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View Full Version : Game Mechanics: casting on mobs in Permafrost Keep


triad
07-13-2014, 08:05 PM
even on flat ground its almsot impossible to cast on a mob without being on top of them this is all around sage camp .. not sure if its a bug or not

evilkorn
07-13-2014, 08:14 PM
The area inside the rock door (to Vox) and the area below the lev tunnel to vox are pretty bad as well. No out of range messages, attacks just stop until you move around a bit and attacks start landing.

khanable
07-13-2014, 09:08 PM
The whole zone, from what I've been told (may be wrong), has no real pathing code.

A fellow by the name of Botrainer did some great work on his private server adding like 400 pathing nodes to the place. I couldn't bug anything out, anywhere.

Dunno whatever came of that project, though :|

Man0warr
07-13-2014, 09:53 PM
They f'd up Z-axis casting in last patch, I'm sure Permafrost is bad because of that.

Alunova
07-13-2014, 10:13 PM
Permafrost has had existing issues, it's been patched up a few times but needs some dedicated love. Have it listed for post Velious attention. There are /targeting issues for players standing 5 feet away as well.

Sunderfury
09-23-2019, 12:16 PM
Resolving due to age

ReadOnly
09-24-2019, 04:14 PM
Is this resolved or just not being addressed?