View Full Version : Game Mechanics: Noble Dojorn
Aadill
11-01-2010, 08:59 AM
There appears to be an issue with Noble Dojorn's spawn mechanic. After killing him, the zone crashed and the corpse disappeared, and the Overseer of Air did not spawn. If adjustments were recently made to correct an earlier issue with his spawning, that may be a place to start looking.
If nothing in the code was changed then Plane of Sky has been suffering from a major scripting issue over the past few days.
Trimm
11-01-2010, 03:10 PM
We have noticed this as well in the past week or two. It seemed only Sky crashed and we were rolled back about 10 minutes, was very odd.
Dojorn in general has been spawning at wonky times for a while.
Skope
11-01-2010, 03:39 PM
the spawn timers are dependent on whether or not an overseer is up. This is the way it worked for quite a while...
over the last week or so, though, the spawn times have been a bit wacky and not as they were prior to last week.
Cheech
11-04-2010, 07:09 AM
This happen again in Sky yesterday. Essense Harvester went to 0% then zone crashed came back with a roll back and no Essense Harvester.
Aadill
11-04-2010, 08:13 AM
Sounds like it's not just Noble Dojorn, then!
Skope
11-04-2010, 08:51 AM
I'm willing to bet the zone crashes are the culprit of the wacky spawn timers as well.
Molitoth
11-04-2010, 09:18 AM
Protector of Sky also likes to warp through the world and then summon people... (losing thier keys).
Sky is all sorts of jacked.
Aadill
11-04-2010, 09:46 AM
Protector of Sky also likes to warp through the world and then summon people... (losing thier keys).
Sky is all sorts of jacked.
That is a separate problem most likely related to mob push. I suspect there's no check for repositioning a mob along the z-axis, or it's not updating fast enough for the amount of push, so it falls through the world. Fight on flat ground and nothing goes wrong.. get on the slightest hill and travel far enough, it'll go through the world. That's just a conjecture, though... not really sure the real reasoning. :)
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