remove high lvl spells landing easier
Resist debuffs doing 100% more is only part of the problem. Malosini lands pretty easy with high mr. Debuff doing double and high lvl spells having a non classic built in mod is the entire picture. Since its now coded that the higher the lvl the spell the easier it lands. So spells like fetter, malosoni, forlorn deeds all have a non classic built on spell mod.
This needs to be removed or adjusted for certain spells. Sham and ench gained huge advantage in last patch. Hit box reduce. Resist debuff doing double and fetter, slow cripple and malosini given a built in mod.
Imo the high lvl spells landing easier if left in should at least be excluded for root, snare, mez, and resist debuff spells
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