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View Full Version : Game Mechanics: Raptors in TD


chuck norris
07-03-2014, 04:00 AM
Were supposed to be Animal + near sow run speed not exactly as fast as sow. Now they're just insanely OP and unkitable at all. All research on classic raptor farming indicated they were quad kiting with even wizard snare now at max range with druid ensnare they are in melee range by the time Lightning Blast hits.

evilkorn
07-03-2014, 08:07 AM
http://www.project1999.com/forums/showthread.php?t=155510

wimlin
07-03-2014, 10:55 PM
Were supposed to be Animal + near sow run speed not exactly as fast as sow. Now they're just insanely OP and unkitable at all. All research on classic raptor farming indicated they were quad kiting with even wizard snare now at max range with druid ensnare they are in melee range by the time Lightning Blast hits.

They are still quadable for wizards using sow pots and snaring with the faster cast of atol's. It is just so risky and takes so long that I won't bother until it is fixed.

JackFlash
07-06-2014, 01:12 AM
Didn't see other thread. My bad.