11-2014, 06:48 AM
Earth pet def had slow regen compared to others.
No it didn't. The Earth pet simply had a lot more health than any other pet in the game, which meant it took longer to regen to full health.
Theturtlehermit
05-12-2014, 02:07 AM
Any dev or mod or whatever wanna comment on this? Is it acknowledged that this was classic? Are you planning on making this feature live on the server? If no, why not? If you are working on it now, that would be nice to know so I can stop bitching lol. When might it be done? Maybe after Velious? Maybe before? Anyone? lol.
Zuranthium
05-12-2014, 06:46 AM
You really need to calm down.
You really need to calm down.
.
Nirgon
05-12-2014, 11:59 AM
Yaw take it ease.
Sometimes changes that appear simple are hard and those that appear hard are simple.
If you're wodering what they've been doing look at the Velious beta and multiple "fixed pending updates" in those threads from multiple devs and the recent patch notes.
I see multiple fucks given per day. In fact? We may be at a fucks given all time high.
Telin and at least 2 devs are looking at bolts and have made great progress.
Theturtlehermit
05-12-2014, 05:20 PM
oh sorry. I didnt mean to sound emotional :confused: lol. I was just trying to be clear with my words.
Theturtlehermit
05-15-2014, 10:38 AM
bumpity bump? lol
Zuranthium
08-15-2019, 09:33 PM
Was this ever fixed? Here's more proof from a game developer: https://web.archive.org/web/20000620095819/http://eq.stratics.com/classes/magician/classes_mag_dis.shtml
It also goes over other attributes the pets have, that I'm not sure were ever implemented properly on p99 (I haven't played a Mage here or tested it):
*Earth pet is supposed to have the highest strength and lowest agility
*Air pet is supposed to have the highest agility
Theturtlehermit
08-15-2019, 10:48 PM
Been on your mind a lot lately? 5 years later lol. Im pretty sure that these haven't been fixed. I played a high level mage on p99. Didn't ever notice anything. But maybe they have. Would be great to get an official response on this.
Zuranthium
06-05-2020, 01:23 PM
Hmm, bump.
loramin
06-05-2020, 01:40 PM
Bump.
Jimjam
06-05-2020, 02:05 PM
Just for a moment lets all do the bump.
Baler
06-05-2020, 02:40 PM
http://www.watson.org/~wander/eq/index2.html
Water: The water elemental has nearly as many hit points as the earth elemental. In addition, it's agility is better (it gets hit less), and it has a super fast regeneration. These factors also make it a popular soloing pet. It casts a direct damage spell, though how much damage this does in relation to its attack and the DD spell of fire is unknown. Its strength and attack rate (if they are indeed applicable and differ between the elementals) is probably in the middle, between earth and air.
https://web.archive.org/web/19991104120639/http://www.watson.org/~wander/eq/elementals.html
Nov, 1999 claims water pet has the fastest regen. But it's just that text, no examples or logs.
Here's one I found from 2001 where I specifically talked about the Water Pet's fast regen and poison immunity - http://everquest.allakhazam.com/db/classes.html?class=12&mid=100662102725701
Water – This pet is the pet that is totally balanced. It has good hitpoints, good agility, and does good damage. Its special abilities are that it is immune to poison and that it has regen. This pet is good for when you are camping a spot where things re-pop very quickly, since it regains its hitpoints so quickly from the regen. It also shines when fighting snakes that poison, since it is immune to poison. And lastly, it is a great pet for when you are poor, because you can buy just this pet and do all right with only it.
Kunark Prima Guide
The Water pet is immune to poison
Cutting it close but a post on Dec 6th 10:07 AM 2001
Water pet because it regenerates the fastest
https://web.archive.org/web/20181219093059/http://everquest.allakhazam.com/db/classes.html?class=12&mid=100765122675802
Dec 4th 5:21 AM 2001
Used a water pet of course since they are immune to poison.
https://web.archive.org/web/20181028203844/http://everquest.allakhazam.com/db/classes.html?class=12&mid=100746126714827
Oct 4th 9:13 PM 2001
On pets, yet again im saying this untill about lvl 34 earth is about as bad as using Fire to tank, (earth get hit alot canceling out the bonus of having a lot of HPS) there is not best pet but for soloing
Water is the best till 34. It has natural regen ( bout 4 hps a tick) Immune to poison,
Medium ac, good attack (better than earth) and it can back stab at lvl 39 o), Plus it has the second best hps and hits as bout as hard if not harder than earth. so making the water pet good ( imo the best ) for soloing below lvl 39
https://web.archive.org/web/20020111142029/http://everquest.allakhazam.com/db/classes.html?class=12&start=50
Oct 4th 9:13 PM 2001
Also the regen is very nice. let an earth pet get beat down, and then compare its regen time to the water, you'll see what I mean
https://web.archive.org/web/20020111142029/http://everquest.allakhazam.com/db/classes.html?class=12&start=50
Aug 21st 10:34 AM 2001
Water - This pet is your pet that is pretty much average in all areas. It has a good amount of hitpoints, does a good amount of damage, and has a fair amount of agility. It also regenerates hitpoints quickly and is immune to poison spells and effects.
https://web.archive.org/web/20020314130927/http://everquest.allakhazam.com/db/classes.html?class=12&mid=9984044988117
Dolalin
06-05-2020, 02:45 PM
Water pets definitely had faster regen.
Baler
06-05-2020, 02:59 PM
Jul 20th 1:22 PM 2001
Water is good because it has decent hp, quick heal rate and a damage spell.
https://web.archive.org/web/20030525113505/http://everquest.allakhazam.com/db/classes.html?class=12&mid=9956497323260
Jul 16th 4:25 AM 2001
If you go solo, then hunt darkweed snakes and be sure to choose water pet. Its almost immune to poison.
https://web.archive.org/web/20020322200525/http://everquest.allakhazam.com/db/classes.html?class=12&mid=99527191283218
May 24th 6:46 PM 2001
It is also immune to poison. Best of all, its regen rate is the fastest.
https://web.archive.org/web/20181030031156/http://everquest.allakhazam.com/db/classes.html?class=12&mid=99074440454420
May 13th 3:02 AM 2001
It has Best Regen point, immune to ANY type of poison attack
https://web.archive.org/web/20030516080522/http://everquest.allakhazam.com/db/classes.html?class=12&mid=98973734450361
Apr 1st 6:50 AM 2001
Water: Very resistant (possibly immune) to poison, highest hitpoint regeneration.
https://web.archive.org/web/20020829094154/http://everquest.allakhazam.com/db/classes.html?class=12&mid=9861222279969
Apr 3rd 4:35 PM 2001
is immune to poison, and regens HP very quickly.
...
nice to have in some situations( the poison immunity and fast HP-regen).
https://web.archive.org/web/20020829105311/http://everquest.allakhazam.com/db/classes.html?class=12&mid=98633011956980
Apr 5th 5:38 PM 2001
Water: Fast regen
https://web.archive.org/web/20020321014002/http://everquest.allakhazam.com/db/classes.html?class=12&mid=98650671894604
----
I really hope water pets had faster regen and not that other pets had less regen, if you know what I mean. :x
Because that would mean everyone was getting excited for faster regen water pet when in fact they may be calling for a nerf on other pet's regen?
--off topic--
Aug 27th 12:56 PM 2001
Burnout - This spell will make your pets regen their hp slower, but it will also make them attack better. A good pet buff spell. Always keep it on your pet.
https://web.archive.org/web/20020322202135/http://everquest.allakhazam.com/db/classes.html?class=12&mid=99893141466521
Wat, lol.. lord what can of worms have we opened.
Sabin76
06-05-2020, 03:43 PM
I distinctly remember Water Pets having faster regen and poison resistance/immunity back in the day as well. I seem to recall the stuff about the different stats, too, but I'm less confident about that (I THINK I remember the Earth pet getting hit a bunch, but also hitting like a truck, and I have a very vague recollection of some Mages saying it wasn't worth putting a DS on the air pet because it didn't get hit enough).
Theturtlehermit
06-05-2020, 10:26 PM
Thanks for all the research, Baler.
I knew I wasnt crazy soloing Asps in oasis with water pet with ease because of the poison immunity and regen. (20 years ago holy geez lol)
Baler
06-05-2020, 11:13 PM
Thanks for all the research, Baler.
I knew I wasnt crazy soloing Asps in oasis with water pet with ease because of the poison immunity and regen. (20 years ago holy geez lol)
I'm pretty sure there are even older pages, I gave up once I hit early 2001. :rolleyes:
Whether or not water eles has more regen due to their being higher or other eles being lower, I did not determine. There are people who talk about downtime in some of those posts I linked.
There is more research that needs to be done on this imo.
aaezil
06-05-2020, 11:39 PM
Did people think it had fast regen because it had a lot less HP and the numbers ticked up faster? Possibly
The immunity to poison seems right though
Theturtlehermit
06-06-2020, 12:08 AM
Its not going to be because of low hp that the water pet seemed to regen faster. If this were the case, then the fire and air pets would seem to regen faster than the water pets. However, this was far from the case.
Theturtlehermit
06-06-2020, 12:11 AM
iirc , water pets had a flat +15 or so hp regen per tick at lvl 4 and this remained until higher levels (50+, perhaps) where the numbers for all the elementals change in calculus abit. Still, the water pet always outshined the other pets for health regen by far. And without commanding the pet to sit, which gave it additional hp regen if you did so. (cant remember if the sitting mechanic was classic or not, but i think so)
ChooChoo Train
06-06-2020, 12:33 AM
Just give us poison immune water pets so trak encounter can be trivialized with a few mages
Dolalin
06-07-2020, 03:49 PM
Here's the water pet info page from magecompendium.
Problem is, it was captured in 2004 and the pet graphic is a luclin elemental, so the stats are probably significantly out of era.
However, it has very firm numbers.
Water pet regen is shown as 6hp/tick up until 39, where it hits 30hp/tick.
http://web.archive.org/web/20040808042608/www.magecompendium.com/library/pets-water-library.html
This is exactly in line with other pets. Seemingly they are all the same according to the magecompendium all-pets chart:
http://www.magecompendium.com/library/oldpetchart.html
Now, all this being said, it is very possible these numbers were tnkered with over the years before magecompendium gathered them. But if I was a betting man I'd say P99 is using these numbers right now since they're clear and authoritative.
Zuranthium
06-07-2020, 06:18 PM
6hp/tick until the level 39 pets and then 30 hp/tick starting at that level definitely feels like what P99 is using, and that's probably how it was in Classic too. Pets were getting back to max health very quickly at the Level 4 tier, but then would noticeably take longer to regen to full health at each new tier, until level 39 when they would suddenly have their health bar moving MUCH faster. Water pets were faster than that base amount though!
Dolalin
06-09-2020, 02:49 AM
Just noticed I goofed the second link, the all-pets chart is here:
http://web.archive.org/web/20040301032442/http://www.magecompendium.com/library/oldpetchart.html
4 All Pets - Regenerate at 6 Hit Points per tick
39 All Pets - Regenerate at 30 Hit Points per tick
Theturtlehermit
06-09-2020, 02:51 AM
Just give us poison immune water pets so trak encounter can be trivialized with a few mages
except that mobs ignore pets, most of the time. Unless they get bugged with aoe damage and such.
Theturtlehermit
06-09-2020, 02:52 AM
Just noticed I goofed the second link, the all-pets chart is here:
http://web.archive.org/web/20040301032442/http://www.magecompendium.com/library/oldpetchart.html
2004 is after sony btfo verant, creatively speaking.
Dolalin
06-09-2020, 03:25 AM
I found a very unhelpful Gordon quote from May 2000 about pet regen rates, posting it here since it's relevant, but it's another example of him talking out of his arse, since we know from multiple sources that pet regen changes at 39:
Date : 17/05/2000
Topic : Pet Regen Rates
This came of the official EverQuest message boards.
Pet regen rates haven't changed. I imagine that you might have gotten a new or higher level pet. Though newer and higher level pets do get more hit points, their regen rate is always the same number of hit points per tick.
- Gordon
http://web.archive.org/web/20010715052922/www.magecompendium.com/News/Week_Ending_21st_May.htm
The only useful bit is probably "pet regen rates haven't changed".
Dolalin
06-09-2020, 03:49 AM
I saw references to pets regenerating faster "after 30", which was confusing the hell out of me, since pets are supposed to regen faster at 39. It turns out these people are both talking about the same thing.
posted 12-07-1999 03:03 AM
Pets that Con 30 and above (all pet except 1 from the L39 spell summoning) have a much improved regeneration. You L39 earthpet will heal to full from almost dead in about 4mins.
posted 12-08-1999 11:20 AM
Hehe i have noticed with my lvl 39 earth pet that if it hits for 36 or over (32 is lowest 40 is highest for that lvl) its will regen from about 10% to full in the same time it takes me to meditate arond 1½ buble of mana.. pretty impressive actually
Milaney Incendia, Magician, Prexus
http://web.archive.org/web/20000229144131/eq.castersrealm.com/forums/Forum6/HTML/000129.html
So it wasn't *all* 39 pets originally. You could get a bad summon at 39 that regenned slower than the others. This should probably be adjusted on P99.
Dolalin
06-09-2020, 07:19 AM
Back on topic, there are many many posts about water pets having more regen.
However, here is a post by GZ back in 1999 (capture from October 1999, but post is from June/July 1999) mentioning that water pets heal faster than any other elemental:
What is a Magician you Ask?
By Geoffrey Zatkin, Lead Magic Designer for Verant
I've been getting some e-mail/feedback recently from a group of dissatisfied magicians as to how underpowered their class is. I'd like to take a few moments to address this. Please realize that because of our intense work schedule at Verant, this is a purely FYI kind of thing.
PETS
Now, I keep hearing Magicians wonder why their pets are weaker than Necromancer Pets. Simple answer - they are not. Magician pets, on the whole, have better ability scores, and in some cases, more HP than Necromancer pets. They also average one level higher (which means more hp, better attacks, etc). The problem is that most Magicians don't experiment with the different pet types, assuming that summoning a Fire Elemental is the same as a Water Elemental.
Time for a little explanation on the four types of magician pets.
The Earth Elemental is the elemental that you want to be using for serious battles. It has THE most hp of any pet. It also has a massive strength (about equal to an Ogre). Earth elementals deal THE most damage of any pet. Their weakness is that their Agility bites. They will get hit by anything swinging at them.
The Air Elemental is the elemental that you want tanking for you. It has an incredible high agility, making it much harder to hit than any other elemental. It has good strength (about equal to a Barbarian). It deals good damage, is hard to hit, and has the invisibility ability. This means you can use "/pet back off" to good effect. The Air Elemental backs off, and assuming that monster does not follow (it goes after another party member), the Air Elemental will turn invisible, guaranteeing that it will not be hit while it heals up.
The Fire Elemental is the elemental you want to use against creatures with very quick attacks (Bixies) or against massive amounts of smaller creatures (clearing away the hall trash). Fire Elementals have good strength (about equal to a Barbarian) and good agility (about equal to an elf). They have the least HP of any elemental, but compensate with an innate Fire Shield that damages an attacker every time the attacker hits the elemental. This means that a creature is getting hit by the elemental AND taking damage every time they hit the elemental.
Water Elementals are the composite elemental - they combine a little bit of the best of all of the other elementals. Their strength is second only to an Earth Elemental (about equal to a Troll), their agility is good (about as good as an elf) and their HP are just under that of an Earth Elemental. They are the 'balanced' elemental. Water Elementals also heal faster than any other elemental.
Now, the Skeleton is a very good pet as well. Its strength is lower than any of the Elementals, but it has a good agility (about equal to an elf). Its hp fall between that of an Earth and Water elemental. What it is lacking is the massive strength of other elementals, and the special abilities gained by certain elementals. It also lacks the versatility gained by having four different elementals.
Another issue that magicians (and necromancers and enchanters) complain about is that their pets always con blue / green to them. Now, you will notice that at higher levels, monsters get more hp / damage than a player of the same level. For example, a 35th level Warrior or Wizard could not solo a 35th level Griffin, were a 8th level Warrior or Wizard could solo a 8th level Gnoll. Monster levels are not the same as player levels. Monster levels are better. Now, pets use monster levels. That is why, at higher levels, your pet cons green to you. I will be putting in some changes soon to make it so they con 'better' to you - not green, but blue. There will be no actual changes made to pets other than perception.
The range at which pets respond to commands from their casters has just been doubled. This should help Magicians (and all other pet classes) to keep their pets in line.
One final note on pet summoning. You will NOT get the same power of pet with every summoning. If a pet seems particularly weak to you, you may want to reclaim energy on it and summon another.
SUMMONED ITEMS
Summoning items is one of the magician's unique abilities. Some items are better than others - and all are based on our hard worked concepts of game balance. If a Magician could summon items that were BETTER than the norm for her level, our game would quickly be overrun by a horde of phantom items. This being said, we have retuned our items many times, and it is quite possible that that Magician items missed a final tuning. I will double check this - but regardless, Magicians can summon MAGIC weapons (weapons that hit wisps, ice-boned skeletons, etc) for relatively little mana. This is a nice ability.
There are also several hidden spells out there, waiting for players to find. Once a certain number of these have been found, they will be available from magician vendors. I'm not saying where they are or what they are… but they are nice…
ARMOR
Magician's Phantom Armor series now stacks with the Shielding spells. This change should be in as you read this. This gives Magicians the best personal armor spells of any Magi class.
DIRECT DAMAGE
Of the four Magi classes (Wizard, Magician, Enchanter and Necromancer), Wizards have the best direct damage. The second best direct damage is done by the Magicians. Third best is Necromancers, and last are the Enchanters. Magicians also get ranged area effect direct damage spells, spells wielded only by the Wizard, Druid and Magician classes. They also get damage shields, combat spells that have no saving throw (since you cast it on a player, a monster never gets a saving throw). This means that a Magician can indirectly effect a monster many level higher then her - something that not many other spell casters can do.
RESEARCH
All research materials for Magicians are in the game. The frequency of the appearance of all research components has been increased by 300%. Instructions on research can be found in your guild hall, in several of the tomes sold by your guild merchant.
IN CONCLUSION
Magicians have the best pets and the second best direct damage of any Magi class. For pure damage done, Magicians can rival any wizard - between the damage of their pet and the damage of their spells. It is always tempting to think that your class is the least powerful - watching another class doing something in their specialty can make them seem 'better' then your class. This is just 'grass is always greener' syndrome - we saw a lot of this in Beta. I have played each class up to a respectable level, and can tell you that the Magician is an extremely viable class. Magicians are not going to be 'retuned,' as they are extremely viable.
What you can look to see is an expansion of Magician summoning items / toys / etc. spells as they are 'found' in the game. I'm not going to drop any big hints, but there are some interesting things out there that have not yet been found.
I hope this helps a little bit on getting a grasp on the Magician. I have a Magician in my party, and let me tell you - she rocks!
Author: Geoffrey Zatkin of Verant
https://web.archive.org/web/19991003052758/http://eq.stratics.com/classes_mag_dis.shtml
Dolalin
06-09-2020, 10:32 AM
Everlore spell comments:
Submited by: Ahlahnnah On: 9/12/1999 7:26:28 AM
In addition to the above stated, the Water Elementalkin also has a faster regeneration rate than other pets of this level.
While they may not have the AC of Air, the HP of Earth, or the dmg of Fire, Water's regen rate allows it to stay around longer than the others if used properly.
https://web.archive.org/web/20020529022448/http://www.everlore.com/magic/magic.asp?ID=197&mode=details&pg=3&sortby=2#Comments
Submited by: Sturm On: 1/28/2000 8:54:35 PM
I will try to answer all the questions above...
First and most important, malachites can be purchased in ANY Magician guild, anywhere. They are also sold in SOME jewel shops (no two shops have the same list). Remember, any Magician guild. That means where you buy all your spells, newbies.
Second, Water Elems, in my opinion, are the best. They are usually called the most balanced of the pets, and are good for soloing and grouping alike, (very convenient if you like to summon a pet before looking for a group). It has less HP's than Earth, but more than Air and Fire. It has less AC than Air, but more than Earth. It has a good DD spell, but not quite as good as Fire (you won't notice the difference until the mid levels, for the most part). It has incredible HP regeneration, but as with the others, THE REGENERATION DURING A FIGHT IS NEXT-TO-NOTHING. Again, you won't really notice the difference until the mid levels. And to confirm the supposed rumor, it is certainly immune to poison. (The strongest poison would only slow down Water's regen rate though, at best. But it IS immune to it anyway). Overall, I really have found Water to be my favorite Elemental. Now don't get me wrong, others are good for other, less common, situations. I will list the abilities of all the elems below and what situations I have found each best for...
Earth: Root, highest HP's. Good for straight soloing, because of the damage it can absorb.
Water: High HP's, Fastest health regeneration, good DD spell, immunity to poison (not bad AC either). This pet is adequate for all situations.
Fire: Best DD spell, Damage Shield (which does stack with the ones you can put on later on), and AC is not bad. This is good for a group that needs damage more than tanks.
Air: Best AC (I really do mean BEST), Stun spell, and invisibilty spell. This one is best for dungeons and other situations where you really don't want your pet to attract attention.
Well, I hope that answers everyone's questions. That's about all I have to say...see ya on EQ!
Sturm
https://web.archive.org/web/20020523110019/http://www.everlore.com/magic/magic.asp?ID=197&mode=details&pg=2&sortby=2&spname=Elementalkin+Water&type=#Comments
I'm really hitting a brick wall in trying to find out just *how much better* the regen was, though. Some posters compared it to Troll regen. I don't think that's too far off.
Oh and the poison immunity is confirmed in many, many places now. It had like 255 poison resist or something.
Dolalin
06-09-2020, 10:39 AM
EQ Stratics class guide mentions the water pet's health regen multiple times:
water pets regenerate fast and with one heal after the battle you are ready to go on
...
strong regeneration (water)
...
The water pet’s high regeneration rate also amplifies the heal effect and its high damage allows it to last a long time against most mobs (combine this with its agility and it can often outlast an earth pet and deal more damage).
...
A water pet with its high regeneration rate in this role works even better.
...
http://web.archive.org/web/20000831175703/eq.stratics.com/content/classes/magician/classes_mag_comprehensive_pt1.shtml
Oh and mentions the poison resist too:
Special abilities (e.g., water pet cannot be poisoned and can hunt asps/spiders)
Dolalin
06-10-2020, 04:03 PM
I managed to get ahold of some guys who run the Wayback Machine on Twitter, they are looking into why ezboard is blocked. If all goes well we might get the Magician's Tower back. Crossing my fingers.
http://web.archive.org/web/*/http://pub6.ezboard.com/bthemagicianstower
loramin
06-10-2020, 04:16 PM
I managed to get ahold of some guys who run the Wayback Machine on Twitter, they are looking into why ezboard is blocked. If all goes well we might get the Magician's Tower back. Crossing my fingers.
http://web.archive.org/web/*/http://pub6.ezboard.com/bthemagicianstower
It's because of the robots.txt on ezboard: it tells crawlers to stay out, and the Wayback Machine abides by that.
I actually emailed the Internet Archive people about it (I was focused on EQTraders.com, but same issue), and I essentially asked "what could I do to lift the restriction" ... and never heard back (or actually, I think they responded, but then didn't respond to my reply ... it was awhile ago so I forget).
I wish you all the luck in succeeding where I failed though!
loramin
06-10-2020, 04:28 PM
It's because of the robots.txt on ezboard: it tells crawlers to stay out, and the Wayback Machine abides by that.
I actually emailed the Internet Archive people about it (I was focused on EQTraders.com, but same issue), and I essentially asked "what could I do to lift the restriction" ... and never heard back (or actually, I think they responded, but then didn't respond to my reply ... it was awhile ago so I forget).
I wish you all the luck in succeeding where I failed though!
Actually, I just looked up the email, and ... I lied! The default explanation is robots.txt, but no less than the director himself explained that in fact:
For “ezboard.com” I see:
>Sorry.
>This URL has been excluded from the Wayback Machine.
That is not based on robots.txt but rather a specific request from the site owner.
Mark Graham
Director, The Wayback Machine
I replied back with:
Thank you so much for the quick reply!
If I could trouble you for just a couple more minutes of your time ...
1) If I could convince the rights holder to release the content, is it recoverable, or has it been deleted already?
2) Are you able to share any contact information at all about the rights holder, so that I can try to contact him or her?
And finally, this is purely an academic question, but if the rights holder dies in a situation like this, is the information truly lost forever, or would you accept authorization from a next of kin?
Thanks again for taking the time to help.
He responded:
I will look into this.
- Mark
... but that was a lie, and he never got back to me :( This was all back in September of 2018.
Dolalin
06-10-2020, 04:29 PM
Yes I sent him the link to the ezboard thread on the wayback forums, be he insists it isn't the robots.txt, it is something else. They are looking into it now. I will keep you all updated...
Buellen
06-18-2020, 12:34 AM
Regarding wayback machine.
I do research for another game. I am curious are the url exclusion rules used by wayback machine, what causes links to show green(will not work) when you search ?
I tend run into the wall of green links when i try to do old forum searches.
I have tried to get contact information of the owners of defunct web sites and i always get same response from hosting companies. 'Sorry no we cannot share that information" i doubt wayback will be able to release that information also.
thanks for listening
Dolalin
06-18-2020, 01:27 AM
If links don't work it's because they weren't crawled.
Clicking individual links on the website is a waste of time, it's far simpler to just dump the entire website from Wayback and then search its contents locally. I use Wayback Machine downloader for this. I've got about 9GB of website grabs in my git repo now.
https://github.com/hartator/wayback-machine-downloader
Buellen
06-18-2020, 10:10 AM
Thank you Dolalin
Didnt about the wayback downloader.
I tend to just explore the url's list of a site i am researching under summary. I usually find data of many of the archive sites that broken links used to lead to this way.
Good luck on you quest lost data !
Thank you again
BellySorryUs
07-25-2020, 09:21 PM
https://web.archive.org/web/20020802113134/http://boards.station.sony.com/ubb/everquest/Forum1/HTML/000629.html
This would imply that there were innate resists to certain elements based on the type of pet up until that point and beyond as they kept it in.
Dear Mr Absor
I am writing this in hope of a response to my question..
With the upcoming changes to pets that Mr Rich posted about on the mage/necro class boards, i am left wondering that although the changes will be benefical in some aspects, i am puzzled about this:
Will pets lose there (near) immunity to spells of same type eg. Fire pet getting hit with fire spell...
Because if thats the case this is a bad bad change, some mobs (like the one in CoM) REQUIRE fire pets because of the nasty fire AE it casts which can kill players in seconds.
Although i genurally like the changes this is puzzling me, will the pets lose there immunity
Sinceraly...
Atermis
Atermis Entreri
50th Magician
Innoruuk Server
All of this is still in testing, so when all is said and done none of it, part of it or all of it may go Live.
Right now it’s working like this.
Summoned pets will use his owner’s resists and level against NPC spells unless the pet has a natural resistance that makes them immune or mostly so. Note: This only affects summoned pets and it will no affect spells cast by PCs - we don’t want to make a change that might dramatically change PvP until we know more about the effect it might have.
For example, fire elemental pets have incredibly high fire resistance, but low resistance to other type of magic. If someone tries to cast a fire-based spell on this pet, it will use its innate fire resistance because it's so high. If someone tries to cast a poison spell on the pet, it will use it's owner's current poison resistance score instead.
We’ve also added a bit more information to the /pet report health function. It will list the pet’s current effects along with its health.
And what’s with the Mr. Absor? My dad is called… no, wait, he isn’t. He’s called Mr. VanCouvering…
Oh well.
Alan
Baler
07-25-2020, 09:34 PM
https://web.archive.org/web/20020802113134/http://boards.station.sony.com/ubb/everquest/Forum1/HTML/000629.html
This would imply that there were innate resists to certain elements based on the type of pet up until that point and beyond as they kept it in.
That post is from July 2002, That's outside the timeline. Late Luclin
Dolalin
07-27-2020, 05:03 AM
Mark Graham got back to me and confirmed a 'content owner' had requested that Ezboard forums be blocked on the Wayback Machine. I assume from the timing involved that this was Yuku, now acquired by Tapatalk.
I've sent some emails and posted this thread on the Taptalk support forums. There had already been at least one user there requesting access to Ezboard forums again, and one of the support admins (ChrisW) had asked around but I'm chasing them for a followup and an official reply.
https://www.tapatalk.com/groups/tapatalksupport/tapatalk-and-ezboard-archives-on-wayback-machine-t45474.html
Also messaged the Tapatalk CEO on Linkedin :D Though I doubt he will answer.
I'm still chasing this, I don't give up easy.
I've got a list of about 1,000 ezboard URLs scraped with grep from my EQ archive that I'm ready to start dumping the minute these come online again.
Dolalin
07-27-2020, 11:39 AM
What's really frustrating is I can see these old messages are still there:
https://web.archive.org/cdx/search/cdx?url=http://pub6.ezboard.com/fthemagicianstower*
:mad:
Dolalin
07-29-2020, 04:06 AM
Thank you for contacting Tapatalk.
After checking with our team, I'm afraid that we will not be able to do this, sorry.
By the way, unless you have the link from an old bookmark that was never updated, themagicianstower was not migrated to Yuku. There were no direct migrations from pub6 to yuku. If I recall correctly, all ezboard forums hosted on pub6 and any of the other pub servers were migrated to two servers of which one later crashed. (I worked with the ezboard -> Yuku migration team back then).
I'm very sorry I cannot be of more help, but we cannot pursue this.
Chris
Tapatalk Support
Why am I not surprised.
I'm now chasing it up direct to the CEO Winter Wong.
Dolalin
08-04-2020, 09:02 AM
Slight movement here. Mark Graham got back to me and said archive.org can whitelist individual Ezboards if Tapatalk will agree to it. I am trying to see if I could get a handful of otherwise unrecoverable boards whitelisted, even for a reasonable fee. I can't see the commercial risk for them unless they simply can't be bothered sending an email.
Jimjam
08-04-2020, 10:01 AM
I’m cheering you on!
Telin
08-05-2020, 12:25 AM
Currently water elementals have 3 to 5 times more regen than the other elementals of the same level. So by comparison they already have more regen. It would be helpful to confirm the regen of the other elementals in our era before looking further into the water regen.
Water elemental poison resist was already double that of other elementals. I tripled it pending update.
Clearrain
08-07-2020, 09:36 PM
http://www.watson.org/~wander/eq/index2.html
There are other sites that prove what im saying. I know im not crazy. I played mage in classic EQ and the water pets HP regen was crazy. Also the water pet is supposed to have a HIGHER poison resist. I leveled from lvl 5 (rattlesnakes) to lvl 14(cistern asps) on NOTHING BUT FUCKING SNAKES because they were weaker and because the water pet NEVER GOT POISONED!!! NEVER!!! NOT EVEN ONCE THE WHOLE TIME!! NOTHING BUT SNAKES!! Im really serious here. But I understand this is only a personal anecdote.
There are many examples of what Im saying to be true. SOmeone has already in the past brought up the fact that the pets do not cast their elemental spells at the proper classic rates as well. Can anyone with some authority comment on this? Thanks.
I used to play on a PvP server (Vallon Zek, then Sullon Zek) as a magician. Your pet can not be poisoned from what I remember. I think it was flat out immune or it's resists were so high no one could actually poison it. It also did have very high regeneration. Water was the best pet in the game.
Clearrain
08-07-2020, 09:40 PM
No it didn't. The Earth pet simply had a lot more health than any other pet in the game, which meant it took longer to regen to full health.
Yes, Earth had substantially more health. Air had the most AC.
Currently water elementals have 3 to 5 times more regen than the other elementals of the same level.
Really? So was this all this recent chatter in this thread mostly pointless? or did this just get changed recently?
And speaking of pet regen. I think it's not quite right on P99. I believe that when pets are in combat their base regen rate is supposed to be reduced massively, and then it takes 1 tick after a pet stays out of combat to switch them back into "super regen" mode. I'm not 100% certain of this but pretty damn sure it worked like that I'm not sure what the healing reduction percent was, however. .
Getting your pet "stuck in combat" was notoriously one of the most frustrating bugs to deal with and I believe this was mainly to do with the fact they would not go back to fast regen mode.
Jibartik
08-07-2020, 10:49 PM
What a bad a
Buellen
08-08-2020, 02:37 AM
found reference to poison immunity. for what its worth
https://web.archive.org/web/20030429022611/http://eq.crgaming.com/playguides/VIEW.ASP?ID=751
march 2000
mention water pet helping downtime (amount not mention)
https://web.archive.org/web/20030429022529/http://eq.crgaming.com/playguides/VIEW.ASP?ID=2205
found poster stats and other stuff between water and earth pet very interesting. Aslo year 2000 post
mention of water pet having HIGH regen
https://web.archive.org/web/20030429024456/http://eq.crgaming.com/playguides/VIEW.ASP?ID=5767
2001 post
Dolalin
08-08-2020, 02:40 AM
The PR on the water pets doesn't seem to have been 100% but it was extremely high. It would be very, very rare to see a water pet poisoned.
The increased regens for all pets were out of combat only. In combat they regenned at their normal, slow rates.
Buellen
08-08-2020, 03:07 AM
Hey Dolalin 8)
You are correect found this post
https://web.archive.org/web/20030429013831/http://eq.crgaming.com/playguides/VIEW.ASP?ID=6529
"nearly immune" this poster fought only crag spider for 4 levels seem accurate
even more posting about water pet NOT being immune just nearly so
https://web.archive.org/web/20040926233000/http://eq.crgaming.com/spells/spell.asp?Id=211&Page=4
Level 8 water pet spell discussion player post how fast pet regenerated from 7 % health to full in the time it took him to memorize renew element spell.
https://web.archive.org/web/20040926234345/http://eq.crgaming.com/spells/spell.asp?Id=292&Page=3
first post also other page 3 stating the same. Posted 2001
Ligma
08-08-2020, 09:30 AM
Water pet was commonly used against snakes and spiders back in the day. I couldn't tell you if it was immune or just high. But fire pets were used against rak ashiir and I think his AE has a big resist adjust.
Air pet had cold resist and earth had disease. But you probably won't ever find anyone talking about it.
Buellen
08-09-2020, 12:40 AM
unfocused water pet 195 HP x 0.07 = 13.65
195 - 14(rounded up) = 181 HP
i dont have renew elemental spell on my 12 mage so used summon fang because it has similar recast time. best i could do was 19 to 24 sec to sit down click of a spell gem of and memorize summon fang, and have it ready to cast.
that would put the regen at around 45 hp per 6 tic and that seem excessive for this level pet.
Dolalin
08-09-2020, 01:37 AM
unfocused water pet 195 HP x 0.07 = 13.65
195 - 14(rounded up) = 181 HP
i dont have renew elemental spell on my 12 mage so used summon fang because it has similar recast time. best i could do was 19 to 24 sec to sit down click of a spell gem of and memorize summon fang, and have it ready to cast.
that would put the regen at around 45 hp per 6 tic and that seem excessive for this level pet.
??
I don't understand this post.
Sabin76
08-09-2020, 01:48 AM
??
I don't understand this post.
It's in relation to the last bit on his last post... so regen from that statement would put it at 7.5 per tick instead of 6, which we have now...presumably.
Buellen
08-09-2020, 01:49 AM
'Level 8 water pet spell discussion player post how fast pet regenerated from 7 % health to full in the time it took him to memorize renew element spell.'
https://web.archive.org/web/20040926...?Id=292&Page=3
was trying to see if actual regeneration rate(out of combat) as per this post could figured out
saw my typo; 45 hp every 6 seconds in other post
Edit: the url is currently not working (was yesterday when i posted it)
Dolalin
08-09-2020, 02:02 AM
Ahhh okay I understand now.
Buellen
08-09-2020, 02:27 AM
url iss working again here is the entire post:
"Summonus FAST REGEN
Posted: Sunday, January 28, 2001
I do not know the exact hp of the water pet but after camping a
patrolling gnoll some bonehead brought a huge train in my
area.When I checked his health I was alarmed to find he only had 7
percent left.Since I had the renew elments scribed in my book I
decided to mem it.Once I had memmed it I checked his health and
was suprised to see he was at 100 percent."
------------------------------------------------------
hope this helps and I hope i did the math right.
Dolalin
08-09-2020, 03:17 AM
Yeah that's way too fast heh. I linked to some other accounts earlier that were more realistic.
Dolalin
08-09-2020, 04:11 AM
3x the other pets regen rate seems about right (various references that the water ele had 'troll regen' and would keep up with people's meditation mana regen in the early 20's.
Telin: do we know whether in-combat regen is the 'normal' 2/4/6hp per tick (depending on level) on p99? It was only out of combat regen that was boosted on water pet as per the sources. Same with the innate boosted regen as of the 39-tier pets, it was only that fast out of combat.
Dolalin
07-07-2023, 08:17 AM
Ezboards are available in the Wayback Machine again. I will capture as many of these as I can in the next few days, including the Magicians Tower.
Rygar
07-07-2023, 01:57 PM
Ezboards are available in the Wayback Machine again. I will capture as many of these as I can in the next few days, including the Magicians Tower.
wait... what??? cha-ching with them ez boards!! All the guild pages still functioning on wayback on old school ZAM links will be a gold mine
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