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View Full Version : Game Mechanics: Monks... working as intended?


Bannen
01-04-2010, 02:00 PM
I'm having an issue with my monk and frankly want to know if this is working as intended (so I can reroll), or if this can be fixed.

Let me say, I don't want to be overpowered, I just want to work the same as I did on classic and this isn't it. Here are 3 issues that need addressed...

#1. Monk AC... something is wrong here. I don't know if the client is caculating the totals and the server is not taking it into consideration or what but mobs hit me for max 75%+ of the time. My wife and I play a monk/shammy combo and I'm MUCH better off letting her tank. She gets hit for less than half of what I get hit for over an average fight.

#2. Monk Melee Skills... I do not believe dodge is working correctly. I seem to remember a good average (at same level) being 3-4 dodges per fight on an even con melee mob. Right now I'm seeing one dodge every 10-11 mobs. Something is not firing correctly here.

#3. Mend... typically just gives no message. The rest of the time fails. I know levels help it but 100% fail rate is not good. Needs adjusted.


Thank you for reading.

Hasbinbad
01-04-2010, 02:18 PM
I think AC is generally screwed. I still get doublehit for 50+ by green con mobs in the 20-30 level range. Having a very high AC should be mitigating damage, especially vs lower level mobs.

I think agility is not adding to ac correctly, and i think monks had some advantage to having high agility as well. Perhaps this has to do with the melee skills, because it seems like my rogue doesn't do those things as often as he should either.

Both of these issues affect all melee classes and both need a serious revamp. Even tanks take way too much damage compared with other classes. I *do* remember monks sharing the tank role with warriors, out-tanking sk's and paladins - but that is in pre-planes group situations only and also post-kunark. I heard monks get buffed quite a bit in kunark, but I don't know whether or not they could take a hit in vanilla classic or not. All I can say is you're lucky you weren't here before the FIRST revamp! It was much, much worse.

As far as mend, I can't speak to it, but I've heard people say it's not working correctly.

I think we haven't heard that much of an outcry yet because a lot of the people playing monks now didn't play monks in classic. While this is equally true with other classes, I think many more high level monks have been PL'd as compared with other melees. I think people that are playing monks have generally adjusted to how things "are" vs. how they "were."

Another reason we aren't hearing about how monks can't tank during raids is because they could never tank very well for raiding. Thus, that they continue to tank poorly whilst raiding is completely normal.

However, they fulfill their major planar role very well, which is pulling. Every monk I've had the pleasure of watching does pretty much what I expect them to do. I don't know if that requires more or less effort on their part, but they get it done.

With the previous wall of text in mind, consider my hypothesis that this server has been somewhat tuned with the higher levels in mind. It is undoubtedly harder to to get up to 50 here than on classic, but honestly we're better gamers now than we were then so it's not really that much of an issue. Once you get to the planes, however, it evens out and becomes what you're expecting. It needs to be a bit harder here, a bit easier there, but all in all it's damn close.

Reiker
01-04-2010, 03:30 PM
Even if the tanking ability of a monk needs to be adjusted, their ability to dps and pull at 50 is just huge. It's not really worth rerolling imo. They're already a great class.

Bannen
01-04-2010, 03:41 PM
And please don't get me wrong... I do NOT want to raid tank on my monk. I never did in classic and don't want to here.

It frankly feels like I'm getting 0 of the monk AC that I should and that it's only counting my armor... so it's showing me 250ac and it's calculating it for 25ac. Between that and no dodges, it's brutal.

Bannen
01-04-2010, 03:49 PM
Also, STA is adding 1 hitpoint per point of stamina. I remember this being higher.

girth
01-04-2010, 04:10 PM
Its VERY brutal Bannen. I have stopped playing because I felt monk was too broken. I am going to try again when Kunark is released, hopefully by then some problems will be fixed and Iksars won't feel so broken.

Bannen
01-14-2010, 10:01 PM
Bumping... this is just unbearable. Guess it's time to reroll.


Dodge needs WAY upped and AC is still non-existant. I do better tanking with my shammy still.

Danth
01-15-2010, 02:40 PM
"Also, STA is adding 1 hitpoint per point of stamina. I remember this being higher."

This, at least, is working perfectly. Stamina scales with level. It always did. Stamina adds virtually nothing when you first start out, but eventually becomes a useful source of health.

In spite of the above, melee implementation on this server is best described as 'rough' overall. It's better than it was in October, but still has a ways to go before P1999's melee implementation can really be thought of as modeling 1999-era EQ accurately.

Danth

guineapig
01-15-2010, 03:03 PM
Regarding stamina:

taken from: http://eq.stratics.com/content/gameplay/classes/warrior/classes_warrior_faq.shtml#1.6

It's about warriors but each class has similars equation which change at different levels.

You gain a certain number of hit points per level (starting in the mid 20's and eventually rising as high as 40 per level for Ogres with max stamina). At 20 you gain approximately 2x what you received at 19th level. At 30 you receive approximately 2x what you received at 20th level, and at 40 you receive approximately 3x what you received at 20th level. There is also a large HP boost at level 53, and possibly more HP boosts. (More information on this will be forthcoming as the facts become available.)

In the 40's, your naked HP can be accurately determined with this formula: HP = Level * (27 + STA/11). Note that this formula is inaccurate at lower levels due to the rising number of HP gained per level. Warriors have the most hit points of any class.

Nizzarr
01-15-2010, 04:18 PM
I've played a monk a lot and I can tell its working pretty much right as far as dodging and AC goes. Monk's lvl 50 and can pretty much tank lvl 30 mobs ad vitam eternam.. When you start getting dark blue and light blue... I need to bandage every few mobs.

Pretty much feels like live to me.

Bannen
01-15-2010, 06:38 PM
Your the first monk in game or on the forums that has said this.

I've played a monk a lot and I can tell its working pretty much right as far as dodging and AC goes.

Again, I do not want to raid tank or tank like a warrior. I just want to be able to take a hit like I could on classic live. Even though my AC shows as 300+, I guarantee you it's calculating around 50.

vaire100
01-16-2010, 05:23 PM
Monks were rough to play sometimes in EQ... but without Mend working, and other problems, it makes it completely insane to attempt as a solo player... even more so than usual.

Monks were already at the lowest they could go and still be effective.... so anything else taken away is totally detrimental. Oh well, at least everything else is slightly broken still too, eh?

Nizzarr
01-16-2010, 05:51 PM
mend over 100 skills rarely fails. I suggest leveling up(probably grouped).

Mend hasnt failed on my friend's monk for the last 1000 uses or so.. he has like 200 skill?

It really sucks pre-100 skill though, just ride it out :)

nilbog
04-23-2010, 11:46 PM
Bump.

Old issues. How are they now?

Ostros
05-30-2010, 08:08 PM
Mend seems to be working properly.

I don't remember how Duel Wield worked in classic, because I think I started in either Velious or Kunark on live. I am getting skill ups at level 1 and all, but I don't see any hint that offhand swings are actually hitting, or indeed, even swinging. Granted: I am using hand-to-hand, and have not tried blunt weapons yet, so there may be something I am missing. Other than than, things seem copacetic thus far. I let you know as I level <3.

anthony210
05-30-2010, 08:19 PM
Everything seems to be working ok for Monks. AC mitigation seems off a bit but that is a known issue and not limited to monks.

Bruman
05-31-2010, 03:47 PM
Mend seems to be good.

AC seems to be pointless, but I haven't ran tests. I just try to outrun things instead...

I don't see alot many dodges. But then again, I try not to be taking damage anyways. For the short times I do tank (like if MT afks), I don't see dodges typically. But once again, no hard data.

My real issue seems to be FD. I haven't seen any improvement since I got it at 17 (36 now). Still seems to fail about 50% of the time. Could just be bad luck though....

Ostros
06-02-2010, 04:29 PM
Everything seems to be working fine. I've noted at least three to five dodges at my low skill level, so it is at the very least functional. I've noticed hits are really sparse on dark blue mobs...more so than I remember them being. It may be worth looking at, dunno if it's just a monk issue.

Double hits from dual wield seem to be few and far between as well.

scecie
07-05-2010, 04:32 PM
BUMP for one question. If AC mitigation is broken accross the classes, does that mean I don't have to worry about going over the 14 stone limit on my monk or does that still matter?

astarothel
07-05-2010, 04:36 PM
The ac fix is in now.

systema
08-02-2010, 12:13 PM
Bump.

Old issues. How are they now?

agility is adding to endurance instead of AC

sta should add to endurance, not agility.