Crom
12-02-2015, 04:24 PM
The Giants are currently set for 15 mins despawn when they should be set for 30 mins.
And Captain returns to the spawn point if he lost aggro, this is wrong he should stay put.
There are very few sites that talks about the Captains despawn timer but this is one that does.
see link to old site. date of site is 2001-11-23
http://www.castle-grounds.co.uk/eq/benevolence.htm
"It helps to have your group(s) Dragon aligned as well, so your forces are not attacked by Dragons. If things go wrong, the Captain does not wander, and if you fought in the tunnel, he will stay there and ambush any suspecting travellors in WW. He despawns after 30 minutes. "
Can we get an Classic fix to this please.
And Captain returns to the spawn point if he lost aggro, this is wrong he should stay put.
There are very few sites that talks about the Captains despawn timer but this is one that does.
see link to old site. date of site is 2001-11-23
http://www.castle-grounds.co.uk/eq/benevolence.htm
"It helps to have your group(s) Dragon aligned as well, so your forces are not attacked by Dragons. If things go wrong, the Captain does not wander, and if you fought in the tunnel, he will stay there and ambush any suspecting travellors in WW. He despawns after 30 minutes. "
Can we get an Classic fix to this please.