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View Full Version : Game Mechanics: HHK NPC bug


derpcake
12-12-2014, 07:31 PM
Something is up with certain NPCs in HHK, their flee modes aren't working too well.

When meleeing a noble, I would be above 50% hp on my monk, noble would hit 20% and not flee.

However, if I feign death and stand when they are at 20ish (has worked at 23% or so, sometimes it hasn't), they will go into flee mode so I can just beat them down after that.

That isn't how it should work, but still soloing here so don't rush dat fix :p

If possible I'd like to know what causes this behaviour. Is it some issue with mobs on their faction being close on the to Z-axis? I have no idea since that seems fine on other mobs in same zone. Its weird :)

Itap
12-12-2014, 07:58 PM
Is it some issue with mobs on their faction being close on the to Z-axis?

You hit the nail on the head. This is happening with other mobs as well.

derpcake
12-13-2014, 05:32 AM
Oh so I guess this trick is ok to set that straight ;)