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Daldaen
07-22-2014, 11:01 AM
I'm pretty sure I've seen these spells casted all the time, which isn't Classic. The following three spells should only be castable during night time (8PM-5AM) hours:

Quivering Veil of Xarn
Levant
Skin of the Shadows

Necro Forum 2001 (https://web.archive.org/web/20010512181443/http://necro.eqclasses.com/forums/topic.asp?TOPIC_ID=4691&FORUM_ID=1&CAT_ID=1&Topic_Title=thoughts+after+a+sucessfull+CT+raid&Forum_Title=General+Discussions)

Quivering Veil of Xarn (nightime only harmsheild with 10 minute recast, yeah, i'll use this)

Quivering Veil - Everlore 2001 (https://web.archive.org/web/20010711213007/http://everlore.com/magic/Magic.asp?ID=142375&mode=details&spname=Quivering+Veil+of+Xarn&type=)

Description:
Not only will this spell grant you temporary invulnerability, it will also regen 200 hitpoints, give you a 35 damage shield, and turn you into a skeleton.

yes its true you can only cast this at night..i found out the hard way....this is soo ghey..it could have been a great spell but the night only factor and how it takes so long to refresh makes it ghey gheyghey

Quivering Veil - Casters Realm (https://web.archive.org/web/20011125030455/http://eq.castersrealm.com/spells/spelldescriptions.asp?Id=510)

Levant - Everlore 2001 (https://web.archive.org/web/20010711211553/http://everlore.com/magic/Magic.asp?ID=142361&mode=details&spname=Levant&type=)

GREAT TRAVEL SPELL
Very handy wen you have a long journey accross many zones.
Wait till nightime and then off you go, with a worker sledgemallet you may even beat a few wizzies and druids as you rush to guild raids.
Be worth researching where u end up first tho!
spiderlilly 55 nec luclin

Just to add to my previous post. I've used Levant much more since then and have figured out (somewhat) how to make good use of it. Still it's night only so you can only enjoy it at night, and the mana cost is hefty. This spell is absolutely not meant for use in battle (though I imagine that creative necros could...). Ok here are my findings, I've only used it in about half the zones, so I'll try to remember them all:

If u think about it its a kinda cool concept that some spells can only be cast at night but i really dont see why they chose this particular one especially when it takes 5 seconds to cast.

NOW, for the downside. Verant in their infinite wisdom, made this spell night-only. It can only be cast from the in-game hours of 8pm to 5am. This spell does not work at 7pm nor does it work at 6am. Welcome to downtown Lameville, my fellow practitioners of the Dark Arts. If anyone knows why this spell was tagged as Night-only, I'd love to hear an explanation. Skin of the Shadow is night-only, but it makes sense with that spell. Not with Levant.

Levant - Caster's Realm (https://web.archive.org/web/20010803090035/http://eq.castersrealm.com/spells/spell.asp?Id=503)

Description: This spell will evacuate you to a safe point in your current zone.
This spell can onlly be cast at night inbetween the Norrathian hours of 8pm - 5am


I think Skin of the Shadows may already be night only, but for good measure:

Skin of the Shadows (https://web.archive.org/web/20020402055406/http://www.everlore.com/magic/Magic.asp?ID=142363&mode=details&spname=Skin+of+the+Shadow&type=)

Invis lasts for 30 mins
Can only be casted at nightt
its a damn good spell for some places considering ur invis always go the 2nd u cast it i luv this spell...

One thing I've noticed so far about this spell, someone correct me if I'm wrong, is that it doesnt' seem to wear off until you cast or attack or do whatever else will normally cancel invisibility. Either that or it's duration is extremely long. Nevertheless, if it's night time and you gotta take a long trip, it's nice.

Skin of the Shadows -Casters Realm (https://web.archive.org/web/20011125034716/http://eq.castersrealm.com/spells/spelldescriptions.asp?Id=504)

Description: Primarily a scouting spell, this enables the Necromancer the ability to see long distances, even in the dark, with an added safety net.
This spell can only be cast at night.

evilkorn
07-22-2014, 12:49 PM
http://fernworks.net/~dyeomans/DownLoads/pages/eq.crgaming.com/spells/spell.asp%3FId=510

"At least as of Oct 27, 2001, Quivering Veil can be cast during the day."

http://www.eqclassic.org/forums/viewtopic.php?f=61&t=2517
Night time only spells/songs:

Dance of the Fireflies
Levant
Quivering Veil of Xarn
Skin of the Shadow
Song of Midnight


"*I couldn't find what the exact date was, but I believe it coincides with a large patch that occurred after the switch of the dev companies and introduced a large number of not-in-the-spririt-of-Classic changes. It's some time after the release of Velious but before the actual release of Luclin."

PATCH MESSAGE MAYHEM, MARCH 19, 2002
"Skin of Shadow has had its night only restriction removed"

Nirgon
07-22-2014, 12:54 PM
Ya levant/veil should be night only.

Daldaen
07-22-2014, 01:09 PM
So Quivering Veil should be night time only until 10 months into Velious.

Levant appears to be night only beyond Luclin. As evidence by here (http://fernworks.net/~dyeomans/DownLoads/pages/eq.crgaming.com/spells/spell.asp%3FId=503), comments in 2002 and still it mentions night only.

Really surprised necros never bug posted this earlier. Atleast Levant seems to be a big change.

Ele
07-22-2014, 01:17 PM
http://i.imgur.com/g4NJdqq.gif

Daldaen
07-22-2014, 01:22 PM
Interesting thing of note on Veil:

Posted: Sunday, October 14, 2001
Strangely it works in sky (where it is always 6pm). Otherwise it is night only and thus very very useless. Unless you're in sky.

From the link provided by evilkorn.

Daldaen
07-23-2014, 07:50 AM
So in recap:

Levant should always be night-only through the life of this server.
Quivering Veil should be night only until October 2001 (10 months of Velious)*.
Quivering Veil should always work in PoSky.
PoSky should always show 6PM as the time.

Too long have people DA trained of attained FTE on dragons with both HS and Quivering Veil. But that should not be nearly as reliable anymore.

Potus
07-23-2014, 04:10 PM
Man that's a good classic EQNecro post you dug up, excellent find.

Also please don't omit this:

At level 56 I was nearly useless on cazic thule, I used my dinky 49 pet and mana dumped to the clerics. This time around, at 57, the "magical number" was crossed and I could land spells on him. I hit him with 6x splurt (1600 a pop)

Splurt should be landing on Cazic (I've heard some Necros tell me nothing lands on him, might need to be checked) ALSO Splurt does 1600 damage. It's missing its last and most powerful tick on this server (again according to other Necros and the Wiki), and has been bugged for a loooooooooong fucking time here.

Daldaen
07-23-2014, 04:19 PM
That necro forum is pretty good in general. I've heard people complain here about how EoT pet is horrible and non-classic... Everything those forums talk about seem to suggest that EoT was actually very bad in classic. Didn't dual wield, low max hit, etc. The one thing they talk about is how the pet is only usable cause his higher level let him hit more often and whatnot.

Got some good posts on Holgresh elder beads too for Velious:

Post 1 (https://web.archive.org/web/20010517152154/http://necro.eqclasses.com/forums/topic.asp?TOPIC_ID=4814&FORUM_ID=1&CAT_ID=1&Topic_Title=My+Findings+on+Holgresh+Elder+Beads&Forum_Title=General+Discussions)

Post 2 (https://web.archive.org/web/20010517151351/http://necro.eqclasses.com/forums/topic.asp?TOPIC_ID=4801&FORUM_ID=1&CAT_ID=1&Topic_Title=Holgresh+Elder+Beads&Forum_Title=General+Discussions)

Also, is this you Potus (https://web.archive.org/web/20020109200517/http://necro.eqclasses.com/forums/topic.asp?TOPIC_ID=8899&FORUM_ID=1&CAT_ID=1&Topic_Title=Potus+daily+Feign+Death+statistics!&Forum_Title=General+Discussions)?

Potus
07-23-2014, 04:31 PM
Yup that's me. Emissary of Thule, like the Duck Staff, launched super bugged and got fixed eventually, I want to say around Velious. It *should* quad on this server.

In general all the Kunark pets are a fucking dumpster fire. Necros sucked dick during this period and it's pretty classic that they suck on this server.

Here's some Emissary of Thule shit: (http://web.archive.org/web/20010409180726/http://necro.eqclasses.com/pets.asp)


61, Double Attack (random), Bash 40, Kick 40, Dual Wield (auto), Triple Attack, Procs a minor drain life spell (?)

It's not DW'ing on Red because no pets are innately DW'ing on red. Fucking bugged for more than a year :(

Daldaen
08-06-2014, 10:45 AM
Bumps. Night time necro spells activate.

Nirgon
08-06-2014, 10:46 AM
Man that's a good classic EQNecro post you dug up, excellent find.

Also please don't omit this:



Splurt should be landing on Cazic (I've heard some Necros tell me nothing lands on him, might need to be checked) ALSO Splurt does 1600 damage. It's missing its last and most powerful tick on this server (again according to other Necros and the Wiki), and has been bugged for a loooooooooong fucking time here.

Ya lvl 57-58 was a magic level for a lot of people. Bein' serious here.

I could even single pull seb up to the first tri-spawn with the bug at 58+ (this should be a buff across the board for single pulls).

Aside: Last ticket of splurt should be a whopper too 8). 1 cast should kill your average self buffed lvl 50ish caster if they don't dispel it.

Nirgon
08-06-2014, 02:24 PM
Why didn't this guy just dispel the recourse


There are a lot of creatures that necros cannot land taps on. No tapping, means no Lich, means no pacting, means no mana transfer. Even when we cannot land spells on the creature our group is fighting, we can still function in a support role (granted these are not the sexiest things necros do, but hey, it is a fact of life). If a necro finds himself in this situation and the group is allowing pets, just give the beads to a non-pet member of the group and have him / her recast the eye for you to tap.


Pras the wayback machine

Uton
08-07-2014, 09:35 AM
This spell is cast ANY time. Unless you have a date that displays a change, why are you discussing and linking forum posts? Next you will be citing posts from these forums.

From: http://everquest.allakhazam.com/db/spell.html?spell=1626

Levant

Description
1: Evacuate target to safe point in zone
Details Raw Spell Data, Lucy Spell View
Mana: 500
Skill: Alteration
Casting Time: 5
Recast Time: 10
Fizzle Time: 1.5
Range: 0
Location: Any
Time of Day: Any
Fizzle Adj: 25
Deletable: No
Interruptable: Yes
Target Type: Self
Spell Type: Beneficial
Category: Gate [Combat Portal]
Source:
Live 07/15

evilkorn
08-07-2014, 09:57 AM
Linking current spell data to refute a classic change?

Ele
08-07-2014, 09:59 AM
This spell is cast ANY time. Unless you have a date that displays a change, why are you discussing and linking forum posts? Next you will be citing posts from these forums.

From: http://everquest.allakhazam.com/db/spell.html?spell=1626

Levant

Description
1: Evacuate target to safe point in zone
Details Raw Spell Data, Lucy Spell View
Mana: 500
Skill: Alteration
Casting Time: 5
Recast Time: 10
Fizzle Time: 1.5
Range: 0
Location: Any
Time of Day: Any
Fizzle Adj: 25
Deletable: No
Interruptable: Yes
Target Type: Self
Spell Type: Beneficial
Category: Gate [Combat Portal]
Source:
Live 07/15

on live brah, we're talking classic

Uton
08-07-2014, 11:25 AM
thats my point. you want to bring up an "issue" without displaying when the change was made. So I would argue it was made the day after the spell was released, but all you have shown is the "day time" requirement from pre kunark. and some forum discussions from whoever. show me the patch notes

Erati
08-07-2014, 11:31 AM
thats my point. you want to bring up an "issue" without displaying when the change was made. So I would argue it was made the day after the spell was released, but all you have shown is the "day time" requirement from pre kunark. and some forum discussions from whoever. show me the patch notes

someone is salty,

read Dald's OP....tons of evidence that these spells had a 'night only' requirement

and lore wise this makes sense since necros are not teleporters like wiz/druid

Ele
08-07-2014, 11:42 AM
thats my point. you want to bring up an "issue" without displaying when the change was made. So I would argue it was made the day after the spell was released, but all you have shown is the "day time" requirement from pre kunark. and some forum discussions from whoever. show me the patch notes

Not every change in EQ has a corresponding patch note. There is plenty of evidence of how the spell worked during the time period being discussed.

Daldaen
08-07-2014, 11:53 AM
I don't think you seem to understand how ClassicQuest works.

You find quotes, screenshots or websites that include information and either a date or archive period that indicate a discrepancy between how P99 works and how Classic worked.

Spell data was tough to find. Especially for mid-high 50's spells since many didn't get 55-60 until Velious. Lucy/Allakhazam spell data didn't exist until March of 2002 (Luclin). So trying to use that as evidence is only useful in saying "By atleast Luclin, this is how a spell should work"

In that regard, I will grant you that these 3 spells, BY LUCLIN, did not require night time to cast.

However for Kunark and Velious, they required night time.

Technique
08-07-2014, 11:55 AM
Velious spdat with last modified date of 8/22/01 lists it as night-only.

Levant
Evacuate to location -1,-1 in the same zone

Classes: Nec (L55)
Skill: Alteration
Time Restriction: Night
Allowable Targets: Self
Resistance Check: None
Mana Required: 500
Spell Duration: Instant
Casting Time: 5.0 seconds
Spell Recovery: 2.25 seconds
Recast Delay: 10.0 seconds
Spell cast on someone: Soandso steps into the shadows.

Ele
08-07-2014, 12:00 PM
Night time restriction removed from Levant March 8, 2002.

https://groups.google.com/d/msg/alt.games.everquest/KOYjw1fzY54/OfJbt2JzYAcJ

EMERGENCY PATCH

This from the Network Status page:

On Friday, March 8th, at 3AM PST, (11AM GMT), all servers will be
brought down for an emergency patch. The estimated downtime is 3
hours.
- The EverQuest Operations Team
One of the reasons for this patch is to apparently correct a bug when
fighting King Tormax which causes the zone to crash.
In related patch news, yesterdays patch also enabled the necromancer
spell Levant to work at any time during the day or night.

Uton
08-07-2014, 12:01 PM
And pre lvl 35 casters require a book

Ele
08-07-2014, 12:02 PM
And pre lvl 35 casters require a book

We know... we would turn it on today if it was an easy Titanium client fix.

Daldaen
08-07-2014, 12:09 PM
I'd force the classic Velious UI if I could. I also hope that soon they will remove the DoT damage display once they get Velious DoTs tested.

Point of this server is to be classic. Part of classic was useless or situational spells. For example Druid Egress is outdoor only for some period of time. Just like necro levant is night only for some period of time.

Erati
08-07-2014, 12:11 PM
if you want to master teleports at all times of the day roll a druid or wizard

otherwise enjoy lifetaps, dots, HoTs, skeleton and spectre pets, reses, summon corpses, feign death........etc etc etc

sorry necros cant do everything for your convience

Scrubosaur
08-07-2014, 12:29 PM
if you want to master teleports at all times of the day roll a druid or wizard

otherwise enjoy lifetaps, dots, HoTs, skeleton and spectre pets, reses, summon corpses, feign death........etc etc etc

sorry necros cant do everything for your convience

Only if this was true :(

Necromancer casts lifetap = level 1 orc pawn resists!
Necromancer casts pet = doesn't dual wield, crappy dps!
Necromancer casts DoT = level 1 garden snake resists!

Erati
08-07-2014, 12:31 PM
Only if this was true :(

Necromancer casts lifetap = level 1 orc pawn resists!
Necromancer casts pet = doesn't dual wield, crappy dps!
Necromancer casts DoT = level 1 garden snake resists!

I never said any of those abilities were good !

Druid 4fw

Uton
08-07-2014, 12:36 PM
what are the guidelines for spell changes from live? If the the devs decided the restrictions were unintended or dumb does that matter here? Or are we following the timeline whether it makes sense or not?

Also, I'm pretty sure Velious release was 1.75 years after "Classic" eq. So... what timeline does this shit actually follow? Levant was introduced in Kunark and the restriction was changed 2 years later (because the devs and community agreed the restriction was stupid). So Levant should have no time restriction 2 years after Kunark? What year are we in now?

OR

Levant restriction was changed 5 months after Luclin was released. So by the timeline modifier from EQ to p99 we should see the common sense change to the intended use of Levant come in about 2020?

OR

Just leave it the fuck alone and focus on major game mechanic issues and releasing Velious?

Daldaen
08-07-2014, 12:42 PM
Timeline relation to where we are in P99.

We are currently locked at the patch just before Velious (November/December 2000). All spells, mechanics and items should conform to what existed in EQ then.

I personally would love if we were doing it off time since we have been in Kunark at that point for 2-3 years now. That would mean roots/snares would stack, I could cast Kunark evacs from everywhere, egress would be indoor castable, my epic mobs would be Triggerable. Etc. But that wouldn't be Kunark that we saw on live. That would be Kunark that we saw during Velious or Luclin or PoP.

The developers do selectively ignore certain aspects (like zoning at low HP removing your buffs). But that's their perogative and they will choose what they wish. Other things are client built in (like item links) that they can't really fix, atleast not easily. And a few things they had to make not classic because people were exploiting them / it was game breaking during classic (see Ivandyr's Hopp recharge).

That being said, something like this they will generally change without much thought given to it. Wiz/Dru Kunark evac spells requiring you be in a Kunark dungeon to cast is even more stupid than a night only self evac. But those have been codes like that from the start.

Uton
08-07-2014, 12:53 PM
big Sigh...

I shouldn't bitch because I haven't even bothered to use my Levant spell. and its not like i cant time travel for night. But i just fucking hate this tunnel vision approach to basically copy what verant did because common sense and ingenuity would be harder to explain than just mirroring 15 year old patch notes.

Not bashing the effort of these guys, i know writing/correcting all this code is fuckin tidious and they have done one hell of an amazing job. But for christ sake, why all the effort to relive what was ultimately changed/improved.

Nirgon
08-07-2014, 01:07 PM
I think necromancers having night time only spells is cool personally

Uton
08-07-2014, 01:59 PM
if we are night specced and supposed to come out at night, shouldn't we be night time superior? there is nothing in the game that differentiates our abilities from day to night except these 3 spells.

Erati
08-07-2014, 02:32 PM
big Sigh...

I shouldn't bitch because I haven't even bothered to use my Levant spell. and its not like i cant time travel for night. But i just fucking hate this tunnel vision approach to basically copy what verant did because common sense and ingenuity would be harder to explain than just mirroring 15 year old patch notes.

Not bashing the effort of these guys, i know writing/correcting all this code is fuckin tidious and they have done one hell of an amazing job. But for christ sake, why all the effort to relive what was ultimately changed/improved.

QQQQQQQQQ


can I have dots/snare stacking along with my improved track while we are at it?

also might as well introduce the revamped 'easy' epics bc they got changed eventually too

Treats
08-25-2014, 12:01 AM
if we are night specced and supposed to come out at night, shouldn't we be night time superior? there is nothing in the game that differentiates our abilities from day to night except these 3 spells.

Where did this guy come from??

Holy shit...someone wants EZ mode.

nilbog
08-26-2014, 11:29 AM
Levant should always be night-only through the life of this server.
Quivering Veil should be night only until October 2001 (10 months of Velious)*.

Fixed, pending update

Quivering Veil should always work in PoSky.
PoSky should always show 6PM as the time.
Will look into this.

Daldaen
08-26-2014, 11:59 AM
Fixed, pending update
Will look into this.

Praise Classic.

Potus
09-18-2014, 11:00 PM
Fixed, pending update
Will look into this.

What about Splurt or Emissary of Thule?

Scrubosaur
09-18-2014, 11:20 PM
What about Splurt or Emissary of Thule?

This

Daldaen
09-19-2014, 06:54 AM
What about Splurt or Emissary of Thule?

I'm pretty sure I looked into EoT and it was just as bad damage wise as it is here. It didn't properly duel wield (or maybe it did it rarely, I forget which) and it had bad max damage until like Luclin?

Splurt is supposed to have an extra tick I thought? I'd have to look more into that one.

Daldaen
09-19-2014, 10:12 AM
What about Splurt or Emissary of Thule?

Caster's Realm 2001 (https://web.archive.org/web/20010123231500/http://eq.castersrealm.com/spells/spelldescriptions.asp?Id=484)

1 minute 36 seconds
Casting Time: 4 seconds
Recast Time: Instant
Actual Effects: Target: Damage Over Time (Unknown)
Description: This spell does an increasing amount of damage the longer it is on the target. It appears to max out doing around 1600 hp damage against NPC's over the 96 second period. Around 1100 against players.

The wiki currently quotes this as the same duration but being 11 DMG a tick increasing at 11/tick. Which puts splurt at 1496 DMG. (Final tick being 176)

However the most recent spell parses put splurt at 11 DMG increases at 12/tick, putting it at 1615. (Final tick being 191).

What is the current situation on P99? Is it increasing by 11 or 12 and is it's duration 90 or 96s?

Potus
09-19-2014, 04:36 PM
I have no clue what spell dat they are using to put it at 1496, but Splurt always did 1600, even at Kunark launch.

Emissary is all kinds of messed up, it launched bugged but was fixed before Velious, same with the Necro epic which originally had a chance to resist each tick (totally a bug).

Should be double and triple attacking often, should also kick. The max melee damage here according to the wiki is wrong, it's should be 61. (http://web.archive.org/web/20001207175100/http://necro.eqclasses.com/pets.asp)

Krazl
09-19-2014, 04:37 PM
Starts at 22, increases by 11 per tick.

Ends at 176, for a total of 1485 in 15 ticks.

So p99 increases by 11, and the duration is 90s.

rgostic
09-20-2014, 09:07 PM
Fixed, pending update
Will look into this.

I understand and fully support these nerfs in order to make the spell mechanics resemble those in our timeline, but why is the missing damage shield portion of the Veil being ignored?

Potus
09-21-2014, 09:55 PM
While we're fixing Necro spells, Augment Death should last 15 minutes. (http://www.project1999.com/forums/showthread.php?t=142224&highlight=augment+death&page=3)

derpcake
09-22-2014, 08:03 AM
I'm a bit amazed fixing night only spells to be night only, knowing it will be reverted 10 months after velious, has been completed before fixing stuff like splurt and augment death.

Multiple threads have been made on those 2, with sources.

Maybe Haynar isn't interested in adressing those issues, I'd just like to know.

Have put off parsing EoT on P99 for some time, fear it will be another major let-down. Guess I'll get to that.

Daldaen
09-22-2014, 09:02 AM
I dunno, EoT confirmed sucked until Luclin when it was buffed up. I dunno how bad it sucks here but I was pretty sure it sucked as bad as it should.

Splurt should be fixed. Pet Haste should probably be fixed as well, however Caster's Realm Buff durations aren't the most exact thing from what I've found. I have a post somewhere about druid's level 58 DS, based off casters realm duration, which ended up being wrong.

Things generally get fixed faster if there is a lot of evidence behind it as opposed to a single post or quote. It's still worth making those single post/quote bug reports but they will usually take more time cause the devs will end up researching more on their own.

Daldaen
09-22-2014, 09:21 AM
Augment Death - Should be 15min duration as opposed to 6min on P99.

Everlore 2000 (http://web.archive.org/web/20010714082512/http://everlore.com/magic/Magic.asp?ID=6192&mode=details&spname=Augment+Death&type=)

Uhm.. last I checked.. this spell took 200 mana.. lasts about 15 mins.. Now I heard it's a hp regen, speed buff of 50%, +35-40 str buff, and +14ac.. though I guess that would still be a bit of guessing

Vindinian DeathSpirit Necro of the 40 season

Caster's Realm 2001 (https://web.archive.org/web/20010418042351/http://eq.castersrealm.com/spells/spell.asp?Id=451)

Max Duration: 15 minutes
Casting Time: 2.25 seconds
Recast Time: Instant
Actual Effects: Pet: Increased Strength (39 - 45)
Pet: Increased Attack Speed (49% - 55%)
Pet: Increased AC (10 - 12)
Description: Augment death is an upgrade to intensify dead. This spell works as a pet buffing spell and will increase your pets attack and hitting rate. This spell is necessary in order to use your pet for its full potential. This is useful in groups when you don't care if your pet is frenzy'd on.

5 MIN, By Jjams (1/28/2001)

This spell last about 15 mins, and wow it makes your pet rock!

Disagreeing post:

SPELL DURATION, By Zerg sentient (1/28/2001)

The duration of this spell is 5mins.
This info was obtained by first casting it on the pet and then trying to cast Intensify Death (a lower level spell from same line). I was unable to for 5mins.

Splurt - Should deal 1600ish damage not 1500ish. I'm assuming the correct formula is what's on Live currently: start at 11, increase by 12 per tick for the next 15 ticks (total of 16 ticks, 96s duration). Total damage of 1616.

EQ Caster's Realm 2001 (https://web.archive.org/web/20010418042325/http://eq.castersrealm.com/spells/spell.asp?Id=484)

1 minute 36 seconds
Casting Time: 4 seconds
Recast Time: Instant
Actual Effects: Target: Damage Over Time (Unknown)
Description: This spell does an increasing amount of damage the longer it is on the target. It appears to max out doing around 1600 hp damage against NPC's over the 96 second period. Around 1100 against players.

Everlore 2001 (https://web.archive.org/web/20010711214413/http://everlore.com/magic/Magic.asp?ID=140535&mode=details&spname=Splurt&type=)

was in deep in Skyshrine fighting wyverns, and we pulled the 62+ giant jello cube.. forgot name and this spell was resisted 3 times in a row.. on the 4 th time it went thru and lasted longer than 1 min ... must have been at least 2 minutes (took 5 to 7 minutes to kill that jello mob); high MR mobs in skfire resist this spell once in a while too. as for dmg over time, 1600 + is the consensus, btw i use this spell a lot and the only time its wore off on the mob was against the 62+ jello cube =)

This spell does rougly 1600 to 1800 no more no less

This Everlore link also has some retarded posts though...

Yes I know most of these have been posted elsewhere but I figured it's worth combining into a single post.

Vega
09-22-2014, 10:04 AM
I'm confused about something. I've been told before:

P99's current spell file is based on a kunark-era spdat

What's contained in he spdat files? How can we have spell information that's still wrong if we're working off these? Am I not understanding what these are exactly?

Daldaen
09-22-2014, 10:47 AM
I'm confused about something. I've been told before:



What's contained in he spdat files? How can we have spell information that's still wrong if we're working off these? Am I not understanding what these are exactly?

This is a fantastic question, something I still don't quite understand.

I'm guessing they aren't using the identical file, but instead something rebuilt based on those files. Since I'm guessing the syntax for spell coding changed from Classic client to the titanium based one we have here. Because so many more variables were added to spells later on.

But there are certainly still spells that aren't classic here.

Potus
09-22-2014, 02:19 PM
I dunno, EoT confirmed sucked until Luclin when it was buffed up.

Emissary of Thule gets fixed in Kunark. The EQNecro pet guide is accurate as far as I know. Most of the hate you see on the EQNecro forums from that era is due to the Rogue/Monk pets dying really fast to aggro, and that they're arguably not upgrades compared to how amazing the level 49 warrior pet is (which quite frankly it's a fucking beast, does tons of damage and lives through aggro, probably the best pet Necros ever get ever).

I'm confused about something. I've been told before:



What's contained in he spdat files? How can we have spell information that's still wrong if we're working off these? Am I not understanding what these are exactly?

Spdat is always a huge mystery, Verant patched it all the fucking time so it's hard to get an accurate spdat for an era.

Scrubosaur
09-22-2014, 05:24 PM
Yeah I remember all the EoT hate in Velious. People on my server bitching about necros soloing with EoT in Seb after pet was buffed.

Daldaen
09-26-2014, 08:50 AM
Bump. See: http://www.project1999.com/forums/showpost.php?p=1621996&postcount=48

Splurt and Augment Death fixes would be nice before next patch goes live.

derpcake
09-26-2014, 12:18 PM
I'm pretty sure I looked into EoT and it was just as bad damage wise as it is here. It didn't properly duel wield (or maybe it did it rarely, I forget which) and it had bad max damage until like Luclin?

Where did you look into that?

I'm trying to find hard info (parses) but no luck. Perhaps you can point me in the right way?

It is a lot weaker here then it was on live, I "feel".

Daldaen
09-26-2014, 03:28 PM
Believe it was on the Necro boards I linked in the original post in this thread. Where some people are talking about how bad EoT damage is.

But it's been awhile and I'd need to double check to be certain.

Potus
10-09-2014, 12:21 AM
Was any of this stuff ever addressed? :(

Nietche
01-13-2015, 01:55 AM
Man that's a good classic EQNecro post you dug up, excellent find.

Also please don't omit this:



Splurt should be landing on Cazic (I've heard some Necros tell me nothing lands on him, might need to be checked) ALSO Splurt does 1600 damage. It's missing its last and most powerful tick on this server (again according to other Necros and the Wiki), and has been bugged for a loooooooooong fucking time here.

Blizze
02-18-2016, 12:58 PM
Since we are talking necro spells timeline i'll just leave this here. Did not see anyone mention it above.

Addition of fear immunity to EoT:

http://everquest.allakhazam.com/history/patches-2001-2.html

------------------------------
September 11, 2001 3:00 am
------------------------------

** Spell Changes **

- Changed all enchanter mesmerization spells so that they overwrite
Screaming Terror

- Changed Shaman epic effect (Curse of the Spirits) so that it would
not conflict with certain Damage over Time spells.

- The Emissary of Thule Necromancer pet is now immune to fear

Synthlol
12-31-2019, 11:56 PM
Levant should always be night-only through the life of this server.
Quivering Veil should be night only until October 2001 (10 months of Velious)*.Fixed, pending update

https://i.imgur.com/mUriBwD.png

Green is out but Quivering Veil of Xarn still cannot be cast during the daytime.

Bump.