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View Full Version : NPC Spawn Issue: King Tormax's Respawn Time


Colgate
09-17-2015, 04:27 AM
may 30th 2001 patch notes:

http://www.tski.co.jp/baldio/patch/20010530.html

King Tormax's spawn rate has been adjusted to be more in line with that of his counterparts in Velious. This is not the sort of thing that we will usually announce, as spawn times and things of that nature are part of the dynamic content of EverQuest. We're announcing this, however, to help avoid some confusion.

should be currently lower than 7 days?

meatspin
09-17-2015, 06:45 AM
or longer...

Colgate
09-17-2015, 03:27 PM
or longer...

i can't recall any NPCs with a longer respawn timer than 7 days, without variance

Daldaen
09-17-2015, 03:52 PM
I'm trying to think, I can't come up with any static zone spawn or even instance lockout timer over 7 days.

3, 5.5 and 7 have been pretty typical throughout EQ's life.

I suppose it's possible this one was stupidly long and thus the fix but it's probably more likely it was a 3 day for a bit or something.

There however is almost no information on Tormax before this date.

http://www.legacyofsteel.net/Archives/Post/2001-04-10
http://www.legacyofsteel.net/Archives/Post/2001-04-14

This shows Tormax kills April 10th and 14th, suggesting 3-4 day respawn. Also the tski patch note archives only shows patches on April 4th and April 17th, so there wasn't a scheduled downtime in between this window. http://www.tski.co.jp/baldio/patch/19992002.php

There however may have been server instability or an unmentioned patched in between April 10-14th which brought the server down and re popped him, but this is probably impossible to prove.