PDA

View Full Version : Game Mechanics: remove high lvl spells landing easier


Lasher
12-24-2014, 01:23 AM
Resist debuffs doing 100% more is only part of the problem. Malosini lands pretty easy with high mr. Debuff doing double and high lvl spells having a non classic built in mod is the entire picture. Since its now coded that the higher the lvl the spell the easier it lands. So spells like fetter, malosoni, forlorn deeds all have a non classic built on spell mod.

This needs to be removed or adjusted for certain spells. Sham and ench gained huge advantage in last patch. Hit box reduce. Resist debuff doing double and fetter, slow cripple and malosini given a built in mod.

Imo the high lvl spells landing easier if left in should at least be excluded for root, snare, mez, and resist debuff spells

vouss
12-24-2014, 01:38 AM
i thought the whole change was to make things more classic, why was this even considered

Smedy
12-26-2014, 05:12 PM
signed

snufzaimoverlord
12-27-2014, 12:57 AM
Ya its been real bad since the patch, hopefully the next one fixes these resists.

Lasher
12-27-2014, 01:02 AM
Malosini is 200 mana -60 to resists (120 pvp) and since haynar made high lvl spells land easier its been dominating. My estimate is its acting like it has a -75 to -100 mod. I run around with 185-192 mr and.malosini is landing.in 1 to 2 casts

Malo is 350 mana -45 to resists (-90) pvp unresistable

Shaman should need to use malo in high end pvp

Colgate
12-27-2014, 02:01 AM
also, malosini is a 3 second cast whereas malo is a 5 second cast

Crazycloud
12-28-2014, 12:40 PM
3 second cast for 120 neg resists is sooo broken.

Having higher lvl spells land more not only isn't classic but it hurts hybrids who cast lower lvl versions spells of other classes.

There are lower lvl spells that actually landed at high lvl pvp in classic such as ench lvl 8 nuke, poison bolt and wizard lower lvl pushback nuke.

Nirgon
12-31-2014, 01:45 PM
He has the fix going in next patch whenever the dev pals have time in their schedule for a patch day

Lasher
01-02-2015, 02:45 AM
He removing then semi lure effect of high level spells or just adjusting the resist.debuff bonus?

Mantel
01-03-2015, 03:38 PM
at 35 as a enchanter anyone with 100 or higher MR even after tashed every spell gets resisted 100% of the time minus tash. 2 hours or casting and not 1 stick

SamwiseRed
01-03-2015, 03:44 PM
at 35 as a enchanter anyone with 100 or higher MR even after tashed every spell gets resisted 100% of the time minus tash. 2 hours or casting and not 1 stick

i have a chanter. i kill people often. around that leve,l unless you are fighting super twinks, noone has over 100 mr.

Mantel
01-03-2015, 03:51 PM
he was a super twink name was vynum a iskar SK. Not 1 spell landed at all and he beat on me for couple hours as my group members healed me cause nothing i could do not 1 spell landed.

SamwiseRed
01-03-2015, 03:57 PM
you are not going to kill a super twink 1v1 on a low level enchanter without charmed pet or a gank setup. working as intended.

Mantel
01-03-2015, 04:42 PM
Not interested in killing him but with 100% resists at some point it's just stupid. Give casters armor making us immune to weapons and see how enjoyable it is.

Bazia
01-05-2015, 08:49 AM
eq pvp was never balanced

some classes are godly death machines and others are just meh that require tons of practice/effort to even do anything in pvp