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Colgate
08-31-2015, 09:24 PM
If you have proof that Vyemm's max hit was 1100 in classic, please post it in the bug forum. The research I have (which could be wrong) shows a DB 200 DI 50 (250 to 1200) which I will be setting him to.

not entirely sure why he's quadding for 1250; most info i can find suggests that he only triples, with claims of max hits lower than 1200

no in-era posts about him:

http://everquest.allakhazam.com/db/npc.html?id=6565

2003:
His max melee on me was 1187, and unslowed he can and will triple.


2002:
be triples for 1100 or so

2002:
Lord V Quads for up to 1100


this website claims his max hit is 1190
http://www.silentredemption.org/mobinfo.cgi?mid=40

above website also claims his max HP is 200,000; our melee parses have been suggesting he has vastly more than that

an attempt on him the other night i recall showed 78,000 melee damage done during a 90 second fight, and the lowest his HP hit was 92% before the tank seemed to bug into a wall and drop all aggro

the allakhazam post above has these posts regarding his hp:

2008:
380,000 hp, at 1248 dps, so just under five minutes to kill.

2002:
has 400k hp or so

2002:
And he has about 250k max HP with pretty fast regen.

obviously i have no way of actually quantifying what his max hp and regen are currently set to, but at least one of the two seems insanely high

tl;dr shit ain't classic

khanable
08-31-2015, 09:49 PM
8/21/2001

http://www.eqclerics.org/forums/showthread.php?t=10890&highlight=vyemm

Vyemm is the most difficult one, though it needs some brains to figure out and I'm sure it'll be a lot less fun when it's well posted where are the best places to fight it etc. Still, quad 1190 is nothing to scoff at and your agro control better be good, since him turning around a lot is something you do NOT want to see

Don't think it's his max hit/quad/triple or whatever that is an issue. I think he just hits too damn fast.

11/11/2001

http://www.eqclerics.org/forums/showthread.php?t=10911&highlight=vyemm

Lord Vyemm really was a letdown from all we had seen about him being the hardest fight in ToV. Basicly just found a place where there was a ledge clerics/caster could hide behind and pulled him to the other side of it. Used a 5 cleric CH rotation with 3 necros feeding us.

here it's 12 or get fucked in the face

read that thread, people talk about using divine light spam to kill him








wat

Colgate
08-31-2015, 10:02 PM
yeah we've found that 10 is the absolute bare minimum (assuming everyone is 100% on point) otherwise you literally cannot heal fast enough, although trying it without 12 is almost assuredly going to fail

ducktv
08-31-2015, 10:17 PM
http://www.silentredemption.org/mobinfo.cgi?mid=40

tl;dr shit ain't classic

you're quoting this site as a reference which basically refutes your entire post about mob drop rates. Which one is it, Colgate? do the mobs hit too hard or do they need to drop more loot.

Colgate
08-31-2015, 10:29 PM
you're quoting this site as a reference which basically refutes your entire post about mob drop rates. Which one is it, Colgate? do the mobs hit too hard or do they need to drop more loot.

did you even read that post? i said they're dropping exactly 2 items seemingly too often because the first week of mobs we killed, a vast majority of them dropped only 2 items, even those who are supposed to be able to drop up to 5(which we still haven't seen a month in)

Alunova
08-31-2015, 11:18 PM
Lord Vyemm is supposed to be the hardest dragon in ToV. He was a classic **** block to the extent that many classic guilds exploited so they could skip him and kill Vulak without killing Vyemm.

Lasher
08-31-2015, 11:36 PM
No one is saying he shouldnt be the hardest. I think that there is evidence that might possibly show that the dmg he puts out and the hps he has isnt what it was during live. Can still be the hardest mob if hes at what he was during live?

Buhbuh
09-01-2015, 12:22 AM
He was plenty hard/ definitely the dicey-est fight we had in the first week despite us one shotting him.

Colgate
09-01-2015, 12:22 AM
Lord Vyemm is supposed to be the hardest dragon in ToV. He was a classic **** block to the extent that many classic guilds exploited so they could skip him and kill Vulak without killing Vyemm.

vyemm would still be the hardest dragon in ToV if he tripled for 1100-1200 instead of quadding for 1250 with super retarded attack speed and hp/regen

you guys seem to have a problem with people raiding with "massive" numbers, yet tuning raid mobs like this just perpetuates the issue

when my 70 man raid can't kill vyemm because he's insanely overtuned, my only option is to recruit dozens of more people

jaybone
09-01-2015, 12:42 AM
So how about those luclin drakes? Those guys getting removed or nah?

Colgate
09-01-2015, 01:31 AM
http://www.legacyofsteel.net/Archives/Post/2001-08-29

If you told me you took 70 to beat Vyemm I would still pat you on the back. No zerg accusations here. Like I said, Vyemm is the mackdaddy sum-beeotch. Folks, we had 5 LoS clerics and one guest cleric tonight. I think our numbers were right around 45-50ish. It was a *sweet* kill. Those who have fought Vyemm can appreciate what 6 clerics and less than 50 people means.

lol @ the idea of fighting vyemm with 6 clerics with the damage output he has now

Alunova
09-01-2015, 01:38 AM
That's 8 months after release on a blue server. How many years did it take Pandemonium from TZ to kill him? "I think our numbers were right around 45-50ish." means they really had 65.

Red really seems to be pushing this whine to win route, but PVP servers always suffered during PvE progression. Vyemm will not be changed because he is too hard for red.

I would be surprised if Vyemm is not killed with less than 60 in the next 8 months. He will never be harder than he is right now. With that said, the big 4, King Tormax, Avatar of War, Tunare and Lord Vyemm should never be pushovers in the timeline that P99 has. Several of these were not killed (legitimately) on most servers for the first 6 months to a year after Velious was released.

Colgate
09-01-2015, 01:42 AM
load up a warrior with best in slot velious gear and test a 6 cleric CH chain with the current vyemm and let me know how that works for you

you cannot be serious thinking he's anywhere close to how he was in classic

i'm interested in classic everquest; if i wanted to keep up with blue's PvE progression, i would drop all recruitment requirements and start bringing 100+ people to raids like they do

but then you'll complain that we raid with too many people

Colgate
09-01-2015, 01:49 AM
I've replied to this in threads of the past, but:

Personally, I'd like to create classically-inspired content and mechanics as an addition to a new server while leaving p99 as a museum quality example of classic eq. There would be no custom content on the (most classic as possible) server. Additional bugs or researched anomalies would still be corrected.

After we have prekunark-Velious as pristine as possible, the aforementioned classically-inspired content is where I would devote my free time. I do not believe any developer on staff wants to work on recreating anything past Velious.

doesn't really add up with what's going on here?

Buhbuh
09-01-2015, 02:10 AM
We'll kill him eventually. He just wasn't this hard.

Also, on live, half of that time was just finding out what the dragons did/ how to position them/ theory crafting ways to kill them. Everyone knows what it takes to kill them here.

On top of that - a huge majority of Red and Blue players went into this expansion here with a vastly larger gear pool than the people on live servers did. FoH was barely in VP. We're coming into this with clerics that have 3400 mana starting out.

I mean it's fine. Like I said, he will die. But I, along with everybody else, found no evidence of him quadding for 1250s. The only actual log I could find was from Luclin, and it's short, with the biggest hit of 1100 on a cloth class.

http://solinvictus.yuku.com/reply/2286/Shadialth-Shadowstep#reply-2286

[Sat Sep 14 14:01:00 2002] Karthunk has been slain by Lord Vyemm!
[Sat Sep 14 14:01:00 2002] Your Naki's Studded Ring shimmers briefly.
[Sat Sep 14 14:01:00 2002] You begin casting Funeral Pyre of Kelador.
[Sat Sep 14 14:01:03 2002] Snneaaky is ripped through a dimensional hole.
[Sat Sep 14 14:01:04 2002] Goldbeard tells the guild, 'karth down'
[Sat Sep 14 14:01:07 2002] Aric was injured by falling.
[Sat Sep 14 14:01:07 2002] You have been summoned!
[Sat Sep 14 14:01:07 2002] Lord Vyemm tries to claw YOU, but misses!
[Sat Sep 14 14:01:07 2002] Lord Vyemm tries to claw YOU, but misses!
[Sat Sep 14 14:01:07 2002] Lord Vyemm claws YOU for 750 points of damage.
[Sat Sep 14 14:01:07 2002] Lord Vyemm claws YOU for 1100 points of damage.
[Sat Sep 14 14:01:07 2002] Lord Vyemm claws YOU for 250 points of damage.
[Sat Sep 14 14:01:08 2002] Jaffe begins to cast a spell.
[Sat Sep 14 14:01:09 2002] Feldor begins to cast a spell.
[Sat Sep 14 14:01:09 2002] Lord Vyemm claws YOU for 250 points of damage.
[Sat Sep 14 14:01:09 2002] Lord Vyemm claws YOU for 1000 points of damage.
[Sat Sep 14 14:01:09 2002] You have been slain by Lord Vyemm!
[Sat Sep 14 14:01:11 2002] Returning to home point, please wait...
[Sat Sep 14 14:01:11 2002] LOADING, PLEASE WAIT...

I think Blue and Red share the same feelings on it, in that it's difficult/ sucks trying to gather twelve clerics (or more) for the encounter. We're just being vocal about it, especially because, from all the evidence we've found, he appears to be tuned to a non-classic level of damage output.

I'm actually curious why he was changed after the first week? What about his damage output struck the developers as non-classic? Was it just the fact that he was killed in the first week and the instinct was that he shouldn't be? Or did you actually find sources indicating he hit harder and faster? Was every other mob not tuned correctly also, or was it just AoW and Vyemm?

Colgate
09-01-2015, 02:15 AM
yea i think this one is personal, i don't think alunova realizes that khanable is an officer? of rampage, the only guild actually killing vyemm atm

i guess it's just convenient to blame it on red and not admit that it's custom99

Buhbuh
09-01-2015, 02:43 AM
Even 8 months from now, 6 clerics will simply not be enough to heal the encounter fast enough (CHs won't be fast enough, nor will that spell refresh fast enough). Our tanks are at 6k hp, 1400-1500ac each right now, and they'll gain possibly 100-200 more ac and 500 more hp in the next coming six months.

I'm imagining that all raiding guilds on both servers are force feeding their tanks/ clerics like foie gras already.

We just have way more knowledge now, fifteen years later. Gearing tanks and clerics first were issues just becoming a realization back then. Everyone here already knows how to steamline/ resolve issues before they're even really a problem.

Both guilds from Red and Blue did Vyemm on week 1 with over 90 people and probably 10-15 clerics. But the main point is - both guilds knew the encounter going into it, knew the stakes, knew he was unslowable, knew how quickly the rotation needed to be set, knew they needed patches going in between, possibly even a rune rotation, knew he launches people the way he's facing, knew over agro/ facing him toward the lava pit could be raid ending, etc. That knowledge/ empirical testing probably took more than three months alone when Velious came out in 2001.

None of these mobs are new to us, they're just a chance to experience classic EQ over again. It's not really a surprise that both guilds killed Vyemm in week 1 with max geared Kunark warriors and clerics min maxxing hard as hell. I don't remember guilds putting double bards in a group with four clerics on live. I don't remember every bard having their epic. I don't remember necros with 3500 mana going into Velious. I don't remember 6 different warriors with 5500hp on day 1 of Velious.

It's kind of comparing apples to oranges with how long we stayed in Kunark compared to live servers.

Ragnaros
09-01-2015, 02:52 AM
Wow is this what red has come to?
You have admitted in this thread and previous threads that these encounters were designed for less,people and you guys bring 100 to ToV and still wipe on Lord Vyemm and then proceed to beg the staff to nerf him so you can kill him? Jesus christ. Get to crootin,and stop complaining. Its not like you havent already been doing that to avoid pvp and get an uncontested server.
Work on it.

Buhbuh
09-01-2015, 03:04 AM
Wow is this what red has come to?
You have admitted in this thread and previous threads that these encounters were designed for less,people and you guys bring 100 to ToV and still wipe on Lord Vyemm and then proceed to beg the staff to nerf him so you can kill him? Jesus christ. Get to crootin,and stop complaining. Its not like you havent already been doing that to avoid pvp and get an uncontested server.
Work on it.

You aren't in a raid guild, have no interest in raid guilds, don't raid, don't lead raids, don't know anything about this encounter, and literally said nothing of merit relative to Vyemm, making you a completely worthless, trashcan waste of space here.

Everyone here is now dumber for having seen your post. Please stop posting, you insignificant nothing.

ducktv
09-01-2015, 03:11 AM
You aren't in a raid guild, have no interest in raid guilds, don't raid, don't lead raids, don't know anything about this encounter, and literally said nothing of merit relative to Vyemm, making you a completely worthless, trashcan waste of space here.

Everyone here is now dumber for having seen your post. Please stop posting, you insignificant nothing.

lol

Ragnaros
09-01-2015, 03:13 AM
You aren't in a raid guild, have no interest in raid guilds, don't raid, don't lead raids, don't know anything about this encounter, and literally said nothing of merit relative to Vyemm, making you a completely worthless, trashcan waste of space here.

Everyone here is now dumber for having seen your post. Please stop posting, you insignificant nothing.

http://data.whicdn.com/images/48909825/superthumb.png

Alunova
09-01-2015, 03:25 AM
[Sat Sep 14 14:01:07 2002] Lord Vyemm claws YOU for 1100 points of damage.

Those Luclin AA's.

Smedy
09-01-2015, 03:44 AM
you're quoting this site as a reference which basically refutes your entire post about mob drop rates. Which one is it, Colgate? do the mobs hit too hard or do they need to drop more loot.

disgusting really, the bias is strong

Smedy
09-01-2015, 03:45 AM
You aren't in a raid guild, have no interest in raid guilds, don't raid, don't lead raids, don't know anything about this encounter, and literally said nothing of merit relative to Vyemm, making you a completely worthless, trashcan waste of space here.

Everyone here is now dumber for having seen your post. Please stop posting, you insignificant nothing.

ya let the guy who wasn't born during this era lead the way to make sure shit stays classic, or perhaps we should read between the lines and realize not only do you want uncontested pixels, you want em to be ez as fuck to get, recruit and contest instead of trying to nerf classic mobs, thank you

Colgate
09-01-2015, 03:48 AM
did a necromancer have access to an AA in luclin that reduced melee damage by 150? i genuinely don't know if they did or not

the poster from that page had a magelo set up, and even went through and filled out which AAs he had

http://eq.magelo.com/profile/178955

i don't see any of those saying anything about mitigating melee damage at all

-------------------

is there any actual evidence that suggests he quads for 1250? or has the attack speed that he has now?

a vast majority of the information out there regarding vyemm from velious or close-to-velious eras suggests he triples, has a max hit(somewhere between 1100 and 1200), and, in legacy of steel's testimony, was possible with 6 clerics total

the current state of vyemm on project1999 will never, ever be possible with 6 clerics, regardless of how saturated the raid is with gear.. unless every single person on the raid carried and used a soulfire

Alunova
09-01-2015, 03:51 AM
did a necromancer have access to an AA in luclin that reduced melee damage by 150? i genuinely don't know if they did or not

Combat Stability. By late 2002 during PoP it was a basic requirement for 99% of all raiders.

Colgate
09-01-2015, 04:00 AM
it seems unlikely that someone who would be willing to make a magelo profile and fill out AAs that he has would specifically leave out Combat Stability(which is stated to reduce melee damage by 10% at max rank)

but let's say that's the case, and that would mean vyemm WOULD HAVE hit him for the following values without that AA:

[Sat Sep 14 14:01:07 2002] Lord Vyemm claws YOU for 750(833.33) points of damage.
[Sat Sep 14 14:01:07 2002] Lord Vyemm claws YOU for 1100(1222.22) points of damage.
[Sat Sep 14 14:01:07 2002] Lord Vyemm claws YOU for 250(277.77)points of damage.
[Sat Sep 14 14:01:09 2002] Lord Vyemm claws YOU for 250(277.77)points of damage.
[Sat Sep 14 14:01:09 2002] Lord Vyemm claws YOU for 1000(1111.11) points of damage.

does all of that seem more likely than vyemm's max hit actually just being 1100, which coincides with most of the evidence we've actually been able to find?

again i ask, is there any actual evidence anywhere that suggests he quads for 1250?

Colgate
09-01-2015, 04:16 AM
[Sun Aug 30 22:23:13 2015] Lord Vyemm claws Vanco for 460 points of damage.
[Sun Aug 30 22:23:13 2015] Lord Vyemm claws Vanco for 682 points of damage.
[Sun Aug 30 22:23:13 2015] Lord Vyemm tries to claw Vanco, but misses!
[Sun Aug 30 22:23:13 2015] Lord Vyemm claws Vanco for 657 points of damage.
[Sun Aug 30 22:23:13 2015] Lord Vyemm tries to bash Vanco, but Vanco dodges!
[Sun Aug 30 22:23:14 2015] Lord Vyemm claws Vanco for 435 points of damage.
[Sun Aug 30 22:23:14 2015] Lord Vyemm tries to claw Vanco, but misses!
[Sun Aug 30 22:23:14 2015] Lord Vyemm tries to claw Vanco, but misses!
[Sun Aug 30 22:23:15 2015] Lord Vyemm tries to claw Vanco, but misses!
[Sun Aug 30 22:23:15 2015] Lord Vyemm claws Vanco for 781 points of damage.
[Sun Aug 30 22:23:15 2015] Lord Vyemm tries to claw Vanco, but misses!
[Sun Aug 30 22:23:15 2015] Lord Vyemm claws Vanco for 756 points of damage.
[Sun Aug 30 22:23:16 2015] Lord Vyemm claws Vanco for 410 points of damage.
[Sun Aug 30 22:23:16 2015] Lord Vyemm claws Vanco for 361 points of damage.
[Sun Aug 30 22:23:16 2015] Lord Vyemm claws Vanco for 608 points of damage.
[Sun Aug 30 22:23:16 2015] Lord Vyemm claws Vanco for 731 points of damage.
[Sun Aug 30 22:23:17 2015] Lord Vyemm claws Vanco for 632 points of damage.
[Sun Aug 30 22:23:17 2015] Lord Vyemm tries to claw Vanco, but Vanco ripostes!
[Sun Aug 30 22:23:19 2015] Lord Vyemm claws Vanco for 731 points of damage.
[Sun Aug 30 22:23:19 2015] Lord Vyemm claws Vanco for 657 points of damage.
[Sun Aug 30 22:23:19 2015] Lord Vyemm claws Vanco for 682 points of damage.
[Sun Aug 30 22:23:20 2015] Lord Vyemm claws Vanco for 312 points of damage.
[Sun Aug 30 22:23:20 2015] Lord Vyemm claws Vanco for 781 points of damage.
[Sun Aug 30 22:23:20 2015] Lord Vyemm claws Vanco for 781 points of damage.
[Sun Aug 30 22:23:20 2015] Lord Vyemm tries to claw Vanco, but misses!
[Sun Aug 30 22:23:21 2015] Lord Vyemm tries to claw Vanco, but misses!
[Sun Aug 30 22:23:21 2015] Lord Vyemm tries to claw Vanco, but misses!
[Sun Aug 30 22:23:21 2015] Lord Vyemm bashes Vanco for 317 points of damage.
[Sun Aug 30 22:23:22 2015] Lord Vyemm tries to claw Vanco, but misses!
[Sun Aug 30 22:23:22 2015] Lord Vyemm claws Vanco for 460 points of damage.
[Sun Aug 30 22:23:23 2015] Lord Vyemm claws Vanco for 583 points of damage.
[Sun Aug 30 22:23:23 2015] Lord Vyemm claws Vanco for 558 points of damage.
[Sun Aug 30 22:23:25 2015] Lord Vyemm claws Vanco for 312 points of damage.
[Sun Aug 30 22:23:25 2015] Lord Vyemm claws Vanco for 632 points of damage.
[Sun Aug 30 22:23:25 2015] Lord Vyemm claws Vanco for 534 points of damage.
[Sun Aug 30 22:23:26 2015] Lord Vyemm claws Vanco for 435 points of damage.
[Sun Aug 30 22:23:26 2015] Lord Vyemm claws Vanco for 410 points of damage.
[Sun Aug 30 22:23:26 2015] Lord Vyemm tries to claw Vanco, but misses!
[Sun Aug 30 22:23:26 2015] Lord Vyemm claws Vanco for 781 points of damage.
[Sun Aug 30 22:23:26 2015] Lord Vyemm claws Vanco for 361 points of damage.
[Sun Aug 30 22:23:27 2015] Lord Vyemm claws Vanco for 386 points of damage.
[Sun Aug 30 22:23:29 2015] Lord Vyemm tries to claw Vanco, but misses!
[Sun Aug 30 22:23:29 2015] Lord Vyemm bashes Vanco for 314 points of damage.
[Sun Aug 30 22:23:30 2015] Lord Vyemm claws Vanco for 781 points of damage.
[Sun Aug 30 22:23:30 2015] Lord Vyemm tries to claw Vanco, but Vanco parries!
[Sun Aug 30 22:23:30 2015] Lord Vyemm claws Vanco for 706 points of damage.
[Sun Aug 30 22:23:31 2015] Lord Vyemm claws Vanco for 781 points of damage.
[Sun Aug 30 22:23:31 2015] Lord Vyemm tries to claw Vanco, but Vanco ripostes!
[Sun Aug 30 22:23:31 2015] Lord Vyemm claws Vanco for 781 points of damage.
[Sun Aug 30 22:23:32 2015] Lord Vyemm claws Vanco for 781 points of damage.
[Sun Aug 30 22:23:32 2015] Lord Vyemm claws Vanco for 781 points of damage.
[Sun Aug 30 22:23:32 2015] Lord Vyemm claws Vanco for 534 points of damage.
[Sun Aug 30 22:23:33 2015] Lord Vyemm claws Vanco for 435 points of damage.
[Sun Aug 30 22:23:33 2015] Lord Vyemm claws Vanco for 781 points of damage.
[Sun Aug 30 22:23:33 2015] Lord Vyemm claws Vanco for 781 points of damage.

18? attack rounds in 20 seconds - is there also evidence that suggests he should be attacking roughly every 1.1 seconds?

Alunova
09-01-2015, 04:51 AM
I wonder how long someone spent going through logs to find the most extreme chain possible, but we can still look at it:

The above log shows 1184.1 dps against a tank that is not max geared. (Don't bother disputing this, we know the exact real AC cap for Velious and we can see exactly what the raid tanks currently have, none on either server are maxed out yet.)

Even with an undoubtedly cherry picked log segment, the tank would be able to reliably survive with no healing for 3-4 seconds. Once tanks get closer to the AC cap this will extend even more. So the necessity of 12 clerics is a bit of a stretch. More likely, you need 12 clerics to currently beat the fight because AC values and dps (extending the fight) is much lower than it will be in 8 months.

As far as max hit, I am almost certain I have a classic era screenshot showing hits for 1250, weather it was changed later I have no idea. Maybe the single 1100 hit I've seen was not his max hit?

DB + 20*DI
250 + 20*50 = 1250

I'm not saying he is easy, but he is balanced to give a classic level of difficulty to the available population. Expecting Vyemm to be an easy win/loot pinata would not be classic either. There should be some doubt of success when approaching the top 4 raid targets.

Buhbuh
09-01-2015, 06:08 AM
I'm wondering why his difficulty was increased after the first week?

Was he perceived by developers to be below the correct difficulty, or was he concretely below the correct difficulty?

I'm not quite understanding why he was altered in the first place. An "almost certain I have a classic era screenshot" doesn't exactly sound like the reason he was changed.

He wasn't broken or easy in the first week from what I could see.

I'm not saying he is easy, but he is balanced to give a classic level of difficulty to the available population.

What does that mean?

Correct me if I'm wrong here, but are you saying Vyemm was specifically changed in difficulty to give a "classic feel," meaning that it will take top end guilds six to eight months in order to kill him consistently?

To put it another way - he's been changed based on a feeling you want to give to the server? To mirror live progression?

If that's the case, Vyemm is not classic. That's being circumspect with the server as a whole, definitely, but it's not in the strictest sense a classic Lord Vyemm. It's attempting to infuse the server with the potential for the exact same experience as guilds felt in 2001 (but only in one aspect - that being raid progression).

If that's the idea, just say that. It's not classic down to the minute detail, though. That's a classic scheme or arch, like you're building a story.

These guilds are way more advanced/ knowledgeable/ prepared than any guilds were in 2001. Vyemm would be hard and dangerous regardless of any gear, but it was no surprise that he died the first day to blue guilds. Was changing Vyemm just a guttural response to how easy they made it look?

If Rampage is having trouble now while utilizing Soulfires, Reapers, etc, that's saying something. People didn't carry that around for raids on dozens of different toons.

Ragnaros
09-01-2015, 06:30 AM
Man this thread is a great laugh

khanable
09-01-2015, 07:14 AM
We're not really having trouble.

and its not a reaper and soulfire fight for anyone but the tank. No one else will have the reflexes, really. Even then, things are happening so fast it's almost pointless unless you have a 4s ch gap.

The difference on vyemm between 1000ac and 1250ac was massive. I can stack up to 1350 now and will check how he is this week.

So... Wanna tell us what the cap is?;)

Scryll
09-01-2015, 07:19 AM
Full name : Lord Vyemm
Level : 66
Race : Dragon
Class : Paladin
Main faction : Guardians of Veeshan
Health points : 151500
Damage : 387 to 1162
Attack speed : 78%
Average melee damages : 1124 per round

Source: http://chroniclesofnorrath.com/alla/npc.php?id=124017

Full name : Lord Vyemm
Level : 66
Race : Dragon
Class : Paladin
Main faction : Guardians of Veeshan
Health points : 466666
Damage : 387 to 1166
Attack speed : 69%
Average melee damages : 1301 per round

Source: http://freeport.bladesofwrath.org/alla/npc.php?id=124017

Seems accurate to what I experienced tanking him on live. The hitpoints on these 2 sites are VERY different tho.

Ragnaros
09-01-2015, 08:03 AM
Sounds like Empire needs to take notes from rampage

heartbrand
09-01-2015, 08:41 AM
I'm getting hit an average of 595 with 85% accuracy in defensive at 1487 AC taking about 190k in damage over an entire defensive

khanable
09-01-2015, 08:57 AM
So you should survive 2 rounds. That's a cheal every 2-3s or so.

Get better clerics!

heartbrand
09-01-2015, 10:16 AM
GU Tanking summary for: Vanco --- Total damage: 42671 --- Avg hit: 592 --- Swings: 87 --- Defended: 11 (12.6%) --- Hit: 72 (82.8%) --- Missed: 4 (4.6%) --- Accuracy: 94.7% --- Dodged: 1 (1.3%) --- Parried: 3 (3.4%) --- Blocked: 0 (0%) --- Riposted: 7 (8.3%) --- Absorbed: 0 (0%)
/GU Tanking summary for: Vanco --- Total damage: 98322 --- Avg hit: 599 --- Swings: 234 --- Defended: 41 (17.5%) --- Hit: 164 (70.1%) --- Missed: 29 (12.4%) --- Accuracy: 85% --- Dodged: 9 (4.5%) --- Parried: 17 (7.3%) --- Blocked: 0 (0%) --- Riposted: 15 (6.9%) --- Absorbed: 0 (0%)
/GU Tanking summary for: Engelburt --- Total damage: 160743 --- Avg hit: 627 --- Swings: 345 --- Defended: 45 (13%) --- Hit: 256 (74.2%) --- Missed: 44 (12.8%) --- Accuracy: 85.3% --- Dodged: 8 (2.6%) --- Parried: 18 (5.2%) --- Blocked: 0 (0%) --- Riposted: 19 (5.8%) --- Absorbed: 0 (0%)
/GU Tanking summary for: Vanco --- Total damage: 131327 --- Avg hit: 605 --- Swings: 309 --- Defended: 50 (16.2%) --- Hit: 217 (70.2%) --- Missed: 42 (13.6%) --- Accuracy: 83.8% --- Dodged: 10 (3.7%) --- Parried: 23 (7.4%) --- Blocked: 0 (0%) --- Riposted: 17 (5.9%) --- Absorbed: 0 (0%)
/GU Tanking summary for: Checkraise --- Total damage: 198212 --- Avg hit: 593 --- Swings: 477 --- Defended: 69 (14.5%) --- Hit: 334 (70%) --- Missed: 74 (15.5%) --- Accuracy: 81.9% --- Dodged: 25 (5.8%) --- Parried: 31 (6.5%) --- Blocked: 0 (0%) --- Riposted: 13 (2.9%) --- Absorbed: 0 (0%)
/GU Tanking summary for: Checkraise --- Total damage: 65425 --- Avg hit: 594 --- Swings: 160 --- Defended: 28 (17.5%) --- Hit: 110 (68.8%) --- Missed: 22 (13.8%) --- Accuracy: 83.3% --- Dodged: 6 (4.3%) --- Parried: 15 (9.4%) --- Blocked: 0 (0%) --- Riposted: 7 (4.8%) --- Absorbed: 0 (0%)
/GU Tanking summary for: Checkraise --- Total damage: 196761 --- Avg hit: 611 --- Swings: 448 --- Defended: 77 (17.2%) --- Hit: 322 (71.9%) --- Missed: 49 (10.9%) --- Accuracy: 86.8% --- Dodged: 16 (4.1%) --- Parried: 33 (7.4%) --- Blocked: 0 (0%) --- Riposted: 28 (6.7%) --- Absorbed: 0 (0%)

Daldaen
09-01-2015, 10:19 AM
Tanking summary for: Vanco --- Total damage: 42671 --- Avg hit: 592 --- Swings: 87 --- Defended: 11 (12.6%) --- Hit: 72 (82.8%) --- Missed: 4 (4.6%) --- Accuracy: 94.7% --- Dodged: 1 (1.3%) --- Parried: 3 (3.4%) --- Blocked: 0 (0%) --- Riposted: 7 (8.3%) --- Absorbed: 0 (0%)


Tanking summary for: Vanco --- Total damage: 98322 --- Avg hit: 599 --- Swings: 234 --- Defended: 41 (17.5%) --- Hit: 164 (70.1%) --- Missed: 29 (12.4%) --- Accuracy: 85% --- Dodged: 9 (4.5%) --- Parried: 17 (7.3%) --- Blocked: 0 (0%) --- Riposted: 15 (6.9%) --- Absorbed: 0 (0%)


Tanking summary for: Engelburt --- Total damage: 160743 --- Avg hit: 627 --- Swings: 345 --- Defended: 45 (13%) --- Hit: 256 (74.2%) --- Missed: 44 (12.8%) --- Accuracy: 85.3% --- Dodged: 8 (2.6%) --- Parried: 18 (5.2%) --- Blocked: 0 (0%) --- Riposted: 19 (5.8%) --- Absorbed: 0 (0%)


Tanking summary for: Vanco --- Total damage: 131327 --- Avg hit: 605 --- Swings: 309 --- Defended: 50 (16.2%) --- Hit: 217 (70.2%) --- Missed: 42 (13.6%) --- Accuracy: 83.8% --- Dodged: 10 (3.7%) --- Parried: 23 (7.4%) --- Blocked: 0 (0%) --- Riposted: 17 (5.9%) --- Absorbed: 0 (0%)


Tanking summary for: Checkraise --- Total damage: 198212 --- Avg hit: 593 --- Swings: 477 --- Defended: 69 (14.5%) --- Hit: 334 (70%) --- Missed: 74 (15.5%) --- Accuracy: 81.9% --- Dodged: 25 (5.8%) --- Parried: 31 (6.5%) --- Blocked: 0 (0%) --- Riposted: 13 (2.9%) --- Absorbed: 0 (0%)


Tanking summary for: Checkraise --- Total damage: 65425 --- Avg hit: 594 --- Swings: 160 --- Defended: 28 (17.5%) --- Hit: 110 (68.8%) --- Missed: 22 (13.8%) --- Accuracy: 83.3% --- Dodged: 6 (4.3%) --- Parried: 15 (9.4%) --- Blocked: 0 (0%) --- Riposted: 7 (4.8%) --- Absorbed: 0 (0%)


Tanking summary for: Checkraise --- Total damage: 196761 --- Avg hit: 611 --- Swings: 448 --- Defended: 77 (17.2%) --- Hit: 322 (71.9%) --- Missed: 49 (10.9%) --- Accuracy: 86.8% --- Dodged: 16 (4.1%) --- Parried: 33 (7.4%) --- Blocked: 0 (0%) --- Riposted: 28 (6.7%) --- Absorbed: 0 (0%)

Had to add spaces, reading the text block hurt my brain.

Nirgon
09-01-2015, 11:02 AM
Legacy of Steel killed him with 6 clerics

Is that mathematically possible here?

Recharged bladestoppers and soul fires aside.


Vanco is definitely not max geared and Luclin AA is certainly and absolutely suspect.

Would live parses on a tank with the same gear and godly clerics spamming heals work or has something changed there?

Do not be so quick to discredit the guilds of old. None of you hold a candle to Thott. And even still he didn't have a how to guide in front of him for all this.

Rogean
09-01-2015, 11:10 AM
[Sat Sep 14 14:01:00 2002] Karthunk has been slain by Lord Vyemm!
[Sat Sep 14 14:01:00 2002] Your Naki's Studded Ring shimmers briefly.
[Sat Sep 14 14:01:00 2002] You begin casting Funeral Pyre of Kelador.
[Sat Sep 14 14:01:03 2002] Snneaaky is ripped through a dimensional hole.
[Sat Sep 14 14:01:04 2002] Goldbeard tells the guild, 'karth down'
[Sat Sep 14 14:01:07 2002] Aric was injured by falling.
[Sat Sep 14 14:01:07 2002] You have been summoned!
[Sat Sep 14 14:01:07 2002] Lord Vyemm tries to claw YOU, but misses!
[Sat Sep 14 14:01:07 2002] Lord Vyemm tries to claw YOU, but misses!
[Sat Sep 14 14:01:07 2002] Lord Vyemm claws YOU for 750 points of damage.
[Sat Sep 14 14:01:07 2002] Lord Vyemm claws YOU for 1100 points of damage.
[Sat Sep 14 14:01:07 2002] Lord Vyemm claws YOU for 250 points of damage.
[Sat Sep 14 14:01:08 2002] Jaffe begins to cast a spell.
[Sat Sep 14 14:01:09 2002] Feldor begins to cast a spell.
[Sat Sep 14 14:01:09 2002] Lord Vyemm claws YOU for 250 points of damage.
[Sat Sep 14 14:01:09 2002] Lord Vyemm claws YOU for 1000 points of damage.
[Sat Sep 14 14:01:09 2002] You have been slain by Lord Vyemm!
[Sat Sep 14 14:01:11 2002] Returning to home point, please wait...
[Sat Sep 14 14:01:11 2002] LOADING, PLEASE WAIT...

This is the stuff I need. I don't like using something from 2002 but let's say it didn't change between velious release and then.

I see a minimum hit of 250 and a max hit of 1100. That would mean a DB of 200 and a DI of 45, which would make sense. (Making his min hit 250, max hit 1100). Is that the earliest log we can find?

Also note in the log above he is swinging 5 times in a single round? Without flurry? Still want to claim triple attack?

Rogean
09-01-2015, 11:14 AM
Looking at my math again, I retract the previous DB and DI. How is it possible for a mob to hit for 750 with a DI of 45?

It's more likely he has a DB of 200 and a DI of 50, which makes his max hit 1200...

That matches with the spreadsheet I have from classic mob damage values.

Still wondering about the 5 attacks in one round. It would say kick or bash and not clawed if it was one of those. Triple attack on primary and double in offhand?

Rogean
09-01-2015, 11:23 AM
The difference on vyemm between 1000ac and 1250ac was massive.

People didn't want to believe me that AC makes a difference now. Instead complaining that everything hits too high in their DI >_>.

Glad to see it being noticed now. I said you'll need AC for AoW for a reason :)

Nirgon
09-01-2015, 12:00 PM
So with max gear (non AoW/Tunare) its possible with 6 clerics here? Alright Puffy, we'll gear and trust.

Colgate
09-01-2015, 12:13 PM
I wonder how long someone spent going through logs to find the most extreme chain possible, but we can still look at it:

The above log shows 1184.1 dps against a tank that is not max geared. (Don't bother disputing this, we know the exact real AC cap for Velious and we can see exactly what the raid tanks currently have, none on either server are maxed out yet.)

Even with an undoubtedly cherry picked log segment, the tank would be able to reliably survive with no healing for 3-4 seconds. Once tanks get closer to the AC cap this will extend even more. So the necessity of 12 clerics is a bit of a stretch. More likely, you need 12 clerics to currently beat the fight because AC values and dps (extending the fight) is much lower than it will be in 8 months.

As far as max hit, I am almost certain I have a classic era screenshot showing hits for 1250, weather it was changed later I have no idea. Maybe the single 1100 hit I've seen was not his max hit?

DB + 20*DI
250 + 20*50 = 1250

I'm not saying he is easy, but he is balanced to give a classic level of difficulty to the available population. Expecting Vyemm to be an easy win/loot pinata would not be classic either. There should be some doubt of success when approaching the top 4 raid targets.

that was literally the first 20 seconds of that engage

i spent about 30 seconds finding that segment

Coffee
09-01-2015, 12:14 PM
Rampage doing this with 1250 ac tanks red doing it with 1450 tanks and Khanable thinks his ac tank is making the fight easier?

Colgate
09-01-2015, 12:18 PM
(i don't think they did) but did mobs start adding extra hits when summoning you at any point on live? or maybe it's part of call of the zero?

the tanks we're putting on vyemm all have around 1450 AC, by the way

/GU Tanking summary for: Vanco --- Total damage: 157214 --- Avg hit: 600 --- Swings: 370 --- Defended: 53 (14.3%) --- Hit: 262 (70.8%) --- Missed: 55 (14.9%) --- Accuracy: 82.6% --- Dodged: 12 (3.6%) --- Parried: 23 (6.2%) --- Blocked: 0 (0%) --- Riposted: 18 (5.2%) --- Absorbed: 0 (0%)

it still seems (insanely) unlikely that a 6 cleric chain could possibly keep up, even on a much better geared tank

khanable
09-01-2015, 12:23 PM
Rampage doing this with 1250 ac tanks red doing it with 1450 tanks and Khanable thinks his ac tank is making the fight easier?

The fight is doable now. At 1000ac on beta I couldn't keep up. Almost certainly would go down eventually. I had to sit out on release and let non-iksar warriors tank it. =p

That is to say at 1000ac it was impossible and at 1200-ish it became possible to keep a tank alive with 1-1.5s ch's.

jaybone
09-01-2015, 12:23 PM
I believe the cleric was pretty low on mana in the Vyemm video Rampage posted at the end of the fight.

Can't imagine it with 6.

Colgate
09-01-2015, 12:24 PM
Even with an undoubtedly cherry picked log segment, the tank would be able to reliably survive with no healing for 3-4 seconds.

reliably? no way in hell

if you go more than 2 seconds without a CH in this fight(which lasts around 8+ minutes unless you zerg him down with 100+ people) your tank is going to reliably die; we can see the last 2 seconds of that log i posted, Vanco takes 5655 damage without a bash

if one cleric is even a second late, it's game over

Colgate
09-01-2015, 12:26 PM
The fight is doable now. At 1000ac on beta I couldn't keep up. Almost certainly would go down eventually. I had to sit out on release and let non-iksar warriors tank it. =p

sure it's doable, but not classic

khanable
09-01-2015, 12:29 PM
sure it's doable, but not classic

Was a response to previous poster.

I'm in a agreement that something is a little off on the fight. Still leaning towards attack speed.

Rogean
09-01-2015, 12:30 PM
This is the last time I will be giving out warnings before I start banning.

I asked for this thread to be created and information provided. We have already addressed ONE issue with the damage intervals of the mob, and at no point did we say we were done. We haven't even fully ironed out his attack speed yet.

You guys (red players mostly) need to drop the trolling, drop the passive aggressive bullshit, or fuck off.

Raev
09-01-2015, 12:35 PM
The fight is doable now. At 1000ac on beta I couldn't keep up. Almost certainly would go down eventually. I had to sit out on release and let non-iksar warriors tank it. =p

Classic is a 289 item AC hardcap, though, making most of that ToV gear superfluous for warriors. The cap wasn't raised until right before PoP.

Terpuntine
09-01-2015, 12:41 PM
I would like to point out that I am enjoying Vyemm tuned the way he is, also please ban Nirgon.

heartbrand
09-01-2015, 12:41 PM
The classic AC Cap argument has already been ruled moot because we can't recreate classic mob attack values.

Colgate
09-01-2015, 12:43 PM
Was a response to previous poster.

I'm in a agreement that something is a little off on the fight. Still leaning towards attack speed.

i think it's more than just that, but yes his attack speed seems very, very high, and i cannot find any information out there regarding it, other than that small log that was posted earlier where there is a 2 second interval between each round, which doesn't really say much other than it has to be slower than 1 second and faster than 3 seconds

20% of attempted attacks being max hits on a 1450 AC tank seems pretty high

/GU Lord Vyemm in 118s, 78k @661dps --- Deetz 5k @55dps (6.51%) --- Rabid 5k @55dps (6.14%) --- Chiggen 4k @46dps (5.55%) --- Grannock 4k @42dps (5.4%) --- Cutter 4k @40dps (5.29%) --- Colgate 4k @32dps (4.67%) --- Tyrionn 3k @38dps (4.38%) --- Warbok 3k @32dps (4.03%) --- Bongaholic 3k @31dps (3.99%) --- Muhh 3k @30dps (3.71%)

this was our most recent attempt where we are barely outpacing his regen with nearly 800 melee dps and 75 people in the zone; i'm seeing 10 rogues, 6 monks, 3 rangers, 9 warriors, 2 epic mage pets on this parse

we got him to 92% hp after 100 seconds, so either his max HP is enormous now or his regen is enormous, seems extreme either way

Rogean
09-01-2015, 12:45 PM
We do not use a hardcap. We have a softcap. This might not be exactly specific to classic but we have numerous reasons for having the code this way, and I'm not interested in starting a debate regarding that right now, so let's keep the thread on topic.

Rogean
09-01-2015, 12:48 PM
it has to be slower than 1 second and faster than 3 seconds

I agree based on the log that it is higher than 1 second. I doubt it is slower than 2 seconds though. So somewhere between 1.0 and 2.0.

Rogean
09-01-2015, 12:50 PM
20% of attempted attacks being max hits on a 1450 AC tank seems pretty high

I disagree. 20% being max hit is appropriate for a raid boss, but I'd also have to look at your AC numbers from our side. 1450 means nothing to me (We use different values derived from item AC, Buff AC, and softcap formula).

Colgate
09-01-2015, 12:51 PM
I agree based on the log that it is higher than 1 second. I doubt it is slower than 2 seconds though. So somewhere between 1.0 and 2.0.

are all NToV dragons the same attack speed? i would imagine they are all at least similar, so perhaps vyemm should be close to the rest of them

Rogean
09-01-2015, 12:52 PM
are all NToV dragons the same attack speed? i would imagine they are all at least similar, so perhaps vyemm should be close to the rest of them

No, most raid mobs in velious had varying attack speeds.

khanable
09-01-2015, 12:53 PM
Keep in mind vyemm was disease slowable whenever those came out. Logs from that time period may throw you off.

jaybone
09-01-2015, 12:53 PM
No, most raid mobs in velious had varying attack speeds.

Is it possible to tell us what changes were made from when velious went live to current version?

Colgate
09-01-2015, 12:54 PM
No, most raid mobs in velious had varying attack speeds.

is he currently set to attack faster than say, king tormax, who was considered to be a very fast attack speed mob?

Rogean
09-01-2015, 12:54 PM
If someone had a log file of tanking vyemm for several minutes, attack speed could be derived from that using proper math.

Daldaen
09-01-2015, 12:54 PM
Keep in mind vyemm was disease slowable whenever those came out. Logs from that time period may throw you off.

Luclin was first disease slow.

Rogean
09-01-2015, 12:57 PM
is he currently set to attack faster than say, king tormax, who was considered to be a very fast attack speed mob?

I don't believe Tormax is set to the correct value either. He's currently slower than he should be.

heartbrand
09-01-2015, 12:58 PM
i had 397 worn ac in the fight dunno if that helps

khanable
09-01-2015, 01:11 PM
Luclin was first disease slow.

So any log outside of velious he may or may not be slowed

Time to go log huntin

Colgate
09-01-2015, 01:12 PM
I don't believe Tormax is set to the correct value either. He's currently slower than he should be.

not sure then, i would imagine that if his attack speed were high, people would have mentioned it; i'd assume it's something closer to average

almost every post about him focuses on his aoe and the fact that he hits hard instead

Rogean
09-01-2015, 01:14 PM
Or anyone could jump on live, go let vyemm beat on them for 10 minutes, and then take the amount of rounds he does, divided by the duration of the log in seconds, and there's your attack speed.

Daldaen
09-01-2015, 01:16 PM
Tried, was down on Xegony and Test.

heartbrand
09-01-2015, 01:49 PM
Or anyone could jump on live, go let vyemm beat on them for 10 minutes, and then take the amount of rounds he does, divided by the duration of the log in seconds, and there's your attack speed.

Tried was down on Xegony

Skydash
09-01-2015, 01:54 PM
Heres another resource that says max hit is 1190, dated 10/22/2001
http://room369.sakura.ne.jp/eq/personal/diary/diary0110.html

Lord Vyemm - Temple Veeshan of Vulak'Aerr and No.1 is a monarch in the Dragon, is said to be vying for the seat of the No.2 Dragon. And damage of Max 1190, AE Knockback + have combined Graviflux, not amusing even if just said that the strongest its power. Vane is 6 Party in the Dragon called need 60 people from 45 people to win, will challenge in about 36 people. (It can be said only also not enough people (sweat))
The time required for the ...... 3 hours or more Pull. The difficulty is I have that would have been blown away until the valley bottom of the Temple of Veeshan by intense Knockback.

PS: thats google translate.

Ele
09-01-2015, 02:23 PM
May have been posted earlier.

August 2001
http://www.eqclerics.org/forums/showthread.php?t=10890
NToV is quite entertaining... there aren't many actually _hard_ dragons (meaning significantly harder than say Tormax or Yelinak). Really once you learn them and are equipped well enough you can 30man Ikatiar, Eashen, Aaryonar, Feshlak, Mirinella, Koi'doken, Sevalak, Cekenar, Jorlleag, Zlexak, Nevederia... but that is sort of the idea and some of these dragons are far from trivial before you learn them (Aary and Zlexak especially, Neve to some degree). Kreizenn and Dagarn aren't difficult, but do need some melee power to take out (36-42 certainly, but I doubt 30). Vyemm is the most difficult one, though it needs some brains to figure out and I'm sure it'll be a lot less fun when it's well posted where are the best places to fight it etc. Still, quad 1190 is nothing to scoff at and your agro control better be good, since him turning around a lot is something you do NOT want to see

Still I would probably be gone for EQ had NToV not pulled me in for the final challenge. What worries me is that a lot of guilds are 'finishing' Velious too early. We've killed everything short of Ventani (might be capable, but not interested looking at what BotS got for their troubles) and Tunare and the farm rounds of ToV are getting trivial (one wipesized loss during the whole raid to a misplaced Vyemm who died within 30 minutes of the wipe). Sure the loot is godly, but such a great amount drops every clear and farming for what.. 3-4 months really isn't my idea of fun :/

Rogean
09-01-2015, 03:02 PM
We've been given logs from several raid mobs of them attacking for a decent amount of time. We can use these to determine the correct attack speed values for the mobs. Hopefully nothing has changed much.

Fazlazen
09-01-2015, 03:14 PM
Here is a list of the stats of the NTOV mobs my guild used in velious, then in Luclin. It was updated throughout the timeline so it might not be 100% accurate.

Name: Eashen of the Sky
HP: Estimated 100K
AE: Wave of Heat / Wave of Cold (200 dmg / 350 dmg)
Max Hit (Without Defensive | W/ Defensive): ? / ?
D/T/Q: Quad
Rampage: No
Flurry: No
Enrage: Yes
Slowable: No
Baneable: No
Misc: Need Fire and Cold resists, all types of nukes land.

Name: Ikatiar the Venom
HP: Estimated 100K
AE: None
Max Hit (Without Defensive | W/ Defensive): 750 / 500
D/T/Q: Quad
Rampage: No
Flurry: No
Enrage: Yes
Slowable: No
Baneable: No
Misc: All nukes land, no resists needed.

Name: Aaryonar
HP: Estimated 350K
AE: Cloud of Disempowerment (Mana drain, ATK debuff, 500 HP DoT)
Max Hit (Without Defensive | W/ Defensive): 900 / 550
D/T/Q: Quad
Rampage: No
Flurry: No
Enrage: Yes
Slowable: Yes
Baneable: Yes
Misc: Need high MR, all nukes land to my knowledge.

Name: Lord Feshlak
HP: Estimated 200K
AE: Wave of Cold / Wave of Heat (350 dmg / 200 dmg)
Max Hit (Without Defensive | W/ Defensive): 960 / 640
D/T/Q: Quad
Rampage: No
Flurry: No
Enrage: Yes
Slowable: Yes
Baneable: Yes
Misc: Need Fire and Cold resists.

Name: Dagarn the Destroyer
HP: Estimated 200K
AE: Rain of Molten Lava / Wave of Heat (300dmg / 200dmg)
Max Hit (Without Defensive | W/ Defensive): 754 / 504
D/T/Q: Quad
Rampage: Yes
Flurry: No
Enrage: Yes
Slowable: Yes
Baneable: No
Misc: Need Fire resists.

Name: Lord Kriezenn
HP: Estimated 200K
AE: 250dmg + Stun
Max Hit (Without Defensive | W/ Defensive): 950 / 560
D/T/Q: Quad
Rampage: No
Flurry: No
Enrage: Yes
Slowable: No
Baneable: Yes
Misc: Need Cold resist, his AE also has a 1 second stun component as well as DD.

Name: Jorlleag
HP: Estimated 200K
AE: Frost Breath (500 Max dmg, Dispells 1 buff)
Max Hit (Without Defensive | W/ Defensive): 925 / 550
D/T/Q: Quad
Rampage: No
Flurry: No
Enrage: No
Slowable: Yes
Baneable: No
Misc: Need cold resist, all Fire nukes land. Cast CH I believe, and gate. (correct me if I am wrong).

Name: Lady Nevederia
HP: Estimated 350K
AE: Bellowing Winds (Stun, 750 dmg DoT over 3 ticks)
Max Hit (Without Defensive | W/ Defensive): 900 / 525
D/T/Q: Quad
Rampage: No
Flurry: No
Enrage: No
Slowable: Yes
Baneable: Yes
Misc: Need high MR resist, all nukes lands.

Name: Cekenar
HP: Estimated 150K
AE: Electric Blast (275 HP DD, 175 mana drain)
Max Hit (Without Defensive | W/ Defensive): ? / ?
D/T/Q: ?
Rampage: No
Flurry: No
Enrage: Yes
Slowable: Yes
Baneable: ?
Misc: Need magic resist. Very easy dragon.

Name: Sevelak
HP: Estimated 100K
AE: Chaotic Weightlessness (GFlux nuke)
Max Hit (Without Defensive | W/ Defensive): 600 / ? (Unsure)
D/T/Q: Quad
Rampage: No
Flurry: No
Enrage: No
Slowable: Yes
Baneable: No?
Misc: Need magic resist. Very easy dragon.

Name: Zlexak
HP: Estimated 66K
AE: Diseased Cloud (1250 DD, 55% slow)
Max Hit (Without Defensive | W/ Defensive): ? / ?
D/T/Q: ?
Rampage: No
Flurry: No
Enrage: ?
Slowable: Yes
Baneable: No
Misc: Need high Disease resist.

Name: Lady Mirenella
HP: Estimated 150K
AE: Cloud of Fear (Silence for a short time, few seconds, 300 HP DoT in 2 ticks)
Max Hit (Without Defensive | W/ Defensive): ? / ?
D/T/Q: ?
Rampage: No
Flurry: No
Enrage: ?
Slowable: Yes
Baneable: Yes
Misc: Need magic resist.

Name: Lord Koi`Doken
HP: Estimated 150K
AE: Tsunami (400 dmg + 1 second stun)
Max Hit (Without Defensive | W/ Defensive): ? / ?
D/T/Q: ?
Rampage: No
Flurry: No
Enrage: ?
Slowable: Yes
Baneable: No
Misc: Need cold resist.

Name: Lord Vyemm
HP: Estimated 350K
AE: Screams of Chaos (Knockback, some sort of DD)
Max Hit (Without Defensive | W/ Defensive): 1190 / 690
D/T/Q: Quad
Rampage: No
Flurry: No
Enrage: Yes
Slowable: Yes (Diseased based)
Baneable: Yes
Misc: Need magic resist.

Name: Vulak`Aerr
HP: Estimated 500K+
AE: Ancient Breath (250 dmg + 40% slow)
Max Hit (Without Defensive | W/ Defensive): 950 / ? (Unsure)
D/T/Q: Quad
Rampage: No
Flurry: Yes
Enrage: Yes
Slowable: Yes
Baneable: Yes
Misc: Need magic resist. Needs to be sieved for gate.

Colgate
09-01-2015, 03:34 PM
either dragon regen in general is very, very high here, or those hp values are much different than what they currently are

pretty sure our parses end up having 300k+ melee damage alone on every single one of those mobs listed

vyemm had 92% hp after 78k melee damage over 100 seconds the other night

Buhbuh
09-01-2015, 04:16 PM
Was a response to previous poster.

I'm in a agreement that something is a little off on the fight. Still leaning towards attack speed.

I would contend it's the attack speed, too.

I don't think the minor difference between 1250 and 1190 would make that much of a difference overall. Even quad or triples wouldn't matter much with the amount of patches we have dumping into the tanks in between CHs. Any of our tanks can handle those differences in defensive.

The problem seems to lie with how often he's hitting.

I guess we just need to find him up on another server.

Rogean
09-01-2015, 04:27 PM
I've been looking into why some are reporting 1190 and some 1200. Either Vyemm was changed at some point during Velious, or we are missing some factor such as warriors having an innate mitigation. The 5% innate mitigation that was patched into the game for warriors in December of 2003 would explain this if it was applied to the DB instead of the DI (200 * .95 = 190 + (50 * 20 = 1000) = 1190. It would also be explained if Warriors some how had a 1% innate mitigation to DI (50 + .99 = 49.5 * 20 = 990 + 200 = 1190).

For right now we will leave it at 1200, as that has more evidence supporting it with the other damage intervals we are seeing being divisible by 50.

Torven
09-01-2015, 04:36 PM
I've already parsed all the NToV raid bosses on Live. I assume Rogean is talking about my spreadsheet and logs.

The sheet is here: https://docs.google.com/spreadsheets/d/1rs2GRgX2KIbH1B9n-O97FyYZVDNkpGfOJULlWOmGK7Q

I've done a lot of research over the last couple of years for TAKP, so I can clarify some things.

First, Luclin AAs did not change the max damage that you could be hit for. They increased avoidance chance and reduced the chance a high DI would roll. Max hits could safely be deduced from any log that is pre-shielding gear.

Second, mobs COULD five hit round back then. Innate triple attack was granted to NPCs as well as PCs. I estimate the chance to be 10% on a successful double attack. (rough estimate though) For more information/proof, see: http://www.eqemulator.org/forums/showthread.php?t=38708

Vyemm's min/max/DB/DI is 250 1200 200 50 on Live right now, and was on Al'Kabor.

I can also verify that during much (or all) of Velious, the min/max/DB/DI were 240 1190 190 50. I have an old screenshot of my warrior tanking Vyemm back then, and the damages match that DB and DI. I can post the screenshot here if desired. God knows why Sony gave him an extra 10 damage. Few Velious raid bosses have actually changed over the years however. Most hit the same now as then. I can't say if Vyemm's max hp changed with his extra 10 damage, but his current HP is 350k. As for regen, the current regen on Live is actually quite low. (30 hp/tick) I can't say if that has changed.

As for attack speed, I wrote an attack speed parsing script which can be found here: https://drive.google.com/open?id=0B9w2lZ-BZM3lMmxHMW9EQmsyMGs (requires lua)

output looks like this:

Fight #6 [3] Lord Vyemm - Fri Apr 11 02:59:28 2014 - Duration: 1m 8s
Rounds: 51; Bashes: 9; Dmg Type(s): claw; Swings: 166
rounds with 1 swings: 1 (2%)
rounds with 2 swings: 7 (14.5%)
rounds with 3 swings: 27 (56.2%)
rounds with 4 swings: 13 (27%)
3 rounds excluded for having special attacks or being double

Avg pre-slow round delay: 1.36; Rounds/sec: 0.735; Swings/sec: 2.441
Preslow Swings: 166; Preslow time: 68; Avg Swings/Round: 3.254
Adjusting for 0 outliers, 3 double rounds, and 8 post-cast rounds
Adjusted avg pre-slow round delay: 1.266; Adjusted rounds per second: 0.789
(2)1(3)2(3)1(3)1(C4)1(3)1(3)2(4)2(DC5)2(4)1(4)1(2) 1(3)2(3)1(C4)1(3)2(3)1(2)1(3)2(4)1(C4)2(D7)2(3)1(3 )2(C3)1(2)1(3)1(3)2(4)1(C4)1(3)2(3)1(3)1(3)1(3)2(2 )1(4)1(3)2(3)1(3)1(C4)2(4)1(3)1(3)1(2)2(4)2(D6)1(3 )2(C2)1(3)1(1)

Avg pre-slow bash delay: 8.25; Bashes per second: 0.121
Adjusted avg pre-slow bash delay: 8; Bashes per second: 0.125
C8-C8-C9-C8-C8-8-C8-C9

NPC spell casts screw up the attack delay timer somewhat, causing rounds to 'double up' into the same second, so fast attacking NPCs with a lot of casts will make it less accurate. A 40% disease slowed Vyemm parsed at 2.0-2.16 delay. Slowed mobs give more precise results. His attack rate is around 1.2 or 1.3 rounds per second.

Rogean
09-01-2015, 04:41 PM
Stuff

This man. I like him.

So he seemed to be hitting every 1.2 to 1.3 seconds? I'll go in the middle. We'll set his delay to 1250 milliseconds.

Rogean
09-01-2015, 04:46 PM
NPC spell casts screw up the attack delay timer somewhat, causing rounds to 'double up' into the same second

Are you saying NPC Spell casting reset their attack timer?

Nirgon
09-01-2015, 04:48 PM
Love a Rogean dev thread

Chortled @ bans

Be cleansed by the Emperor's holy fire

Colgate
09-01-2015, 04:59 PM
so attack speed of roughly 1.3, DB 190 DI 50, low regen, 350k hp

i'm guessing his HP here is much higher than 350k?

Coffee
09-01-2015, 05:00 PM
nice

checked on live drinal and oddly everything is up except for vulak vyemm and eashan? lol

Buhbuh
09-01-2015, 05:09 PM
Yeah, I think his HP is the only issue left. It seems extraordinarily high if his regen is assumed to be 30 a tick.

Skydash
09-01-2015, 05:18 PM
Here is another find posted on 11/26/2001: Everlore Vyemm (https://web.archive.org/web/20020102183255/http://www.everlore.com/bestiary/beastdetails.asp?BID=334099&mode=show)

****ing morons. Quads 1180, does an ae knockback, takes 40 - 50 people, and you usually want to bring 3 or 4 dragonbanes. Fight only lasts 2 or 3 minutes anyhow.

I know. /shrug

khanable
09-01-2015, 05:28 PM
Torven for dev, 2016

out of curiosity, would you share what his attack speed was set to? is 1250ms that much of a difference?

Rogean
09-01-2015, 05:39 PM
Torven for dev, 2016

out of curiosity, would you share what his attack speed was set to? is 1250ms that much of a difference?

1100.

Man0warr
09-01-2015, 05:44 PM
Rogean please read this - also has some great Torven data about how Zlandicar/Von/Cargalia/etc proc's are bugged and being cast as AEs.

http://www.project1999.com/forums/showthread.php?t=202471

Torven
09-01-2015, 06:20 PM
Are you saying NPC Spell casting reset their attack timer?

It makes the intervals between rounds more erratic. Overall the number of rounds seems to stay the same, but isolated delays between rounds will be longer or shorter than average. Parsing NPCs that don't cast spells is more uniform/accurate. Parsing fully 75% slowed NPCs and dividing the delay by 4 gives very accurate results, so I always parse them slowed if they are slowable.

I have some more examples in this thread: http://www.eqemulator.org/forums/showthread.php?t=38734

Basically a non-casting NPC will look like this

(2)4(1)4(2)4(1)4(2)5(2)3(2)4(1)4(1)4(2)4(1)4(2)4(2 )4(2)4(2)4(1)4(1)4(1)4(2)

and Aaryonar (a slowable AoEing dragon) looks like this

5(C3)7(C2)4(C2)5(C1)5(4)5(C3)6(3)5(C4)5(C4)5(C2)6( C2)5(C3)5(C4)6(C4)5(C4)5(3)

7 seconds one round, 4 the next. The average remains very close to 5.2 however. (5.209 in that log) I speculate that it might be some sort of code to prevent spell casts from eating into attack timers causing this somehow. It just causes a lot of 'double rounds' when parsing NPCs with fast attack delays, reducing accuracy.

Torven
09-01-2015, 06:35 PM
Actually those aren't the best examples. And it's the call of zero causing the problem anyway.

Here's Ikatiar with 1.3 delay:

Avg pre-slow round delay: 1.305; Rounds/sec: 0.765; Swings/sec: 2.379
Preslow Swings: 376; Preslow time: 158; Avg Swings/Round: 3.081
(3)2(4)1(4)1(3)2(3)1(3)1(3)1(3)2(2)1(3)1(4)2(4)1(4 )1(4)1(4)2(3)1(2)1(4)2(4)1(3)1(3)2(4)1(3)1(3)2(4)1 (2)1(3)1(3)2(2)1(3)1(4)1(4)2(3)1(4)2(4)1(4)1(3)1(3 )2(3)1(1)1(2)2(4)1(3)1(3)1(4)2(4)1(4)1(2)2(2)1(3)1 (3)2(3)1(3)1(2)2(4)1(3)1(3)1(3)2(3)1(3)1(1)1(3)2(3 )1(4)2(4)1(1)1(2)1(2)2(3)1(2)1(4)2(3)1(4)1(4)1(4)2 (3)1(4)1(3)2(3)1(2)1(3)2(2)1(3)1(2)1(2)2(4)1(3)1(2 )2(3)1(3)1(4)2(3)1(3)1(4)2(3)1(2)1(3)1(3)2(1)1(3)1 (4)2(2)1(4)1(3)1(3)2(4)1(4)1(4)2(2)1(4)1(3)2(3)1(4 )1(3)1(4)2(2)1(4)1(2)2(3)1(3)1(2)2(3)

he's also 1.3, and parses much cleaner

Rogean
09-01-2015, 06:37 PM
Call of the Zero is a 0 second cast time though. It was affecting melee that much?

There's no situation where a mob should have two rounds in the same second, because I don't think there's any mob in the game that has an attack speed of less than 1.0. Unless there's other stuff going on with spells and the attack timer.

Torven
09-01-2015, 07:58 PM
Actually there are several mobs with < 1 second delays. Several Vex Thal bosses do. Aten is the fastest I've seen at 0.6. Sony balanced the slowable Luclin bosses by giving them very fast attack delays. This was before slow mitigation, so it was their way to make sure slowed raid bosses weren't super gimp like in Velious.

Basically anything that makes an NPC 'begin to cast a spell' will make the attack timer more erratic, regardless of cast time. Again, it doesn't reduce the total number of rounds over time, (unless the cast times are long) just makes them sort of bunch together more.

It's easy to see in the logs when double rounds occur and there are upwards of 8 attacks in the same log second. Mobs like Aten are accurately measurable by slowing them and dividing by 4.

Proven Guilty
09-01-2015, 08:23 PM
Combat Stability. By late 2002 during PoP it was a basic requirement for 99% of all raiders.

He was also level 65 and had planar power 5 (increasing all stats).

Proven Guilty
09-01-2015, 08:24 PM
Damn, this encounter sounds fun as hell. I know I am on the other team, but I would love to hear of you guys killing him as-is.

Buhbuh
09-02-2015, 06:48 PM
Any word on his HP?

Proven Guilty
09-02-2015, 06:54 PM
Check hp on live and give some data for devs to compare.

Daldaen
09-03-2015, 08:33 PM
Found Vyemm up on live yesterday and I tanked/killed him.

Lord Vyemm in 1737s, 262k @151dps --- Daldaen 262k @151dps

261,836 HP on live
Over duration of 1737 seconds (he was eating a 150~ damage shield entire fight so he should've been regenning), I suspect he is close to 250-260k HP.

I can PM a dev the melee rounds from Vyemm if they wish to see it, far too much to post here.

Also fun fact he wields his weapons:

[Wed Sep 02 19:55:59 2015] Lord Vyemm tries to crush YOU, but misses!
[Wed Sep 02 19:55:59 2015] Lord Vyemm tries to crush YOU, but misses!
[Wed Sep 02 19:55:59 2015] Lord Vyemm tries to slash YOU, but misses!
[Wed Sep 02 19:55:59 2015] Lord Vyemm tries to slash YOU, but misses!

Didn't know he could do that. Max/Min hit with 40ish CA/CS and 35 Shielding:

[Wed Sep 02 20:05:30 2015] Lord Vyemm slashes YOU for 1130 points of damage.
[Wed Sep 02 20:16:47 2015] Lord Vyemm slashes YOU for 180 points of damage.

Not that the value is relevant much, just figured I'd post it.

Buhbuh
09-03-2015, 09:14 PM
Damage meters don't pickup DS's because they're like neutral damage, right?

150 DS over that long - depending on how many times he hit you, he must be 350k still.

I think he's double that here or just has insane regen.

khanable
09-03-2015, 11:20 PM
We parsed him at over 700k tonight

which, as you said, probably doesn't include DS and nukes and shit.

He's got insane HP here!

Colgate
09-03-2015, 11:42 PM
yeah like i said, our last attempt on him before tank got bugged in a wall, we got him to 92% and melee parse alone did 78,000 damage to him

Daldaen
09-04-2015, 12:29 AM
Ah I apologize everyone! EQLive changed the way the text display of DS Damage and I hadn't updated my Gamparse since I quit live in 2012/13.

Lord Vyemm in 1737s, 359k @207sdps --- Daldaen 359k@207sdps (207dps in 1737s) [100%]

359,108 DMG total over 1737 seconds.

350K sounds correct.

Buhbuh
09-04-2015, 12:35 AM
Ah I apologize everyone! EQLive changed the way the text display of DS Damage and I hadn't updated my Gamparse since I quit live in 2012/13.

Lord Vyemm in 1737s, 359k @207sdps --- Daldaen 359k@207sdps (207dps in 1737s) [100%]

359,108 DMG total over 1737 seconds.

350K sounds correct.

Yeah, that sounds like it hasn't changed since 2001. That would make his regen like 9,000hp over the course of that fight.




We parsed him at over 700k tonight

which, as you said, probably doesn't include DS and nukes and shit.

He's got insane HP here!

That sounds like he was bumped near 1 million hp on our servers. That's 3x what he should be.

Colgate
09-04-2015, 01:03 AM
should put his regen at around 31/tick assuming he has 350k hp

Daldaen
09-04-2015, 10:53 AM
After seeing the raid makeup Rampage brought out to kill it, it's safe to say his HP is far overtuned from what it should be.

350k with 30 HP/tick regen sounds about right based off the logs I took from live.

Rampage had, at its peak, 15 Clerics, 14 Rogues, 6 Monks, 6 Wizards and a total raid count in the 75~ range based on who's I took during our HoT clear.

No raid should have 14 Level 60 Rogues with Ragebringers stabbing a mob for so long that a 15 cleric chain goes OOM...

Nirgon
09-04-2015, 11:03 AM
I had this sneaking suspicion that is now confirmed

You doubled it

http://www.nowgamer.com/wp-content/uploads/2014/09/271115.png

koros
09-04-2015, 03:30 PM
Looks like you guys have this covered. Just came to say that he was absolutely 1190 max in Velious. I remember odd shit like that really well for some reason.

Here's Delheru who was notoriously pedantic and accurate confirming in 2001.

http://www.eqclerics.org/forums/archive/index.php?t-10890.html

08-27-2001, 01:45 PM
NToV is quite entertaining... there aren't many actually _hard_ dragons (meaning significantly harder than say Tormax or Yelinak). Really once you learn them and are equipped well enough you can 30man Ikatiar, Eashen, Aaryonar, Feshlak, Mirinella, Koi'doken, Sevalak, Cekenar, Jorlleag, Zlexak, Nevederia... but that is sort of the idea and some of these dragons are far from trivial before you learn them (Aary and Zlexak especially, Neve to some degree). Kreizenn and Dagarn aren't difficult, but do need some melee power to take out (36-42 certainly, but I doubt 30). Vyemm is the most difficult one, though it needs some brains to figure out and I'm sure it'll be a lot less fun when it's well posted where are the best places to fight it etc. Still, quad 1190 is nothing to scoff at and your agro control better be good, since him turning around a lot is something you do NOT want to see http://eqcleric.gameglow.com/ubb/wink.gif

Still I would probably be gone for EQ had NToV not pulled me in for the final challenge. What worries me is that a lot of guilds are 'finishing' Velious too early. We've killed everything short of Ventani (might be capable, but not interested looking at what BotS got for their troubles) and Tunare and the farm rounds of ToV are getting trivial (one wipesized loss during the whole raid to a misplaced Vyemm who died within 30 minutes of the wipe). Sure the loot is godly, but such a great amount drops every clear and farming for what.. 3-4 months really isn't my idea of fun :/

Those who have yet to conquer NToV, go do it now. Exploring the place is more than rewarding and unless you get freshly chewed out tactics from those that have already cleared, it'll keep you busy for quite some time as well.

-- Delheru Tanreall
Ascent (http://www.ascentguild.com), Rodcet Nife

Also here's a Japanese guild.

http://room369.sakura.ne.jp/eq/personal/diary/diary0110.html


§ Lord Vyemm Dead 2001/10/22

Lord Vyemm - Temple Veeshan の Dragon の中で君主である Vulak'Aerr とNo.1、No.2の座を争うと言われているDragon。Max 1190 のダメージと、AE Knockback + Graviflux を合わせ持つ、まさに最強といわれてもおかしくないその力。勝つためには45人から60人必要と呼ばれるD ragon に Vane が6 Party、約 36人で挑みます。(人が足らないだけとも言えます(汗))

fiveeauxfour
09-04-2015, 04:20 PM
We parsed him at over 700k tonight

which, as you said, probably doesn't include DS and nukes and shit.

He's got insane HP here!

https://s-media-cache-ak0.pinimg.com/originals/84/2f/6f/842f6fc8db8b35162409154c17d047f7.gif

Buhbuh
09-04-2015, 04:21 PM
Yeah, I think our first kill on Vyemm in week 1 parsed really high, too. Vyemm wasn't 700k (in just melee damage), but I'm pretty certain it was around 450k. But these fights should only be lasting 2-3 minutes with 80-90 people.

I don't even know why he was changed on our servers. Wasn't he already hitting for 1190 in week 1 here? I think his HP was higher than it was on live already, and he still died.

It's fine if the developers just want to say, "This is staying where it's at. We've decided to keep its difficulty this way, and it's just something you'll have to deal with."

But if we're going with classic, Vyemm was only hard because your heal team had to keep it together and be on point for that short duration (and your tanks could still be in trouble). Right now he's like, what, a 10 minute fight? That's absurd.

In fact, if we're to believe the HP values of all the mobs in NToV that are listed in this thread, the majority of them are way, way off. Eashen is definitely not 100k HP. Kreizenn is not 200k. Cekenar 150? Sevalak 100k? Zlexak 66k (double a Kunark dragon)? Not even close.

Daldaen
09-04-2015, 04:35 PM
Make it classic cause classic is best.

Remove the Luclin roaming drakes as well, edit some faction values based on my recent parses from live.

Then rejoice in classic NToV.

heartbrand
09-04-2015, 06:17 PM
Unfortunately, many of the buffed mobs here cater to the Zergs the staff seemingly dislike. Nothing would be better for competition and smaller raid crews than to tune the mobs correctly. The HP definitely seems out of whack. Here's some HP parses:

/GU Ikatiar the Venom in 137s, 197k @1440dps --- Gream 11k @91dps --- Rabid 10k @84dps --- Cutter 9k @72dps --- Muhh 9k @76dps --- Grannock 9k @74dps --- Chiggen 9k @75dps --- Nakor 9k @74dps --- Gaping 8k @74dps --- Guttzs 8k @68dps --- Checkraise 8k @65dps

/GU Klandicar in 100s, 136k @1358dps --- Grannock 9k @92dps --- Gaping 9k @101dps --- Checkraise 8k @86dps --- Gream 7k @78dps --- Rabid 7k @76dps --- Tyranny 6k @70dps --- Cutter 6k @66dps --- Chuckslaw 5k @67dps --- Stigmata 5k @51dps --- Chiggen 5k @52dps

/GU Aaryonar in 345s, 389k @1126dps --- Cutter 20k @63dps --- Grannock 19k @61dps --- Tyranny 18k @59dps --- Rabid 18k @58dps --- Muhh 18k @58dps --- Engelburt 17k @54dps --- Stigmata 17k @55dps --- Checkraise 17k @54dps --- Gaping 16k @57dps --- Nakor 14k @45dps

/GU Eashen of the Sky in 161s, 175k @1087dps --- Cutter 10k @78dps --- Tyrionn 10k @77dps --- Rabid 9k @89dps --- Grannock 9k @78dps --- Stigmata 8k @65dps --- Little 8k @56dps --- Guttzs 8k @71dps --- Rygrim 7k @57dps --- Muhh 7k @75dps --- Checkraise 7k @43dps

/GU Dozekar the Cursed in 298s, 326k @1092dps --- Cutter 24k @85dps --- Rabid 22k @80dps --- Purse 20k @70dps --- Checkraise 19k @67dps --- Colgate 19k @64dps --- Muhh 19k @67dps --- Grannock 15k @53dps --- Guttzs 14k @50dps --- Chiggen 14k @49dps --- Rygrim 13k @44dps

/GU Lord Kreizenn in 177s, 285k @1610dps --- Deetz 15k @86dps --- Grannock 15k @84dps --- Colgate 12k @92dps --- Rabid 12k @70dps --- Muhh 12k @67dps --- Guttzs 11k @67dps --- Gongshow 11k @79dps --- Eoghan 11k @63dps --- Little 11k @61dps --- Chiggen 10k @58dps

/GU Lord Feshlak in 214s, 299k @1395dps --- Cwall 18k @87dps --- Deetz 16k @77dps --- Cutter 16k @73dps --- Rabid 13k @60dps --- Grannock 12k @58dps --- Muhh 11k @52dps --- Rygrim 10k @49dps --- Chiggen 10k @47dps --- Gummybear 10k @47dps --- Colgate 10k @58dps

/GU Dagarn the Destroyer in 130s, 200k @1535dps --- Deetz 12k @96dps --- Grannock 10k @81dps --- Muhh 10k @86dps --- Tyrionn 9k @77dps --- Gream 9k @69dps --- Rabid 8k @69dps --- Rocknrolla 8k @66dps --- Cutter 8k @64dps --- Chiggen 8k @60dps --- Stigmata 7k @62dps

/GU Dain Frostreaver IV in 362s, 372k @1028dps --- Gream 23k @64dps --- Deetz 18k @51dps --- Cutter 17k @57dps --- Tyrionn 16k @46dps --- Checkraise 16k @44dps --- Rabid 15k @55dps --- Awfal 13k @43dps --- Chiggen 12k @42dps --- Feen 11k @41dps --- Eoghan 11k @42dps

/GU The Statue of Rallos Zek in 309s, 448k @1450dps --- Grannock 21k @73dps --- Chuckslaw 20k @68dps --- Cutter 19k @73dps --- Tyrionn 18k @72dps --- Deetz 18k @65dps --- Muhh 17k @71dps --- Nakor 17k @62dps --- Checkraise 16k @55dps --- Rabid 16k @63dps --- Klepto 14k @47dps

heartbrand
09-04-2015, 06:20 PM
This is from Live

/GU Dozekar the Cursed in 47s, 423k @8996dps --- Eliezzer + pets 423k @8996dps

/GU Lord Koi`Doken in 74s, 655k @8855dps --- Eliezzer + pets 655k @8855dps

/GU Lord Vyemm in 222s, 387k @1744dps --- Eliezzer 387k @1744dps

/GU Eashen of the Sky in 35s, 321k @9166dps --- Eliezzer 321k @9166dps

derpcake
09-04-2015, 06:21 PM
i'm gonna guess this is related to mobs not dropping the proper amount of loot

wildly guess

heartbrand
09-04-2015, 06:23 PM
Sun Apr 28 22:08:56 2013] Lord Vyemm was hit by non-melee for 150 points of damage.
[Sun Apr 28 22:08:56 2013] Lord Vyemm was pierced by thorns.
[Sun Apr 28 22:08:56 2013] Lord Vyemm pierces YOU for 411 points of damage.
[Sun Apr 28 22:08:56 2013] Lord Vyemm tries to crush YOU, but YOU parry!
[Sun Apr 28 22:08:56 2013] Lord Vyemm was hit by non-melee for 150 points of damage.
[Sun Apr 28 22:08:56 2013] Lord Vyemm was pierced by thorns.
[Sun Apr 28 22:08:56 2013] Lord Vyemm crushes YOU for 1017 points of damage.
[Sun Apr 28 22:08:56 2013] Lord Vyemm tries to pierce YOU, but YOU parry!
[Sun Apr 28 22:08:56 2013] Auto attack is on.
[Sun Apr 28 22:08:56 2013] You cannot see your target.
[Sun Apr 28 22:08:56 2013] You cannot see your target.
[Sun Apr 28 22:08:57 2013] Hsrek tries to hit YOU, but YOU dodge!
[Sun Apr 28 22:08:57 2013] You cannot see your target.
[Sun Apr 28 22:08:57 2013] You cannot see your target.
[Sun Apr 28 22:08:57 2013] Auto attack is off.
[Sun Apr 28 22:08:57 2013] Lord Vyemm tries to pierce YOU, but YOU dodge!
[Sun Apr 28 22:08:57 2013] Lord Vyemm tries to crush YOU, but YOU dodge!
[Sun Apr 28 22:08:57 2013] Lord Vyemm tries to crush YOU, but YOU riposte!
[Sun Apr 28 22:08:57 2013] Hsrek was hit by non-melee for 150 points of damage.



[Sun Apr 28 22:08:59 2013] Lord Vyemm tries to pierce YOU, but YOU parry!
[Sun Apr 28 22:08:59 2013] Lord Vyemm tries to pierce YOU, but YOU parry!
[Sun Apr 28 22:08:59 2013] Lord Vyemm tries to crush YOU, but YOU parry!
[Sun Apr 28 22:08:59 2013] Lord Vyemm was hit by non-melee for 150 points of damage.
[Sun Apr 28 22:08:59 2013] Lord Vyemm was pierced by thorns.
[Sun Apr 28 22:08:59 2013] Lord Vyemm crushes YOU for 1017 points of damage.

heartbrand
09-04-2015, 06:29 PM
Looks like mob health may have changed at one point. For example, old allakhazam posts say Lord Koi'Doken has 100-150khp, but now he parses @ 650k something confirmed on allakahazam as recent as 2008. Maybe Vyemm was changed as well? Dunno.

Scrubosaur
09-04-2015, 09:34 PM
Looks like mob health may have changed at one point. For example, old allakhazam posts say Lord Koi'Doken has 100-150khp, but now he parses @ 650k something confirmed on allakahazam as recent as 2008. Maybe Vyemm was changed as well? Dunno.

Maybe that is a reference for the Fabled version.

Nirgon
09-04-2015, 09:58 PM
gj hb

Grats Rampage on p99 first Fabled Vyemm

derpcake
09-05-2015, 04:41 AM
Looks like mob health may have changed at one point. For example, old allakhazam posts say Lord Koi'Doken has 100-150khp, but now he parses @ 650k something confirmed on allakahazam as recent as 2008. Maybe Vyemm was changed as well? Dunno.

afaik most of that stuff was retuned at some point yes

wasn't there a global health increase to NPCs to offset the power of defiant gear and focus items?

jaybone
09-05-2015, 06:44 AM
Where all the devs go?

teija
09-05-2015, 06:39 PM
I dont have alot of numbers to show or parses, but speaking as a member of the cleric team that has to deal with this crazy version of a dragon its just insane, the 1 second chain combo'd with a very long fight/high hp mob is just flat out impossible if you do not have 10-15 clerics

Would also like to point out that this fight has given me the thrill of a challenge and a sense of acomplishment when this bad boy goes down, So my feelings are mixed here. =)

vouss
09-06-2015, 06:59 PM
Mob is exactly how I remember it being back in 2001 on Ralos. I used to tank it for my guild

jaybone
09-06-2015, 08:38 PM
I remember this guy hitting for 300 back in 2001, you're going to have to take my word for it

Buhbuh
09-07-2015, 01:55 AM
Mob is exactly how I remember it being back in 2001 on Ralos. I used to tank it for my guild

Pretty sure this guy's guild is still corpse running from the first and only time he's entered ToV on this server.

Any word on the HP value?

vouss
09-07-2015, 01:12 PM
well from the information I have gathered

http://everquest.allakhazam.com/db/npc.html?id=6565

it seems to be a consensus that Lord Vyemm had roughly 400,000 HP, and could quad.

This is exactly how I remember it being, and blue doesn't seem to have any issues killing it, everything sounds just about right.

SamwiseRed
09-07-2015, 01:14 PM
why are people always trying to dumb down dumb content? pretty soon they will just be asking for participation loot.

heartbrand
09-07-2015, 01:14 PM
well from the information I have gathered

http://everquest.allakhazam.com/db/npc.html?id=6565

it seems to be a consensus that Lord Vyemm had roughly 400,000 HP, and could quad.

This is exactly how I remember it being, and blue doesn't seem to have any issues killing it, everything sounds just about right.

I appreciate you pointing that out, because currently his HP is closer to 1 million. Thank you for helping confirm his HP is incorrect.

jaybone
09-07-2015, 02:41 PM
why are people always trying to dumb down dumb content? pretty soon they will just be asking for participation loot.

This person doesn't play on either server and hasn't actually done the encounter .

Nirgon
09-07-2015, 04:56 PM
I appreciate you pointing that out, because currently his HP is closer to 1 million. Thank you for helping confirm his HP is incorrect.

thank you

vouss
09-07-2015, 07:24 PM
Just here to keep it classic that's all.

Ragnaros
09-07-2015, 09:05 PM
I killed Lord Vyemm on live and I am Empire and I think this encounter is like it was on live as I remember it.
Thanks.

traderbro
09-08-2015, 02:54 AM
After reading all the information in this thread. It seems to me that maybe the staff wants to recreate the classic experience. Maybe not the classic stats of the mobs? Seems like it was pretty classic stats to start but now being 300k more is not classic stats. People probably like the feeling they get from downing this guy because he was so challenging.
Now I don't know how long blue has had kunark but I know red had it for almost 3 years. My ikky was made August 12, 2012 and velious was released around August 1st, 2015. People are TONS more geared than Live. It slightly insane how many epics I see, but then again kunark was here for 3 years. Not an expert but I think expansions were 9 months to 1 year on live. Makes a giant difference.

Just curious what the staff's goal is in "Reliving the Classic Everquest Experience":
A) A server with classic mob stats
or
B) A server that challenges us like it did it live, to get a sense of major accomplishment.'

Thanks for your time devs!

Buhbuh
09-10-2015, 08:20 PM
Bump

any word on his HP?

vouss
09-11-2015, 01:21 AM
Fine as is, my parses show 400k just as I remember it being back in 01 on rallos

Colgate
09-14-2015, 01:47 PM
Bump

any word on his HP?

Solist
01-26-2022, 05:24 AM
Bump, for why 6 years on everything still does twice the melee damage it should. ATK power through the roof, can't resist anything..

A reminder of what classic raiding should be:
https://www.youtube.com/watch?v=9opZFThy95w&ab_channel=lowradio

Casually group CH, not feared, sont flips and noone dies. People in crafted and crustacean armour etc.

Every dragon on p99 is inexplicably difficult. Really doesn't help the 'need for a zerg' we have.

Cant resist any stuff in vp, they max hit repeatedly on velious 1500ac tanks etc.