View Full Version : Miscellaneous: paladin /sk defense skill bug-230
Arteker
11-02-2015, 09:05 AM
currently paladin defense skill is leveling towards the warrior cap but every time u die or zone or relog this reset again to 230 .
Nlaar
11-02-2015, 10:53 AM
currently paladin defense skill is leveling towards the warrior cap but every time u die or zone or relog this reset again to 230 .
lol I haven't tested this but of course this is the case. :)
We're getting skillups, am at like 236 or something, but it shows red 230, meaning it's still capped there, and AC aint going up.
Erati
11-05-2015, 11:08 AM
bump
is this still persisting as an issue?
Ciroco
11-05-2015, 12:10 PM
Yep, for all hybrids.
jabic
11-15-2015, 06:16 PM
Bump.
This issue is confirmed. I posted about this in another thread: http://www.project1999.com/forums/showthread.php?p=2100950#post2100950
My post read: "Confirmed. In my text/chat window, my defense skills is going up. However, the defense skill in the skill window shows the old value, in red. This is not merely a display error--armor class is not going up when the text/chat window shows defense skill-ups."
This mechanic bug is still in place as of 11/15/15. Again, the text window shows defense going up to it's new proper value, but the actual value--as displayed in the skills window and as reflected in armor class--is still tied to the old values. In short, shadow knights, paladins, and bards are not actually getting any additional armor class and are locked into pre-patch armor class caps. This is not merely a display bug.
Danth
11-23-2015, 06:22 AM
To the top, this shouldn't be forgotten. It's fairly critical for hybrid classes.
Strangely, on Sunday Nov 22, for a few hours both myself and every other hybrid I talked to reported un-capped Defense registering at 252 on the skill screen, complete with expected AC gains. This didn't last long--not more than a few hours--and later that same evening it was back to artificially capped to 230 with reduced AC. It remains capped to 230 this morning as the time of this post.
Danth
Danth
11-26-2015, 12:41 AM
My defense still showing red, so this can stay on page 1.
Danth
Trajor
11-26-2015, 11:59 AM
Check with a Paladin / SK trainer for defense. Does it show Defense 230? Or something higher?
I've found with other skills that show in red, the value shown by a class trainer is something much higher (Druid tracking for example)
Bump, no comment from staff on this bc nobody available to fix just yet (understandable) or no comment bc dev team are all warriors?
Jimjam
11-27-2015, 04:15 PM
Has anyone parsed this? Is it just a visual/display bug?
jabic
11-28-2015, 11:27 AM
Still an issue as of 11/28/15. It doesn't seem to be "just a visual/display bug" since armor class isn't actually going up when the skill raises, past the old values, in the chat box.
Danth
12-02-2015, 01:01 PM
As a further update, apparently it's going to Plane of Hate that causes the defense skill to temporarily become un-capped and display as 252 (with associated AC gain). Twice now I've gone to hate, and twice now, after logging out in any other zone I'm back stuck in red at 230 with reduced AC. Even if this is only a display glitch--which I have my doubts (since AC also changes)--tank players kind of need to know how much AC they have as part of their job. Perhaps whatever is different about Plane of Hate server-side can be used to identify why it's staying capped in all the other zones.
Danth
Ciroco
12-02-2015, 11:08 PM
Anyone looking into this? It's uber important. I wanna do warrior dps.
Daldaen
12-03-2015, 02:24 PM
As a further update, apparently it's going to Plane of Hate that causes the defense skill to temporarily become un-capped and display as 252 (with associated AC gain). Twice now I've gone to hate, and twice now, after logging out in any other zone I'm back stuck in red at 230 with reduced AC. Even if this is only a display glitch--which I have my doubts (since AC also changes)--tank players kind of need to know how much AC they have as part of their job. Perhaps whatever is different about Plane of Hate server-side can be used to identify why it's staying capped in all the other zones.
Danth
Have you been to PoFear also?
PoHate got updated in the most recent patch when the 2nd floor was opened. I'm curious if PoFear gives the same skill cap increases because it was also updated in the recent patch.
Salaryman
12-03-2015, 04:26 PM
BUMP
Cheps
12-03-2015, 05:51 PM
Have exact same things on my ranger with offensive skills. Offense/1hs/1hb/piercing are red and capped at 240.
Also saw the same thing in PoH the other day. Noticed that my ATK fully buffed was at 1375. In other zone it's quite lower than that.
Danth
12-03-2015, 08:07 PM
Have you been to PoFear also?
PoHate got updated in the most recent patch when the 2nd floor was opened. I'm curious if PoFear gives the same skill cap increases because it was also updated in the recent patch.
I have; Defense stays capped low in red numbers in Fear. Near as I can tell, skills are only working correctly in Plane of Hate.
Danth
Danth
12-10-2015, 06:38 PM
A third trip to hate, a third instance of defense increasing to 252 until I logged back out.
Danth
where the pro hybrid devs at!?
Arteker
12-13-2015, 11:11 PM
bump
I was told today's reset fixed this issue but I havnt been able to check myself yet. Anyone know?
Ciroco
12-14-2015, 01:50 AM
Appears that it has. All my skills are now displaying correctly.
Danth
12-14-2015, 01:55 AM
It's still displayed in RED at 230 on my Shadow knight. Have you guys been going to Plane of Hate? It will display correctly if you go to Hate, until you log back out.
If you haven't been to Hate, what zones have you been to?
Danth
I logged my paladin in in tov and was red capped at 230, tried zoning and dying but neither worked. Another paladin in tov claimed his was displaying correctly, not sure if it stuck. Wouldn't suck for someone from staff to let us know what's going on when possible.
Arteker
12-14-2015, 10:42 AM
mines is red at 230 ,zoned, died , and still same , i tried to take a few blows from mobs for a while to see if it would fixt it, and nada.
Danth
12-14-2015, 11:34 PM
Well something's different, my defense is staying red/230 even in Hate now. Pity.
Danth
Cheps
12-15-2015, 03:33 AM
My ranger offensive skills are still red too...
Kender
12-15-2015, 02:43 PM
its zone by zone.
As a bard, in EC my def was 252. when i went to velious (WL) it was back to 215 red cap
I'd hazard a guess and say any zone that had some sort of revamp in the last patch will be fine. Hate got revamped. EC had a merchant added
Maybe we need to stage a sit in
Erati
12-15-2015, 02:47 PM
its zone by zone.
As a bard, in EC my def was 252. when i went to velious (WL) it was back to 215 red cap
I'd hazard a guess and say any zone that had some sort of revamp in the last patch will be fine. Hate got revamped. EC had a merchant added
so the skills are present in all zones - they just arnt displaying ?
or are the skills not actually factoring - and those zones are just displaying a bug
big difference here - anyone test with parsing
You can visibly see your ac/atk disappear when it red caps
Erati
12-15-2015, 03:12 PM
You can visibly see your ac/atk disappear when it red caps
right the displays on the client - I am just curious if anyone did any parsing to tell if theres any actual difference
this needs a fix tho !!! Pal/Sks were dreaming about this day for years
Cheps
12-15-2015, 03:40 PM
I'm in CS at the moment and my skills are back to normal (not red) and I have more ATK than usual.
Most important issue currently affecting all of norrath, to the top!
Detoxx
12-20-2015, 11:28 AM
Nobody cares!
Danth
12-20-2015, 12:58 PM
We're hybrids so we're used to other people not caring about us.
Danth
Ciroco
12-29-2015, 06:19 PM
buuuuump
Help these hybrids out, we all love our hybrids!
Danth
01-03-2016, 02:00 PM
Still messed up, so back to page 1 again.
Danth
Beastagoog
01-05-2016, 07:37 AM
Can confirm same issue on Red.
Ikabod
01-08-2016, 12:50 PM
Yep. Still can't scibe YaulpIV, and still tanking like a ranger.
Cecily
01-23-2016, 03:30 AM
Was super happy to see my offensive skills going up today on ranger, and super bummed when I saw they were 240 red capped. Bump.
Arteker
01-31-2016, 02:46 PM
bump still not fixt
Atmas
01-31-2016, 08:07 PM
Seeing 252 now.
Danth
01-31-2016, 08:19 PM
In what zone, Atmas? My Shadow Knight is still displaying 230 in RED. Awhile back there was an issue causing Defense to display 252 in some zones but not others.
Danth
-Catherin-
01-31-2016, 08:55 PM
seems fixed for bard as well. displaying 252 in white along with the AC increase that comes with it
Danth
01-31-2016, 09:13 PM
What zones are you in Catherin? I even reinstalled the patch files but I'm still seeing RED/230 Defense everywhere I go on my Shadow Knight. Another SK I'm talking to reports the same low value.
Danth
Ciroco
01-31-2016, 09:23 PM
Skills were showing correctly in Fear and Icewell, but are currently red in EC.
Ikabod
02-02-2016, 02:41 PM
Seemed to be fixed for all of patch day (252), then when i logged on today, it was broken again (230) red. At least i memorized YaulpIV on Sunday so I'm only partially broken.
jabic
02-02-2016, 06:08 PM
Confirmed issue. My 60 SK still has his defense skill capped in red at 230. The additional AC from a 252 defense skill is also missing.
Atmas
02-02-2016, 07:03 PM
In what zone, Atmas? My Shadow Knight is still displaying 230 in RED. Awhile back there was an issue causing Defense to display 252 in some zones but not others.
Danth
Yeah I'm back at 230. Confirmed the issue still exists.
Erati
02-02-2016, 11:08 PM
the tells were fucked up after the patch came out due to the level restriction spam filter system ( chat window too ) so they rolled back changes which it appears this was one that got affected by roll back
Danth
02-03-2016, 12:30 AM
Cobalt Scar, Western Wastes, and Plane of Fear all displayed at white/252 for me today. I haven't checked other zones yet.
Danth
Erati
02-03-2016, 11:27 AM
Cobalt Scar, Western Wastes, and Plane of Fear all displayed at white/252 for me today. I haven't checked other zones yet.
Danth
secret hot fix? Were those zones showing red recently after patch ?
sonicjoose
02-03-2016, 11:43 AM
''
Ciroco
02-03-2016, 12:42 PM
secret hot fix? Were those zones showing red recently after patch ?
No, generally Velious zones and the planes were fine for me (but not always?).
Relbaic
02-04-2016, 11:02 PM
I've been red (230) everywhere I've gone.
Chaboo_Cleric
02-05-2016, 02:58 PM
Why cant this be addressed>?
Why cant this be addressed>?
Can you just level with us as to whether or not this is an issue that you guys can't find a solution to or maybe just don't have the resources to dedicate time to it atm Nilbog? We knights are pretty forgiving and understanding!
Man0warr
02-05-2016, 03:27 PM
It affects the tracking skill for druids as well in the skill window (still shows as 50 in red), although it just seems to be a display bug and not actually affecting track - tracking is definitely much better for Druids than it was when the cap was actually 50.
My monk also has red skill for Hand to Hand but again it's hard to tell if it is just a display bug or not.
arsenalpow
02-05-2016, 04:08 PM
Can you just level with us as to whether or not this is an issue that you guys can't find a solution to or maybe just don't have the resources to dedicate time to it atm Nilbog? We knights are pretty forgiving and understanding!
All 5 of you
Erati
02-05-2016, 05:07 PM
my paladin on character select has been very upset about this
he feels its the reason I dont log him in
Relbaic
02-06-2016, 12:02 PM
All 5 of you
We still have feelings.
Pheer
02-06-2016, 12:12 PM
All 5 of you
i count as 2
Danth
02-06-2016, 07:00 PM
I still scratch my head because Titanium defaults to the higher, correct values. I said it before, I'll say it again, but I wonder if perhaps the folks running P99 have forgotten how to revert some of the changes made in the past. 2009 is a fairly long time ago at this point.
I post zones where the values display correctly, and where they don't, in hopes that the developers here can check server-side (it HAS to be host-side since our client doesn't change one zone to the next!) and identify what's going on. There has to be some difference, even if it's subtle and hard to spot.
Danth
Erati
02-08-2016, 11:27 AM
showed 252 when I was in Cobalt Scar - is this really a by zone thing or a client issue for some?
Relbaic
02-08-2016, 11:49 AM
showed 252 when I was in Cobalt Scar - is this really a by zone thing or a client issue for some?
Must be a client issue for some, because some people reported seeing 252/white in ThurgB/other zones, I ran to those zones myself and still saw red.
Very strange, I haven't seen my skill be capped in any zone I've ever been in.
Erati
02-08-2016, 05:03 PM
Must be a client issue for some, because some people reported seeing 252/white in ThurgB/other zones, I ran to those zones myself and still saw red.
Very strange, I haven't seen my skill be capped in any zone I've ever been in.
I will run around a bit more on my paladin and see if it fluctuates
Relbaic
02-10-2016, 09:10 PM
White/252 in Iceclad. I can never leave this zone.
Danth
02-10-2016, 10:57 PM
Been showing white/252 in most velious zones (western wastes, cobalt scar, kael drakkal, siren's, etc) however it's presently showing RED/230 in Temple Veeshan.
Danth
Nlaar
02-11-2016, 12:57 AM
Red/230 in Hate tonight.
Cheps
02-11-2016, 02:48 AM
It was white for me in ToV yesterday . And yes white mostly happens in Velious zones.
sonicjoose
02-11-2016, 03:09 AM
Just blew my mind
Danth
02-17-2016, 12:57 AM
white/252 in paineel and the hole last night. red/230 in Kael today. no apparent rhyme or reason to it.
Danth
Erati
02-17-2016, 01:23 AM
no apparent rhyme or reason to it.
Danth
I will be white in ToV while my guildie standing next to me is red so its not about the zone - I have no idea
Chaboo_Cleric
02-22-2016, 04:11 AM
Bump is this being looked into or addressed?
sonicjoose
02-22-2016, 04:51 AM
Oh my god this still not fixed? Someone didn't main a Paladin or SK
Yoite
02-23-2016, 08:49 AM
this post needs some dev love =/
confirmed its not working correctly for my pally either
Cheps
02-23-2016, 10:28 AM
And don't forget rangers please, have same problem with offense/1hs/1hb.
xKoopa
02-23-2016, 11:59 AM
Someone write sirken a song about this, needs more publicity
Chaboo_Cleric
02-24-2016, 06:41 PM
Bump this should of been fixed last patch. Nothing was even said about this not being fixed. It's a dang shame. Be cool if a Dev can just confirm they are looking into it and lock the thread.
Danth
02-24-2016, 10:51 PM
Update: Since a death a couple days ago I've been red/230 everywhere I've gone, even in zones that were previously displaying white/252.
Danth
Much too important an issue for the second page, server stability and sustainability hinges on this fix
Jimjam
03-01-2016, 02:53 PM
I don't know if it has been mentioned, but warriors are also getting this bug since their bind wound caps got redone.
thufir
03-06-2016, 12:11 PM
my turn to bump this since I am getting closer to 60 and it will start affecting me =P
sonicjoose
03-06-2016, 12:16 PM
BUMP BUMP BUMP BUMP
DEV DEV DEV DEV
TeemoOfAstora
03-06-2016, 02:24 PM
Also affects bards offense/defense and includes instrument skills too. I get robbed of about 50 AC when I'm not in Cobalt Scar, and I'm already squishy from the outset.
xKoopa
03-07-2016, 09:18 AM
Bump
Jimjam
03-08-2016, 01:35 PM
34 war 113 bind wound displayed as 100 in najena.
Doctor Jeff
03-13-2016, 12:12 AM
Bump
Look guys, this one has "hope."
xKoopa
03-13-2016, 07:26 PM
Bump
Achromatic
03-15-2016, 12:23 AM
BUMP
xKoopa
03-18-2016, 08:15 AM
Bump
Atmas
03-21-2016, 08:09 AM
I feel like I used to see a mix of 252 and 230 when logging in, seems to be almost always just 230 now if that info helps. Could just be my imagination.
Danth
03-21-2016, 09:01 AM
Same for the past few days, been 230 for me everywhere lately. Could be random though.
Danth
nothsa
03-21-2016, 09:53 AM
bump =/
Thordoff
03-23-2016, 12:49 AM
Got two different results in the same zone on different days
21-Mar in Sol B - no red skills!
http://i.imgur.com/OkqQ63w.jpg
22-Mar in Sol B - skills are capped and red!
http://i.imgur.com/W9PyTVQ.jpg
My ATK value was also much lower with the red capped skills (1244 vs 1188).
Danth
03-26-2016, 11:39 AM
100 posts, will keep it on page one even if it takes a thousand. Hybrids are people too!
Danth
Achromatic
03-27-2016, 04:06 PM
bump
Atmas
03-31-2016, 01:39 PM
Sucks having some close encounters and taking more damage than you should.
xKoopa
04-03-2016, 11:10 AM
bump
DudewithLight
04-08-2016, 02:04 AM
Hybrids are people too
jabic
04-08-2016, 04:03 PM
Defense at 230 in red has been following me everywhere lately.
Feign attempts to rampage tank Derakor the Vindicator.
[Fri Apr 08 17:01:23 2016] Feign tries to slash Derakor the Vindicator, but misses!
[Fri Apr 08 17:01:23 2016] Derakor the Vindicator hits Feign for 647 points of damage.
[Fri Apr 08 17:01:23 2016] Derakor the Vindicator hits Feign for 700 points of damage.
[Fri Apr 08 17:01:23 2016] Derakor the Vindicator hits Feign for 489 points of damage.
[Fri Apr 08 17:01:23 2016] Derakor the Vindicator hits Feign for 700 points of damage.
[Fri Apr 08 17:01:24 2016] Feign bashes Derakor the Vindicator for 7 points of damage.
[Fri Apr 08 17:01:24 2016] Feign tries to slash Derakor the Vindicator, but misses!
[Fri Apr 08 17:01:24 2016] Feign slashes Derakor the Vindicator for 13 points of damage.
[Fri Apr 08 17:01:26 2016] Feign tries to slash Derakor the Vindicator, but misses!
[Fri Apr 08 17:01:26 2016] Feign slashes Derakor the Vindicator for 21 points of damage.
[Fri Apr 08 17:01:27 2016] Feign tries to slash Derakor the Vindicator, but misses!
[Fri Apr 08 17:01:27 2016] Derakor the Vindicator hits Feign for 331 points of damage.
[Fri Apr 08 17:01:27 2016] Derakor the Vindicator tries to hit Feign, but misses!
[Fri Apr 08 17:01:27 2016] Derakor the Vindicator hits Feign for 700 points of damage.
[Fri Apr 08 17:01:27 2016] Derakor the Vindicator hits Feign for 331 points of damage.
[Fri Apr 08 17:01:28 2016] Feign slashes Derakor the Vindicator for 73 points of damage.
[Fri Apr 08 17:01:28 2016] Feign slashes Derakor the Vindicator for 13 points of damage.
[Fri Apr 08 17:01:29 2016] Derakor the Vindicator tries to hit Feign, but misses!
[Fri Apr 08 17:01:29 2016] Derakor the Vindicator hits Feign for 700 points of damage.
[Fri Apr 08 17:01:29 2016] Derakor the Vindicator tries to bash Feign, but misses!
[Fri Apr 08 17:01:30 2016] Derakor the Vindicator says 'You will not evade me Feign!'
[Fri Apr 08 17:01:30 2016] Derakor the Vindicator tries to hit Feign, but misses!
[Fri Apr 08 17:01:30 2016] Derakor the Vindicator tries to hit Feign, but misses!
[Fri Apr 08 17:01:30 2016] Derakor the Vindicator hits Feign for 278 points of damage.
[Fri Apr 08 17:01:30 2016] Derakor the Vindicator hits Feign for 463 points of damage.
[Fri Apr 08 17:01:31 2016] Derakor the Vindicator hits Feign for 673 points of damage.
[Fri Apr 08 17:01:31 2016] Feign has been slain by Derakor the Vindicator!
8 seconds later, Derakor has the last laugh. Please fix Paladin/SK defense!
vouss
04-09-2016, 12:03 AM
please stop tanking Derakor with knights
Colgate
04-09-2016, 12:29 AM
looks like his gear sucks
Achromatic
04-09-2016, 03:27 AM
On my 60 pal, sometimes my defense is at 230 and in red, in which case my AC is at 1245.
Other times my defense is at 255 and in gray, and then my AC is 1302.....
Please fix this devs... it's bad enough knights get an awful rap...
Atmas
04-09-2016, 11:23 AM
looks like his gear sucks
Almost certainly the best geared SK on blue.
Derakor's rampage seemed to be over the top this fight. Here is him hitting me while I was on Rampage on my Paly. Buffed at 5721 hpts, 1410 AC (with defense skill in red at 230). He Rampages 4 times in 7 seconds. Skyder is the MT:
[Fri Apr 08 19:01:55 2016] Derakor the Vindicator was burned.
[Fri Apr 08 19:01:55 2016] Derakor the Vindicator hits Skyder for 344 points of damage.
[Fri Apr 08 19:01:55 2016] Derakor the Vindicator goes on a RAMPAGE!
[Fri Apr 08 19:01:55 2016] Derakor the Vindicator tries to hit YOU, but misses!
[Fri Apr 08 19:01:55 2016] Derakor the Vindicator tries to hit YOU, but misses!
[Fri Apr 08 19:01:55 2016] Derakor the Vindicator tries to hit YOU, but misses!
---
[Fri Apr 08 19:01:56 2016] Derakor the Vindicator was burned.
[Fri Apr 08 19:01:56 2016] Derakor the Vindicator kicks Skyder for 205 points of damage.
---
[Fri Apr 08 19:01:57 2016] Derakor the Vindicator was burned.
[Fri Apr 08 19:01:57 2016] Derakor the Vindicator hits Skyder for 436 points of damage.
[Fri Apr 08 19:01:57 2016] Derakor the Vindicator was burned.
[Fri Apr 08 19:01:57 2016] Derakor the Vindicator hits Skyder for 423 points of damage.
---
[Fri Apr 08 19:01:58 2016] Derakor the Vindicator was burned.
[Fri Apr 08 19:01:58 2016] Derakor the Vindicator hits Skyder for 331 points of damage.
[Fri Apr 08 19:01:58 2016] Derakor the Vindicator was burned.
[Fri Apr 08 19:01:58 2016] Derakor the Vindicator hits Skyder for 450 points of damage.
---
[Fri Apr 08 19:01:59 2016] Derakor the Vindicator was burned.
[Fri Apr 08 19:01:59 2016] Derakor the Vindicator hits Skyder for 305 points of damage.
[Fri Apr 08 19:01:59 2016] Derakor the Vindicator was burned.
[Fri Apr 08 19:01:59 2016] Derakor the Vindicator hits Skyder for 371 points of damage.
[Fri Apr 08 19:01:59 2016] Derakor the Vindicator goes on a RAMPAGE!
[Fri Apr 08 19:01:59 2016] Derakor the Vindicator was burned.
[Fri Apr 08 19:01:59 2016] Derakor the Vindicator was hit by non-melee for 43 points of damage.
[Fri Apr 08 19:01:59 2016] Derakor the Vindicator hits YOU for 700 points of damage.
[Fri Apr 08 19:01:59 2016] Derakor the Vindicator was burned.
[Fri Apr 08 19:01:59 2016] Derakor the Vindicator was hit by non-melee for 43 points of damage.
[Fri Apr 08 19:01:59 2016] Derakor the Vindicator hits YOU for 226 points of damage.
[Fri Apr 08 19:01:59 2016] Derakor the Vindicator was burned.
[Fri Apr 08 19:01:59 2016] Derakor the Vindicator was hit by non-melee for 43 points of damage.
[Fri Apr 08 19:01:59 2016] Derakor the Vindicator hits YOU for 436 points of damage.
[Fri Apr 08 19:01:59 2016] Derakor the Vindicator was burned.
[Fri Apr 08 19:01:59 2016] Derakor the Vindicator was hit by non-melee for 43 points of damage.
[Fri Apr 08 19:01:59 2016] Derakor the Vindicator hits YOU for 226 points of damage.
[Fri Apr 08 19:01:59 2016] Derakor the Vindicator was burned.
[Fri Apr 08 19:01:59 2016] Derakor the Vindicator was hit by non-melee for 43 points of damage.
[Fri Apr 08 19:01:59 2016] Derakor the Vindicator hits YOU for 410 points of damage.
---
[Fri Apr 08 19:02:01 2016] Derakor the Vindicator was burned.
[Fri Apr 08 19:02:01 2016] Derakor the Vindicator hits Skyder for 436 points of damage.
[Fri Apr 08 19:02:01 2016] Derakor the Vindicator goes on a RAMPAGE!
[Fri Apr 08 19:02:01 2016] Derakor the Vindicator was burned.
[Fri Apr 08 19:02:01 2016] Derakor the Vindicator was hit by non-melee for 43 points of damage.
[Fri Apr 08 19:02:01 2016] Derakor the Vindicator hits YOU for 568 points of damage.
[Fri Apr 08 19:02:01 2016] Derakor the Vindicator was burned.
[Fri Apr 08 19:02:01 2016] Derakor the Vindicator was hit by non-melee for 43 points of damage.
[Fri Apr 08 19:02:01 2016] Derakor the Vindicator hits YOU for 384 points of damage.
[Fri Apr 08 19:02:01 2016] Derakor the Vindicator was burned.
[Fri Apr 08 19:02:01 2016] Derakor the Vindicator was hit by non-melee for 43 points of damage.
[Fri Apr 08 19:02:01 2016] Derakor the Vindicator hits YOU for 436 points of damage.
---
[Fri Apr 08 19:02:02 2016] Derakor the Vindicator was burned.
[Fri Apr 08 19:02:02 2016] Derakor the Vindicator hits Skyder for 331 points of damage.
[Fri Apr 08 19:02:02 2016] Derakor the Vindicator goes on a RAMPAGE!
[Fri Apr 08 19:02:02 2016] Derakor the Vindicator was burned.
[Fri Apr 08 19:02:02 2016] Derakor the Vindicator was hit by non-melee for 43 points of damage.
[Fri Apr 08 19:02:02 2016] Derakor the Vindicator hits YOU for 515 points of damage.
[Fri Apr 08 19:02:02 2016] Derakor the Vindicator was burned.
[Fri Apr 08 19:02:02 2016] Derakor the Vindicator was hit by non-melee for 43 points of damage.
[Fri Apr 08 19:02:02 2016] Derakor the Vindicator hits YOU for 278 points of damage.
[Fri Apr 08 19:02:02 2016] Derakor the Vindicator was burned.
[Fri Apr 08 19:02:02 2016] Derakor the Vindicator was hit by non-melee for 43 points of damage.
[Fri Apr 08 19:02:02 2016] Derakor the Vindicator hits YOU for 436 points of damage.
[Fri Apr 08 19:02:02 2016] Derakor the Vindicator was burned.
[Fri Apr 08 19:02:02 2016] Derakor the Vindicator was hit by non-melee for 43 points of damage.
[Fri Apr 08 19:02:02 2016] Derakor the Vindicator hits YOU for 542 points of damage.
---
[Fri Apr 08 19:02:02 2016] You are stunned!
[Fri Apr 08 19:02:02 2016] Derakor the Vindicator was burned.
[Fri Apr 08 19:02:02 2016] Derakor the Vindicator was hit by non-melee for 43 points of damage.
[Fri Apr 08 19:02:02 2016] Derakor the Vindicator bashes YOU for 205 points of damage.
---
[Fri Apr 08 19:02:03 2016] Happyhealz tells the guild, 'DL - Opmeter'
[Fri Apr 08 19:02:03 2016] Derakor the Vindicator was burned.
[Fri Apr 08 19:02:03 2016] Derakor the Vindicator was hit by non-melee for 43 points of damage.
[Fri Apr 08 19:02:03 2016] Derakor the Vindicator hits YOU for 384 points of damage.
[Fri Apr 08 19:02:03 2016] You have been slain by Derakor the Vindicator!
[Fri Apr 08 19:02:03 2016] Derakor the Vindicator says, 'Only the strong will survive.'
[Fri Apr 08 19:02:03 2016] You have lost experience.
I found some anecdotes saying his rampage was not super frequent. Here is a parse from an Enchanter in 2002 its a very short sample but I also want to point out he misses a guy with 650 AC a lot. (http://www.monkly-business.net/forums/showpost.php?p=96164&postcount=63):
[Tue Sep 17 22:45:45 2002] Derakor the Vindicator goes on a RAMPAGE!
[Tue Sep 17 22:45:45 2002] Derakor the Vindicator tries to hit YOU, but misses!
[Tue Sep 17 22:45:45 2002] Derakor the Vindicator tries to hit YOU, but misses!
[Tue Sep 17 22:45:45 2002] You are stunned!
[Tue Sep 17 22:45:45 2002] Derakor the Vindicator bashes YOU for 212 points of damage.
[Tue Sep 17 22:45:56 2002] Derakor the Vindicator goes on a RAMPAGE!
[Tue Sep 17 22:45:56 2002] Derakor the Vindicator tries to hit YOU, but misses!
[Tue Sep 17 22:45:56 2002] Derakor the Vindicator tries to hit YOU, but misses!
[Tue Sep 17 22:45:56 2002] Derakor the Vindicator hits YOU for 625 points of damage.
[Tue Sep 17 22:45:56 2002] Derakor the Vindicator hits YOU for 675 points of damage.
[Tue Sep 17 22:45:56 2002] Derakor the Vindicator hits YOU for 450 points of damage.
Can't believe he missed me 4 times with my 650ish AC <img src=http://www.ezboard.com/images/emoticons/smile.gif ALT=":)"> Must be enchanters "unmatched combat avoidance" kicking in *ROFL*.
Sorry this is kind of a derailment all over the place but if so many things are going to be overturned hybrids really could use being at the right skill cap. Could probably do some research for better parses but that would really be derailing the thread.
Atmas
04-09-2016, 11:49 AM
Also I can't even call it a roll of the dice anymore. My defense shows red 230 pretty much all the time now. I don't think I have seen it be 252 in about a week.
Actually the most interesting part about that post is that Derakor got 5 attacks in 1 round there.
Atmas
04-09-2016, 02:31 PM
Actually the most interesting part about that post is that Derakor got 5 attacks in 1 round there.
I was actually going to mention that too until I saw that the enchanter had 5 attacks against him too.
tylercanuck
04-14-2016, 01:10 PM
Still noticing my AC remain the same as my defence increases past 210!
mreynert
04-16-2016, 05:25 PM
Having the same issue.
Here is screenshot one, when I entered ToV yesterday (yes I still need more defense skillups):
http://i.imgur.com/JYLfmxd.jpg
And then here is screenshot two, from later on in the exact same raid on the same day:
http://i.imgur.com/sr2DAPS.jpg
Difference was I died and loaded back into the same zone after res.
I have noticed this apply to my instrument skills as well, as well as a few others. I'm pretty sure I've seen Defense cap out at 200 on a few occasions instead of 215 as well, which is obviously even worse. 215 is the most common number it's stuck at.
xKoopa
04-23-2016, 01:39 PM
Bump
Erati
04-25-2016, 10:12 AM
bizzzzzump
Atmas
04-28-2016, 07:25 AM
252 is now a solidly rare occurrence.
Lojik
04-28-2016, 11:14 AM
Problem is they don't currently have a dev whose specialty falls under whatever category this bug falls into...at least an active dev. Seems this bug might be in place a while =/
Erati
04-28-2016, 11:16 AM
one day the monk epic graphic, after being broken and not visible to anyone but the wearer, worked. It was magical.
That day will come for paladins/SKs. That day will come.
Danth
04-28-2016, 12:05 PM
Problem is they don't currently have a dev whose specialty falls under whatever category this bug falls into...at least an active dev. Seems this bug might be in place a while =/
Sadly we had devs who were willing to lower it. Everything would be fine right now if they had never mucked with it in the first place.
Danth
Atmas
04-29-2016, 02:48 PM
I'm a Software Engineer so I know that people have specialties in tech, but it's a little hard for me to believe that the devs who support the project couldn't modify something that is already in place. In software you generally don't have to re-invent the wheel. I would probably be more willing to believe this could be the issue if it was a network connectivity problem or something more tangential in nature to the game code. However, skills/stat caps are spread throughout the game and a pretty core component.
I have no access to the code but I would think the logic for hybrids should be modified to work just as it does for a functioning class like warrior. IIRC when the cap was taken off I didn't get skill raises to 252 I just got jumped up there (I could be miss-remembering). Anecdotal evidence makes me think that hybrid caps weren't actually increased to innately be the new higher values but were instead changed to be bumped up by some kind of script that runs (or doesn't) always. I would say try removing anything that is fundamentally different from the rest of the code for other classes in handling skill caps.
I wan't to be clear I'm not voicing this opinion to say that I have any expectations on the dev team's time. I appreciate all the uncompensated time and work they put in to this project. I could be totally missing what's going on here. I just hope that this bug isn't going unaddressed because of intimidation of unfamiliarity by the current staff. I have very strong faith in their ability to support the project.
xexbis0
04-29-2016, 08:41 PM
It kind of sucks that 2 classes are having to deal with something that is actually vitally important, and they can't get fixed. It's a rough day again for knights as the next patch won't be for 2-3 months, and there's no reason to believe there's going to be any attempt to fix it then either. It would just be fun to see them potentially be able to do a little bit more and actually get to play their classes the way they were intended.
xKoopa
05-02-2016, 10:27 AM
Bump
Danth
05-07-2016, 12:32 PM
Back to page 1.
Danth
That day will come for paladins/SKs. That day will come.
... and bards! don't forget your tanky tanky bards =]
Atmas
05-14-2016, 03:34 PM
I just want to be normal
Doctor Jeff
05-14-2016, 03:40 PM
It has been stated multiple times that it is "too difficult" to put knights on the correct hit/defense tables.
xKoopa
05-14-2016, 08:21 PM
It has been stated multiple times that it is "too difficult" to put knights on the correct hit/defense tables.
client defaults to use the correct defense skill, it was changed on this server to be what it currently is
it just needs to be set back to the default value but apparently there's not anyone who knows how to do that
Doctor Jeff
05-14-2016, 08:23 PM
client defaults to use the correct defense skill, it was changed on this server to be what it currently is
it just needs to be set back to the default value but apparently there's not anyone who knows how to do that
Thank you for reiterating my point.
Doctor Jeff
05-14-2016, 09:20 PM
As per the February 21, 2001 Patch (http://web.archive.org/web/20010613234557/http://eq.castersrealm.com/viewarticle.asp?Article=3230), many skills caps should be much higher than they currently are.
Paladins:
Defense skill cap made exactly same as warriors
Shadowknights:
Defense skill cap made exactly same as warriors
Rangers:
Offense and weapons skill made identical to warriors
Bards:
Defense skill cap made exactly same as warriors
This is supported by the following info tables:
Defensive caps for Paladins and Shadowknights were at 230 in 2000, and 252 in 2002. Defensive caps for Bards were at 215 in 2000 and 250 in April of 2002.
Paladins 2000 (http://web.archive.org/web/20001110052100/http://eq.castersrealm.com/creationguides/Paladin.asp)
Defense 1 230
Paladins 2002 (http://web.archive.org/web/20010715111218/http://eq.castersrealm.com/creationguides/skilldetails.asp?Id=290&Class=Paladin&Category=Combat)
Defense 1 252
Bards 2000 (http://web.archive.org/web/20020414004600/http://eq.castersrealm.com/creationguides/skilldetails.asp?Category=Combat&Class=Bard&Id=282)
Defense 1 215
Bards 2002 (http://web.archive.org/web/20020414004600/http://eq.castersrealm.com/creationguides/skilldetails.asp?Category=Combat&Class=Bard&Id=282)
Defense 1 250
Shadowknights 2000 (http://web.archive.org/web/20001109141800/http://eq.castersrealm.com/creationguides/Shadowknight.asp)
Defense 1 230
Shadowknights 2002 (http://web.archive.org/web/20010715111655/http://eq.castersrealm.com/creationguides/skilldetails.asp?Id=291&Class=Shadowknight&Category=Combat)
Defense 1 252
Kaziel
05-18-2016, 03:26 PM
Bump. Not Classic. I don't see how Buff Timers can be more important than fixing this.
Doctor Jeff
05-18-2016, 03:29 PM
We have been told that this is "too hard" to fix.
nilbog
05-18-2016, 03:44 PM
We have been told that this is "too hard" to fix.
Not sure who you are quoting on that, but the issue is that we need a system created which handles skill cap changes on the timeline. When that is done, we will set the skill caps properly through each era.
xKoopa
05-18-2016, 10:39 PM
Not sure who you are quoting on that, but the issue is that we need a system created which handles skill cap changes on the timeline. When that is done, we will set the skill caps properly through each era.
Any kind of update on this? Been pretty much no news on this so it's nice to hear that it's being worked on (maybe?)
Behind timeline on the defense, but will also have other skills that need to be increased soon enough.
Doctor Jeff
05-18-2016, 10:53 PM
Any kind of update on this? Been pretty much no news on this so it's nice to hear that it's being worked on (maybe?)
Behind timeline on the defense, but will also have other skills that need to be increased soon enough.
That was the update.
Trungep99
05-19-2016, 08:41 AM
Not sure who you are quoting on that, but the issue is that we need a system created which handles skill cap changes on the timeline. When that is done, we will set the skill caps properly through each era.
i thank you for your work on this;
but my concern is that we are supposed to have the changed skill cap by now. so you can just uncap the skills and fix your method for your future servers.\
also any word on changing SK 2 hand piercing cap.
xKoopa
05-19-2016, 10:10 AM
That was the update.
I meant an update on the status of this tool to fix the skills xD
but my concern is that we are supposed to have the changed skill cap by now. so you can just uncap the skills and fix your method for your future servers.
^^ this
Doctor Jeff
05-19-2016, 03:28 PM
I meant an update on the status of this tool to fix the skills xD
The tool is not currently in development. If it was, he would have said so.
Doctor Jeff
05-19-2016, 03:30 PM
i thank you for your work on this;
but my concern is that we are supposed to have the changed skill cap by now. so you can just uncap the skills and fix your method for your future servers.\
also any word on changing SK 2 hand piercing cap.
Are you implying that we should fix the bug? That is not what Nilbog would like to do. Nilbog would like someone else to develop a system in which the bug will fix itself.
Are you implying that we should fix the bug? That is not what Nilbog would like to do. Nilbog would like someone else to develop a system in which the bug will fix itself.
Trunge is saying that Nilbog should just do a bandaid fix so current players in this current era can benefit, while Nilbog would rather fix it the right way so it doesn't fall apart or need a lot of coding every time it needs to be changed.
The goal code-wise is to be able to just select an era and have the server progress automatically without having to manually put everything in (I think).
Nilbog seems like a guy who is more concerned with getting it right 100% than getting it fixed fast, though
Doctor Jeff
05-19-2016, 05:02 PM
Trunge is saying that Nilbog should just do a bandaid fix so current players in this current era can benefit, while Nilbog would rather fix it the right way so it doesn't fall apart or need a lot of coding every time it needs to be changed.
The goal code-wise is to be able to just select an era and have the server progress automatically without having to manually put everything in (I think).
That is exactly what he is saying, however, a bandaid is what we need.
Fall apart? The issue is that this would require changing hundreds of variables manually, that is what Nilbog would like to avoid, and I understand his position.
The goal, code-wise, is to make a simple fix, because manually inputting hundreds of variables is not something that a volunteer developer wants to do.
I am not trying to make Nilbog's life harder, I am just trying to make the server more classic.
Danth
05-19-2016, 05:08 PM
Somehow they didn't need a fancy automatic system to lower the skill caps. Titanium defaults to the higher, correct value.
Danth
Doctor Jeff
05-19-2016, 05:12 PM
Somehow they didn't need a fancy automatic system to lower the skill caps. Titanium defaults to the higher, correct value.
Danth
They don't need it now, but the alternative is tedious and more work than the volunteers are willing to do. If you are so inclined, learn to code and submit a fix for them. Third party fixes are implemented all the time, once confirmed to be functional.
Atmas
05-22-2016, 07:34 PM
I really wish in the interim of waiting for the scheduled changer we could just get the values adjusted. This bug impacts players every swing against them.
Doctor Jeff
05-22-2016, 07:38 PM
I really wish in the interim of waiting for the scheduled changer we could just get the values adjusted. This bug impacts players every swing against them.
Instead of wishing, you could learn the required skills, submit a portfolio to the dev team, and start working on the issue yourself.
I could too, but we won't.
Lets wish really hard.
Farzo
05-23-2016, 01:18 AM
we any closer boys?
Doctor Jeff
05-23-2016, 01:40 AM
we any closer boys?
No, but maybe you can help by wishing really hard with us.
Atmas
05-23-2016, 02:27 AM
Instead of wishing, you could learn the required skills, submit a portfolio to the dev team, and start working on the issue yourself.
I could too, but we won't.
Lets wish really hard.
Umm.. I probably do have the skills but is the actual source code for this project available? If they were willing to tweak the cap that could probably be done really fast and not require help from anyone, it would probably be faster to just do it then have someone else do it and integrate their code. If they want a time scheduled system I would want to see the existing source to make something that matches the other time scheduled changes. I'm not just talking the Emu code which probably doesn't contain anything like that but the actual P99 code itself.
Doctor Jeff
05-23-2016, 11:13 AM
Umm.. I probably do have the skills but is the actual source code for this project available? If they were willing to tweak the cap that could probably be done really fast and not require help from anyone, it would probably be faster to just do it then have someone else do it and integrate their code. If they want a time scheduled system I would want to see the existing source to make something that matches the other time scheduled changes. I'm not just talking the Emu code which probably doesn't contain anything like that but the actual P99 code itself.
Submit your portfolio to THEM, not me.
My understanding is that the process for applying to be a Dev is "Send in a Guide Application" but answer the questions to be a Dev. It'll get sent to nilbog for review. I am uncertain if devs can play on p99red or p99blue.
xKoopa
05-28-2016, 04:50 PM
Bump
Knowmercy
06-03-2016, 04:08 AM
just logged into 252 defense after what seems forever. woot!?
Trungep99
06-03-2016, 08:21 AM
just logged into 252 defense after what seems forever. woot!?
w00t!
enjoy it while you have it. once you zone you might lose it =(
Erati
06-03-2016, 10:32 AM
this makes me excited to log in my paladin and try to proc his Frostwrath for the first time
Knowmercy
06-08-2016, 08:01 AM
his Frostwrath
Trungep99
06-08-2016, 08:11 AM
this makes me excited to log in my paladin and try to proc his Frostwrath for the first time
isnt that a great feeling ^_^
Doctor Jeff
06-08-2016, 11:37 AM
So excited for fall of 2017 when this patch will go in.
Symbioticforks
06-08-2016, 09:30 PM
fix your shit sony.
xKoopa
06-13-2016, 08:55 AM
Bump
Danth
06-20-2016, 02:07 PM
After some months of solid RED/230 I saw grey/252 again for a brief period. It was nice while it lasted. Otherwise, bump back to page 1.
Danth
Brooks2728
06-23-2016, 04:40 PM
Bump.
Atmas
07-01-2016, 07:02 AM
Bump, please fix, very depressing bug
Atmas
07-07-2016, 07:17 PM
For a few precious moments
http://i.imgur.com/o37fcIl.png?1
Yeh I randomly noticed myself having that spectacular white 252 at skill window yesterday.
Back to norm today. WAS IT ALL A BEAUTIFUL DREAM?
Knowmercy
07-10-2016, 07:11 PM
Lol wow. Stat hypnosis, cant look away. You can really feel that ac when its given back randomly. I agree, very sad and depressing bug, o happy day when its fixed
I wonder if PALSK defense is working server side and just isn't being displayed correctly. It would be interesting to try and do some sort of a test and see if you could parse differently defensively if you manage to catch yourself with the 252 skill.
Erati
07-11-2016, 11:04 AM
my defense was 252 last night was nice, had 1250 AC !
Doctor Jeff
07-13-2016, 01:36 PM
I wonder if PALSK defense is working server side and just isn't being displayed correctly.
This post by Nilbog leads me to believe that no efforts have been made to adjust skill caps.
The issue is that we need a system created which handles skill cap changes on the timeline. When that is done, we will set the skill caps properly through each era.
Atmas
07-19-2016, 09:49 AM
Would love to see a fixed pending update. :)
This bug impacts some of us over 90% of the time we play.
Danth
07-24-2016, 07:57 PM
Back to the top.
I don't know how well this will work for the rest of you--or whether it'll work at all tomorrow or next week (given how random this glitch is), but I've been having the wife port me to Cobalt Scar any time I log on before I go about my usual gameplay business. For some reason for a couple weeks now, if I do that it'll usually hold at 252 until I log off or get killed. I know a few other hybrids who report similar success at using this technique.
I hope the above "control" over the glitch remains available for awhile. Once I get the time and motivation I plan to try to do some more indepth testing of avoidance--it shouldn't affect mitigation, only avoidance--to try to determine more conclusively whether this is a functional glitch or merely a display glitch.
Danth
xKoopa
07-25-2016, 11:46 AM
Was disappointed to log in my sk and still 12xx ac with red defense :/
thufir
08-03-2016, 12:28 PM
bump etc
Zaela
08-04-2016, 07:34 PM
one day the monk epic graphic, after being broken and not visible to anyone but the wearer, worked. It was magical.
Hi.
EQEmu grabs skillcaps from the database, and has done so since before P99 was a thing, so I'll assume P99 also grabs them from the database. With that in mind, making an era-based system for skillcaps should require very little new code; a minor alteration and some additions to the database's skillcap table (and a corresponding change to the lookup query in the server code) should be enough.
First things first, there would need to be some kind of server-wide value that defines what era it currently is. Maybe something like that is already implemented (although this thread makes it sound like maybe era values vary by zone and/or stick to clients somehow..? The current era ought to be the same everywhere at all times, clearly). If not, adding something like that should be pretty trivial, just a few lines of code and somewhere to store (and occasionally update (offline, during patches)) the current era id/date.
From there it should just be a matter of adding an era_id field to the skillcaps table in the database. When it's time to load up the skillcaps, the server would grab the skill cap values corresponding to the highest era_id less than or equal to the current era_id. The query in the server code would need to be updated to consider the new era_id column, but otherwise the change should not need any new supporting code: the server would still just be dealing with one set of skill cap values at a time, just like before.
The only hard part would be to have someone sit down and go through the tedious and spreadsheet-tastic process of figuring out which classes have new skill caps for which skills at which levels starting with which era (and maybe which era_id number that era corresponds to, depending how eras are distinguished/counted), and plugging all of those into the database.
EQEmu has had at least two different skillcap systems/tables over the years and I'm not sure which (if either) of those P99 would use. But if we could get a quick hint about the schema for the skillcaps table and maybe how the devs would prefer to distinguish the different "eras", it shouldn't be too hard to crowdsource the necessary SQL statements and the new query to implement such an era-based skillcap table.
Erati
08-05-2016, 12:36 PM
I was saying magical in a sense that people do great things and like 'magic' someone will unlock the key to figuring out the issue. I know there is not literal magic at play when things get fixed :P
xKoopa
08-15-2016, 02:42 PM
Bump
Kaziel
08-16-2016, 02:38 PM
Bump, stop ignoring the best group tanks. This is a critical issue for our classes.
xKoopa
08-24-2016, 11:35 PM
Bump
Aadill
08-25-2016, 01:34 AM
Pro tip: zoning into CS has given me a 100% success rate to update my stats. Haven't done any parsing though.
It's weird that CS is the key... No other Velious, Kunark, or old world since seems to fix the client. Can anyone confirm our deny?
xKoopa
08-25-2016, 08:16 AM
Running to CS everytime you log in shouldnt be necessary though..
Aadill
08-25-2016, 09:17 AM
Well no it's not something every character should need to do but why does it? That needs to be investigated
Played my paladin for the first time in months today. Logged in in CS and made my way to Seb. Amazingly my Defense skill was working properly in Seb and I skilled up from 224 to 231 (was already 80% thru L58 with skill stuck at 224). Locked up zoning to OT via hammer, finally got client to log back in and Defense shows 224, tho now it's red text.
Client-side UI/display bug with skills (and consequently client-side AC calculation), most likely. There is a bug post for the same issue with bards' instrument skills.
Farzo
08-29-2016, 05:36 AM
Pro tip: zoning into CS has given me a 100% success rate to update my stats. Haven't done any parsing though.
It's weird that CS is the key... No other Velious, Kunark, or old world since seems to fix the client. Can anyone confirm our deny?
Gfay
Lanuven
08-31-2016, 11:19 AM
Assuming ranger's dodge skill is being effected the same way as defense skill ?
Aadill
08-31-2016, 01:17 PM
Gfay
Wait, Gfay works as well? Hell yeah Tolan's BP. I think the key here is *WHY* are these zones causing the client to accept a change in skill numbers? I still want to do some parsing but it seems quite clear that if I get that last 10 points of my offensive skills "fixed" I suddenly start hitting any and all mobs harder and more often, parsing right near rogues and monks. It made sense when it was just Cobalt Scar as it's clearly a Velious zone and would potentially flag the character as a later timeline, but then all Velious zones should have corrected the bug issues. Since GFay also works then that throws that theory out the window.
Assuming ranger's dodge skill is being effected the same way as defense skill ?
I have only noticed offensive skills since they are at the top of the skill list but will confirm when I get home.
Aadill
08-31-2016, 07:44 PM
Cannot confirm this works in Gfay. Zoned into Gfay and had no change of numbers in offensive or defensive skills. Anyone else have luck with this zone?
Atmas
09-05-2016, 10:19 PM
Bump, still seeing issue after patch
Danth
09-11-2016, 01:58 PM
This stays on page 1. Ought to sticky it to save us the work.
Danth
Atmas
09-17-2016, 04:18 AM
I wonder what is coded that results in CS setting cap to 252.
I wonder what is coded that results in CS setting cap to 252.
Perhaps the client is confused by our zone name acronym and thinks that CS == Customer Service?
[Not at all intending to be harsh to the wonderful people who bring us this emulator, btw.. Just trying to take a light hearted approach and deflate the frustration and annoyance over this detail. My paladin is very sad about it, after all, lol.]
Atmas
09-27-2016, 07:01 PM
lebump
thufir
09-29-2016, 07:41 PM
soooooome daaaaaay my fix will come
Jimjam
09-30-2016, 11:48 AM
I wonder what is coded that results in CS setting cap to 252.
It's the time client notices you have a CS tooth and says "oh crap, velious enabled, better up those skill caps!"
I still want to do some parsing but it seems quite clear that if I get that last 10 points of my offensive skills "fixed" I suddenly start hitting any and all mobs harder and more often, parsing right near rogues and monks.
10 points of offense should be, what 20-30 ATK? That's maybe 3% more damage. Human brains are not capable of accurately detecting that level of change in highly random data, which is why we invented the field of statistics. Go parse it sir.
I wonder what is coded that results in CS setting cap to 252.
It is indeed strange. I took a quick stab at searching the P99 patch notes and I guess maybe Kanras was most involved here (he once nerfed Paladin/SK pre-50 skillcaps).
P.S. When will you make Awakened let you tank some NTOV dragons?!
What? A whole new month and no bump yet? P99 knights are sinking into the depths of apathy and despair. :(
fugazi
10-03-2016, 04:03 AM
This is what is keeping me from leveling up my paladin.
Erati
10-03-2016, 11:02 AM
both times I zoned into Cobalt Scar yesterday my defense would become 252
Cygenx
10-04-2016, 03:08 PM
Knights Defense please fix. Ok thanks.
Lagaidh
10-12-2016, 10:44 AM
Still the same. My dwarven cleric is having a lot of fun running around in my gear though...
please don't forget the bard love
koros
10-18-2016, 11:48 AM
Anyone interested in parsing how much of an impact this is having on hybrids?
No. I've done the confidence intervals on this kind of stuff before; you need a stupid large number of samples. Like several thousand hits.
koros
10-20-2016, 03:14 PM
No. I've done the confidence intervals on this kind of stuff before; you need a stupid large number of samples. Like several thousand hits.
Huh? Unless the effect of defense is astonishingly small, establishing a 95% confidence interval would definitely not take thousands of hits. Also a paired t-test or regression could make it even easier.
Danth
11-03-2016, 11:48 PM
Up we go.
Danth
Huh? Unless the effect of defense is astonishingly small, establishing a 95% confidence interval would definitely not take thousands of hits. Also a paired t-test or regression could make it even easier.
Well, you can establish a CI with any number of samples. The problem is shrinking it. I've been gradually putzing around there, and you can see that even with some hundreds of samples the CIs are quite large, assuming I implemented the Wilson Interval correctly.
A glimmering drake [] vs Loin [Various]
Samples: 437
Cooldown: 1.326
Defended: 12.4 - 16.7 (90%, average 14.4, 63 / 437)
Hit Rate: 48.6 - 54.8 (90%, average 51.7, 226 / 437)
Damage: 180 - 380
Per Hit: 233.9
Per Swing: 121.0
Min Hit: 18.0 - 24.9 (90%, average 21.2, 48 / 226)
Interval: 64.0 - 72.0 (90%, average 68.1, 154 / 226)
Max Hit: 8.3 - 13.5 (90%, average 10.6, 24 / 226)
A glimmering drake [] vs Sakuragi [Various]
Samples: 1410
Cooldown: 1.306
Defended: 14.2 - 16.7 (90%, average 15.4, 217 / 1410)
Hit Rate: 34.7 - 38.0 (90%, average 36.3, 512 / 1410)
Damage: 180 - 396
Per Hit: 257.7
Per Swing: 93.6
Min Hit: 22.4 - 27.3 (90%, average 24.8, 127 / 512)
Interval: 70.5 - 75.5 (90%, average 73.0, 374 / 512)
Max Hit: 1.5 - 3.1 (90%, average 2.1, 11 / 512)
Loin is in the early stages of gearing up (Champion's and not much in his other slots), so Sakuragi (http://wiki.project1999.com/Magelo_Blue:Sakuragi) is probably 100-150 AC (displayed) ahead, yet even with 2000 total samples the 90% CIs (not even the 95% CIs) already overlap for min hits for example.
koros
11-04-2016, 03:31 PM
Well, you can establish a CI with any number of samples. The problem is shrinking it. I've been gradually putzing around there, and you can see that even with some hundreds of samples the CIs are quite large, assuming I implemented the Wilson Interval correctly.
A glimmering drake [] vs Loin [Various]
Samples: 437
Cooldown: 1.326
Defended: 12.4 - 16.7 (90%, average 14.4, 63 / 437)
Hit Rate: 48.6 - 54.8 (90%, average 51.7, 226 / 437)
Damage: 180 - 380
Per Hit: 233.9
Per Swing: 121.0
Min Hit: 18.0 - 24.9 (90%, average 21.2, 48 / 226)
Interval: 64.0 - 72.0 (90%, average 68.1, 154 / 226)
Max Hit: 8.3 - 13.5 (90%, average 10.6, 24 / 226)
A glimmering drake [] vs Sakuragi [Various]
Samples: 1410
Cooldown: 1.306
Defended: 14.2 - 16.7 (90%, average 15.4, 217 / 1410)
Hit Rate: 34.7 - 38.0 (90%, average 36.3, 512 / 1410)
Damage: 180 - 396
Per Hit: 257.7
Per Swing: 93.6
Min Hit: 22.4 - 27.3 (90%, average 24.8, 127 / 512)
Interval: 70.5 - 75.5 (90%, average 73.0, 374 / 512)
Max Hit: 1.5 - 3.1 (90%, average 2.1, 11 / 512)
Loin is in the early stages of gearing up (Champion's and not much in his other slots), so Sakuragi (http://wiki.project1999.com/Magelo_Blue:Sakuragi) is probably 100-150 AC (displayed) ahead, yet even with 2000 total samples the 90% CIs (not even the 95% CIs) already overlap for min hits for example.
I think the problem here is this method assumes the distribution to be normal. This isn't the case with EQ. I think the better way to do this is to assign each hit to a 1-20 mapping within the damage interval and use a bootstrapping method. Also since these logs have different max hits, the drakes must be different level. This is going to skew things wildly.
The math behind the ac equation is probably pretty linear, so we can almost certainly use a lower level mob to determine an equation instead of hard to parse drakes.
I think the problem here is this method assumes the distribution to be normal. This isn't the case with EQ. I think the better way to do this is to assign each hit to a 1-20 mapping within the damage interval and use a bootstrapping method. Also since these logs have different max hits, the drakes must be different level. This is going to skew things wildly.
The math behind the ac equation is probably pretty linear, so we can almost certainly use a lower level mob to determine an equation instead of hard to parse drakes.
The differing levels are definitely an issue, and I'm probably going to fix that at some point. Sakuragi's parse is actually a combination of multiple fights in an effort to increase sample size (low level glimmers are 180-380, high level are 196-396, and there are some in between I think).
I'm not sure what you mean by a normal distribution; I'm already removing the D20. Min hits in the first are 180, max hits are 380, and interval hits are all other hits. I did kind of mutilate the Wilson Interval by representing it as a binomial rather than a multinomial but my suspicion is that a bootstrap method wouldn't reduce the confidence interval massively. However, I'd be curious to see anything you come up with there.
Atmas
11-17-2016, 12:29 AM
Back to page 1 with you!
Jimjam
11-17-2016, 09:21 AM
Can you imagine if bugs are like petitions and they work from the back?
Can you imagine if bugs are like petitions and they work from the back?
That was a very cruel and mean-spirited thing to say! All those sad knights out there with their nigh-useless discs, and you would deny them even the thin, tepid reward of their rightful Defense skill. You should be ashamed sir, ashamed!
Danth
11-25-2016, 03:20 PM
That was a very cruel and mean-spirited thing to say! All those sad knights out there with their nigh-useless discs, and you would deny them even the thin, tepid reward of their rightful Defense skill. You should be ashamed sir, ashamed!
P99 dead pool: Which happens first, server closes or knights get fixed?
Danth
Fung_Quellious
11-28-2016, 05:05 AM
Been playing my SK and finally leveled him to 40th and just found out my Defense is stuck at 200.
Checking forums if its bugged or not and only to find out that its been bugged for a YEAR already and still havent been fixed?!?
Been playing my SK and finally leveled him to 40th and just found out my Defense is stuck at 200.
Checking forums if its bugged or not and only to find out that its been bugged for a YEAR already and still havent been fixed?!?
L50 and below your defense skill is capped at 200.
The bug being protested here is regarding the L51+ velious era skillcaps. The client currently limits L51+ knight defensive skills to kunark era caps most of the time. We don't know if the limit is purely cosmetic and skills are handled properly server side (still annoying, regardless.)
Beastagoog
11-29-2016, 01:24 AM
L50 and below your defense skill is capped at 200.
The bug being protested here is regarding the L51+ velious era skillcaps. The client currently limits L51+ knight defensive skills to kunark era caps most of the time. We don't know if the limit is purely cosmetic and skills are handled properly server side (still annoying, regardless.)
Its not cosmetic because in some zones it magically lets you have the correct defensive skill and you get ~ 50- 60 more ac from it.
Beastagoog
11-29-2016, 01:25 AM
On my paladin I was breaking 1400 ac fully raid buffed with ac gear on.
In kunark zones it would "not show the the bug in" i was getting 1450-1460ac.
Fung_Quellious
11-29-2016, 04:11 AM
L50 and below your defense skill is capped at 200.
The bug being protested here is regarding the L51+ velious era skillcaps. The client currently limits L51+ knight defensive skills to kunark era caps most of the time. We don't know if the limit is purely cosmetic and skills are handled properly server side (still annoying, regardless.)
L50 and below is capped at 210 as i am experiencing now having defense up but ac not raising.
http://wiki.project1999.com/Shadow_Knight for reference also.
L50 and below is capped at 210 as i am experiencing now having defense up but ac not raising.
http://wiki.project1999.com/Shadow_Knight for reference also.
correction noted :)
Its not cosmetic because in some zones it magically lets you have the correct defensive skill and you get ~ 50- 60 more ac from it.
The client display is irrelevant; what matters is the server calculation for hit/miss and min/max/interval hit. It would be possible to get hit for max every round while your client displays 10000AC.
The client display is irrelevant; what matters is the server calculation for hit/miss and min/max/interval hit. It would be possible to get hit for max every round while your client displays 10000AC.
Correct, unless of course the client display is relevant in this case. That's the problem with this game, we don't know just what the client is (incredibly foolishly) trusted to do. i.e. movement hacks, wt-flying-f?? dupe bugs, are you f-ing serious???? rapid f-ing fire (look up the history of live discord servers) ????????????!!!!!!!! Verant did not protect the game from client hacks, and we don't know how much of that the p99 devs have managed to mitigate successfully. So we see misdisplayed skill values and AC stats and we are concerned.
Ciroco
12-06-2016, 02:53 AM
Rangers and Bards need love too
Knowmercy
12-07-2016, 02:39 AM
Been 252 alot more frequently it feels like, anyone else
Mendo
12-09-2016, 04:21 PM
More than a year later...
vouss
12-09-2016, 04:27 PM
suck it up loser things are working as intended - move to resolved
Doctor Jeff
12-09-2016, 07:46 PM
working as intended
This mechanic is not actually working as intended and the issue is not resolved.
This mechanic is not actually working as intended and the issue is not resolved.
Danth
12-28-2016, 10:27 AM
This mechanic is not actually working as intended and the issue is not resolved.
Danth
diamondfist
12-30-2016, 10:52 PM
This bug is still a thing and its not just knights, Rangers and bards have this issue too.
even thought people say its a client bug, from playing my ranger it doesnt feel like the red stats dont matter, certianly feel like im hit more often.
Atmas
01-05-2017, 01:09 AM
Many people are exploiting this bug to take increased damage from mobs.
Danth
01-09-2017, 04:57 PM
Still broke, so it stays on page 1.
Danth
nyclin
01-09-2017, 05:16 PM
zoning into cobalt scar still fixes the problem, seems like a solution could be found with that as a basis for investigation
Danth
01-13-2017, 08:51 PM
zoning into cobalt scar still fixes the problem, seems like a solution could be found with that as a basis for investigation
Cobalt seems like the only one that's been consistent right from the start. Sometimes my defense raises up in other zones (ie, Toxx forest last night) but it never seems consistent the way it does in Cobalt Scar.
Danth
Danth
01-20-2017, 01:37 PM
This hasn't been fixed during the past week.
Danth
koros
01-20-2017, 01:50 PM
Any clerics wanna spend an hour healing me and I'll parse what sort of difference this is making?
Danth
01-30-2017, 09:26 AM
This hasn't been fixed during the past week.
Atmas
02-05-2017, 11:49 PM
bump
Mendo
02-13-2017, 04:05 PM
This should always be at the top
Platexchange
02-14-2017, 03:40 PM
Bump for justice
Cygenx
02-15-2017, 01:09 PM
Fix us knights please
Danth
02-24-2017, 04:23 AM
Cobalt scar favorite zone I suppose. Would like to not feel as though I have to port there every time I log on!
Danth
Nightbear
03-05-2017, 11:01 AM
Many people are exploiting this bug to take increased damage from mobs.
Jimjam
03-05-2017, 01:21 PM
The other day I saw a paladin tanking mobs with a mage damage shield and potion on.
Using Damage Shields under this bug is a clear exploit; the lowered defence skill increases the mobs hit rate, and as such the damage taken from damage shield.
Taking extra hits through lowered defence is part of the ranger niche, and knights are encroaching!
Mendo
03-15-2017, 12:05 PM
up
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