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Ikonoclastia
07-06-2014, 11:32 AM
Mobs never leashed u bluebie maggots

I trained on eq by sending a pet in and gating to a zone line
Maybe on Antonica, not in Kunark or later.

A lot of zones have coding that returns a mob to bind if you too far away from it. I'm sure seb is the same way, so fly past the entrance mobs, click invis a couple times and your in jail, train through clicking invis as needed to juggs and then worry about see invis mobs that are still near you on the way down. I know I do this running to chardok royals and it works fine if the last 20-30 mobs or so are cleared.


Trak comes to the room he touches to by himself, the touch room is out of range from his lair (happened to me to get touched too early and he wouldn't come), he is close enough when I pull him to the bridge.

http://thedruidsgrove.org/archive/eq/t-5766.html
2004 but having provided evidence that lazy aggro was in in 2000 doesn't matter.

Tewaz
07-06-2014, 12:50 PM
Please, OP, continue your crusade to nowhere.

Ikonoclastia
07-06-2014, 02:44 PM
Please, OP, continue your crusade to nowhere.
Hey I'm just responding to ignorance.

Gaffin 7.0
07-06-2014, 02:45 PM
really suprised 2 or 3 people are saying mobs ever leashed, they didnt, maybe you were on some good drugs or just running really fast with mobs snared


mobs

have

never dropped

aggro

ever

never ever

Ikonoclastia
07-06-2014, 02:56 PM
really suprised 2 or 3 people are saying mobs ever leashed, they didnt, maybe you were on some good drugs or just running really fast with mobs snared


mobs

have

never dropped

aggro

ever

never ever
Are

You

Joking? :)

Jebus

So I guess I built a time machine back to 2000 and made a shitload of posts on dozens of EQ sites so I could link them here...

DetroitVelvetSmooth
07-06-2014, 03:10 PM
Yeah, he's not one of the sharper lightbulbs in the deck.

daasgoot
07-06-2014, 08:26 PM
OP too immersed.. needs a break.

Gaffin 7.0
07-06-2014, 08:28 PM
Are

You

Joking? :)

Jebus

So I guess I built a time machine back to 2000 and made a shitload of posts on dozens of EQ sites so I could link them here...

Lol ya, so much proof im gonna dig for 1 or 2 post just like here on druids grove.

Clark
07-06-2014, 08:39 PM
Yeah, he's not one of the sharper lightbulbs in the deck.

:D

Shinko
07-06-2014, 09:03 PM
you know what, chardok list is was 2 long for me to get in


NERF PLEASE

Bazia
07-06-2014, 10:08 PM
as stupid as chardok aoe it kinda has an important role by allowing newer players to level multiple level 60s in a reasonable time to compete for raid mobs

without chardok aoe people who joined the server after account selling got banned would be even more screwed in the raid game

Ikonoclastia
07-07-2014, 12:47 AM
Lol ya, so much proof im gonna dig for 1 or 2 post just like here on druids grove.
:D

Stupidity is Classic

Joroz
07-07-2014, 01:38 PM
Would love to see this fixed but not as a punishable thing gm's hand out... but correct the data throughput to the server to be like the classic experience where this type of activity would result it the lag => lockup => kicked => killed series of events that would have normally happened with the infrastructure EQ was using at the time. Biggest non classic feel of this server is high speed data connections to everyone... not stupid shit like con colors.

Bruno
07-07-2014, 01:41 PM
Would love to see this fixed but not as a punishable thing gm's hand out... but correct the data throughput to the server to be like the classic experience where this type of activity would result it the lag => lockup => kicked => killed series of events that would have normally happened with the infrastructure EQ was using at the time. Biggest non classic feel of this server is high speed data connections to everyone... not stupid shit like con colors.

Lol ok.

Joroz
07-07-2014, 01:49 PM
don't even try to pretend that you remember pulling half a zone and didn't lag a single bit. everyone that played back in 1999-2001 remembers how unstable doing this shit was. this thread is filled with liar's that pretended they played then with fake memories to keep this crap going on here.

Bruno
07-07-2014, 01:54 PM
don't even try to pretend that you remember pulling half a zone and didn't lag a single bit. everyone that played back in 1999-2001 remembers how unstable doing this shit was. this thread is filled with liar's that pretended they played then with fake memories to keep this crap going on here.

Nobody is debating lag and that's not even what this is about. It's completely ridiculous to base your argument on lag spike issues being classic imo. We have better technology now, deal with it.

Ikonoclastia
07-07-2014, 11:11 PM
Yeah lag is not that important an issue. Its a classic server and we all want to play "classic" eq otherwise we wouldn't be playing on a "classic" server.

Missing out on 2/3's of the leveling required to get ot 60, as much as people think its cool, is actually bad and this bug / lack of feature / exploit whatever you want to call it is stealing everyone's leveling fun away.

The Chardok Mafioso defending this racket is not interested in you getting to 60, they just want to steal your fun away and your plats too.

Violence against Sarnaks - Just say NO (or at least violence them 20 at a time), its more pleasant.

indiscriminate_hater
07-07-2014, 11:24 PM
jesus christ you guys are dumb, if it was ever super laggy you could just look straight down in first person mode and be fine. it's not that hard for a group of people to look straight down and start spamming spells once they hear mobs next to them.

if what you're saying was true about the lag then it would have been impossible to move around the tunnel with 120+ animations of players at any one time. it was never that bad, and if it was there was an easy way around it

Ikonoclastia
07-08-2014, 01:16 AM
I just wanted to say I never do Chardok AoE, I know people that do and I've sat around a few times to see exactly how it is done and I just want to clarify a few things that a certain person doesn't seem to get.



There is a few things that don't really make sense in this post but the way you come off is pretty much jealous and mad because people are leveling faster than you or making platinum off something. Majority of the people doing the AoE are normally alts of people who have already leveled a character to 60 before. They are trying to skip the hard levels to experience the raid scene or have another raid ready character for end-game content. Just because you spent 200 hours in Karnors instead of 50 hours in Karnors and the rest in Chardok, doesn't mean you must have missed something in the game, you can figure out how zones/mobs are set-up pretty quickly, especially if you've played the game before. As far as the fun of leveling, I'd say I enjoy leveling but I also enjoy end-game raids and other things of that nature, so this speeds up the process for some people.

Majority of people cannot afford Chardok proxy 40-60 or don't want to sit in Chardok for 40-60/don't get on the list all the time. The people that do, already have leveled a character to 60. You keep using the word "stealing," like these people are stealing your experience from leveling or fun or whatever it may be. This isn't true, it has already been established that no one really ventures into Chardok because it sucks other than for AoE/pipe/royals until revamp; if a group were to venture into Chardok, the AoE group would have to compromise and give up the camp. And then the blatant fact that if it wasn't Chardok people would be doing some other classic mechanic for PL and people would still be spending their platinum for PL. The people who want to spend money for PL, always will. It's already stated this game has been out too long and everyone knows what to do with mobs or can figure out some different way to PL. In that regards, you will not gain any extra people leveling to join you because the people that want PL, will still do it. The people who PL, will find another way as there are already a few. And the only basis you have is one or two articles saying that mobs leashed to you but separate accounts on how far they leashed, which wouldn't even make sense as a game mechanics having different zones AND mobs with different leash mechanics. I'm not saying they didn't leash, I'm just saying that there is no way to tell how far they leashed and what was all effected in a zone like Chardok where the Z axis is huge. Sony did a good job for the most part but shit like that, they have always been lazy. There is no way to determine if it was possible back in 1999 because on the differences of latency, and since technology has changed, you have no actual facts to your argument.
You we'rent suppose to take that post seriously. It was tongue in cheek.... jubuzz

As for your wall of text rant:

You Wrote:
And the only basis you have is one or two articles saying that mobs leashed to you but separate accounts on how far they leashed, which wouldn't even make sense as a game mechanics having different zones AND mobs with different leash mechanics.
1. I actually posted 20 articles by page 15, more further on. Not 1 or two.
2. I specifically stated which zones were referenced in terms of where posters stated distances that mobs leashed.
3. Mobs with different leash mechanics - I have not seen mentioned nor mentioned mobs having different leash mechanics. You made that up.

You also wrote:
there is no way to tell how far they leashed and what was all effected in a zone like Chardok
1. Actually there is a way to tell how far they leashed, quite a number of ways.
a) in era posts
b) in era vids
c) out of era posts
c) out of era vids

So far we have players from that era saying leash sizes were:

LOIO - "visual range"
Chardok - "a couple of dozen feet out of casting range"
WW - "visual range"
Sebilis - Trak banishing from his lair = no summoning, no aggro (outside lazy aggro)
Sebilis - Trak banishing after being pulled to bridge, summons, chases (inside lazy aggro)
Chardok - "training from entrance all the way to royals with sow and invis dropping aggro as long as the last 20 to 30 mobs before royals are being cleared".

There's plenty of evidence left that I haven't posted, literally thousands of posts.

Your argument is really not a very good one imo, your argument proposes "its not classic but since we don't know the exact aggro ranges for every mob in every zone (and making an assumption they didn't just follow 1 lazy aggro radius per zone rule) then lazy aggro, which was huge part of the Kunark and following expansions should just be ignored.

As for the skipping leveling, its not just 10 levels being skipped, its almost 400 million xp points of the 600 million required or 66% of the leveling that a character needs to get to level 60. That's a massive exploit, not just players wanting to get to 60 by PL. PL is fine and was classic. This was definitely not classic.

indiscriminate_hater
07-08-2014, 01:30 AM
you know what's not classic? knowing how many xp points were required to get to max level

fat hypocrite

Ikonoclastia
07-08-2014, 01:32 AM
One more thing and I think this is the best way to tell that mobs leash was in general very short:

FACT: When Kunark released, the range of call for help was erroneously GREATER than the range of lazy aggro.

This meant that if you had mobs (Seb for example) staggered in pairs and you attacked the first pair, the second pair further down would get the call for help and aggro on you but would not add because you were still out of their lazy aggro.

FACT: Sony stated that this was working as intended.

FACT: In 2001 Sony patched out the bug, patch notes clearly show this, stating that the call for help was too large and that's why people were getting the auto-pulling problem.

Auto-pulling was basically where you sat down somewhere and started pulling mobs x and y, a mob z not far away but outside lazy aggro range would get the call for help and start broadcasting its own call for help. When your original mobs x and y repopped, they would catch mob z's call for help and bee line onto your party meaning you didn't have to pull at all.

lurk
07-08-2014, 01:51 AM
I probably pulled post-revamp overking to zone in atleast 100 times on live and he definitely would reset if I outran him by ~400 range. And I also had him gate quite a few times as I killed him at zone in, he wouldn't summon from there. Lazy agro should be added...npc line of sight casting should be fixed...pet command range and window should be fixed.

Vyal
07-08-2014, 12:22 PM
I played Sol Ro before all the merges, started Jaggedpine Defenders it was one the first guild on the server..
There was no fucking lazy agro, this kid is nothing but a troll I don't give a shit how many blog posts he spends his days searching for ... for no reason at that.
The thread should be left to die. A troll who's never been in Chardok posting about how the agro is wrong in Chardok..

Tewaz
07-08-2014, 12:50 PM
FACT: This thread delivers.

azxten
07-09-2014, 12:57 AM
There really was mob leashing. However, it was restricted by zone. No classic zone ever had it. Starting in Kunark it did exist for some outdoor zones but likely not from dungeons.

azxten
07-09-2014, 12:58 AM
In other words, while this might be a "classic" feature that is missing its still not going to stop Chardok AE groups even if implemented because dungeons didn't have it.

Dr3am
07-09-2014, 02:47 AM
Speaking from direct experience and with a clear memory of pathing behaviors back in the day, I can say that there was not a time that you would lose agro because you were too far away from a mob. In fact- the entire hallmark of EQ was that you never lost agro until you left the zone. Making it otherwise would be ridiculous and destructive to classic gameplay.
What WOULD happen when you got far enough away from a mob is that the mob would begin to find 'creative' paths to get to the puller. This would result in the mob shooting off sideways in various directions, or sometimes deciding to go backwards away from the puller. Said mob would continue to hand off their agro to social mobs along the way, and eventually an entire zone would get all riled up and a puller may not be aware of it until BAM a huge train of mobs decided to find a path to them. The biggest example that I can recall of this was in the Plane of Fear.
I can remember many times in fear where my raid would be meditating waiting for a pull and a mob would come from far away straight at the group- we would then all have to camp out because we realized that someone had the mob on agro and wasn't aware. This happened because fear is a large open zone and thus mobs had a ton of choices on how to get to the puller- or more accurately Verant didn't have the best coding in the world so their pathing AI needed some work.
This didn't seem to happen in indoor zones as the path choices were more clearly defined and therefore mobs wouldn't get lost like in Fear, Burning Woods, or Dreadlands (where it seemed to happen more commonly).

iiNGloriouS
07-09-2014, 02:52 AM
Wasn't implemented til Luclin. So shut the fuck up.

Ikonoclastia
07-09-2014, 04:29 AM
Believe what you like. Opinions are fine. I prefer evidence though and Im the only one that has bought any relevant evidence to the discussion.

My evidence stands unchallenged by yours. Therefore until you provide some I win, you lose, end of fucking story girls.

Susvain2
07-09-2014, 04:57 AM
know whats not retarded? this full level i got in chardok tonight. u mad bro

Champion_Standing
07-09-2014, 06:44 AM
Believe what you like. Opinions are fine. I prefer evidence though and Im the only one that has bought any relevant evidence to the discussion.

My evidence stands unchallenged by yours. Therefore until you provide some I win, you lose, end of fucking story girls.

You don't win unless the server gets patched with these changes, bug report it and lets see what happens.

Ikonoclastia
07-09-2014, 07:41 AM
know whats not retarded? this full level i got in chardok tonight. u mad bro
No I feel sorry for you.

Glenzig
07-09-2014, 09:10 AM
Any progress on the actual bug report side of this? Just curious.

Imslap
07-09-2014, 09:13 AM
I have leveled 4 characters to 60 without Chardok. I have level 1 character to 60 with Chardok. In the future, I will be going the Chardok route.

radditsu
07-09-2014, 08:24 PM
In other words, while this might be a "classic" feature that is missing its still not going to stop Chardok AE groups even if implemented because dungeons didn't have it.

It happened in WW. I vividly remember getting my ass chomped fear kiting animals on the ol ranger. Icy burrowers would go back home and then get your ass if you got close...but not in aggro range.

Glenzig
07-14-2014, 12:34 PM
Have to necro this thread due to my morbid curiosity. What has happened, if anything, with your official petition side of this Ikon? Anything to update us on?

kenzar
07-14-2014, 12:40 PM
Have to necro this thread due to my morbid curiosity. What has happened, if anything, with your official petition side of this Ikon? Anything to update us on?

dude, he won and we lost.

Glenzig
07-14-2014, 01:13 PM
dude, he won and we lost.

I hadn't heard that anything had actually changed. People are still selling chardok proxies, so I'm assuming that nothing has been done yet from the staff. Just wondering if, since he was so proud of his research, if he could let us know if there is anything in the works on the official side of this.

zanderklocke
07-14-2014, 01:18 PM
Research posted in rants and flames is sort of like writing out the cure to cancer on a piece of shit.

Laugher
07-14-2014, 01:42 PM
Research posted in rants and flames is sort of like writing out the cure to cancer on a piece of shit.

lol'd irl

Glenzig
07-14-2014, 02:05 PM
Well supposedly he had posted this in the bug report forums also. I'm thinking nothing came of that, but I had to ask.

Ikonoclastia
07-19-2014, 04:57 AM
Well supposedly he had posted this in the bug report forums also. I'm thinking nothing came of that, but I had to ask.
i posted bug reports on both zonewide pet commands and the missing lazy aggro mechanics. Didnt mention the Chardok exploit.

The way I see it bug reports should present evidence and state the issue without personal opinion.

Its been bought to the devs attention. Completely up to them what they do with it.

Posting this thread was more for enjoyment than anything else, although Im sure a dev or two have taken a look.

yeaboykk
10-10-2014, 02:10 PM
What I really wanna know is.... where are you all getting these magical 180+ mobs, 200 mobs numbers from?? The highest pull I've ever seen was 154 done by yours truly. I parse every single puller I see and standard is 121-128.

runlvlzero
10-10-2014, 03:47 PM
this thread was a good read until page 4 or 5 then it became TLDR