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Colgate
08-17-2014, 04:34 PM
item loot?

nilbog
08-17-2014, 04:40 PM
http://www.project1999.com/forums/showthread.php?t=149528

Haynar
08-17-2014, 04:48 PM
wait you put nirgon on ignore? lol the guy you quoting here was talking about nirgon.

also i agree with technique...
Actually it was technique i put on ignore.

I only ignore nirgons post that talk about itemloot.


How about D99, discord, hardcore pvp. Dead means dead. Any takers?

Itemloot sounds good on Z99 - zombie plague.

H

Mac Drettj
08-17-2014, 05:59 PM
http://www.project1999.com/forums/showthread.php?t=149528

http://www.thehomeplanet.org/wp-content/uploads/2013/04/meangif.jpg

Nirgon
08-17-2014, 06:15 PM
Custom EverQuest is satanic!

Awesome stuff otherwise in here so far.

Dullah
08-17-2014, 06:46 PM
Oh lord that's going to cause some funny quadra and pentakills.

How do AoEs fit into the new resist system?

The good news is, rains now work properly. The bad news is, they will probably do less damage than previously with resists functioning properly.

Thems the breaks.

Guess if you have enough targets clumped it could still be worth casting.

Colgate
08-17-2014, 07:12 PM
discord99 sounds like a swell idea

Nirgon
08-17-2014, 08:04 PM
Rains are some of the most resisted spells in the game.

That said naked raids/groups of bind rushers will be CULLED.

- Nasty

Haynar
08-17-2014, 08:13 PM
Rains are some of the most resisted spells in the game.

That said naked raids/groups of bind rushers will be CULLED.

- Nasty
Gonna have to get on and see some of that.

H

Technique
08-17-2014, 09:36 PM
Actually it was technique i put on ignore.
I put him on ignore long ago.Yet you replied to a post I made in the Channeling is broken (http://www.project1999.com/forums/showthread.php?t=161537) thread over a day after making this claim. How does that work?

At any rate, whether you see this or not, thanks for letting me know it's futile to post findings in bug threads or research and cite historical evidence (which accounts for the majority of my forum activity), because at least one p99 dev prefers to outright ignore it.

Colgate
08-17-2014, 11:33 PM
it's probably because you have some degree of assburger's and feel the need to shit up the bug threads you're claiming to improve with your "findings"

most of those "findings" are just your dumb as fuck opinions about the custom resist code you think should be here despite the fact that they've stated multiple times their goal is to emulate classic

Technique
08-18-2014, 12:51 AM
most of those "findings" are just your dumb as fuck opinions about the custom resist code you think should be here despite the fact that they've stated multiple times their goal is to emulate classicNo one can even hazard a guess as to why several lower-level spells didn't seem to adhere to the classic resist rules, let alone provide parses showing resist percentages or partial damage ranges for even a single spell at even a single resist value from which to extrapolate.

In lieu of anything resembling hard evidence of how classic pvp resists worked, then "dumb as fuck" opinions from millennial fetuses and foggy old farts like nirgon (who can't even remember basic details correctly as I've pointed out once already in this thread) are all that remain upon which to build the system.

Classic my ass.

Colgate
08-18-2014, 01:00 AM
http://www.project1999.com/forums/showpost.php?p=1574725&postcount=231

so you mean these "foggy old farts" opinions that match exactly the posts people were making 14 years ago isn't good enough? lol??

Pudge
08-18-2014, 02:39 AM
in this 3v3 forum battle, which will affect hundreds of players, i still have to side with tecnique. this game will be even worse if at 130 in all resists you just ignore all spells.............. especially in velious, you get that shit without even trying.

resists in pvp changed all the time in classic, with the era. these weren't posted in changelogs either (have you EVER seen a resist change posted in changelogs? no. but they were balanced. ex: when ppl were running 300 in every resist in POP, spells were still landing........... because they resist rates got modified.)

please, if you gonna nerf shit this hard, acknowledge that it changed with the era, and put it in the code that each era needs like +40 resist for the same rate of spell damage.

also, thank's a TON for implementing some nice classic shit like "no exp loss on falling/drowning" etc :)

Nirgon
08-18-2014, 11:33 AM
Haynar's forumquest is strong. Many have been stung.

@Pudge: many pvp dynamics will change but across the board survivability is going to go way up... even in mass pvp (comparatively ... you can still die fast)

Dispelling / dispel blocking and proper debuff stacking take some coordination but are very effective.

Instead of 4 people mashing nukes, they will mash dispels (other person should mash clickies to block dispelling) -> person getting dispelled realizes they are the focus target without being instantly dead/inches from death... etc.

Druids going around and bursting people like a wizard killing a naked target needed to go. They have extremely strong debuffs, cheetah etc. The dynamics will change so adjust. 9MR necklace or 7mr bracers lost... big deal. People have lost thousands of plat in coin deaths here and didn't /wrist over it :).

Easy to replace resist gear should be risked, though. It gets people camping resist gear when it needs to be replaced and there will be constant pvp around those camps like the golem wands/CT pots before them. This is a good thing.

Dullah
08-18-2014, 12:28 PM
Dispelling / dispel blocking and proper debuff stacking take some coordination but are very effective.

Instead of 4 people mashing nukes, they will mash dispels (other person should mash clickies to block dispelling) -> person getting dispelled realizes they are the focus target without being instantly dead/inches from death... etc.
.

Thats the next thing we need... dispel fixes.

On live buffs were on counters like poisons/diseases, and dispels hit random buffs. Buff order hardly mattered since it was random, but at the same time a charge of pumice would often remove 0 buffs unless it hit a clicky (probably 1 counter) or a buff that had already been partially dispelled.

Nirgon
08-18-2014, 12:59 PM
Ya there's other stuff like cancel magic sticks being a 1 shot instant cast remove anything which rears its ugly head in the dispel area.

I'm just happy with what we got for now rather than bugging the high priest any further. Plus I think he even said he added it to his list of things and has the dispel guide I linked in that other thread.

Haynar
08-18-2014, 01:52 PM
Find me something on dispells where it failed in classic. Info I find about dispell failing was luclin and later, but no failure rates.

If its to fail, i need to know how much.

H

Samuell
08-18-2014, 01:53 PM
it's probably because you...feel the need to shit up the bug threads you're claiming to improve with your "findings"

http://www.project1999.com/forums/showpost.php?p=1574725&postcount=231

so you mean these "foggy old farts" opinions that match exactly the posts people were making 14 years ago isn't good enough? lol??

Some "findings" from very thread you linked reveal that in cleric pvp "warriors and other meele classes are easy." You simply "either root or blind and run." Perhaps we can derive the resist system from this account.

Nirgon
08-18-2014, 02:00 PM
You can if they aren't buffed or wearing resist gear... and aren't very high level :)

Nirgon
08-18-2014, 02:02 PM
Find me something on dispells where it failed in classic. Info I find about dispell failing was luclin and later, but no failure rates.

If its to fail, i need to know how much.

H

http://www.project1999.com/forums/showthread.php?t=82763

You mean fail by sometimes it gets 2 buffs, sometimes more or none? That's based on the strength of the debuff/buff it is trying to remove.

This was the key guide/find for info I got:

http://crucible.samanna.net/viewtopic.php?f=35&t=6003



Dispels always land, even if they don't seem to work. Each buff gets a check versus the strength of the dispel. If the buff fails the check, it gets stripped. If that buff passes the check, the dispel moves on to the next buff, and so on. In the case of every buff passing the check, no buffs will be stripped.




Also: If you are going for the gusto... Inny/Phini should have random buff removals instead of top down. Still trying to find those screen shots of those fights proving a random order... I have posted them here before.

Nirgon
08-18-2014, 02:10 PM
Found phinny evidence for multi/random

Source (http://translate.google.com/translate?hl=en&sl=ja&u=http://www.moemoe.gr.jp/~yourtoy/onlinerpg/eq0104.html&prev=/search%3Fq%3Dholyforge%2Bdiscipline%26start%3D50%2 6sa%3DN%26biw%3D1600%26bih%3D810)


try to participate in KK because there was not even scheduled for this day. And PA is pop.


ScreenShot
[Thu Apr 26 23:19:40 2001] Ourok says out of character, 'Inc Phinigel Autropos'
[Thu Apr 26 23:20:30 2001] Stardust Scores a critical hit! (90)
[Thu Apr 26 23:20:30 2001] Ourok says out of character, '@ @ ATTACK Phinigel Autropos @'
[Thu Apr 26 23:20:33 2001] You slash Phinigel Autropos for 20 points of damage.
[Thu Apr 26 23:20:35 2001] You slash Phinigel Autropos for 11 points of damage.
[Thu Apr 26 23:20:35 2001] You slash Phinigel Autropos for 42 points of damage.
[Thu Apr 26 23:20:36 2001] Phinigel Autropos hits YOU for 60 points of damage.
[Thu Apr 26 23:20:36 2001] Your divine glory fades.
[Thu Apr 26 23:20:36 2001] The spirit of wolf leaves you.
[Thu Apr 26 23:20:36 2001] You no longer feel blessed.
[Thu Apr 26 23:20:36 2001] Your heroism fades.
[Thu Apr 26 23:20:37 2001] Phinigel Autropos says 'You will not evade me Musa'
[Thu Apr 26 23:20:46 2001] Ourok Scores a critical hit! (37)
[Thu Apr 26 23:20:48 2001] You slash Phinigel Autropos for 36 points of damage.
[Thu Apr 26 23:21:01 2001] You slash Phinigel Autropos for 11 points of damage.
[Thu Apr 26 23:21:06 2001] You slash Phinigel Autropos for 35 points of damage.
[Thu Apr 26 23:21:06 2001] You slash Phinigel Autropos for 23 points of damage.
[Thu Apr 26 23:21:08 2001] Phinigel Autropos has been slain by Bappun!
[Thu Apr 26 23:21:08 2001] You gain party experience !!
It is not at all Nagure (laughs

[Thu Apr 26 23:22:30 2001] You were hit by non-melee for 254 dmg.
[Thu Apr 26 23:22:30 2001] YOU are drowning!
[Thu Apr 26 23:22:31 2001] You were hit by non-melee for 254 dmg.
[Thu Apr 26 23:22:31 2001] YOU are drowning!
[Thu Apr 26 23:22:32 2001] You were hit by non-melee for 254 dmg.
[Thu Apr 26 23:22:32 2001] YOU are drowning!
[Thu Apr 26 23:22:33 2001] You were hit by non-melee for 254 dmg.
[Thu Apr 26 23:22:33 2001] YOU are drowning!
[Thu Apr 26 23:22:34 2001] You were hit by non-melee for 254 dmg.
[Thu Apr 26 23:22:34 2001] YOU are drowning!
[Thu Apr 26 23:22:36 2001] You were hit by non-melee for 254 dmg.
[Thu Apr 26 23:22:36 2001] YOU are drowning!
[Thu Apr 26 23:22:36 2001] Ourok says, 'Anne w'
[Thu Apr 26 23:22:37 2001] You were hit by non-melee for 254 dmg.
[Thu Apr 26 23:22:37 2001] YOU are drowning!
[Thu Apr 26 23:22:37 2001] You died.
[Thu Apr 26 23:22:39 2001] Returning to home point, please wait ...
[Thu Apr 26 23:22:39 2001] LOADING, PLEASE WAIT ...
[Thu Apr 26 23:23:02 2001] You have entered Rivervale.



Much more useful because of the actual screen shot depicting the buff stack RIGHT after the Inny dispel... notice top slots etc still preserved and it nabbed randomly:

http://img819.imageshack.us/img819/972/soloinny2.jpg

Dullah
08-18-2014, 02:35 PM
http://www.project1999.com/forums/showthread.php?t=82763

You mean fail by sometimes it gets 2 buffs, sometimes more or none? That's based on the strength of the debuff/buff it is trying to remove.

This was the key guide/find for info I got:

http://crucible.samanna.net/viewtopic.php?f=35&t=6003






Also: If you are going for the gusto... Inny/Phini should have random buff removals instead of top down. Still trying to find those screen shots of those fights proving a random order... I have posted them here before.

Pretty sure all dispels were random. Dispels were 1-4 casts of cancel magic with 1-9 random counters per depending on the level of the spell.

So basically a spell like strip enchantment (4x cancel magic @ 1 counter each) hit 4 different buffs with 1 counters. If all 4 charges hit different spells, it would most likely only take off a clicky or a low level buff. That was the benefit of using Pillage or Recant, they'd have a much higher chance of removing higher level buffs.

http://lucy.allakhazam.com/spell.html?id=24&source=Test
http://lucy.allakhazam.com/spell.html?id=25&source=Test


At this point, even if we didn't have the randomness factor, not being able to 1 shot pumice (nullify magic (2x4)) a Symbol of Marzin etc would be a huge upgrade to the current system.

The problem with this system is we dont know how many counters each buff should actually have. It could be assumed that level 60 spells would require < 9 counters as the highest enchanter dispel should remove 4 buffs every time (Recant). If you made buffs scale with level from 1 counter @ level 1-4 up to 8 counters @ lvl 56-60, I'd think that would be pretty close to the way its supposed to be.

Nizzarr
08-18-2014, 02:44 PM
You ever fought Innoruuk on these servers? He doesnt even proc his dispel on this server

Nirgon
08-18-2014, 02:45 PM
@Duke - never tanked him here and he gets melted in seconds... so... ty for providing that for Haynar to check.

@Dullah: Annul/nullify/cancel always tried top down. I cannot comment on enchanter dispels. Luckily I think all of these buffs retained their strength on live and we could try this on eqlive to confirm.

@Haynar: killed Phinny here and observed before, appeared to only do a single top down which is incorrect per logs I posted.

Dullah
08-18-2014, 02:52 PM
@Duke - never tanked him here and he gets melted in seconds... so... ty for providing that for Haynar to check.

@Dullah: Annul/nullify/cancel always tried top down. I cannot comment on enchanter dispels. Luckily I think all of these buffs retained their strength on live and we could try this on eqlive to confirm.

@Haynar: killed Phinny here and observed before, appeared to only do a single top down which is incorrect per logs I posted.

I remember buffs coming off all over the place using those dispels on my wizard.

Haynar
08-18-2014, 02:53 PM
What mobs beside phinny and inny should do random order?

I can make something up for buff strength to simmulate the behavior.

Working on breaking position updates for players using map hacks in pvp (thanks for the reminder salty).

H

Nirgon
08-18-2014, 02:58 PM
I looked at glare lords & TTs in fear as I remember how "fun" those guys were... but they don't appear to be random. All I got for you right now is phinny/inny on 4 slots + random instead of whatever da heck they doin' now.

Dullah
08-18-2014, 02:58 PM
Truth is, even that screenshot doesn't necessarily prove anything because he scrolled up in the chat and had rebuffed since he was dispelled. Looks like he has a new jboots or sow on now and probably new hp buffs and a de illusion.

This one will be tricky. Only thing we can really do is dissect what we see in this post.

http://crucible.samanna.net/viewtopic.php?f=35&t=6003

Gigaslash
08-18-2014, 03:00 PM
I think the way it should work is as this example would show, keep in mind the counters shown are chosen at random I have no idea what the counters actually should be. Example is of a buff stack from 1st slot to last slot.

See invs - 2 counters
Jboots - 2 counters
Illusion Skeleton - 2 counters
Heroism - 10 counters
Shield of Flame - 2 counters


Say you cast Nullify Magic from a pumice on that buff stack, Nullify Magic is say 8 counters (not certain what it actually is). This dispel would remove See invs, Jboots, Illusion Skeleton, SKIP Heroism because it currently has 4 power and cannot remove that, go to Shield of Flame and remove it, and have 2 counters remaining. Whether those 2 counters go to weakening the heroism counters or not, I don't know. Probably not because I doubt there is code to keep knowledge of counters on current buffs between zones etc.

Random buff removal would be a terrible addition to pvp, it should be skill based not random. Having boss encounters who were random fine, but make sure you can prove that they were random, and not just part of this system where it APPEARED to be random because it skipped a buff.

Dullah
08-18-2014, 03:03 PM
That would make sense, though I dont think Hero would have 10 counters. I dont think any buff had higher counters than the biggest dispel (recant) or that used by boss mobs like inny/phinny, as they seemed to always get 4 buffs. Again, just an assumption.

Nirgon
08-18-2014, 03:13 PM
Proc rate for phinny/inny appears to be consistent with frequency of VS taps proc'd from melee from what I'm reading on eq zam.

I think strongest buffs are 9 counters... as annul always nabbed 2 from the top down.

Haynar
08-18-2014, 03:23 PM
Agreed, strong buffs 9 counters.

What would strong buffs be? Hate to set all these manually.

H

Nirgon
08-18-2014, 03:25 PM
Well I'd be careful if anyone says "everything above lvl 39" is 9+ counters... because some classes get the same spells at different levels.

IE: Shaman 9 gets sow, ranger 39 gets sow.

There's definitely a base line, I'm not sure what resource would provide what info... and probably crowd sourcing (http://media.philly.com/images/121113_Anchorman-Horn_600.jpg) rather than just my opinion is a good idea here.

Gigaslash
08-18-2014, 03:26 PM
talisman heroism symbol haste(maybe?) not sure on shaman stat buffs, probably not. Also for Velious - Aegolism, Focus of Spirit.. really not sure whether the pally hp buff would be or not.

Really need to find some evidence of counters or its never gonna be right without major thinking.

Nirgon
08-18-2014, 03:33 PM
I have a very, very strong sneaking suspicion that the # of magic counters for buffs/debuffs will match the numbers for poison/diseases cast (for full dots, not debuffs) of their level to start. Not to mention shamans get poison/disease regularly enough that we can draw some conclusions.


@Gigaslash: I used annul for that reason in pvp on live instead of pumice (once I get annul...). I needed to manage my buff stack very exactly.

Special dots will be an interesting case.. like stream of acid.

Dullah
08-18-2014, 03:39 PM
Agreed, strong buffs 9 counters.

What would strong buffs be? Hate to set all these manually.

H

This is just a guess, but I'd think every 8 or so levels buffs would gain a counter.

Level 1-8 = 1 counter
Level 9-16 = 2 counters
Level 17-24 = 3 counters
Level 25-32 = 4 counters
Level 33-40 = 5 counters
Level 41-48 = 6 counters
Level 49-56 = 7 counters
Level 57+ = 8 counters

Something like that. You could just do 60 / 9 which is 6.6 and say every 7 levels you get + 1 counter.

I have a very, very strong sneaking suspicion that the # of magic counters for buffs/debuffs will match the numbers for poison/diseases cast (for full dots, not debuffs) of their level to start. Not to mention shamans get poison/disease regularly enough that we can draw some conclusions.


@Gigaslash: I used annul for that reason in pvp on live instead of pumice (once I get annul...). I needed to manage my buff stack very exactly.

That would be a great baseline. Compare counters on disease/poison of the same level with the buffs.

Dullah
08-18-2014, 03:58 PM
Well, the parallel between cure and poison/disease may not exist.

The biggest dispel, Recant, is 4x9.

The biggest poison cure is 4x16, with the biggest poison being bane of knife (10 counters).

Haynar
08-18-2014, 04:01 PM
I am thinking spells should be grouped into types.

I need more examples of what always took more than one cast and the such.

H

Dullah
08-18-2014, 04:10 PM
Thats going to some really hard data to compile. By memory, I just remember low level dispels like nullify/cancel doing less and less at high levels. I remember casting them 2x before non-clickie spells started to drop.

My best guess is that it was simply based on level, but if you want to get techie with it you could look at the amount of mana it took to cast and consider that. For example, maybe a level 40s vision augment shouldnt be as many counters as a 44 arch shielding simply by virtue of the fact it took half the mana to cast.

Technique
08-18-2014, 04:45 PM
Spells have effect slots. Higher level buffs tend to not only have multiple effects, but many of them also have slots occupied with what can only be described as "filler" effects (they're parsed as being blank? or Charisma with no value), which was probably the workaround necessary to make them stack with other spells that had the same effect because of how crude the stacking system was.

For example, in kunark/velious-era spdats, Symbol of Marzin has the first 2 effect slots taken up by the aforementioned filler effects, while the following two slots contain the buff's defining effects:


Increase Max Hitpoints by 640 (L54) to 700 (L60)
Increase HP when cast by 640 (L54) to 700 (L60)

Even the live Lucy entry for SoM (http://lucy.allakhazam.com/spell.html?id=1535) still lists these effects as being in slots 3 and 4, respectively.

Now I don't believe these slots were considered "counters" in the same sense as poison/disease counters (the cure mechanics were a different system), but comparing the number of effect slots used by a particular spell vs. what's supposedly the "strength" value of various dispels, it might shed some light on why Cancel Magic (1) would remove something like See Invis (only 1 effect slot), but not Symbol (4 effect slots).
I can make something up for buff strength to simmulate the behavior.How about we try testing a theory of how it actually works/worked on Live before you just leap in and cob job something together like you're doing with the resist system.

Grimjaw
08-18-2014, 05:21 PM
What mobs beside phinny and inny should do random order?

I can make something up for buff strength to simmulate the behavior.

Working on breaking position updates for players using map hacks in pvp (thanks for the reminder salty).

H

I honestly thought this was already the case. Because tracking players is broken. It tracks them to their zone-in spot instead of their updated location. (like u already don't get the right player location) The only time you actually receive the players updated location is if you get close enough to where you can actually see them on screen.

Haynar
08-18-2014, 05:27 PM
I honestly thought this was already the case. Because tracking players is broken. It tracks them to their zone-in spot instead of their updated location. (like u already don't get the right player location) The only time you actually receive the players updated location is if you get close enough to where you can actually see them on screen.

Good to know. I will look at tracking players.

H

Dullah
08-18-2014, 05:39 PM
Now I don't believe these slots were considered "counters" in the same sense as poison/disease counters (the cure mechanics were a different system), but comparing the number of effect slots used by a particular spell vs. what's supposedly the "strength" value of various dispels, it might shed some light on why Cancel Magic (1) would remove something like See Invis (only 1 effect slot), but not Symbol (4 effect slots).


How about we try testing a theory of how it actually works/worked on Live before you just leap in and cob job something together like you're doing with the resist system.

Cancel magic would dispel anything given enough casts...

There were definitely counters.

Nirgon
08-18-2014, 05:59 PM
Cures ever have a "skip over and try for the ones it can" approach? Dun think so.

Dullah
08-18-2014, 06:00 PM
Maybe I should create a new thread for this dispel stuff, but its somewhat relevant to the whole spell discussion.


circa 2003
http://www.eqclerics.org/forums/showthread.php?p=178405

As to the dispel magic line, it gets chances to dispel magic effects, good or bad. The higher level ones are stronger when it comes to stripping effects. Effects that are higher level and/or from a higher level caster are harder to remove. But unlike the counter types, you don't know for sure. There's no nice numbers given. They also seem to have a tendency to try multiple spells down the line, so a dispel magic could strip your 7th buff. Almost seems like it gets to try every buff until it succeeds or fails them all. Like counter remover spells, dispel magics can have multiple lines. Recant magic, for example, has:
1: Cancel Magic(9)
2: Cancel Magic(9)
3: Cancel Magic(9)
4: Cancel Magic(9)

That allows it to strip 4 buffs. For any player class besides enchanter though, the max is 2.

Grimjaw
08-18-2014, 07:55 PM
good stuff.

so would recant always take the top 4 then?

Gigaslash
08-18-2014, 07:59 PM
Recant Magic would ALWAYS take all 4 buffs because no buff could be stronger than 9 counters.

Gigaslash
08-18-2014, 08:03 PM
Dullah is correct though that if you casted Cancel magic and it didn't take off your heroism because it was your only buff, a couple more cancel magics would get it eventually. So the counters need to be tracked. Not sure if they carry over between zoning, probably not.

Haynar
08-18-2014, 08:16 PM
Dullah is correct though that if you casted Cancel magic and it didn't take off your heroism because it was your only buff, a couple more cancel magics would get it eventually. So the counters need to be tracked. Not sure if they carry over between zoning, probably not.

Anyone able to test this on eqlive?

Technique
08-18-2014, 10:08 PM
Dullah is correct though that if you casted Cancel magic and it didn't take off your heroism because it was your only buff, a couple more cancel magics would get it eventually. So the counters need to be tracked. Not sure if they carry over between zoning, probably not.Only if the buff were dispelled in the same number of casts every time would this suggest that it's counter-based.

Otherwise there's some kind of dispel "strength" vs. buff "strength" check with a randomized variable at action here.

Haynar
08-18-2014, 11:07 PM
Only if the buff were dispelled in the same number of casts every time would this suggest that it's counter-based.

Otherwise there's some kind of dispel "strength" vs. buff "strength" check with a randomized variable at action here.
Exactly. And that is the info I am trying to find still. I played with a few chars on live, but they were higher chars. No useful data.

I will play with some lower level chars, enc and cleric buffs and use my 49 chanter to dispell, to see if can get anything figured out.

Gigaslash
08-18-2014, 11:15 PM
http://www.elitegamerslounge.com/home/soearchive/viewtopic.php?f=179&t=71183

It used to be that they would cancel your buffs in order, now they seem to be fairly random.

The posts are from 2004 but the relevent info is still good, also they discuss how it used to be before recent changes in their timeline.

Gigaslash
08-18-2014, 11:20 PM
Also this should probably be in a different thread but, the change to prevent hackers from setting their delay to .00001 and throwing ranged weapons at mobs at lightning speed, caused us on the red server to not be able to cast our clickie junk buffs faster than once per .33 seconds. That means the maximum rate you can refresh your clickies is 3 per second.

This had pretty big implications because on live you could cast your clickies however fast you could click or press the button, making it much less likely you would get dispelled under heavy pelling in raid/large group situations.

Not sure if this can be fixed though, but it's worth noting since we're talking about dispels.

Dullah
08-18-2014, 11:31 PM
Waiting on patch for beta.

I think i have rain spells hitting unlimited pc targets in pvp now too.

http://www.tski.co.jp/baldio/patch/20010221a.html

Rain spells no longer count pets against total number of entities they can damage (all rain spells).

Total number of entities implies there was a limited number of targets. Pretty sure it was 5 unless it worked differently in pvp.

Mac Drettj
08-18-2014, 11:50 PM
they worked differently in pve, i think that was quoted earlier in here

Dullah
08-18-2014, 11:59 PM
o missed it, sorry disregard then

nilbog
08-19-2014, 11:23 AM
You ever fought Innoruuk on these servers? He doesnt even proc his dispel on this server

How is this supposed to work? Right now it looks like he has avatar power, which isn't set up correctly. He used to have a spellset which included a true gflux/dispell.

I can fix this up, but need to know what should happen. What effect, and should it be a proc or casted spell?

Gigaslash
08-19-2014, 11:28 AM
IIRC Innoruuk should have the same dispel attack as Phinigel Autropos, basically proc on attack.

Nirgon
08-19-2014, 11:36 AM
These on hits like the Venril Touch were known to us as "touch" effects. Meaning very high chance to proc on hit and would proc on kick/bash.

I have a vintage 60 wizard I can lend out if Haynar wants it. Cancel magic and nullify magic were removed from the spell book so you are gonna hafta find those. I'll PM info tonight.

nilbog
08-19-2014, 11:41 AM
IIRC Innoruuk should have the same dispel attack as Phinigel Autropos, basically proc on attack.

Ok that's easy to do. What about the gravity flux?

These on hits like the Venril Touch were known to us as "touch" effects. Meaning very high chance to proc on hit and would proc on kick/bash.

This should be working as of a few patches ago.

Nirgon
08-19-2014, 11:54 AM
Yaw you guys hit that nail on the head.

=)

Saw Venril tap to full on a lazy raid. I got immersed quick.

Remaining question is if the Inny/Phin AoE should also dispel.

And also to distinguish between Inny 1.0 and 2.0 functionality :).




Edit: Stream of Acid says not dispellable on a number of sites... but then again it lists winged death/ignite blood the same :p. I'd put it at 9 strength? Most guilds who killed warder/nex are wall dodging anywhere that I can find anything so it appears they went that route rather than worry about dealing with dispel... I'm just worried that some of the non-player casted dots might have issues after a change like this... tbh I'd say anything that isn't player castable from a raid NPC is strength 9 or something that cannot be dispelled.

Dullah
08-19-2014, 01:58 PM
It is fairly simple really.

First off dispells always land, even when they don't seem to do anything.

Then each buff gets a check vs your MR minus the spell modifier (or whoever the dispell is landing on).
If that buff fails the check it gets stripped.
If that buff passes the check then the dispell moves on to the next buff and so on. In the case of every buff succeeding the check no buffs will be stripped.

Some dispells strip multiple buffs, in this case the first x buffs that fail their check get dispelled.

In the case of some of the lower resist modified versions it will seem that random buffs are stripped, what is in fact happening is that the buffs above that are passing their checks. Next time you cast the dispell a different buff fails...etc.

In the case of spells like Recant which has a massive modifier (-400) it is pretty much certain to strip the 1st 4 buffs. However there is always a chance to save against it.

If you want a definitive answer from a dev, you might get lucky but its pretty rare for them to post info reguarding game mechanics.

Strength comparison based on that number- that's not the number of buffs dispelled, but a strength rating of the dispel. Dispel checks against top buff, if the buff 'saves' against the dispel, goes down and checks next one. Continues until a spell is dispelled or all buffs/debuffs save.

It should be noted that because of that, dispels from lower level npcs against you are far more likely to appear random than higher level ones, since you are more likely to 'save' with your initial buffs. IE, level 55 western wastes dragon will probably make it down to your middle buff slots before a dispel finally succeeds, while a level 85 npc will strip your first consistently.

http://www.elitegamerslounge.com/home/soearchive/viewtopic.php?f=179&t=71183

That gives a little insight behind why dispels seemed random.

R Flair
08-19-2014, 02:14 PM
Sounds like it hits any buff where dispel counter >= spell counter. Skips what it can't hit and comes back and deducts counters from stronger buffs if it couldn't 1 shot a spell.

Think they should just increase buff and dot counters and be done with it. Maybe not perfect by way closer to how it was.

Haynar
08-19-2014, 02:54 PM
Sounds like it hits any buff where dispel counter >= spell counter. Skips what it can't hit and comes back and deducts counters from stronger buffs if it couldn't 1 shot a spell.

Think they should just increase buff and dot counters and be done with it. Maybe not perfect by way closer to how it was.
There are no buff counters to apply to. This theoretical parameter to apply against does not exist. This is not trivial to figure out.

H

Haynar
08-19-2014, 03:01 PM
Nake dispelling is the need. Add MR to see the impact. Do a variety of spells, assign buff strengths based on level of spell and/effect. Figure out how save chances work vs MR.

Oh ya, and thats a lot of work. Possible? If mechanics still exist on eqlive, then i can reproduce it probably.

H

Dullah
08-19-2014, 03:39 PM
We have a couple people in Nihilum trying to log on to live servers to test dispel counters, though the system was largely changed around 2002-2004. Old posts about MR involved in dispels sound like someone was jumping to conclusions. Reading through all these old dispel related threads reveals most players didn't understand the concept of counters, especially as they applied to dispels, and this led to several weird theories including the involvement of MR.

ONLY REMOVES ONE, By Ahappysk (1/28/2001)

This spell actually only removes a maximum of one (de)buff at a time. Also, it"s not guaranteed that a spell will be removed with each cast; if a debuff was cast by a very high level character or NPC it may take a few casts of this to break it. Robe casters get higher level versions of this that have a better chance of removing one or more effects (Enchanters" Pillage Enchantment being the ultimate spell in this line, IIRC). Finally, always remember that this spell IS considered an offensive spell by NPCs, and they"ll react to it as though you"d attacked them directly. Not sure how town guards react if you cast it on a group member (you must be grouped to cast it on a PC unless you"re PvP or duelling).


http://web.archive.org/web/20020305002426/http://eq.castersrealm.com/spells/spell.asp?Id=1368

I believe they were mistaken about the level of the entity being a factor in the counters rather than the level of the spell itself. High lvl npcs/pcs don't generally cast lower level spells and this isn't the way counters worked with poison/disease.

Haynar
08-19-2014, 04:15 PM
We have a couple people in Nihilum trying to log on to live servers to test dispel counters, though the system was largely changed around 2002-2004. Old posts about MR involved in dispels sound like someone was jumping to conclusions. Reading through all these old dispel related threads reveals most players didn't understand the concept of counters, especially as they applied to dispels, and this led to several weird theories including the involvement of MR.



http://web.archive.org/web/20020305002426/http://eq.castersrealm.com/spells/spell.asp?Id=1368

I believe they were mistaken about the level of the entity being a factor in the counters rather than the level of the spell itself. High lvl npcs/pcs don't generally cast lower level spells and this isn't the way counters worked with poison/disease.
Prove to me level does or does not come in to play.

Prove to me what does.

At this point I have concluded there are some mechanics at play that we do not fully understand. And I will probably need to spend 10-20 hrs on my own to figure out.

Will it be fixed soon? Not likely.

H

Dullah
08-19-2014, 04:50 PM
Ya I'm testing it right now on live.

Will post logs, but seeing a lot of randomness. I'll do whatever I can to help, but I'm not sure at this point what can be proven using a version of EQ thats 13 years older than the one we're trying to emulate.

So far I'm seeing cancel magic take anywhere from 1-4 casts to remove an Aegolism casted by a level 85 cleric. Heroism takes 1-3 cancel magics to remove. I'm going to give heroic bond to a low level and see if its harder to remove a high level characters buff casting low level dispels.

The only thing I can see for certain is Annul magic 2x(9) takes top 2 slots every time.

Haynar
08-19-2014, 05:07 PM
I am thinking there are values based on the effects a spell has. Not always easy to look up. I will try to push my spell parser i use to git, so i can give it out. I did a version for dalaya, but this one is more for titanium. Big issue is the spell icons dont match.

H

Technique
08-19-2014, 05:13 PM
So far I'm seeing cancel magic take anywhere from 1-4 casts to remove an Aegolism casted by a level 85 cleric. Heroism takes 1-3 cancel magics to remove.
Too soon to call it anything more than a coincidence, but aegolism has 4 effect slots and heroism/heroic bond only 3.

Try cancel magic/nullify vs. manaskin (6 slots) and manasink (1 slot) if those are available to you.

Haynar
08-19-2014, 05:18 PM
Can also test on an ac only buff. Or shaman hos, which has no ac.

There are multiple combinations can try, to see if each effect has a value? Or if they are cumulative. Whatever.

H

Haynar
08-20-2014, 07:27 PM
Thanks for all the people who have been posting actual data on how cancel magic spells currently work on eqlive. How they take out different buffs. Etc.

Oh ya, those who keep saying fix it, but do nothing ... YOU SUCK.

At about 40% figured out so far. Will have it working perfect in a day or two I estimate.

H

Haynar
08-20-2014, 08:20 PM
Cancel magic, 100% figured out. Theory held up to tests. Will take and hour or so to code. Maybe later tonight if I have time.

H

Colgate
08-21-2014, 01:36 AM
u r a GOD

Dullah
08-21-2014, 03:08 AM
Thanks for all the people who have been posting actual data on how cancel magic spells currently work on eqlive. How they take out different buffs. Etc.

Oh ya, those who keep saying fix it, but do nothing ... YOU SUCK.

At about 40% figured out so far. Will have it working perfect in a day or two I estimate.

H

I spent 2 hours doing cancel magic today and the results were so strange I didn't even know if I should post them.

The first cast took 8 casts to remove aego with cancel, which was weird. Then it was usually 2-4 casts for about 20 minutes with the high being 1 time where it took 5. Then about 30 minutes in aego started dropping with 1 cancel 19/20 times. I did like 15 straight cancels where it dropped first try. This was completely different than my tests yesterday which seemed very much random between 1 and 4 every time.

I quit after a while just confused.

I'll gladly set up a keyboard macro on for any spells on a Live server and post the logs. Let me know what spells you'd like tested.

Nullify (pumice) seemed to remove 1-40s buffs in 1 cast but often took 2 casts on 40s-60s.

Annul always takes everything with 1 cast.

Smedy
08-21-2014, 03:10 AM
some very interesting changes here, nerfing nukes and fixing dispell to randomize and be a lot less efficient surely will impact mass pvp in a good way

pras haynar for this

however life expectancy for any developer who takes on the task of coding for red99 is about 3 weeks, i will pray for haynar in the coming days

Nirgon
08-21-2014, 01:02 PM
The H is made of stern stuff

Haynar
08-21-2014, 01:14 PM
Biggest way to tick me off is give me crap info to bias me to incorrect results. That makes me filter through bs, wasting time. I wont take what ppl post as gospel. I also investigate.

I am a scientist by trade. Its in my nature.

H

Wrench
08-21-2014, 01:46 PM
Biggest way to tick me off is give me crap info to bias me to incorrect results. That makes me filter through bs, wasting time. I wont take what ppl post as gospel. I also investigate.

I am a scientist by trade. Its in my nature.

H

http://i.imgur.com/Ushel23.gif

Yumyums Inmahtumtums
08-21-2014, 01:56 PM
Nice work, Haynar. You're doing some gnarly work here!!

Nirgon
08-21-2014, 02:08 PM
Forum accounts should be hung for TREASON

Grimjaw
08-21-2014, 02:54 PM
this is some really great work.



my only concern is with the results of cancel magic on eqlive.

Then about 30 minutes in aego started dropping with 1 cancel 19/20 times.

From memory, I don't recall cancel magic being useful in classic above a certain level, as in it could never wipe something high level out in 1 cast (40+)?. To say aegolism was taken out with a single cancel magic has my feeling like the current eqlive system was changed, which we are currently using to base the changes off of. I will dig into it deeper when I have some time.

The first cast took 8 casts to remove aego with cancel, which was weird.

^ now that sounds classic to me

Dullah
08-21-2014, 03:04 PM
Biggest way to tick me off is give me crap info to bias me to incorrect results. That makes me filter through bs, wasting time. I wont take what ppl post as gospel. I also investigate.

I am a scientist by trade. Its in my nature.

H

Dont think anyone here is trying to bias you.

Heres more data from today.

Did did some tests of cancel, nullify and annul.

One thing I did notice is that sometimes, esp with nullify, when two buffs would drop there was a delay between when the first and second would drop. Other times both would drop instantly and in order. Other times the second buff down would drop, then a split second later the first like it was coming back to check again.

With annul for instance, it didn't seem like there was much rechecking, it was generally 2 buffs in order instantly removed without delay.

Still don't understand it.


[Thu Aug 21 14:38:30 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:38:30 2014] You begin casting Resist Fire.
[Thu Aug 21 14:38:32 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:38:32 2014] You feel resistant to fire.
[Thu Aug 21 14:38:32 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:38:35 2014] You begin casting Endure Cold.
[Thu Aug 21 14:38:37 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:38:37 2014] You feel protected from cold.
[Thu Aug 21 14:38:37 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:38:40 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:38:40 2014] You begin casting Aegolism.
[Thu Aug 21 14:38:46 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:38:46 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 14:38:46 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 14:38:46 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:38:48 2014] You haven't recovered yet...
[Thu Aug 21 14:38:49 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:38:49 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:38:52 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:38:52 2014] Your fire resistance fades.
[Thu Aug 21 14:38:52 2014] You feel a bit dispelled.
[Thu Aug 21 14:38:56 2014] You haven't recovered yet...
[Thu Aug 21 14:38:56 2014] You haven't recovered yet...
[Thu Aug 21 14:38:57 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:38:57 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:39:00 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:39:00 2014] Your endurance to cold fades.
[Thu Aug 21 14:39:00 2014] You feel a bit dispelled.
[Thu Aug 21 14:39:04 2014] You haven't recovered yet...
[Thu Aug 21 14:39:05 2014] You haven't recovered yet...
[Thu Aug 21 14:39:06 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:39:06 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:39:09 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:39:09 2014] Your aegolism fades.
[Thu Aug 21 14:39:09 2014] You feel a bit dispelled.
[Thu Aug 21 14:39:14 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:39:14 2014] You begin casting Resist Fire.
[Thu Aug 21 14:39:16 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:39:16 2014] You feel resistant to fire.
[Thu Aug 21 14:39:16 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:39:19 2014] You begin casting Endure Cold.
[Thu Aug 21 14:39:21 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:39:21 2014] You feel protected from cold.
[Thu Aug 21 14:39:21 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:39:24 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:39:24 2014] You begin casting Aegolism.
[Thu Aug 21 14:39:31 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:39:31 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 14:39:31 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 14:39:31 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:39:35 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:39:35 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:39:37 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:39:37 2014] Your fire resistance fades.
[Thu Aug 21 14:39:37 2014] You feel a bit dispelled.
[Thu Aug 21 14:39:40 2014] You haven't recovered yet...
[Thu Aug 21 14:39:41 2014] You haven't recovered yet...
[Thu Aug 21 14:39:41 2014] You haven't recovered yet...
[Thu Aug 21 14:39:42 2014] You haven't recovered yet...
[Thu Aug 21 14:39:42 2014] You haven't recovered yet...
[Thu Aug 21 14:39:43 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:39:43 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:39:46 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:39:46 2014] You feel a bit dispelled.
[Thu Aug 21 14:39:48 2014] You haven't recovered yet...
[Thu Aug 21 14:39:49 2014] You haven't recovered yet...
[Thu Aug 21 14:39:50 2014] You haven't recovered yet...
[Thu Aug 21 14:39:51 2014] You haven't recovered yet...
[Thu Aug 21 14:39:52 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:39:52 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:39:54 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:39:54 2014] You feel a bit dispelled.
[Thu Aug 21 14:39:57 2014] You haven't recovered yet...
[Thu Aug 21 14:39:58 2014] You haven't recovered yet...
[Thu Aug 21 14:39:58 2014] You haven't recovered yet...
[Thu Aug 21 14:39:59 2014] You haven't recovered yet...
[Thu Aug 21 14:40:00 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:40:00 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:40:02 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:40:02 2014] Your endurance to cold fades.
[Thu Aug 21 14:40:02 2014] You feel a bit dispelled.
[Thu Aug 21 14:40:07 2014] You haven't recovered yet...
[Thu Aug 21 14:40:09 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:40:09 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:40:11 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:40:11 2014] Your aegolism fades.
[Thu Aug 21 14:40:11 2014] You feel a bit dispelled.
[Thu Aug 21 14:40:16 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:40:16 2014] You begin casting Resist Fire.
[Thu Aug 21 14:40:18 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:40:18 2014] You feel resistant to fire.
[Thu Aug 21 14:40:18 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:40:21 2014] You begin casting Endure Cold.
[Thu Aug 21 14:40:24 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:40:24 2014] You feel protected from cold.
[Thu Aug 21 14:40:24 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:40:28 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:40:28 2014] You begin casting Aegolism.
[Thu Aug 21 14:40:35 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:40:35 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 14:40:35 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 14:40:35 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:40:38 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:40:38 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:40:41 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:40:41 2014] You feel a bit dispelled.
[Thu Aug 21 14:40:44 2014] You haven't recovered yet...
[Thu Aug 21 14:40:45 2014] You haven't recovered yet...
[Thu Aug 21 14:40:45 2014] You haven't recovered yet...
[Thu Aug 21 14:40:45 2014] You haven't recovered yet...
[Thu Aug 21 14:40:46 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:40:46 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:40:49 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:40:49 2014] Your aegolism fades.
[Thu Aug 21 14:40:49 2014] You feel a bit dispelled.
[Thu Aug 21 14:40:55 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:40:55 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:40:57 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:40:57 2014] Your endurance to cold fades.
[Thu Aug 21 14:40:57 2014] You feel a bit dispelled.
[Thu Aug 21 14:41:01 2014] You haven't recovered yet...
[Thu Aug 21 14:41:02 2014] You haven't recovered yet...
[Thu Aug 21 14:41:02 2014] You haven't recovered yet...
[Thu Aug 21 14:41:03 2014] You haven't recovered yet...
[Thu Aug 21 14:41:03 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:41:03 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:41:05 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:41:05 2014] Your fire resistance fades.
[Thu Aug 21 14:41:05 2014] You feel a bit dispelled.
[Thu Aug 21 14:41:09 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:41:09 2014] You begin casting Resist Fire.
[Thu Aug 21 14:41:11 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:41:11 2014] You feel resistant to fire.
[Thu Aug 21 14:41:11 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:41:12 2014] Caillou tells General:1, '100 zerk lfg'
[Thu Aug 21 14:41:14 2014] You begin casting Endure Cold.
[Thu Aug 21 14:41:14 2014] You haven't recovered yet...
[Thu Aug 21 14:41:16 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:41:16 2014] You feel protected from cold.
[Thu Aug 21 14:41:16 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:41:19 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:41:19 2014] You begin casting Aegolism.
[Thu Aug 21 14:41:24 2014] Caillou tells General:1, 'WTB secare'
[Thu Aug 21 14:41:25 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:41:25 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 14:41:25 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 14:41:25 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:41:26 2014] You haven't recovered yet...
[Thu Aug 21 14:41:27 2014] You haven't recovered yet...
[Thu Aug 21 14:41:27 2014] You haven't recovered yet...
[Thu Aug 21 14:41:27 2014] You haven't recovered yet...
[Thu Aug 21 14:41:28 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:41:28 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:41:28 2014] You haven't recovered yet...
[Thu Aug 21 14:41:28 2014] You haven't recovered yet...
[Thu Aug 21 14:41:28 2014] You haven't recovered yet...
[Thu Aug 21 14:41:28 2014] You haven't recovered yet...
[Thu Aug 21 14:41:30 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:41:30 2014] Your endurance to cold fades.
[Thu Aug 21 14:41:30 2014] You feel a bit dispelled.
[Thu Aug 21 14:41:32 2014] You haven't recovered yet...
[Thu Aug 21 14:41:33 2014] You haven't recovered yet...
[Thu Aug 21 14:41:34 2014] You haven't recovered yet...
[Thu Aug 21 14:41:34 2014] You haven't recovered yet...
[Thu Aug 21 14:41:34 2014] Atlo tells General:1, '100 BST lfg.'
[Thu Aug 21 14:41:34 2014] You haven't recovered yet...
[Thu Aug 21 14:41:35 2014] You haven't recovered yet...
[Thu Aug 21 14:41:35 2014] You haven't recovered yet...
[Thu Aug 21 14:41:36 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:41:36 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:41:36 2014] You haven't recovered yet...
[Thu Aug 21 14:41:38 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:41:38 2014] Your aegolism fades.
[Thu Aug 21 14:41:38 2014] You feel a bit dispelled.
[Thu Aug 21 14:41:42 2014] You haven't recovered yet...
[Thu Aug 21 14:41:43 2014] You haven't recovered yet...
[Thu Aug 21 14:41:44 2014] You haven't recovered yet...
[Thu Aug 21 14:41:44 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:41:44 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:41:47 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:41:47 2014] You feel a bit dispelled.
[Thu Aug 21 14:41:54 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:41:54 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:41:56 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:41:56 2014] Your fire resistance fades.
[Thu Aug 21 14:41:56 2014] You feel a bit dispelled.
[Thu Aug 21 14:42:01 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:42:01 2014] You begin casting Resist Fire.
[Thu Aug 21 14:42:03 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:42:03 2014] You feel resistant to fire.
[Thu Aug 21 14:42:03 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:42:05 2014] You begin casting Endure Cold.
[Thu Aug 21 14:42:08 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:42:08 2014] You feel protected from cold.
[Thu Aug 21 14:42:08 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:42:08 2014] You haven't recovered yet...
[Thu Aug 21 14:42:09 2014] You haven't recovered yet...
[Thu Aug 21 14:42:09 2014] You haven't recovered yet...
[Thu Aug 21 14:42:09 2014] You haven't recovered yet...
[Thu Aug 21 14:42:09 2014] You haven't recovered yet...
[Thu Aug 21 14:42:10 2014] You haven't recovered yet...
[Thu Aug 21 14:42:10 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:42:10 2014] You begin casting Aegolism.
[Thu Aug 21 14:42:10 2014] You haven't recovered yet...
[Thu Aug 21 14:42:10 2014] You haven't recovered yet...
[Thu Aug 21 14:42:11 2014] You haven't recovered yet...
[Thu Aug 21 14:42:17 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:42:17 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 14:42:17 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 14:42:17 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:42:32 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:42:32 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:42:35 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:42:35 2014] Your fire resistance fades.
[Thu Aug 21 14:42:35 2014] You feel a bit dispelled.
[Thu Aug 21 14:42:39 2014] You haven't recovered yet...
[Thu Aug 21 14:42:40 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:42:40 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:42:43 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:42:43 2014] Your endurance to cold fades.
[Thu Aug 21 14:42:43 2014] You feel a bit dispelled.
[Thu Aug 21 14:42:48 2014] Zek.Gasye tells General:1, 'WTS Ancient Cloak of Flames / Crested Mistmoore Ring'
[Thu Aug 21 14:42:49 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:42:49 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:42:51 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:42:51 2014] Your aegolism fades.
[Thu Aug 21 14:42:51 2014] You feel a bit dispelled.
[Thu Aug 21 14:42:56 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:42:56 2014] You begin casting Resist Fire.
[Thu Aug 21 14:42:58 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:42:58 2014] You feel resistant to fire.
[Thu Aug 21 14:42:58 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:43:00 2014] You begin casting Endure Cold.
[Thu Aug 21 14:43:03 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:43:03 2014] You feel protected from cold.
[Thu Aug 21 14:43:03 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:43:06 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:43:06 2014] You begin casting Aegolism.
[Thu Aug 21 14:43:13 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:43:13 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 14:43:13 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 14:43:13 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:43:18 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:43:18 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:43:18 2014] Buteddar tells General:1, 'WTS Swiftblade of Zek 70k,White Dragon Helm 25k,Chain Tunic of Pestilence 30k,Bosquetreader's Chain Sleeves 25k'
[Thu Aug 21 14:43:21 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:43:21 2014] You feel a bit dispelled.
[Thu Aug 21 14:43:23 2014] You haven't recovered yet...
[Thu Aug 21 14:43:24 2014] You haven't recovered yet...
[Thu Aug 21 14:43:25 2014] You haven't recovered yet...
[Thu Aug 21 14:43:26 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:43:26 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:43:29 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:43:29 2014] Your endurance to cold fades.
[Thu Aug 21 14:43:29 2014] You feel a bit dispelled.
[Thu Aug 21 14:43:34 2014] You haven't recovered yet...
[Thu Aug 21 14:43:35 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:43:35 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:43:38 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:43:38 2014] Your aegolism fades.
[Thu Aug 21 14:43:38 2014] You feel a bit dispelled.
[Thu Aug 21 14:43:41 2014] You haven't recovered yet...
[Thu Aug 21 14:43:43 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:43:43 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:43:46 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:43:46 2014] Your fire resistance fades.
[Thu Aug 21 14:43:46 2014] You feel a bit dispelled.
[Thu Aug 21 14:44:10 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:44:10 2014] You begin casting Resist Fire.
[Thu Aug 21 14:44:12 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:44:12 2014] You feel resistant to fire.
[Thu Aug 21 14:44:12 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:44:14 2014] You begin casting Endure Cold.
[Thu Aug 21 14:44:16 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:44:16 2014] You feel protected from cold.
[Thu Aug 21 14:44:16 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:44:19 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:44:19 2014] You begin casting Aegolism.
[Thu Aug 21 14:44:26 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:44:26 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 14:44:26 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 14:44:26 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:44:33 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:44:33 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:44:36 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:44:36 2014] Your aegolism fades.
[Thu Aug 21 14:44:36 2014] You feel a bit dispelled.
[Thu Aug 21 14:44:40 2014] You haven't recovered yet...
[Thu Aug 21 14:44:42 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:44:42 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:44:45 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:44:45 2014] You feel a bit dispelled.
[Thu Aug 21 14:44:48 2014] You haven't recovered yet...
[Thu Aug 21 14:44:49 2014] You haven't recovered yet...
[Thu Aug 21 14:44:49 2014] You haven't recovered yet...
[Thu Aug 21 14:44:50 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:44:50 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:44:53 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:44:53 2014] You feel a bit dispelled.
[Thu Aug 21 14:44:59 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:44:59 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:45:01 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:45:01 2014] Your fire resistance fades.
[Thu Aug 21 14:45:01 2014] You feel a bit dispelled.
[Thu Aug 21 14:45:07 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:45:07 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:45:09 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:45:09 2014] Your endurance to cold fades.
[Thu Aug 21 14:45:09 2014] You feel a bit dispelled.
[Thu Aug 21 14:45:14 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:45:14 2014] You begin casting Resist Fire.
[Thu Aug 21 14:45:17 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:45:17 2014] You feel resistant to fire.
[Thu Aug 21 14:45:17 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:45:19 2014] You begin casting Endure Cold.
[Thu Aug 21 14:45:21 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:45:21 2014] You feel protected from cold.
[Thu Aug 21 14:45:21 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:45:24 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:45:24 2014] You begin casting Aegolism.
[Thu Aug 21 14:45:31 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:45:31 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 14:45:31 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 14:45:31 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:45:33 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:45:33 2014] You begin casting Nullify Magic.
[Thu Aug 21 14:45:37 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:45:37 2014] Your aegolism fades.
[Thu Aug 21 14:45:37 2014] Your fire resistance fades.
[Thu Aug 21 14:45:37 2014] You feel dispelled.
[Thu Aug 21 14:45:42 2014] You haven't recovered yet...
[Thu Aug 21 14:45:44 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:45:44 2014] You begin casting Nullify Magic.
[Thu Aug 21 14:45:47 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:45:47 2014] Your endurance to cold fades.
[Thu Aug 21 14:45:47 2014] You feel dispelled.
[Thu Aug 21 14:45:55 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:45:55 2014] You begin casting Resist Fire.
[Thu Aug 21 14:45:57 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:45:57 2014] You feel resistant to fire.
[Thu Aug 21 14:45:57 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:46:03 2014] You begin casting Endure Cold.
[Thu Aug 21 14:46:06 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:46:06 2014] You feel protected from cold.
[Thu Aug 21 14:46:06 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:46:10 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:46:10 2014] You begin casting Aegolism.
[Thu Aug 21 14:46:17 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:46:17 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 14:46:17 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 14:46:17 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:46:20 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:46:20 2014] You begin casting Nullify Magic.
[Thu Aug 21 14:46:23 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:46:23 2014] Your endurance to cold fades.
[Thu Aug 21 14:46:23 2014] Your fire resistance fades.
[Thu Aug 21 14:46:23 2014] You feel dispelled.
[Thu Aug 21 14:46:29 2014] You haven't recovered yet...
[Thu Aug 21 14:46:30 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:46:30 2014] You begin casting Nullify Magic.
[Thu Aug 21 14:46:34 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:46:34 2014] Your aegolism fades.
[Thu Aug 21 14:46:34 2014] You feel dispelled.
[Thu Aug 21 14:46:37 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:46:37 2014] You begin casting Resist Fire.
[Thu Aug 21 14:46:39 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:46:39 2014] You feel resistant to fire.
[Thu Aug 21 14:46:39 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:46:41 2014] You begin casting Endure Cold.
[Thu Aug 21 14:46:44 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:46:44 2014] You feel protected from cold.
[Thu Aug 21 14:46:44 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:46:46 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:46:46 2014] You begin casting Aegolism.
[Thu Aug 21 14:46:53 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:46:53 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 14:46:53 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 14:46:53 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:46:56 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:46:56 2014] You begin casting Nullify Magic.
[Thu Aug 21 14:47:00 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:47:00 2014] Your endurance to cold fades.
[Thu Aug 21 14:47:00 2014] Your fire resistance fades.
[Thu Aug 21 14:47:00 2014] You feel dispelled.
[Thu Aug 21 14:47:06 2014] You haven't recovered yet...
[Thu Aug 21 14:47:06 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:47:06 2014] You begin casting Nullify Magic.
[Thu Aug 21 14:47:10 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:47:10 2014] Your aegolism fades.
[Thu Aug 21 14:47:10 2014] You feel dispelled.
[Thu Aug 21 14:47:12 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:47:12 2014] You begin casting Resist Fire.
[Thu Aug 21 14:47:14 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:47:14 2014] You feel resistant to fire.
[Thu Aug 21 14:47:14 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:47:17 2014] You begin casting Endure Cold.
[Thu Aug 21 14:47:19 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:47:19 2014] You feel protected from cold.
[Thu Aug 21 14:47:19 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:47:22 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:47:22 2014] You begin casting Aegolism.
[Thu Aug 21 14:47:29 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:47:29 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 14:47:29 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 14:47:29 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:47:50 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:47:50 2014] You begin casting Nullify Magic.
[Thu Aug 21 14:47:53 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:47:53 2014] Your fire resistance fades.
[Thu Aug 21 14:47:53 2014] Your aegolism fades.
[Thu Aug 21 14:47:53 2014] You feel dispelled.
[Thu Aug 21 14:48:00 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:48:00 2014] You begin casting Nullify Magic.
[Thu Aug 21 14:48:03 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:48:03 2014] Your endurance to cold fades.
[Thu Aug 21 14:48:03 2014] You feel dispelled.
[Thu Aug 21 14:48:06 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:48:06 2014] You begin casting Resist Fire.
[Thu Aug 21 14:48:08 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:48:08 2014] You feel resistant to fire.
[Thu Aug 21 14:48:08 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:48:10 2014] You begin casting Endure Cold.
[Thu Aug 21 14:48:13 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:48:13 2014] You feel protected from cold.
[Thu Aug 21 14:48:13 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:48:16 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:48:16 2014] You begin casting Aegolism.
[Thu Aug 21 14:48:22 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:48:22 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 14:48:22 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 14:48:22 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:48:37 2014] Channels: 1=Cleric(21), 2=Antonica(50)
[Thu Aug 21 14:48:41 2014] Channels: 1=Cleric(21)
[Thu Aug 21 14:48:45 2014] You are not on any channels
[Thu Aug 21 14:48:51 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:48:51 2014] You begin casting Nullify Magic.
[Thu Aug 21 14:48:55 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:48:55 2014] Your endurance to cold fades.
[Thu Aug 21 14:48:55 2014] Your fire resistance fades.
[Thu Aug 21 14:48:55 2014] You feel dispelled.
[Thu Aug 21 14:49:15 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:49:15 2014] You begin casting Nullify Magic.
[Thu Aug 21 14:49:18 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:49:18 2014] Your aegolism fades.
[Thu Aug 21 14:49:18 2014] You feel dispelled.
[Thu Aug 21 14:49:35 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:49:35 2014] You begin casting Resist Fire.
[Thu Aug 21 14:49:37 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:49:37 2014] You feel resistant to fire.
[Thu Aug 21 14:49:37 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:49:40 2014] You begin casting Endure Cold.
[Thu Aug 21 14:49:42 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:49:42 2014] You feel protected from cold.
[Thu Aug 21 14:49:42 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:49:45 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:49:45 2014] You begin casting Aegolism.
[Thu Aug 21 14:49:52 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:49:52 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 14:49:52 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 14:49:52 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:49:56 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:49:56 2014] You begin casting Annul Magic.
[Thu Aug 21 14:49:59 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:49:59 2014] Your fire resistance fades.
[Thu Aug 21 14:49:59 2014] Your endurance to cold fades.
[Thu Aug 21 14:49:59 2014] You feel annulled.
[Thu Aug 21 14:50:09 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:50:09 2014] You begin casting Annul Magic.
[Thu Aug 21 14:50:12 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:50:12 2014] Your aegolism fades.
[Thu Aug 21 14:50:12 2014] You feel annulled.
[Thu Aug 21 14:50:15 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:50:15 2014] You begin casting Resist Fire.
[Thu Aug 21 14:50:17 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:50:17 2014] You feel resistant to fire.
[Thu Aug 21 14:50:17 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:50:19 2014] You begin casting Endure Cold.
[Thu Aug 21 14:50:22 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:50:22 2014] You feel protected from cold.
[Thu Aug 21 14:50:22 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:50:49 2014] Beginning to memorize Resist Poison...
[Thu Aug 21 14:50:50 2014] You have finished memorizing Resist Poison.
[Thu Aug 21 14:50:52 2014] You haven't recovered yet...
[Thu Aug 21 14:50:53 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:50:53 2014] You begin casting Resist Poison.
[Thu Aug 21 14:50:55 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:50:55 2014] You feel resistant to poison.
[Thu Aug 21 14:50:55 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:50:58 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:50:58 2014] You begin casting Aegolism.
[Thu Aug 21 14:51:05 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:51:05 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 14:51:05 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 14:51:05 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:51:07 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:51:07 2014] You begin casting Nullify Magic.
[Thu Aug 21 14:51:10 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:51:10 2014] Your fire resistance fades.
[Thu Aug 21 14:51:10 2014] Your endurance to cold fades.
[Thu Aug 21 14:51:10 2014] You feel dispelled.
[Thu Aug 21 14:51:15 2014] You haven't recovered yet...
[Thu Aug 21 14:51:16 2014] You haven't recovered yet...
[Thu Aug 21 14:51:17 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:51:17 2014] You begin casting Nullify Magic.
[Thu Aug 21 14:51:20 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:51:20 2014] Your poison resistance fades.
[Thu Aug 21 14:51:20 2014] Your aegolism fades.
[Thu Aug 21 14:51:20 2014] You feel dispelled.
[Thu Aug 21 14:51:24 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:51:24 2014] You begin casting Resist Fire.
[Thu Aug 21 14:51:26 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:51:26 2014] You feel resistant to fire.
[Thu Aug 21 14:51:26 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:51:27 2014] You haven't recovered yet...
[Thu Aug 21 14:51:29 2014] You begin casting Endure Cold.
[Thu Aug 21 14:51:31 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:51:31 2014] You feel protected from cold.
[Thu Aug 21 14:51:31 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:51:34 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:51:34 2014] You begin casting Resist Poison.
[Thu Aug 21 14:51:36 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:51:36 2014] You feel resistant to poison.
[Thu Aug 21 14:51:36 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:51:38 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:51:38 2014] You begin casting Aegolism.
[Thu Aug 21 14:51:45 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:51:45 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 14:51:45 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 14:51:45 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:51:48 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:51:48 2014] You begin casting Nullify Magic.
[Thu Aug 21 14:51:51 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:51:51 2014] Your fire resistance fades.
[Thu Aug 21 14:51:51 2014] Your endurance to cold fades.
[Thu Aug 21 14:51:51 2014] You feel dispelled.
[Thu Aug 21 14:51:58 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:51:58 2014] You begin casting Nullify Magic.
[Thu Aug 21 14:52:01 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:52:01 2014] Your aegolism fades.
[Thu Aug 21 14:52:01 2014] You feel dispelled.
[Thu Aug 21 14:52:06 2014] You haven't recovered yet...
[Thu Aug 21 14:52:07 2014] You haven't recovered yet...
[Thu Aug 21 14:52:07 2014] You haven't recovered yet...
[Thu Aug 21 14:52:08 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:52:08 2014] You begin casting Nullify Magic.
[Thu Aug 21 14:52:11 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:52:11 2014] Your poison resistance fades.
[Thu Aug 21 14:52:11 2014] You feel dispelled.
[Thu Aug 21 14:52:38 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:52:38 2014] You begin casting Resist Fire.
[Thu Aug 21 14:52:40 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:52:40 2014] You feel resistant to fire.
[Thu Aug 21 14:52:40 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:52:42 2014] You begin casting Endure Cold.
[Thu Aug 21 14:52:45 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:52:45 2014] You feel protected from cold.
[Thu Aug 21 14:52:45 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:52:47 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:52:47 2014] You begin casting Resist Poison.
[Thu Aug 21 14:52:49 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:52:49 2014] You feel resistant to poison.
[Thu Aug 21 14:52:49 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:52:52 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:52:52 2014] You begin casting Aegolism.
[Thu Aug 21 14:52:59 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:52:59 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 14:52:59 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 14:52:59 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:53:01 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:53:01 2014] You begin casting Nullify Magic.
[Thu Aug 21 14:53:05 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:53:05 2014] Your fire resistance fades.
[Thu Aug 21 14:53:05 2014] Your endurance to cold fades.
[Thu Aug 21 14:53:05 2014] You feel dispelled.
[Thu Aug 21 14:53:10 2014] You haven't recovered yet...
[Thu Aug 21 14:53:12 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:53:12 2014] You begin casting Nullify Magic.
[Thu Aug 21 14:53:15 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:53:15 2014] Your poison resistance fades.
[Thu Aug 21 14:53:15 2014] You feel dispelled.
[Thu Aug 21 14:53:22 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:53:22 2014] You begin casting Nullify Magic.
[Thu Aug 21 14:53:25 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:53:25 2014] Your aegolism fades.
[Thu Aug 21 14:53:25 2014] You feel dispelled.
[Thu Aug 21 14:53:31 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:53:31 2014] You begin casting Resist Fire.
[Thu Aug 21 14:53:33 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:53:33 2014] You feel resistant to fire.
[Thu Aug 21 14:53:33 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:53:35 2014] You begin casting Endure Cold.
[Thu Aug 21 14:53:38 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:53:38 2014] You feel protected from cold.
[Thu Aug 21 14:53:38 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:53:40 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:53:40 2014] You begin casting Resist Poison.
[Thu Aug 21 14:53:42 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:53:42 2014] You feel resistant to poison.
[Thu Aug 21 14:53:42 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:53:44 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:53:44 2014] You begin casting Aegolism.
[Thu Aug 21 14:53:51 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:53:51 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 14:53:51 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 14:53:51 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:53:54 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:53:54 2014] You begin casting Nullify Magic.
[Thu Aug 21 14:53:57 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:53:57 2014] Your endurance to cold fades.
[Thu Aug 21 14:53:57 2014] Your fire resistance fades.
[Thu Aug 21 14:53:57 2014] You feel dispelled.
[Thu Aug 21 14:54:03 2014] You haven't recovered yet...
[Thu Aug 21 14:54:04 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:54:04 2014] You begin casting Nullify Magic.
[Thu Aug 21 14:54:08 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:54:08 2014] Your aegolism fades.
[Thu Aug 21 14:54:08 2014] You feel dispelled.
[Thu Aug 21 14:54:14 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:54:14 2014] You begin casting Nullify Magic.
[Thu Aug 21 14:54:18 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:54:18 2014] Your poison resistance fades.
[Thu Aug 21 14:54:18 2014] You feel dispelled.
[Thu Aug 21 14:54:25 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:54:25 2014] You begin casting Aegolism.
[Thu Aug 21 14:54:31 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:54:31 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 14:54:31 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 14:54:31 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:54:34 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:54:34 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:54:37 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:54:37 2014] Your aegolism fades.
[Thu Aug 21 14:54:37 2014] You feel a bit dispelled.
[Thu Aug 21 14:54:39 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:54:39 2014] You begin casting Aegolism.
[Thu Aug 21 14:54:46 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:54:46 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 14:54:46 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 14:54:46 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:54:46 2014] You haven't recovered yet...
[Thu Aug 21 14:54:47 2014] You haven't recovered yet...
[Thu Aug 21 14:54:47 2014] You haven't recovered yet...
[Thu Aug 21 14:54:48 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:54:48 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:54:51 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:54:51 2014] Your aegolism fades.
[Thu Aug 21 14:54:51 2014] You feel a bit dispelled.
[Thu Aug 21 14:54:53 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:54:53 2014] You begin casting Aegolism.
[Thu Aug 21 14:55:00 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:55:00 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 14:55:00 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 14:55:00 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:55:03 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:55:03 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:55:05 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:55:05 2014] You feel a bit dispelled.
[Thu Aug 21 14:55:11 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:55:11 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:55:14 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:55:14 2014] Your aegolism fades.
[Thu Aug 21 14:55:14 2014] You feel a bit dispelled.
[Thu Aug 21 14:55:17 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:55:17 2014] You begin casting Aegolism.
[Thu Aug 21 14:55:24 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:55:24 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 14:55:24 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 14:55:24 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:55:26 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:55:26 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:55:29 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:55:29 2014] You feel a bit dispelled.
[Thu Aug 21 14:55:35 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:55:35 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:55:37 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:55:37 2014] Your aegolism fades.
[Thu Aug 21 14:55:37 2014] You feel a bit dispelled.
[Thu Aug 21 14:55:41 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:55:41 2014] You begin casting Aegolism.
[Thu Aug 21 14:55:48 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:55:48 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 14:55:48 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 14:55:48 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:55:50 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:55:50 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:55:53 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:55:53 2014] You feel a bit dispelled.
[Thu Aug 21 14:55:58 2014] You haven't recovered yet...
[Thu Aug 21 14:55:59 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:55:59 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:56:02 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:56:02 2014] You feel a bit dispelled.
[Thu Aug 21 14:56:07 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:56:07 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:56:10 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:56:10 2014] You feel a bit dispelled.
[Thu Aug 21 14:56:16 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:56:16 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:56:19 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:56:19 2014] Your aegolism fades.
[Thu Aug 21 14:56:19 2014] You feel a bit dispelled.
[Thu Aug 21 14:56:22 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:56:22 2014] You begin casting Aegolism.
[Thu Aug 21 14:56:29 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:56:29 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 14:56:29 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 14:56:29 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:56:31 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:56:31 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:56:34 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:56:34 2014] Your aegolism fades.
[Thu Aug 21 14:56:34 2014] You feel a bit dispelled.
[Thu Aug 21 14:56:38 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:56:38 2014] You begin casting Aegolism.
[Thu Aug 21 14:56:45 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:56:45 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 14:56:45 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 14:56:45 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:56:45 2014] You haven't recovered yet...
[Thu Aug 21 14:56:47 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:56:47 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:56:50 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:56:50 2014] You feel a bit dispelled.
[Thu Aug 21 14:56:56 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:56:56 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:56:58 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:56:58 2014] Your aegolism fades.
[Thu Aug 21 14:56:58 2014] You feel a bit dispelled.
[Thu Aug 21 14:57:07 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:57:07 2014] You begin casting Aegolism.
[Thu Aug 21 14:57:14 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:57:14 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 14:57:14 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 14:57:14 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:57:15 2014] You haven't recovered yet...
[Thu Aug 21 14:57:16 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:57:16 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:57:19 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:57:19 2014] You feel a bit dispelled.
[Thu Aug 21 14:57:21 2014] You haven't recovered yet...
[Thu Aug 21 14:57:23 2014] You haven't recovered yet...
[Thu Aug 21 14:57:24 2014] You haven't recovered yet...
[Thu Aug 21 14:57:25 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:57:25 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:57:28 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:57:28 2014] You feel a bit dispelled.
[Thu Aug 21 14:57:34 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:57:34 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:57:37 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:57:37 2014] You feel a bit dispelled.
[Thu Aug 21 14:57:39 2014] You haven't recovered yet...
[Thu Aug 21 14:57:43 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:57:43 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:57:46 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:57:46 2014] Your aegolism fades.
[Thu Aug 21 14:57:46 2014] You feel a bit dispelled.
[Thu Aug 21 14:57:49 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:57:49 2014] You begin casting Aegolism.
[Thu Aug 21 14:57:56 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:57:56 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 14:57:56 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 14:57:56 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:57:59 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:57:59 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:58:02 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:58:02 2014] Your aegolism fades.
[Thu Aug 21 14:58:02 2014] You feel a bit dispelled.
[Thu Aug 21 14:58:05 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:58:05 2014] You begin casting Aegolism.
[Thu Aug 21 14:58:12 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:58:12 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 14:58:12 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 14:58:12 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:58:15 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:58:15 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:58:17 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:58:17 2014] Your aegolism fades.
[Thu Aug 21 14:58:17 2014] You feel a bit dispelled.
[Thu Aug 21 14:58:20 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:58:20 2014] You begin casting Aegolism.
[Thu Aug 21 14:58:27 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:58:27 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 14:58:27 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 14:58:27 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:58:27 2014] You haven't recovered yet...
[Thu Aug 21 14:58:29 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:58:29 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:58:32 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:58:32 2014] Your aegolism fades.
[Thu Aug 21 14:58:32 2014] You feel a bit dispelled.
[Thu Aug 21 14:58:34 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:58:34 2014] You begin casting Aegolism.
[Thu Aug 21 14:58:41 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:58:41 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 14:58:41 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 14:58:41 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:58:43 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:58:43 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:58:46 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:58:46 2014] You feel a bit dispelled.
[Thu Aug 21 14:58:49 2014] You haven't recovered yet...
[Thu Aug 21 14:58:50 2014] You haven't recovered yet...
[Thu Aug 21 14:58:51 2014] You haven't recovered yet...
[Thu Aug 21 14:58:52 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:58:52 2014] You begin casting Cancel Magic.
[Thu Aug 21 14:58:55 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:58:55 2014] Your aegolism fades.
[Thu Aug 21 14:58:55 2014] You feel a bit dispelled.
[Thu Aug 21 14:58:57 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:58:57 2014] You begin casting Resist Fire.
[Thu Aug 21 14:58:59 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:58:59 2014] You feel resistant to fire.
[Thu Aug 21 14:58:59 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:59:02 2014] You begin casting Endure Cold.
[Thu Aug 21 14:59:04 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:59:04 2014] You feel protected from cold.
[Thu Aug 21 14:59:04 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:59:07 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:59:07 2014] You begin casting Resist Poison.
[Thu Aug 21 14:59:09 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:59:09 2014] You feel resistant to poison.
[Thu Aug 21 14:59:09 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:59:12 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:59:12 2014] You begin casting Aegolism.
[Thu Aug 21 14:59:19 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:59:19 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 14:59:19 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 14:59:19 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:59:21 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:59:21 2014] You begin casting Annul Magic.
[Thu Aug 21 14:59:24 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:59:24 2014] Your fire resistance fades.
[Thu Aug 21 14:59:24 2014] Your poison resistance fades.
[Thu Aug 21 14:59:24 2014] You feel annulled.
[Thu Aug 21 14:59:31 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:59:31 2014] You begin casting Annul Magic.
[Thu Aug 21 14:59:34 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:59:34 2014] Your endurance to cold fades.
[Thu Aug 21 14:59:34 2014] Your aegolism fades.
[Thu Aug 21 14:59:34 2014] You feel annulled.
[Thu Aug 21 14:59:41 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:59:41 2014] You begin casting Resist Fire.
[Thu Aug 21 14:59:43 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:59:43 2014] You feel resistant to fire.
[Thu Aug 21 14:59:43 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:59:46 2014] You begin casting Endure Cold.
[Thu Aug 21 14:59:48 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:59:48 2014] You feel protected from cold.
[Thu Aug 21 14:59:48 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:59:50 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:59:50 2014] You begin casting Resist Poison.
[Thu Aug 21 14:59:52 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 14:59:52 2014] You feel resistant to poison.
[Thu Aug 21 14:59:52 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 14:59:55 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 14:59:55 2014] You begin casting Aegolism.
[Thu Aug 21 15:00:02 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:00:02 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 15:00:02 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 15:00:02 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 15:00:04 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:00:04 2014] You begin casting Annul Magic.
[Thu Aug 21 15:00:07 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:00:07 2014] Your fire resistance fades.
[Thu Aug 21 15:00:07 2014] Your endurance to cold fades.
[Thu Aug 21 15:00:07 2014] You feel annulled.
[Thu Aug 21 15:00:14 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:00:14 2014] You begin casting Annul Magic.
[Thu Aug 21 15:00:17 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:00:17 2014] Your poison resistance fades.
[Thu Aug 21 15:00:17 2014] Your aegolism fades.
[Thu Aug 21 15:00:17 2014] You feel annulled.
[Thu Aug 21 15:00:21 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:00:21 2014] You begin casting Resist Fire.
[Thu Aug 21 15:00:24 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:00:24 2014] You feel resistant to fire.
[Thu Aug 21 15:00:24 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 15:00:28 2014] You begin casting Endure Cold.
[Thu Aug 21 15:00:30 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:00:30 2014] You feel protected from cold.
[Thu Aug 21 15:00:30 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 15:00:33 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:00:33 2014] You begin casting Resist Poison.
[Thu Aug 21 15:00:35 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:00:35 2014] You feel resistant to poison.
[Thu Aug 21 15:00:35 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 15:00:38 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:00:38 2014] You begin casting Aegolism.
[Thu Aug 21 15:00:44 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:00:44 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 15:00:44 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 15:00:44 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 15:00:50 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:00:50 2014] You begin casting Annul Magic.
[Thu Aug 21 15:00:53 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:00:53 2014] Your fire resistance fades.
[Thu Aug 21 15:00:53 2014] Your endurance to cold fades.
[Thu Aug 21 15:00:53 2014] You feel annulled.
[Thu Aug 21 15:00:58 2014] You haven't recovered yet...
[Thu Aug 21 15:01:00 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:01:00 2014] You begin casting Annul Magic.
[Thu Aug 21 15:01:03 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:01:03 2014] Your poison resistance fades.
[Thu Aug 21 15:01:03 2014] Your aegolism fades.
[Thu Aug 21 15:01:03 2014] You feel annulled.
[Thu Aug 21 15:01:07 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:01:07 2014] You begin casting Resist Fire.
[Thu Aug 21 15:01:09 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:01:09 2014] You feel resistant to fire.
[Thu Aug 21 15:01:09 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 15:01:11 2014] You begin casting Endure Cold.
[Thu Aug 21 15:01:14 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:01:14 2014] You feel protected from cold.
[Thu Aug 21 15:01:14 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 15:01:16 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:01:16 2014] You begin casting Resist Poison.
[Thu Aug 21 15:01:18 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:01:18 2014] You feel resistant to poison.
[Thu Aug 21 15:01:18 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 15:01:21 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:01:21 2014] You begin casting Aegolism.
[Thu Aug 21 15:01:28 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:01:28 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 15:01:28 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 15:01:28 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 15:01:33 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:01:33 2014] You begin casting Nullify Magic.
[Thu Aug 21 15:01:36 2014] Your spell is interrupted.
[Thu Aug 21 15:01:40 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:01:40 2014] You begin casting Annul Magic.
[Thu Aug 21 15:01:43 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:01:43 2014] Your fire resistance fades.
[Thu Aug 21 15:01:43 2014] Your endurance to cold fades.
[Thu Aug 21 15:01:43 2014] You feel annulled.
[Thu Aug 21 15:01:48 2014] You haven't recovered yet...
[Thu Aug 21 15:01:49 2014] You haven't recovered yet...
[Thu Aug 21 15:01:50 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:01:50 2014] You begin casting Annul Magic.
[Thu Aug 21 15:01:53 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:01:53 2014] Your poison resistance fades.
[Thu Aug 21 15:01:53 2014] Your aegolism fades.
[Thu Aug 21 15:01:53 2014] You feel annulled.
[Thu Aug 21 15:01:57 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:01:57 2014] You begin casting Resist Fire.
[Thu Aug 21 15:02:00 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:02:00 2014] You feel resistant to fire.
[Thu Aug 21 15:02:00 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 15:02:02 2014] You begin casting Endure Cold.
[Thu Aug 21 15:02:04 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:02:04 2014] You feel protected from cold.
[Thu Aug 21 15:02:04 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 15:02:07 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:02:07 2014] You begin casting Resist Poison.
[Thu Aug 21 15:02:09 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:02:09 2014] You feel resistant to poison.
[Thu Aug 21 15:02:09 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 15:02:12 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:02:12 2014] You begin casting Aegolism.
[Thu Aug 21 15:02:18 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:02:18 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 15:02:18 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 15:02:18 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 15:02:21 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:02:21 2014] You begin casting Annul Magic.
[Thu Aug 21 15:02:24 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:02:24 2014] Your fire resistance fades.
[Thu Aug 21 15:02:24 2014] Your endurance to cold fades.
[Thu Aug 21 15:02:24 2014] You feel annulled.
[Thu Aug 21 15:02:32 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:02:32 2014] You begin casting Annul Magic.
[Thu Aug 21 15:02:35 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:02:35 2014] Your poison resistance fades.
[Thu Aug 21 15:02:35 2014] Your aegolism fades.
[Thu Aug 21 15:02:35 2014] You feel annulled.
[Thu Aug 21 15:02:45 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:02:45 2014] You begin casting Resist Fire.
[Thu Aug 21 15:02:47 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:02:47 2014] You feel resistant to fire.
[Thu Aug 21 15:02:47 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 15:02:50 2014] You begin casting Endure Cold.
[Thu Aug 21 15:02:52 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:02:52 2014] You feel protected from cold.
[Thu Aug 21 15:02:52 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 15:02:55 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:02:55 2014] You begin casting Resist Poison.
[Thu Aug 21 15:02:57 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:02:57 2014] You feel resistant to poison.
[Thu Aug 21 15:02:57 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 15:02:59 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:02:59 2014] You begin casting Aegolism.
[Thu Aug 21 15:03:06 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:03:06 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 15:03:06 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 15:03:06 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 15:03:08 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:03:08 2014] You begin casting Nullify Magic.
[Thu Aug 21 15:03:12 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:03:12 2014] Your endurance to cold fades.
[Thu Aug 21 15:03:12 2014] Your poison resistance fades.
[Thu Aug 21 15:03:12 2014] You feel dispelled.
[Thu Aug 21 15:03:18 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:03:18 2014] You begin casting Nullify Magic.
[Thu Aug 21 15:03:22 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:03:22 2014] Your aegolism fades.
[Thu Aug 21 15:03:22 2014] You feel dispelled.
[Thu Aug 21 15:03:26 2014] You haven't recovered yet...
[Thu Aug 21 15:03:26 2014] You haven't recovered yet...
[Thu Aug 21 15:03:27 2014] You haven't recovered yet...
[Thu Aug 21 15:03:28 2014] You haven't recovered yet...
[Thu Aug 21 15:03:28 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:03:28 2014] You begin casting Nullify Magic.
[Thu Aug 21 15:03:32 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:03:32 2014] Your fire resistance fades.
[Thu Aug 21 15:03:32 2014] You feel dispelled.
[Thu Aug 21 15:03:35 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:03:35 2014] You begin casting Resist Fire.
[Thu Aug 21 15:03:37 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:03:37 2014] You feel resistant to fire.
[Thu Aug 21 15:03:37 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 15:03:40 2014] You begin casting Endure Cold.
[Thu Aug 21 15:03:42 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:03:42 2014] You feel protected from cold.
[Thu Aug 21 15:03:42 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 15:03:44 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:03:44 2014] You begin casting Resist Poison.
[Thu Aug 21 15:03:47 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:03:47 2014] You feel resistant to poison.
[Thu Aug 21 15:03:47 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 15:03:49 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:03:49 2014] You begin casting Aegolism.
[Thu Aug 21 15:03:56 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:03:56 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 15:03:56 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 15:03:56 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 15:03:59 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:03:59 2014] You begin casting Nullify Magic.
[Thu Aug 21 15:04:02 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:04:02 2014] Your fire resistance fades.
[Thu Aug 21 15:04:02 2014] Your endurance to cold fades.
[Thu Aug 21 15:04:02 2014] You feel dispelled.
[Thu Aug 21 15:04:09 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:04:09 2014] You begin casting Nullify Magic.
[Thu Aug 21 15:04:12 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:04:12 2014] Your aegolism fades.
[Thu Aug 21 15:04:12 2014] Your poison resistance fades.
[Thu Aug 21 15:04:12 2014] You feel dispelled.
[Thu Aug 21 15:04:18 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:04:18 2014] You begin casting Resist Fire.
[Thu Aug 21 15:04:21 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:04:21 2014] You feel resistant to fire.
[Thu Aug 21 15:04:21 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 15:04:23 2014] You begin casting Endure Cold.
[Thu Aug 21 15:04:25 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:04:25 2014] You feel protected from cold.
[Thu Aug 21 15:04:25 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 15:04:28 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:04:28 2014] You begin casting Resist Poison.
[Thu Aug 21 15:04:30 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:04:30 2014] You feel resistant to poison.
[Thu Aug 21 15:04:30 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 15:04:32 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:04:32 2014] You begin casting Aegolism.
[Thu Aug 21 15:04:39 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:04:39 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 15:04:39 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 15:04:39 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 15:04:42 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:04:42 2014] You begin casting Nullify Magic.
[Thu Aug 21 15:04:45 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:04:45 2014] Your fire resistance fades.
[Thu Aug 21 15:04:45 2014] Your endurance to cold fades.
[Thu Aug 21 15:04:45 2014] You feel dispelled.
[Thu Aug 21 15:04:52 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:04:52 2014] You begin casting Nullify Magic.
[Thu Aug 21 15:04:55 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:04:55 2014] Your aegolism fades.
[Thu Aug 21 15:04:55 2014] Your poison resistance fades.
[Thu Aug 21 15:04:56 2014] You feel dispelled.
[Thu Aug 21 15:04:58 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:04:58 2014] You begin casting Resist Fire.
[Thu Aug 21 15:05:00 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:05:00 2014] You feel resistant to fire.
[Thu Aug 21 15:05:00 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 15:05:03 2014] You begin casting Endure Cold.
[Thu Aug 21 15:05:05 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:05:05 2014] You feel protected from cold.
[Thu Aug 21 15:05:05 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 15:05:08 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:05:08 2014] You begin casting Resist Poison.
[Thu Aug 21 15:05:10 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:05:10 2014] You feel resistant to poison.
[Thu Aug 21 15:05:10 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 15:05:12 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:05:12 2014] You begin casting Aegolism.
[Thu Aug 21 15:05:19 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:05:19 2014] You have healed Rezsickness for 1100 points.
[Thu Aug 21 15:05:19 2014] You are filled with the power of Aegolism. You have been healed for 1100 points.
[Thu Aug 21 15:05:19 2014] Your Heroic Cloak of the Adept sparkles.
[Thu Aug 21 15:05:22 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:05:22 2014] You begin casting Nullify Magic.
[Thu Aug 21 15:05:25 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:05:25 2014] Your fire resistance fades.
[Thu Aug 21 15:05:25 2014] Your endurance to cold fades.
[Thu Aug 21 15:05:25 2014] You feel dispelled.
[Thu Aug 21 15:05:29 2014] You haven't recovered yet...
[Thu Aug 21 15:05:30 2014] You haven't recovered yet...
[Thu Aug 21 15:05:30 2014] You haven't recovered yet...
[Thu Aug 21 15:05:31 2014] You haven't recovered yet...
[Thu Aug 21 15:05:32 2014] Your Heroic Blessedbond Boots shimmers briefly.
[Thu Aug 21 15:05:32 2014] You begin casting Nullify Magic.
[Thu Aug 21 15:05:35 2014] Your Heroic Ring of the Adept flickers with a pale light.
[Thu Aug 21 15:05:35 2014] Your poison resistance fades.
[Thu Aug 21 15:05:35 2014] Your aegolism fades.
[Thu Aug 21 15:05:35 2014] You feel dispelled.
[Thu Aug 21 15:05:41 2014] It will take you about 30 seconds to prepare your camp.
[Thu Aug 21 15:05:45 2014] It will take about 25 more seconds to prepare your camp.
[Thu Aug 21 15:05:50 2014] It will take about 20 more seconds to prepare your camp.
[Thu Aug 21 15:05:55 2014] It will take about 15 more seconds to prepare your camp.
[Thu Aug 21 15:06:00 2014] It will take about 10 more seconds to prepare your camp.
[Thu Aug 21 15:06:05 2014] It will take about 5 more seconds to prepare your camp.

Haynar
08-21-2014, 03:36 PM
Most of basics are this. Not totally, but this is general idea.

Say buff 1 has 3 effects, we assign it 3 counters with a strength of 3.
Buff 2 has 4 effects, 4 counters, strenth 4
Buff 3 has 1 effect, 1 strength.

If u have those 3 buffs in order, and cast cancel magic.

It checks buff 1, do say a rand 100, it has 3 str, so if ran less than 33, kills buff and done

If it fails its check counter -1. If counter at 0, dump buff, done.

If no buff dumped, move to buff 2. If ran 100 < 100/4, dump buff, else counter--

If no buff dumped, go to buff 3. It has 1 counter, so if we passed all the other checks to get her, we kill the buff. It looks like cancel magic takes out buff 3. Wow, looks random. But its not.

Thats basic idea. A buff can have up to 8 counters. So you could take 8 cancel magics to dump.

If you have a dispell(9). It does 9 iterations on each buff. But stops after kills a buff, for that slot of dispell(9).

2 dispell 9 buffs always take top 2 slots, unless its a buff that cant be dispelled. Think rez effects.

You could have a cancel magic cast once lower all counters of all buffs by 1, but if all passed their check, and none hit zero counters, none disappear.

And it can make it look like buffs get removed at random.

Thats the basics.

H

Colgate
08-21-2014, 03:55 PM
say a cancel magic removes a counter from a buff with 3 counters, does the buff thereon after have 2 counters, or since cancel magic failed to remove all 3 counters, does it reset back to 3 for later attempts at dispelling it?

Haynar
08-21-2014, 04:00 PM
It is at 2 counters. But next time cancel is called, it has a chance to get remove or might last a 3rd cast. But never past 3 casts.

Mac Drettj
08-26-2014, 01:28 PM
Status? Eta?

Full damage sunstrikes with 300fr current play scenario.

Nirgon
08-27-2014, 12:34 AM
Next patch or something, cool your beard

Potus
08-28-2014, 02:40 AM
Getting excited for this patch. Praise Haynar.

Pudge
08-28-2014, 02:36 PM
Having the 1hb stein of moggok and the offhand stein of moggok (yes you could have both) and resistant skin up with rune scale cloak on was enough for me to resist every asystole and scourge if that helps.


just wanted to note that on this server asystole checks against MR, it should check against disease.

Technique
08-28-2014, 03:03 PM
p99 spell file says disease.

Nirgon
08-29-2014, 11:41 AM
One thing rq along with roots...

Can you make sure that stuns don't land ever after 70 MR from an even con?

This should be true in both pvp/pve. Took a few stuns from fungi king at 156 MR.

I say this because not only is that off right now, but these resists changes will allow aoe grouping like we did in seb/fungus grove all the time on RZ.

IE: 100 mr / 150fr/cold and no one should be getting hit by any pbaoes.

No rush, can't tell you how grateful we are to have a real core dev with license to commit code like this.

Tacitus
08-29-2014, 12:04 PM
pras haynar

Mac Drettj
08-30-2014, 03:40 AM
Very excited to relearn pvp on red with all these huge improvements

Gettin REAL MERSED again

Pudge
08-31-2014, 09:17 PM
p99 spell file says disease.

hrm.. does this just mean you can dispel it using cures or that it checks against disease? will have to check this.

Technique
09-01-2014, 12:21 AM
Yes, cures remove it but dispels don't.

Swyft
09-01-2014, 02:47 AM
Would just like to add a few things...

General:

Knockbacks aren't working anything like classic if someone is like 50% through there cast they auto regain like 100% of the time.

Being rooted in classic meant you cannot be interrupted by melee or spell knockback, root=can't be knockbacked. Unlike here where you can move a character while rooted(last time I tried at least)

Wizard:

Lightning Bolt-lvl 16 wizard spell landed really good even on high mr people on luclin era and had a 1 sec stun. Here there is no 1 second stun attached. It's dmg partialed all the time but it landed much better than any other mr spell. Not as good as shock of lightning but better than every other Wiz stun/nuke unlike those worthless clash spells.

Keep in mind to although it doesn't say it in coding but Shock of lighting lvl 12 spell landed like a lure until it was changed around PoP era. It was used by every wiz to interrupt so you can't code it like a normal spell, currently it is working like intended and should be left as is(except the knockback portion which is busted for all knockbacks)

Bard

Selo's- used to break every movement impairing effect on tick

Bard Epic- is amplifying the stun portion of Busco's Bombastic Bellow's which is already a 8 second stun lol making it INSANE! It also seem to have the effect of making it harder to resist.

Chant's are also landing on people with insanely high FR, CR which never happened on live. Those chants were barely used by bards because they landed so bad.

Necro

Necromancer lifetaps are nerfed on 33% dmg in PvP as they should be! But they are also nerfed on the heal portion 33% which they shouldn't be! Last time I tried lifetap necro's also seemed to regain life vs a skinned opponents. For Example a necro who lifetapped a Enc with Rune got zero life back, the spell had to do atleast 1 dmg to give life return, then the tap gave the full amount.

Asystole is of the Heart Flutter line and should be disease based and removed via disease cures.

Scent line- although I'm not positive and won't say I'm anywhere near 100% but the Scent line of spells seems to be running off MR and not Poison, but like i said i could be wrong on this one.

Mage

Shock of Blades- The mages spell shock of blades also worked like Shock of Lightning it landed really well vs high mr targets. Partialed like everytime but it was often used by Mages to interupt and landed better than every higher lvl version of that spell. So if nukes are changed to new resist code this one should be left as it is because it is currently working as intended.

This is all 100% accurate and anyone who PvP'd as much as i did on live can confirm this is true as gospel.

As a sidenote no server was intended to have 3 years of kunark, and VP gear has flooded the server like never seen on live. If you change resist codes now lol every caster besides Wizards(due to lures) will be made completely useless against most melee's. LOL just saying

yevea
09-01-2014, 04:42 AM
this thread is fantastic and so are you H

Potus
09-01-2014, 10:11 PM
Necro

Necromancer lifetaps are nerfed on 33% dmg in PvP as they should be! But they are also nerfed on the heal portion 33% which they shouldn't be! Last time I tried lifetap necro's also seemed to regain life vs a skinned opponents. For Example a necro who lifetapped a Enc with Rune got zero life back, the spell had to do atleast 1 dmg to give life return, then the tap gave the full amount.


Lifetap DDs always did 66% damage and always healed 66% damage. They only heal the amount of damage they do. Which is why lifetap doesn't heal on skinnned/runed targets because they technically aren't doing any damage.

Mac Drettj
09-02-2014, 12:12 AM
But vexing returns full hp on a lvl 1 beetle?

Potus
09-02-2014, 12:20 AM
Yeah because Vexing casts a DoT on the mob and gives you a buff. It doesn't follow the DD rules because it isn't one.

Nirgon
09-02-2014, 11:41 AM
Lightning bolt had a small interrupt component yes, but I don't think it was as much as shock of lightning. It wasn't a stun but had some push to it. Would be interesting to see if that's actually recorded... if not it would make me wonder how some spells handled having a slight interrupt component.

This is just a my 2cp post.

Mac Drettj
09-02-2014, 12:10 PM
@potus

what about the fact that every necro wanted holgresh beads to tap?

at least I thought they did...

Haynar
09-02-2014, 12:15 PM
I remember necros tapping eyes on blue.

H

Daldaen
09-02-2014, 12:18 PM
@potus

what about the fact that every necro wanted holgresh beads to tap?

at least I thought they did...

They don't want it to tap. They want it to leech. Either with Vexing or VP Staff (Moar betters). As Potus described above, the first tic of the DoT will kill the target however it puts a buff on the necro which will heal them per tic what the DoT would normal do. Regardless of whether the DoT already killed your target or got dispelled.

Just so long as the Leech line of spells successfully lands on your target, you get that HoT buff on the necro.

Haynar
09-02-2014, 12:20 PM
Ok. Well, i remember necros killing eyes. Could be a vexing. Never paid attention.

H

Daldaen
09-02-2014, 12:24 PM
Necro Forum 2001 (https://web.archive.org/web/20010517152154/http://necro.eqclasses.com/forums/topic.asp?TOPIC_ID=4814&FORUM_ID=1&CAT_ID=1&Topic_Title=My+Findings+on+Holgresh+Elder+Beads&Forum_Title=General+Discussions)

So, the primary use for the eye is to give necros something to tap / Bond / Vex when there is nothing else around to tap. There are a lot of creatures that necros cannot land taps on. No tapping, means no Lich, means no pacting, means no mana transfer. Even when we cannot land spells on the creature our group is fighting, we can still function in a support role (granted these are not the sexiest things necros do, but hey, it is a fact of life). If a necro finds himself in this situation and the group is allowing pets, just give the beads to a non-pet member of the group and have him / her recast the eye for you to tap.

He mentions taps and Vexing. It's just Vexing returns more HP over full duration than a single tap will. Costs a bit more mana but it lets you not drain while in Demi Lich and regain lost health for a full minute. Or just under that, 54s.

Nirgon
09-02-2014, 12:45 PM
Just so long as the Leech line of spells successfully lands on your target, you get that HoT buff on the necro.

Completely agree :). Should hold after zoning or if the primary is dispelled off target. Should also heal for full amount but do the nerfed pvp rate of damage.



No tapping, means no Lich, means no pacting, means no mana transfer.


Also completely agree with this :). Edit: I'll lay off this :P just sayin'.

Nirgon
09-02-2014, 01:06 PM
@Haynar: just for a sneak peak out of curiosity: will the red server be ready for aoe groups if they got say 140+ of fire/cold/mr (nothing used in aoe should land at these values)? It's something I'd leave to see again as an added bonus to pvp with greater depth/less instagib group pvp. We were able to do this all the time in seb/fungus grove. Here's just a lil source:

http://www.eqclerics.org/forums/showthread.php?t=5602

3. AE groups, make them! Rallos Zek has a channel called aejunkies, just for finding AE groups, make one like this on your server.





Hey Cland, I have aejunkies on autojoin.
So far my favorite ae group is:

3 enc
2 wiz
1 clr
Consider the 3rd chanter insurance. Generally the wizards pull. Its best if they have their epic and run 3.

This is absolutely the best way to get xp.
I group with guildies when not in ae groups, but I dont really worry about getting much exp in a regular group. Try this once and you will be hooked.



------------------
Zzule D`Aemon
High Priestess of Innoruuk
Disciple of Hate
Rallos Zek






No rush and can't wait @ same time! Any of the aoe stuns landing would have made the aoe group listed above impossible.

Daldaen
09-02-2014, 01:13 PM
I thought they just made a pentagram of death? Where the mob pack is centered and people are on corners so that the mobs are getting hit but players aren't.

I'd be curious to see more posts about a PvP server AOE group.

Haynar
09-02-2014, 01:15 PM
@Haynar: just for a sneak peak out of curiosity: will the red server be ready for aoe groups if they got say 140+ of fire/cold/mr (nothing used in aoe should land at these values)? It's something I'd leave to see again as an added bonus to pvp with greater depth/less instagib group pvp. We were able to do this all the time in seb/fungus grove. Here's just a lil source:

http://www.eqclerics.org/forums/showthread.php?t=5602
Still gonna get the min 2% chance. But should be close. Have to recheck my tables tonight. I know I need some spell class specific adjustments. But i think it will be doable.

H

Nirgon
09-02-2014, 01:16 PM
There's a whole thread in what I linked that has as much as I can find right now.

The room we pulled into was the first actual room of the zone out house (past the 2 lil guard spams with the 1 roamer) in Seb.

Is it possible to just say after this certain value, this spell cannot land anymore? If you can make stun/blind/root/snares just not work after 90 resist to even con... that would be amazing~~.

Haynar
09-02-2014, 01:38 PM
Now wait a minute?

You want to make red fun too?

Where are the boxer haters and variance mongers?

We cant do fun stuff on red. Thats not allowed!

H

Nirgon
09-02-2014, 01:43 PM
We cant do fun stuff on red. Thats not allowed!

H

With your changes... you're going to have a lot of fun violations taking place. Better warn Derupal and Sirkdawg.

Haynar
09-02-2014, 01:45 PM
I warn noone. But i would like ppl to experience what they call "good pvp" again.

But I havent heard anyone tell me to stop yet.

H

Nirgon
09-02-2014, 01:52 PM
Don't pull out, just keep goin'

Technique
09-02-2014, 02:56 PM
Lightning bolt had a smell interrupt component yes, but I don't think it was as much as shock of lightning. It wasn't a stun but had some push to it. Would be interesting to see if that's actually recorded... if not it would make me wonder how some spells handled having a slight interrupt component.Yeah, lightning bolt didn't have a stun component until years later:
2005-04-12 13:05 Added Slot 2: Stun(1.00 sec)In all the old spdats, spells like lightning bolt and a cleric's L5 furor have pushback values of 0 (incidentally, live Lucy lists them at 0.25 and 0.5, respectively) whereas other spells that lack evidence of pushing simply have no value.

what about the fact that every necro wanted holgresh beads to tap?Lifetaps do their full damage even if the target has only a single hitpoint left.

Nirgon
09-02-2014, 03:05 PM
Vexing/bond use due to efficiency purposes and large gradual return

Haynar
09-02-2014, 03:51 PM
Deathshots usually hit for full as I remember. So heal for full too? Had to be careful doing a PL, cause u would get full credit for kill shot, even if original char beat down 80% of mobs hps. if it was a 100 hp mob, a kill by outside hit of 90, it would KS even if mob only had 20 hp left.


Hmmm.

Pudge
09-02-2014, 04:07 PM
Still gonna get the min 2% chance. But should be close. Have to recheck my tables tonight. I know I need some spell class specific adjustments. But i think it will be doable.

H

for nukes (not roots) to land it was def. higher than 2%. i thought it was 5, but deadlyapostle is saying 7.

Classic it was 7% chance for any direct nuke to land for full... was easy to figure this out starting in Luclin because whenever you crit as a wizard it would also do full damage.

think it would be a shame if in velious without even trying everyone was running around with 98% chance to resist all nukes... just horrible. 93% sounds a *bit* more reasonable (and classic) yes?

Nirgon
09-02-2014, 04:11 PM
I mean I guess its possible as a test to run a boxed setup of 3 encs,2wiz,1 clr and see if they consistently can AOE shit down at the appropriate resist levels.

2% chance between 3 enchanters seems like a 6% chance for group to wipe itself every time they cast their big pbaoe stun.. see what I mean?

Daldaen
09-02-2014, 04:16 PM
for nukes (not roots) to land it was def. higher than 2%. i thought it was 5, but deadlyapostle is saying 7.



think it would be a shame if in velious without even trying everyone was running around with 98% chance to resist all nukes... just horrible. 93% sounds a *bit* more reasonable (and classic) yes?

This sounds retarded. Why even play a caster in PvP if your nukes are resisted 95% of the time and the other 5% being low partials? And your Debuffs are resisted 100% of the time by reaching a very easy to reach threshold in MR...

Doesn't sound very classic to me.

Pudge
09-02-2014, 04:31 PM
This sounds retarded. Why even play a caster in PvP if your nukes are resisted 95% of the time and the other 5% being low partials? And your Debuffs are resisted 100% of the time by reaching a very easy to reach threshold in MR...

Doesn't sound very classic to me.

yep - it's not. but Haynar is falling prey to 3 ppl's opinions whom he thinks are more legit than the rest.

on the box as it currently stands, melee are already better than casters.. in velious it's just going to be all melee. throughout the game the amount of resists necessary changed with each era. what Haynar is doing now looks like it should be for Classic, old world antonica (no kunark). this is great, and would be perfect for a new server. but not for kunark, and certainly not for velious. when the changes drop there will be backlash, only time will tell if H (or any other dev) is still paying attention afterward/cares to listen, or actually tries playing a toon on red to see first hand what they will mean.

Nirgon has his fantasy item-loot server in mind, which is why he justifies resisting shit so easily.. except this isn't an item loot server. hopefully teams will have an item loot component, but that isn't our current concern.

Nirgon
09-02-2014, 04:50 PM
I still think you are hung up on the only strategy is mashing nukes without dispelling / debuffing.

Tash/malo/mala are unresistable :)

Bards will hopefully be able to double stack tash soon when grouped with an enchanter.

It's going to be a large change... and I'd gladly play any caster for it.

So yeah why would I log on that enchanter that has the best buff strip, VoG for all melees, group MR, c2....? Because I can't mash nukes and kill targets that haven't been dispelled or debuffed? I dunno.... sure still sounds USEFUL to me.

Colgate
09-02-2014, 07:25 PM
neither pudge nor daldaen even play btw

Haynar
09-02-2014, 08:03 PM
neither pudge nor daldaen even play btw
But I have a brilliant way to deal with debuffs and ppl above the resist soft caps.

So perfect.

H

Colgate
09-02-2014, 08:15 PM
by having a brain when you pvp??

Haynar
09-02-2014, 08:49 PM
by having a brain when you pvp??
For starters.

Daldaen
09-02-2014, 09:45 PM
neither pudge nor daldaen even play btw

Sorry, but any amount of resists giving you a 95%+ chance to resist nukes and 100% chance to resist debuffs/CC spells is retarded. Caster's weren't that useless in classic-velious PvP.

Colgate
09-02-2014, 11:52 PM
you're right, they weren't

casters have more utility than just spam nuke

Nirgon
09-12-2014, 12:27 PM
I hope we haven't scared big H away.

We do need tons of stuff and it requires arguing/sorting out...

but red does need its code savior.

Haynar
09-12-2014, 07:20 PM
Working on a few bugs that can cause item loss. Then will go back to other stuff. Been busy lately so not much time to respond to much lately.

Not goin anywhere, anytime soon.

H

rollin5k
09-15-2014, 09:31 PM
what exactly do you think should be fixed here?
MR to be less effective, FR to more effective or just magic nukes to land on someone with around 100 MR?
It seems obvious they tuned the MR to counter CCing and magic nukes just got nerfed in the tunage

Mac Drettj
09-16-2014, 10:18 AM
thanks for your input

Nirgon
09-16-2014, 11:10 AM
What is your favorite brand of Doritos to enjoy while coding elf sorcery

Haynar
09-16-2014, 11:12 AM
The goal is to get baseline resists closer to classic.

The maybe not so classic goals are to make CC type spells not be too overpowered. To compensate for this component, would be to make debuffs be more powerful.

H

Nirgon
09-16-2014, 12:09 PM
Hardest CC to resist should be mezzes.

root/stun/blind (all kinds) never got casted in serious (unless on pets)... ppl had over 60mr or so. wouldn't worry bout a classic system then having to worry about CC like that.

The change to make debuffs stronger is gold... after your other fixes go in :).

Grimjaw
09-16-2014, 12:11 PM
The goal is to get baseline resists closer to classic.

The maybe not so classic goals are to make CC type spells not be too overpowered. To compensate for this component, would be to make debuffs be more powerful.

H

you mean implement a classic solution? pras!!

Mac Drettj
09-16-2014, 01:28 PM
is it illegal to gift Haynar things?

maybe we can use that fuzzy area like recruiters do? a business lunch on us, nawmean? little third world country greasing? birthday gift cus we are pals?

Colgate
09-16-2014, 02:53 PM
haynar u want a pizza?

Potus
09-16-2014, 03:04 PM
I hired Haynar's family members to work a no-show job. $250k a year plus benefits. See you at the office Christmas party!

Mac Drettj
09-16-2014, 04:41 PM
I hired Haynar's family members to work a no-show job. $250k a year plus benefits. See you at the office Christmas party!

lol

Pudge
09-16-2014, 07:19 PM
The goal is to get baseline resists closer to classic.

The maybe not so classic goals are to make CC type spells not be too overpowered. To compensate for this component, would be to make debuffs be more powerful.

H

In velious, debuffs casted in pvp got doubled. So for example a tash that normally did 40 went to 80.

Grimjaw
09-16-2014, 08:09 PM
double? I thought it was 1.5

Colgate
09-16-2014, 08:22 PM
it was 1.5, not double

if a tash does 40 normally, it did 60 with that buff

Bazia
09-17-2014, 12:42 AM
def wud at least send u some chinese H

Nirgon
09-17-2014, 12:51 PM
Let's try to be a little more mature on the internet here. Big things are coming.

Mac Drettj
09-17-2014, 05:00 PM
def wud at least send u some chinese H

either means Chinese heroin

or Chinese (food), Haynar

win win

Haynar
09-17-2014, 10:49 PM
I don't drink, smoke or anything else.

And I don't accept gifts. I code because I like to. I don't do drama, thats why I am not a GM or run a server. Or ever will.

Its the thought that counts though.

Thanks,

H

Mac Drettj
09-18-2014, 10:21 AM
"all hes gonna know is fungus"

-the doc

Mac Drettj
09-25-2014, 04:55 PM
Status on patch?

Haynar
09-25-2014, 07:02 PM
I look about 4 or 5 times a day to see if Beta is up. When it comes up it should have latest pvp changes.

I think resists are on the low side, where its pretty easy to resist spells. Maybe too easy.

Debuffs are tougher to scale. I kind of like keeping resists on low side but making debuffs brutal. As in they actually debuff more. And have big neg resist adjusts to make landing easier.

I will wait to see the general opinions on the feel before what i hope to be the last round of tweaks prior to going out to red.

H

BlkCamel
09-26-2014, 01:23 AM
I look about 4 or 5 times a day to see if Beta is up. When it comes up it should have latest pvp changes.

I think resists are on the low side, where its pretty easy to resist spells. Maybe too easy.

Debuffs are tougher to scale. I kind of like keeping resists on low side but making debuffs brutal. As in they actually debuff more. And have big neg resist adjusts to make landing easier.

I will wait to see the general opinions on the feel before what i hope to be the last round of tweaks prior to going out to red.

H

Sounds like a good plan. Debuffs need to be mean something. I know I don't pvp but as I said before I am sure you won't stop at red, if you figure out resists on red you won't be able to stay away from blue. Although on blue debuffs shouldn't have too big of a neg resist (Malo withstanding, as it always had a -neg resist), Mage debuffs and even Malo SOMETIMES needed Tash to land. It is why I carry a Tash stick around even if its not needed. When Velious comes you will need a tash stick if you plan to solo dragons in EW. BTW Lodi does not need tash stick to be soloable by shaman. This is a good test to see if resists are right Lodi should resist most if not all but Malo should land and everything else should resist essentially, even after malo has hit. Although once malo'd Epic should stick 50%+ of time and with tash should stick 75% of time. With Disease insidious malady should allow disease dots to land, although even with malo and tash poison/cold/fire/magic should resist 75% of time.:D


P.S. Lodi was one of the most resistant bastards in the game, that is why I use him as a example. Lesser mobs should be exponentially easier to affect then Lodi. He was insanly MR but yet was still soloable by wizards, druids, shaman, and enchanter. After Tash and Malo Lodi should be slowable 50% of time, without tash 80% resist on slow.

derpcake
09-26-2014, 12:00 PM
P.S. Lodi was one of the most resistant bastards in the game, that is why I use him as a example. Lesser mobs should be exponentially easier to affect then Lodi. He was insanly MR but yet was still soloable by wizards, druids, shaman, and enchanter. After Tash and Malo Lodi should be slowable 50% of time, without tash 80% resist on slow.

How? I only know of SHM soloing him during velious, later on it was easy due to the 32k hp charmeable turtle, but that was way after velious.

How would a wizard solo him? Can you lay out the strats?

Perhaps a BiS druid or ench could do it, no way for wiz with summon kiting.

A 5k mana wiz can cast 11 sunstrikes, lets make it 12 with some regen added. Thats still over 13k damage short, and this is chain casting the most efficient spell?

ps. I remember having to malo it, then having to stick malosini, in order to keep up slow. Would guesstimate 50% resists after Malosini. Camped that fucker a lot :p

Mac Drettj
09-26-2014, 12:05 PM
I look about 4 or 5 times a day to see if Beta is up. When it comes up it should have latest pvp changes.

I think resists are on the low side, where its pretty easy to resist spells. Maybe too easy.

Debuffs are tougher to scale. I kind of like keeping resists on low side but making debuffs brutal. As in they actually debuff more. And have big neg resist adjusts to make landing easier.

I will wait to see the general opinions on the feel before what i hope to be the last round of tweaks prior to going out to red.

H

thanks for the update big H

Daldaen
09-26-2014, 12:12 PM
How? I only know of SHM soloing him during velious, later on it was easy due to the 32k hp charmeable turtle, but that was way after velious.

How would a wizard solo him? Can you lay out the strats?

Perhaps a BiS druid or ench could do it, no way for wiz with summon kiting.

A 5k mana wiz can cast 11 sunstrikes, lets make it 12 with some regen added. Thats still over 13k damage short, and this is chain casting the most efficient spell?

ps. I remember having to malo it, then having to stick malosini, in order to keep up slow. Would guesstimate 50% resists after Malosini. Camped that fucker a lot :p

He could be soloed by a 65 wiz for sure. Not a 60 wiz though.

He was very resistant indeed, ensnare would take many casts to land. Slow was the same deal.

Also I dunno what you're talking about Belk, when you are saying Tash resists. Tash is unresistable.

And I haven't seen any posts of shamans soloing Lodizal until after Luclin. When you could horse regen and got better buffs/gear.

derpcake
09-26-2014, 12:40 PM
He could be soloed by a 65 wiz for sure. Not a 60 wiz though.

He was very resistant indeed, ensnare would take many casts to land. Slow was the same deal.

Also I dunno what you're talking about Belk, when you are saying Tash resists. Tash is unresistable.

And I haven't seen any posts of shamans soloing Lodizal until after Luclin. When you could horse regen and got better buffs/gear.

Its doable with good stuff like vindi BP, BCG, epic, jbb .. at 60. Gathu started it.

BlkCamel
09-26-2014, 12:45 PM
How? I only know of SHM soloing him during velious, later on it was easy due to the 32k hp charmeable turtle, but that was way after velious.

How would a wizard solo him? Can you lay out the strats?

Perhaps a BiS druid or ench could do it, no way for wiz with summon kiting.

A 5k mana wiz can cast 11 sunstrikes, lets make it 12 with some regen added. Thats still over 13k damage short, and this is chain casting the most efficient spell?

ps. I remember having to malo it, then having to stick malosini, in order to keep up slow. Would guesstimate 50% resists after Malosini. Camped that fucker a lot :p

Wizard was a mistake, I was drinking rum. Enchanter is what I meant. And yes Malo + Malosini helps greatly with landing slow. Tash stick even better. Lodi is not an easy solo but with Torpor+Spot heals you should live long enough to land it. Once slowed hes easy. Just have dog dog beating his ass and try to keep epic up.

P.S. It was a long time ago so I guess I was mistaken. I thought the little turtle buddy was there at launch which would allow charmers to kill him.

BlkCamel
09-26-2014, 12:50 PM
Its doable with good stuff like vindi BP, BCG, epic, jbb .. at 60. Gathu started it.

Shaman could solo him before horses, I know because I did. Just gotta get that slow on him and face tank with dog beating his ass and epic dot.

Daldaen
09-26-2014, 01:35 PM
Corudoth is always in game. He is just magic immune. The way he was soloed by enchanters and druids was using Dire Charm which was flagged unresistable.

And I dunno... Lodizal can quad and hits for 300. I think you'd burn out on mana having to spot heal what Torpor isn't covering.

BlkCamel
09-26-2014, 03:13 PM
Corudoth is always in game. He is just magic immune. The way he was soloed by enchanters and druids was using Dire Charm which was flagged unresistable.

And I dunno... Lodizal can quad and hits for 300. I think you'd burn out on mana having to spot heal what Torpor isn't covering.

This is why he is a hard solo, but he shouldn't be landing every hit and every hit shouldn't be max hit. Only need spot heals if slow hasn't landed. If you don't get slow on fast enough you will run out of mana and die though.

Haynar
10-02-2014, 09:45 PM
Latest changes are up on Beta.

Colgate
10-03-2014, 02:21 AM
can't seem to find a link to the update files for velious beta

Colgate
10-03-2014, 12:03 PM
just tested on beta, Tashanian(-39 MR debuff) still only removed 39 MR when cast on another player

Colgate
10-03-2014, 12:06 PM
tested sunstrike on another player who had 203 fire resist(193 after -10 modifier), 1082 max hit:
resist
1082
resist
1082
158
resist
resist
962
1082
729
1082
resist
resist
1082
resist
716
resist
165
12
resist

9 full resists, 5 full hits, 3 high partials, 3 low partials, definitely better but still needs some work to be more in-line with classic(should have seen 0 full hits)

Colgate
10-03-2014, 12:16 PM
draught of fire, 159 fire resist(149 after -10 modifier), 460 max hit:
460
resist
460
457
76
resist
resist
460
resist
460
resist
265
460
resist
resist
460
253
460
resist
460

8 full resists, 8 full hits, 1 low partial, 1 high partial, 2 mid partials

Colgate
10-03-2014, 12:28 PM
draught of fire, 109 fire resist(99 after -10 modifier), 460 max hit:
460
40
61
460
460
460
resist
325
460
460
460
460
resist
460
resist
211
460
resist
resist
460

5 full resists, 11 full hits, 2 low partials, 1 high partial, 1 mid partial

Colgate
10-03-2014, 12:39 PM
draught of fire, 248 fire resist(238 after -10 modifier), 460 max hit:
195
399
resist
138
resist
105
327
227
460
289
resist
316
230
14
60
70
resist
335
460
resist

5 full resists, 2 full hits, tons of partials

Colgate
10-03-2014, 12:56 PM
sunstrike, 248 fire resist(238 after -10 modifier), 1082 max hit:
472
172
578
954
112
303
773
1036
861
resist

1 full resist, 0 full hits, partials errywhere

Haynar
10-03-2014, 01:19 PM
These numbers do not match my numbers.

Are you lowering the your resistances with a debuff?

Because it will not display the correct resists if you have a debuff on.

Also, the client is not currently capped at 255 resists. But the server is.

For the mystery now, debuffs now do triple their debuff.

Do not use any debuffs in your testing.

H

Haynar
10-03-2014, 01:23 PM
just tested on beta, Tashanian(-39 MR debuff) still only removed 39 MR when cast on another player
It will remove 3 times the debuff. However, I don't have it displaying that correctly yet.

So instead of removing -39, it will remove -117.

Also, the server caps your resists at 255. So if you are above 255, so you really only have 255. That fix to change what the client displays has not been pushed out.

H

Colgate
10-03-2014, 01:40 PM
ah, no i wasn't using any debuffs in that test

i simply /dueled a character with an enchanter separately, casted tashanian, and his MR went from 166 to 127

the nuke tests were vanilla; 60 wizard casting on 60 monk with the resist noted in each test

after the first test they seemed very similar to the previous resist code you had implemented; maybe it's broken in duels and i have to go to an arena instead?

Haynar
10-03-2014, 02:46 PM
One of the rules for the beta server is different. Gotta change that setting, seeing if I can log into beta now, to change it in some zones.

So basically, my test pc, was set up different than beta. And code is not being used.

Working on it.

Haynar
10-03-2014, 03:15 PM
I set the rule to use the pvp resists, and it works for dueling.

The zones that will work, nro, iceclad, great divide, east wastes and thurgadin.

So do your testing in those zones.

H

Haynar
10-03-2014, 03:23 PM
The system for partials on pve resist code is absolutely messed up. That is the resist code that basically your tests were on. I will try to fix that later tonight.

Colgate
10-03-2014, 03:32 PM
ah, cool, i'll be testing it later when i get home from work then, assuming they're fixed now, or do you mean you'll be fixing it to be on your resist code later?

i was doing all my testing in greatdivide anyway

does this mean our first round of tests done weeks ago was actually on the pve resist code and not your pvp code?

Nirgon
10-03-2014, 03:53 PM
This will not be easy and the caps for resists at 255 is a major step and thanks.

God speed in your testing, the goal is certainly attainable. Can't wait!

Colgate
10-04-2014, 12:28 AM
tested lots of draughts of ice

92 cold resist, -10 modifier so techincally 82
resist
resist
489
resist
resist
117
resist
resist
489
117
113
resist
resist
resist
resist
resist
resist
resist
resist
resist
resist
resist
resist
resist
resist
resist
resist
resist
resist
resist
resist
489
resist
resist
resist
resist
resist
resist
oh jesus i lost count there are like 20 more full resists and like 2 or 3 full hits, lots of low partials

Colgate
10-04-2014, 04:29 PM
real goog resist system, shit feels CLASSIC

not sure about the 3x debuff modifier, right now simply casting tash would put most players in get-rooted-every-cast range

haven't gotten to test the AC changes yet

Potus
10-04-2014, 05:48 PM
Time to dig my Cloak of the Ice Bear out of storage.

Haynar
10-04-2014, 06:01 PM
Its gonna be adjusted up some. Whats on beta is using a max out at around 125. However, I am using the pvpresistbase value instead of the normal resist adjust. That lets me customize resist adjusts better.

Draught if Ice i think had a +22 modifier. Sunstrike +12. Most roots/mez are +50. I also set it to cap resist at 95% for most spells.

The 3 times resist debuff is too much. So dropping it either to 2x or altogether.

With the +50 for root, I was thinking max it at 95% resists around 90 or 100 actual magic resist is better.

So still trying to get it a bit better.

H

Colgate
10-05-2014, 12:11 AM
Draught if Ice i think had a +22 modifier. Sunstrike +12. Most roots/mez are +50.

can you explain what this means to those of us who aren't knowledgeable about the code?

i think the current way the resist code works on beta for these direct damage nukes is pretty similar to the idea of a "classic" ruleset

Technique
10-05-2014, 02:03 AM
It's from EQ Live's resist system. Pvpresistbase is the modified resist value a target has versus a particular spell (in addition to resists from gear/buffs) cast by a player of equal level. So in the case of Sunstrike, a L60 target effectively has another 12 FR.
The 3 times resist debuff is too much. So dropping it either to 2x or altogether.
I'd think most people could agree that even someone capped at 255 MR, if double-debuffed by tash and malo, should at least be in some danger of getting rooted, snared, stunned, etc. With 2x debuffs, that's -78 from tash and -90 from malo, reducing them to 87 MR.

As it stands now on r99 (assuming Alecta's linear function for roots), 87 MR would grant a 68% chance to resist a zero resist adjust root (e.g. fetter).

As for the 95% resist cap, this was set to 98% by Alecta a year agoAlecta: [PvP] The maximum resist chance is now configurable without a patch and has been set to 98%, up from 95%.based on this:
AUGUST 11, 2004

PvP Changes.
* Spells now have a minimum chance of landing of 5%, up from 2%.

http://www.tski.co.jp/baldio/patch/20040811.htmlI don't know of any contrary evidence that supports 95%.

Potus
10-05-2014, 09:33 PM
Getting hit with Tash and Malo usually got you mez/stun/root/blinded on Live. Would be cool to see Shaman/Enc duos wrecking people.

Colgate
10-09-2014, 03:04 PM
just tested this velious beta change in pvp:
You can now be stunned by kick/bash while invulerable.

had a 60 warrior /duel a 60 cleric in the great divide, had the cleric cast both divine aura and divine barrier and run, every single kick attempt by the warrior did nothing to the cleric

when the cleric was no longer invulnerable, his kicks stunned him as normal

tldr kicks/bashes don't stun invulnerable people on the velious beta in pvp

Haynar
10-09-2014, 03:41 PM
Ok. Will look at the kick/bash stun. Might have missed getting patched or something. Thanks.

Mac Drettj
10-10-2014, 09:49 AM
http://everquest.allakhazam.com/db/rawspell.html?spell=1577

Malosini:

pvpresistbase -62
pvpresistcalc 135 pvpresistcap -81

Can you help me to understand these numbers?

pvpresistbase -62 means it should be real easy to land, right? In my experience Malosini has a difficult time landing on buffed targets. How do these other numbers factor into the resist chance?

Haynar
10-10-2014, 11:09 AM
Not using the calc or cap. The base is used like a resist adjust. So at -62, if you had 150 MR, would treat it like you had 88 MR. This allows customizing specific spells easier.

H

Sear
10-19-2014, 01:22 AM
I consistently take full fire DDs on the regular despite having anywhere from 70 to 110 FR.

In fighting two Wizards around my level (pvp happened) I took 4 full Ice Comets (that's 750 a pop) and the only nuke I got a minor partial resist on a fire torrent. Out of 7 nukes combined, I resisted less than 5% of the total damage.

My resists aren't stellar, but they aren't bad since I have invested in it. I also did not interrupt spellcasting once with melee hits. I realize one fight isn't an accurate sample size, but this is pretty much the same resist rate every time. Serious question: as it stands currently, is it even worth buying or using FR/CR gear here?

Also, you can't melee people higher/lower on the z-axis here. On live you could melee people regardless of z-axis distance. The way it is here means people using levitate have a pretty massive advantage in outdoor pvp.

heartbrand
10-21-2014, 08:59 AM
The z axis issue makes pvping very painful as a melee

Haynar
10-21-2014, 09:59 AM
Allowing no z axis check is easy. With the coming reduction in combat range, this would be important to resolve.

Let me know more, if that is how it should be.

H

Colgate
10-21-2014, 11:15 AM
it is classic for there not to be a z-axis check on melee attacks

Nirgon
10-21-2014, 12:28 PM
Colgate absolutely on the money.

Also just digging this up again: http://www.project1999.com/forums/showpost.php?p=1601170&postcount=360

8]

If resists are done right, aoe'ing will be possible.

Haynar
10-21-2014, 02:18 PM
AOEing will be possible.

Part of my non-classic gift, is spells like root/mez/stun, will not be subject to the max resist rate cap. So above a certain resist level, you will get 100% resists.

Not a game breaking deviation from classic, but I think its one that will open up aspects of the game on red that are currently not available.

If you dont like it, meh. Give me something more important to work on.

H

Colgate
10-21-2014, 02:39 PM
if you're looking for something else very relevant on red99 now?

look into archery/throwing

someone has pointed out that in the stock eq emu archery accuracy equation it multiplies the final result by 0.25 to account for AAs that would have made archery insanely overpowered

i believe there was also a buff to either throwing damage or accuracy that shouldn't be there

right now on red99, archery is PATHETIC because you miss almost every single shot, whereas throwing(mainly throwing boulders and shurikens of the tranquil) does incredible amounts of damage with very high accuracy

also, you can look into the warrior crippling blow stun lasting much longer than it's supposed to on players; right now every single hit from a crippling blow stuns you for 1-2 seconds, when it's supposed to be much shorter, like a 0.1 second ministun

right now the metagame with warriors consists of them getting sub-40% hp, using their Mighty Strike discipline, and then any character will be stunlock raped for 10 seconds from 100% hp to 0, even raidbuffed warriors can't survive it

Potus
10-21-2014, 02:39 PM
AOE groups will be badass.

Haynar
10-21-2014, 02:47 PM
Archery was adjusted to remove a damage penalty. Those changes are on beta.

I think it also had another factor in play that made throwing better. So I moved archery to the same model as throwing, which should put them more on par with each other.

H

Haynar
10-21-2014, 02:49 PM
Archery/throwing question. Should you be required to face your target?

There is no skill required if you can stunlock someone. Those are the kind of imbalances I would like to address.

H

Colgate
10-21-2014, 03:15 PM
pretty sure ranged attacks should require your target to be within the frontal 180 degree arc that you're facing, and it will automatically face you directly in their direction, which is how it is currently

if you get caught by a warrior in melee range and they're sub-40% hp with mighty strike active, you absolutely cannot move

if they're using 2 handers and time their kicks right, you're still completely stunlocked and each attack can hit for up to ~800 damage, so potential of 2400 damage in one round if they happen to get a triple attack all hitting for max damage(unlikely but i've seen things close to this happen)

Colgate
10-21-2014, 03:17 PM
Archery was adjusted to remove a damage penalty. Those changes are on beta.

I think it also had another factor in play that made throwing better. So I moved archery to the same model as throwing, which should put them more on par with each other.

H

was it that archery's damage was nerfed or the accuracy? i feel like 90%+ of bow shots from a 60 ranger miss against me, which just seems crazy considering throwing attacks land well more than half the time

Haynar
10-21-2014, 03:20 PM
Damage was borked.

Have to see what is up with accuracy.

H

Colgate
10-21-2014, 03:22 PM
also, many other disciplines are broken that don't necessarily pertain to PvP

warrior's precision gives you 100% hitrate for like.. 3 minutes? that is insanely retarded, especially in pve where with it warriors are able to outdamage rogues. it's supposed to increase your offense skill or something like that which buffs your hitrate, not make it a flat 100% chance to hit

none of the monk disciplines that affect special attacks do anything at all, like thunderkick, silentfist, ashenhand

i don't think the hundred fists discipline for monks works either

Haynar
10-21-2014, 03:49 PM
Just found another issue with archery i think.

It takes (bow dmg + arrow dmg)/2

Umm, that does not look right to me. At all.

I thought they always added, and were not divided by 2.

Someone correct me if i am wrong.

H

Colgate
10-21-2014, 03:55 PM
probably another non-trilogy era change in order to balance out archery with AAs and such

Technique
10-21-2014, 04:35 PM
also, you can look into the warrior crippling blow stun lasting much longer than it's supposed to on players; right now every single hit from a crippling blow stuns you for 1-2 seconds, when it's supposed to be much shorter, like a 0.1 second ministunThe crippling blow stun is lasting 3 seconds.

It also seems that all stuns have a minimum duration of 1 second, because even the enchanter nukes that have a correct stun duration of 1 millisecond in the p99 spell file are also stunning for 1 second.

warrior's precision gives you 100% hitrate for like.. 3 minutes? that is insanely retarded, especially in pve where with it warriors are able to outdamage rogues. it's supposed to increase your offense skill or something like that which buffs your hitrate, not make it a flat 100% chance to hitIt's still possible to miss, but it puts the warrior well above the 90% ceiling on hit, which I don't think should be possible for anything but the guaranteed hit discs.
none of the monk disciplines that affect special attacks do anything at all, like thunderkick, silentfist, ashenhandFrom a thread about monk discs on monkly business (http://wayback.archive.org/web/20030829102612/http:/pub147.ezboard.com/fmonklybusiness43508frm2.showMessage?topicID=788.t opic):Silentfist has nearly always stunned the target when i've used it, excepting ubermobs. I have yet to see it do appreciably different damage than dragon punch normally does.

Ashenhand has done 299 and 279 damage respectively, the two times I've used it since I dinged yesterday.

Oh, ding 60No mention of stun duration but probably same as a bash.

Haynar
10-21-2014, 04:49 PM
And it gets better. Throw damage has a x2 bonus on displayed damage.

So throwing has an additional x2 damage bonus (even before any str/skill bonuses). And archery had a 1/2 multiplier.

No wonder archery sucks compared to throwing.

H

Technique
10-21-2014, 05:09 PM
The archery damage calc was changed back in 2011 because rangers were doing trueshot-level damage.
I missed a divide by two when calculating the weapon damage for archery attacks. Guess Rogean ninja-patched some code and that went in. Expecting archery DPS to be anywhere close to melee damage pre-AA/Trueshot is mass madness, you maniacs.http://www.project1999.com/forums/showthread.php?t=43667
And it gets better. Throw damage has a x2 bonus on displayed damage.Yeah, there's no way that was correct. Barb rogues have gotten 500+ dmg deadly strikes using throwing boulders.

Haynar
10-21-2014, 05:14 PM
The archery damage calc was changed back in 2011 because rangers were doing trueshot-level damage.
http://www.project1999.com/forums/showthread.php?t=43667
Yeah, there's no way that was correct. Barb rogues have gotten 500+ dmg deadly strikes using throwing boulders.
Well maybe archery needs a mod to prevent TS lvl dmg. So divide wep by 2, but leave arrow dmg alone. Can give that a whirl.

The 2x for throwing is just wrong imho.

H

Colgate
10-21-2014, 05:29 PM
archery damage is fine honestly when it hits

the problem is it rarely ever hits

also yeah the minimum stun duration of 1 second would explain why things like denon's bereavement are lasting a full second instead of being the 0.0 second stun that it's supposed to be

Colgate
10-21-2014, 05:31 PM
Well maybe archery needs a mod to prevent TS lvl dmg. So divide wep by 2, but leave arrow dmg alone. Can give that a whirl.

The 2x for throwing is just wrong imho.

H

one time i was sitting down and a sub-40% hp warrior threw a throwing boulder, it crippling blowed for 820 damage

shurikens of the tranquil are also hitting for upwards of 400 damage non-disc, no crits or anything(monks can't crit anyway like warriors and rogues can)

throwing itself is far too accurate and does far too damage, archery is doing fine damage but never hits

Haynar
10-21-2014, 06:40 PM
I dunno why accuracy is so far off. Still some investigating to do.

H

Technique
10-21-2014, 07:07 PM
It's not, at least not on beta.

I parsed some 1000-shot trials using a 240 archery warrior and got hit ratios within a couple points of melee against the same target, and was even able to cap at 90% vs. a 145 def/126 agi mage.

I also parsed throwing and got similar results. Dex greatly affects hit chance for both skills.

Haynar
10-21-2014, 09:32 PM
It's not, at least not on beta.

I parsed some 1000-shot trials using a 240 archery warrior and got hit ratios within a couple points of melee against the same target, and was even able to cap at 90% vs. a 145 def/126 agi mage.

I also parsed throwing and got similar results. Dex greatly affects hit chance for both skills.
So hit chance seems right on Beta?

AC should work way better on beta too. Throwing still has the x2 mod tho.

H

Technique
10-22-2014, 07:06 AM
So hit chance seems right on Beta?It seems so. Assuming equal dex (though dex has no effect on melee hit chance to my knowledge), it's still lower than melee hit chance vs. the same target, but I think that says more about melee hit chance being too high than ranged hit chance being too low.

Is RULE_REAL ( Combat, ArcheryHitPenalty, 0.25) defined/used on r99 but not on beta?

Mac Drettj
10-22-2014, 10:27 AM
dont forget rangers are getting critical bow shots 400+ currently, dont make it 800+ (this is probably the overpowered damage kanras is referring to)

Haynar
10-22-2014, 11:01 AM
Rangers do get a bump up. Not messing with that.

Dex for PvP gives a bonus to hit more often.

Base hit rate default setting is 69%. Not sure of red's setting.

There was a 20% bow dmg penalty, which is on red, but currently not on beta.

There are likely differences on beta due to some rules settings that are tweaked for red. I need to get that info to see the differences.

H

Haynar
10-22-2014, 11:10 AM
There is also an agility bonus in pvp to reduce the hit rate. This could be a place to fine tune hit rates. It really does not make sense for ranged attack. Like you are gonna dodge that rapidly moving projectile. Yeah. Right.

H

Technique
10-22-2014, 12:35 PM
I parsed two identical rogues on beta for over 10k attacks, except one had 255 agi and the other was debuffed to 1 agi. The hit rate vs. the former was 42.4% and 79.1% vs. the latter.

That's an already huge contribution to avoidance, at least 10x what it is in stock emu:
RULE_REAL ( Combat, AgiHitFactor, 0.01)
chancetohit -= ((float)defender->GetAGI() * RuleR(Combat, AgiHitFactor)In an earlier parse vs. a 255 agi enchanter (http://www.project1999.com/forums/showpost.php?p=1651746&postcount=13), hit chance was only reduced to 82.5%. That's as low as a caster could hope to reduce hit chance as it stands now, which is a pitiful 7.5% below the hit cap. To further reduce such a high hit chance to something more reasonable (say 66%) would require seriously increasing agility's current contribution, which in turn would likely screw up melee vs. melee.

Does BaseHitChance really have to be as high as 69?

Haynar
10-22-2014, 12:41 PM
I parsed two identical rogues on beta for over 10k attacks, except one had 255 agi and the other was debuffed to 1 agi. The hit rate vs. the former was 42.4% and 79.1% vs. the latter.

That's an already huge contribution to avoidance, at least 10x what it is in stock emu:
RULE_REAL ( Combat, AgiHitFactor, 0.01)
chancetohit -= ((float)defender->GetAGI() * RuleR(Combat, AgiHitFactor)In an earlier parse vs. a 255 agi enchanter (http://www.project1999.com/forums/showpost.php?p=1651746&postcount=13), hit chance was only reduced to 82.5%. That's as low as a caster could hope to reduce hit chance as it stands now, which is a pitiful 7.5% below the hit cap. To further reduce such a high hit chance to something more reasonable (say 66%) would require seriously increasing agility's current contribution, which in turn would likely screw up melee vs. melee.

Does BaseHitChance really have to be as high as 69?
I did not see anything that would have been enchanter specific, other than defense skill, which also comes into play.

The dex values of attacker, will override.

I will get the rules_values from red tonight, and see what else is going on.

H

Nirgon
10-22-2014, 02:08 PM
You're a saint. Keep riding this immersion wave and we'll have a stunning pvp server.

Pudge
10-22-2014, 06:31 PM
AOEing will be possible.

Part of my non-classic gift, is spells like root/mez/stun, will not be subject to the max resist rate cap. So above a certain resist level, you will get 100% resists.

Not a game breaking deviation from classic, but I think its one that will open up aspects of the game on red that are currently not available.

If you dont like it, meh. Give me something more important to work on.

H

Uh. Why? Why make these spells not even have a possibility of landing? Why depart on classic for this? Making spells completely useless just removes part of the game, making the ge ultimately less interesting.

Taking a chance on casting a root or whatever is someone's gamble. Is a 1 in 50 chance (that's what it is currently, right?) really too much? At that point it is practically out of the question to cast and would only be a last ditch effort to stop someone from getting to a zone line. But it's still too OP?

Mez was also one of the CC spells that landed more easily than root even. (Yes a i know mez usually got casted after a tash. Still was easier to land mez than root at the same mr) can't give it a 2% chance?

Stuns.. Same thing. Most are already harder to land because they have 2 resist checks.. The stun part and the damage part. And straight up stuns should remain easier to land than the damaging ones. Also some low level damage + mini-stuns for enchanter and wiz should be unresistable/extremely rarely resisted. These were used to reliably interrupt other ppl casting. Again, there should not be any way to achieve complete immunity from an important part of many classes pvp spells.

Removing these features takes away a part of the game that added complexity and gambling into the PvP mix. Please don't remove parts of the game that make it fun (and sometimes maddening!) for the players.

I could understand going for straight up non-classic mechanics if this wasn't Project 1999. Or even, maybe if you played red over the years it's been up and had your gripes. But it seems you haven't and are armchairing some of these changes, relying on the words of 3 or 4 ppl who are monitoring this thread to support this development. Instead of posing these questions to the greater community/treading lightly by merely nerfing spells, they are being thrown out the window (unless, of course, your enchanter buddy (1 out of 14 classes) happens to be leveling with you. This just makes the game way worse for all other spellcasting classes.. To need an enchanter everywhere in order to have the *possibility* to land a spell. Granted I don't know the resist level you have in mind. But even at 255 there should at least be a 1 in 50 chance that that geared out, velious resist melee could get held up a sec.

Nirgon
10-22-2014, 06:56 PM
These were used to reliably interrupt other ppl casting.


100+MR? nope

Colgate
10-22-2014, 07:10 PM
pudge is arguing for a 2% chance to land a root so that it adds more to the game

but when there's a 2% chance to land a root, NO ONE casts root

why are you even arguing that? nothing will change other than the one-in-a-million chance that i'm pvping and an earth pet root lands on me

Pudge
10-22-2014, 07:57 PM
It's true it's not a big difference. But why make it impossible?

Heh thinking about it.. actually giving 2% could be a detriment to some casters, because they'll be casting it and trying to fight rather than simply strafe running to a zone line

I just don't see the reason to completely remove these over allowing that 2% possibility that they provide utility. On classic it was 5%, I think even haynar posted evidence of this some pages back in this thread.

I just don't want to see casters gimped so hard in velious I guess. If this were classic Norrath I'd be all for this level of spell resistance

Technique
10-22-2014, 08:42 PM
I just don't see the reason to completely remove these over allowing that 2% possibility that they provide utility. On classic it was 5%, I think even haynar posted evidence of this some pages back in this thread.Quoting myself hereAs for the 95% resist cap, this was set to 98% by Alecta a year agoAlecta: [PvP] The maximum resist chance is now configurable without a patch and has been set to 98%, up from 95%.based on this:
AUGUST 11, 2004

PvP Changes.
* Spells now have a minimum chance of landing of 5%, up from 2%.

http://www.tski.co.jp/baldio/patch/20040811.htmlI don't know of any contrary evidence that supports 95%.

but when there's a 2% chance to land a root, NO ONE casts rootSo if that's the case already then there's no need to make a non-classic change to reduce it to 0%.

100+MR? nopeResisting enchanter's chaotic feedback at 100+ MR? Nope:
CF hits pretty regularly even if you have 350 magic resist.http://www.therunes.net/forums/viewtopic.php?f=39&t=5942
I can usually land chaotic feedback on pc's with 450+ mr, it stops spellcasting and spellshttp://www.therunes.net/forums/viewtopic.php?f=39&t=898

Mac Drettj
10-25-2014, 06:18 PM
Yeah we should prob get a separate thread going to help H with all the specialty unresistable interrupt types, i.e, chaotic feedback, shock of steel or w/e for mage, shock of lightening

Not Salem
10-26-2014, 04:54 AM
Root could still be used by casters on mobs! that happens in real EQ PVP - (mobs you were fighting before pvp happened, spawned during your pvp, or you ran into while running around trying to avoid your head being cut off, ...). Unless the mobs get despawned, then yeah you will have a ton of spells you don't need and can't use.

Bazia
10-26-2014, 01:07 PM
I think casters need more nerfs, lets just stroll pass rogues doing 1k damage in 4 secs without disc

Nirgon
10-31-2014, 02:17 AM
I didn't say chaotic feedback or shock of lightning

I said STUNS

Like STUN from cleric

GOD

baalzy
11-07-2014, 04:22 PM
Root should NOT be made 100% resistable. That 2-5% chance is the only thing that might make it possible for low-mid levels to deal with a pvp twink harrassing them.

Got attacked by a fungi twink shaman the other day in CoM. My pathetic silver swiftblade DPS was basically useless against fungi+regen as he spammed sowboots and jumped the zoneline anytime our rogue managed to get him somewhat low. I eventually gave up and began spamming root while our rogue chased him around, landing one. Nearly killed him before the duration was over but he managed to channel just enough healing to survive until the root wore.

We'd have absolutely 0 way to deal with him otherwise. Having that small chance isn't likely to mean anything in mid to large scale PvP but it's definitely needed in the mid range to combat twinked asshats.

Nirgon
11-07-2014, 05:13 PM
So at 2-5% you're going to cast 40 roots and that's good? You're not dead to a twink by then? Back in my day we weren't going to fight a twink head on. We'd get a group together in another zone, find out where he is and zone in real quick/jump him/loot his regen item. I got an Iksar BP like this but never a fungi (methinks people weren't stupid enough to wear a fungi because of things like this).

How about raids spamming root at 2-5% chance? And getting instagibbed when it lands? Pretty stupid.

baalzy
11-07-2014, 05:50 PM
So at 2-5% you're going to cast 40 roots and that's good? You're not dead to a twink by then? Back in my day we weren't going to fight a twink head on. We'd get a group together in another zone, find out where he is and zone in real quick/jump him/loot his regen item. I got an Iksar BP like this but never a fungi (methinks people weren't stupid enough to wear a fungi because of things like this).

How about raids spamming root at 2-5% chance? And getting instagibbed when it lands? Pretty stupid.

Level 40, unless you're in a group of insane twinks, can't gank a shaman fast enough near a zoneline unless you get that miracle root to land. Situation I was talking about was a 1v3 and there was no possible way we could have killed him without root.

In a 1 v 1 then I wouldn't even be bothering to fight him, definitely not using root. If i have someone who can distract him and my DPS isn't going to do anything but chase him away for 2 minutes while he heals up. However, me spamming 40 roots and getting one to finally land very much can cause him to blow up and die.

Isn't the base 5% chance classic? Or does classic only matter if it's "Nirgon Approved"?

I guess I should feel bad for not being able to call down a group of 5 people who are level appropriate and completely geared to handle one overtwink on a pvp server at a whim. Should just code it so those assclowns can do whatever. Fuck me for being unestablished and wanting a fighting chance.

Technique
11-07-2014, 06:18 PM
So at 2-5% you're going to cast 40 roots and that's good?That's not how probability works.

Isn't the base 5% chance classic? Or does classic only matter if it's "Nirgon Approved"?It's 2% actually (http://www.project1999.com/forums/showpost.php?p=1635610&postcount=434), but yeah, Nirgon enjoys picking cherries.

Pudge
11-07-2014, 06:34 PM
How about raids spamming root at 2-5% chance? And getting instagibbed when it lands? Pretty stupid.

Right now, at 2%, no one is doing this in raid pvp. It's already a huge waste of time to stand there chain casting roots when you could instead be dispelling or actually damaging your enemies.

Or maybe you guys should try taking advantage of this OP tactic next time we battle and see how it goes...!

Nirgon
11-07-2014, 06:34 PM
Naw I enjoy seeing Haynar implementing the right stuff, looks like he is going to.

Cherry Coke I like, whatever you said naw.

We've raptured and root killed several people since I've been back np.

No longer responding to rustled people who should find a PoP era server to play on.

Technique
11-07-2014, 06:49 PM
We've raptured and root killed several people since I've been back np.Yeah, because it's currently still a 2% chance regardless of resist (AKA classic).

Nirgon in favor of nonclassical resist changes yet telling other people to go play PoP. Time to hand over that Club ClassicŪ card, your membership was just revoked.

Pudge
11-07-2014, 06:54 PM
Whatev though. I don't play a class that roots, stuns, mezes, nukes, or even dispells (much). I just see all these caster nerfs and am afraid for our future.. a velious full of monks, rogues, and warriors comprising 50% of all toons. We'll see!

baalzy
11-07-2014, 07:35 PM
Self-Proclaimed Lord of Classicness gets called out for championing nonclassic changes.

Sticks fingers in ears and goes: I can't heearrr youuuuuu.

I'm all for doing some non-classic changes in the name of a better gameplay experience, but 100% spell immunity in PvP is pants-on-head retarded. The changes that are planned to go in (160resist being near immunity) are retarded sounding enough, but at least in mass-pvp can be countered with proper raid compositions and tactics and has the argument of being reasonably classic.

These changes are going to be like Christmas for asshats who enjoy griefing new players though.

Bazia
11-07-2014, 10:41 PM
complains about root assist trains

yeah that's a thing okay lol

Raev
11-08-2014, 09:47 PM
Why didn't Null just implement the pvp_X values from Lucy? It seems those are both classic (good) and already tuned by Verant (I would like to say good, but Verant was fairly mediocre at actually coding games). It would suck if melee were simply running around immune to everything.

Nirgon
11-09-2014, 03:22 PM
https://www.youtube.com/watch?v=eKjKBfKi8VI&feature=youtu.be

Need cast thru walls PLZ and fix dis (above) PLZ

XO
The red pals


PLZ GOD

Mac Drettj
11-10-2014, 02:03 PM
lol hitbox

Nirgon
11-10-2014, 02:33 PM
I just saw the title of the video, I'm not talking trash or trying to be a jerk about this.

Heh :)

I just hope Haynar can help us.

Bazia
11-11-2014, 05:36 AM
thats hilariously bad

Haynar
11-11-2014, 03:54 PM
I cant remember if i made hotbox size adjustments. They may be up on beta now along with some other changes.

I am buried with real work that actually pays. So may not work on much this week. Dont even have much time to troll r&f lately.

H

Nirgon
11-11-2014, 04:45 PM
Miss u guy hope all is well

Colgate
11-11-2014, 06:30 PM
I cant remember if i made hotbox size adjustments. They may be up on beta now along with some other changes.

I am buried with real work that actually pays. So may not work on much this week. Dont even have much time to troll r&f lately.

H

would you be able to compile a list of recently applied changes so we can start testing in the mean time?

Potus
11-12-2014, 12:47 AM
https://www.youtube.com/watch?v=eKjKBfKi8VI&feature=youtu.be

Need cast thru walls PLZ and fix dis (above) PLZ

XO
The red pals


PLZ GOD

Oh dear. That hitbox.

Thanks for this video.