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View Full Version : Miscellaneous: Desyncing bugs in dreadlands


zanderklocke
06-13-2014, 01:59 AM
For whatever reason, Dreadlands causes individuals to desync a lot more than any other zone that I've seen.

I do power leveling in this zone which involves pulling a fair amount of mobs, but people tend to desync here more than any other zone I power level in. I'm even pulling less mobs in Dreadlands than other zones.

Does size of the zone and varied environment such as ice, grass, and desert cause greater strain?

-Catherin-
06-15-2014, 02:41 AM
im pretty sure its the drachnid models. those models have the 8 legs all moving independently of each other, when you add up tons of them it creates a larger strain on the system than a normal AE kite.

zanderklocke
06-15-2014, 03:45 AM
I'm not pulling the spiders, only the birds, drolvargs, and a few skellies from ruins.

Tasslehofp99
06-15-2014, 07:56 AM
I can't be powerleveled by bards anymore due to this issue.

Never happened before a patch or two ago, doesn't happen in chardok AE groups or fear AE group.

Only seems to happen in outdoor zones when being PLd by a bard. Could not even get one pull done without desynching on 2 different pcs and 2 different internet connections. DL, OT, and LOIO all gave me this same issue.

Haynar
06-16-2014, 11:27 AM
Probably related to way zones were changed so certain areas have pathing.

Probably can change way it looks for nodes. That needs optimized anyways. I will do some testing.

H

Vandy
06-17-2014, 08:04 AM
Same thing happens in LOIO when you have 60+ NPCs, anything over 60 will bug out and reset.

zanderklocke
06-17-2014, 12:20 PM
Same thing happens in LOIO when you have 60+ NPCs, anything over 60 will bug out and reset.

Hmm...I haven't experienced issues there recently.

Daldaen
06-17-2014, 12:24 PM
Had a few 70-80 mobs pulls in OT recently for my wiz. Noticed minimal desynching. There was some mob ghosting after the initial snare though.